Commit Graph

254 Commits

Author SHA1 Message Date
compiling
e2df282201 Merge remote-tracking branch 'remotes/multi/multiworld_31' into Dev 2020-01-11 08:58:09 +11:00
Bonta-kun
2f5a3e24dd Small shops refactor, cleanup some inverted mess 2020-01-10 11:41:22 +01:00
Bonta-kun
39a07a0624 Rom: dont block HC exit in standard with vanilla entrances to match website mystery behavior 2020-01-10 07:15:11 +01:00
Bonta-kun
77ae96cf1b Refactor rom patching now that jsonrom patches can safely be merged 2020-01-10 07:02:44 +01:00
Bonta-kun
5db7e066da Sprites are now player specific, can be chosen from their sprite name rather than file path, support "random" choice and support "randomonhit" enemizer-only option 2020-01-09 02:30:00 +01:00
Bonta-kun
feb925d2b1 Rom: cleaner disable_music patches to match what the website does 2020-01-08 08:17:25 +01:00
Bonta-kun
28011cf675 Built-in palette shuffle (including blackout) 2020-01-08 03:43:48 +01:00
Bonta-kun
eb7ca4fdf9 Implement --startinventory 2020-01-06 19:13:42 +01:00
compiling
9803515315 Merge remote-tracking branch 'remotes/door_rando/DoorDev' into Dev 2020-01-04 21:33:42 +11:00
compiling
8efbf7bf08 Merge remote-tracking branch 'remotes/multi/multiworld_31' into Dev 2020-01-04 20:07:29 +11:00
aerinon
fea605ae66 Fixing conflicts 2020-01-02 11:52:24 -07:00
compiling
6b97cebec5 Work around for json patch - split out bow limit into a separate patch so that it can be overridden properly. 2020-01-02 16:33:00 +11:00
Bonta-kun
636a18cee9 Rom: sanitize hint_text input 2019-12-31 15:47:49 +01:00
Bonta-kun
955d1c2875 Fix ganon's silvers hint with progressive bows 2019-12-30 03:21:01 +01:00
Bonta-kun
fb1e2a657c Rom: fix silvers restriction with hard+ item functionality, also lock swordless swords limit to 0 2019-12-27 01:43:18 +01:00
Bonta-kun
6ca9cddc9a Rom: revert multiworld overflow replacement settings, baserom patch will skip limit checks for multiworld items 2019-12-27 01:04:34 +01:00
Bonta-kun
4a16ba74e8 Fix triforce hunt icon showing for every player 2019-12-21 10:42:59 +01:00
aerinon
ea53f97289 Removed the sewer dungeon for now to enable Escape Big Key to work. 2019-12-19 16:18:59 -07:00
Bonta-kun
0d9983bae0 Rom: fix player names not applying 2019-12-19 10:04:12 +01:00
Bonta-kun
8721310cf7 World: include can_access_trock_eyebridge can_access_trock_front can_access_trock_big_chest can_access_trock_middle and fix_fake_world in the player specific attributes 2019-12-18 20:45:51 +01:00
Bonta-kun
1ecb5fe40b Individual settings: shufflebosses shuffleenemies enemy_health enemy_damage 2019-12-17 15:55:53 +01:00
Bonta-kun
8a5eef11ce Individual settings: hints 2019-12-17 12:22:55 +01:00
Bonta-kun
e5246d5d5a Individual settings: retro 2019-12-17 00:16:02 +01:00
Bonta-kun
1315eb55cf Individual settings: map/compass/key/bk shuffle 2019-12-16 21:46:47 +01:00
Bonta-kun
dc26dfce77 Individual settings: crystals_ganon crystals_gt openpyramid 2019-12-16 19:09:15 +01:00
Bonta-kun
ec1b9eca43 Individual settings: shuffle 2019-12-16 18:24:34 +01:00
Bonta-kun
203147dda1 Individual settings: difficulty and item_functionality 2019-12-16 17:46:21 +01:00
Bonta-kun
