Commit Graph

83 Commits

Author SHA1 Message Date
aerinon
f62ba51469 Baserom re-factor of compass code
Scrolling fix
2020-11-03 10:17:46 -07:00
aerinon
8c73947ad7 Bug fix for vanilla BK at Ball n Chain guard
Bug fix for camera unlock
Bug fix for bad pseudo layer at PoD Map Balcony
Minor fix for non-retro key hud info
2020-10-26 11:46:52 -06:00
aerinon
c0f6c3fd52 Bug fix for intensity 3 + enemizer (just taking it out for now)
Lobbies added to spoiler
2020-10-23 15:07:55 -06:00
aerinon
d89801c72c Key Hud redesign continued
Keydropshuffle prototype
2020-10-23 12:59:18 -06:00
aerinon
7aca24b10f Standard + Crossed bug with Hyrule Castle
Big Key logic for standard
Some generation issues with ER
Redesigned Map/Compass section of Keysanity menu
2020-10-09 16:02:39 -06:00
aerinon
38be9e6ec0 Generation improvements
Hera Lobby fix
Added gauntlet 3 to cut carpet
2020-10-07 16:33:43 -06:00
aerinon
99f262cc72 Lobby logic improvements
Cutoff entrance rug re-work
2020-09-21 16:38:15 -06:00
aerinon
d2ea578df8 Merge in door dev unstable 2020-09-17 15:23:06 -06:00
aerinon
7653c95fd7 Minor fixes for a few lobbies 2020-09-15 16:13:54 -06:00
CaitSith2
18f115faef Add two more rooms that need rug cuts. 2020-09-15 12:47:27 -07:00
aerinon
309dc40f08 Minor ASM reorg
Fix for bonking across the TR chest gap
2020-09-09 16:03:43 -06:00
aerinon
973bf02b1d Palette refinement
Sanctuary starting dungeon and mirror target
Sanctuary limited to LW in open mode (non-crossed/insanity ER)
2020-09-09 15:49:00 -06:00
aerinon
804309565b Bulk of Lobby randomization work 2020-08-28 12:42:20 -06:00
aerinon
18447cfe3e Torch+ChestKey counter bug fixed
Total Keys on keysanity menu fixed
Changed X and grayish circular symbol for new O character
Fixed a key logic error
Fixed unplaced items bug to remove red rupees
2020-08-18 15:21:35 -06:00
aerinon
53a5d6a98f Incorporating CrossGenWork2 branch again 2020-08-14 16:27:37 -06:00
aerinon
b4fd8f6bdc Bug fix for attic blind
Bug fix for simple dungeon shuffles making HC your DW access with door shuffle on
Bug fix for accessibility: none
Moved bk/key info to keysanity screen
Added chest total to keysanity screen
2020-07-13 17:11:36 -06:00
aerinon
ed20ff5f63 Bug fixes for crashes involving new baserom 2020-06-25 16:16:56 -06:00
aerinon
a51820e2cf New baserom
Asar compatibility
Potential SRAM fix
2020-06-12 16:01:11 -06:00
aerinon
6f94ca5bee Potential fix for bottle issues 2020-06-08 13:07:11 -06:00
aerinon
2b441134fe Fixed a problem with edges when those are turned off (experimental not on)
Fixed a problem with standard requiring you to go through the tapestry backwards to save Zelda
Added debugging features to help figure out some bugs
2020-05-26 14:34:24 -06:00
aerinon
2d8d4ebf4a Added the stz $047a for pod eg glitch
Standard generation improvements (Bomb escape rework)
Vanilla+ER generation improvements
2020-05-22 13:45:00 -06:00
aerinon
ae7ce076af Open edges math fix (indices corrected in tables)
Spoiler lists bosses
Enemizer settings fix
Swamp flooded ladder's fix (Crossed mostly)
Spoiler encoding issue fixed
2020-05-20 10:51:56 -06:00
aerinon
467507b505 Straight Stairs trap doors
Straight Stairs adjustment for different door types
2020-04-28 17:05:58 -06:00
aerinon
45016ed5ce Merge Unstable into EdgeWork 2020-04-24 14:02:47 -06:00
aerinon
810942cf69 DungeonGen bug
Animated tiles fix
2020-04-23 16:18:56 -06:00
aerinon
bc06b86311 Multiworld torch key fix 2020-04-16 15:52:19 -06:00
aerinon
09bd392fd0 Bugfix to map info
Bugfix to dungeon reminder on death
2020-04-10 11:19:05 -06:00
aerinon
acd430378d Minor fix to vanilla doors 2020-04-09 17:32:06 -06:00
aerinon
7f935d6ff9 Fix fire speed for ice palace rooms 2020-04-08 17:04:33 -06:00
aerinon
4fe97f9b7f Adjusted map info to be experimental
Moved mirror scroll to be standard in non-vanilla door shuffles
Fixed potential duplicate map issues
2020-04-08 15:56:03 -06:00
aerinon
114ed784f1 Torch keys counted like chest
Moved the total key counter to a count down on the left.
Added the BK indicator
Attempt to fix dungeon counters and fish error in Mystery.py
Removed double rom patch
AT map added.
5 chests min for all dungeons
2020-04-07 16:50:02 -06:00
aerinon
bb402ff7f2 Dungeon reminder added to hud for Crossed dungeons
Blinking red square added to hud and it indicates a boss room is close by. Only appears if you have the compass. (Basic & Crossed)
Key counters added to hud if you have found the map. (Crossed only)
2020-04-03 15:45:55 -06:00
aerinon
e30f66742b MirrorScroll block erase removed
Standard+Crossed ammo issue addressed
Fix for vitreous' eye dropping keys
Fix for vanilla linking doors (hc back hallway)
2020-04-02 13:15:08 -06:00
aerinon
01bff51707 Fixed some minor issues
Started work on Straight Stairs
2020-04-01 12:48:04 -06:00
aerinon
c968621ba3 Tons of edge work:
--Refactor of scrolling
--Addition of edge math
--Tied linking doors to DR Flag
--Fixed vanilla linking doors
2020-03-31 11:00:49 -06:00
aerinon
e5a1c59f85 Fix for capacity shop and hobo splash interaction 2020-03-25 15:52:57 -06:00
aerinon
9d75561dc3 Merge branch 'DoorDev' into EdgeWork 2020-03-11 15:09:51 -06:00
aerinon
f87a2e8a85 Clean up some asm that's not ready 2020-03-11 14:19:22 -06:00
aerinon
d3696a2752 Prototype edge debugging 2020-03-07 22:15:27 -07:00
aerinon
c2e22a6223 Merge branch 'DoorDev' into EdgeWork 2020-02-21 16:26:50 -07:00
aerinon
7064b1de77 Logic additions for basic+experimental 2020-02-21 16:26:18 -07:00
aerinon
dfd0bc41ce -Key shuffler fix (needs some more testing)
-Mirror Scroll should now choose correct spawn point
-Desert Wall Slide fixed for