c1788c070d Individual settings: goal 2019-12-16 16:55:00 +01:00
Bonta-kun
9ca755d5b2 Individual settings: swords 2019-12-16 16:54:57 +01:00
Bonta-kun
ab28858a8f Individual settings: mode 2019-12-16 16:54:46 +01:00
Bonta-kun
79786c7c9e Individual settings: logic 2019-12-16 13:26:07 +01:00
Bonta-kun
930dcfb90f Use original item code for maps and compasses in their dungeons 2019-12-16 10:58:25 +01:00
Bonta-kun
d33582a3a2 Enable bombs in escape assist with an enemized standard start so you can beat the game 2019-12-16 09:59:16 +01:00
Bonta-kun
fcde1e9cdc Added more enemy shuffle options to be consistent with what's on the website 2019-12-16 01:35:10 +01:00
Bonta-kun
7e9ab6ce27 JsonRom: will behave like an interval map and merge/overwrite segments when appropriate 2019-12-15 16:16:49 +01:00
Bonta-kun
955dce0812 Race rom support (partial) 2019-12-15 16:16:39 +01:00
Bonta-kun
842f6bf1ac rom: correct gametype flag 2019-12-15 10:54:49 +01:00
Bonta-kun
fc9d1b501b Replace keysanity with map/compass/key/bk shuffle 2019-12-13 22:37:52 +01:00
Bonta-kun
25068bcfdd Added an option to pre-open the pyramid hole (aka "fast ganon") 2019-12-12 09:20:32 +01:00
Bonta-kun
4ca063be54 Reimplement random weapon standard start, the previous one did not make sense in a multiworld context and rework castle chests logic, bombs start is now possible 2019-12-11 11:41:05 +01:00
Bonta-kun
c773b62dfe adjuster: disable_music for the old msu code 2019-12-10 03:21:49 +01:00
Bonta-kun
55a30aa91f multiworld 2019-12-09 19:27:56 +01:00
compiling
ced8e04aae Work around for json patch - split out bow limit into a separate patch so that it can be overridden properly. 2019-12-08 12:41:28 +11:00
aerinon
1467b76d84 Fixed ice palace Hammer Block stairs
Initial work on new key logic - only for vanilla for now
2019-11-22 12:04:36 -07:00
aerinon
5e9134a74e GT Lobby Up Stairs fixed
Minor typo in help
2019-11-20 13:47:44 -07:00
aerinon
6a276ca0b8 MSU Scrolling bug
Crystaroller Stairs fixed
More Full ER support
Added DungeonGen check for hangers without enough hooks
DungeonGen doesn't consider BK door problems unless starting from origin
--This could cause some longer gen times - as the origin is hooked up last
Skull 3 Exit - attempt to fix
2019-11-19 16:00:55 -07:00
aerinon
093746a0c7 Ganon's Tower added
Some key logic work
2019-11-15 13:50:31 -07:00
aerinon
d365ae5c36 Fixing a couple minor bugs 2019-11-09 19:10:13 -07:00
aerinon
e7ddae0dfa Fix a TT open edge (getting caught by door code)
Try to fix Skull exit again
Fix Hera stair key
Some vanilla fixes
2019-11-08 16:51:51 -07:00
aerinon
5718018982 Added Turtle Rock.
Fixed clock -> process_time for Python 3.8
Fixed interior blocked doors
Vanilla logical connections for Ice Cross (Push block)
Dungeon entrance enhancement for TR, Skull, HC (Standard)
Kill on invalid dungeons during key door shuffle
Key logic improvements (Smallkey restrictions, Logic Min/Logic Max for key doors, Big Chest doesn't count for small keys if BK not found yet)
Key door candidate now accounts for "overworld" dungeon traversal
Path checking added some Crystal Logic (Blind's Cell to Boss mostly)
Kill on dungeon gen if taking too long
2019-11-07 12:16:13 -07:00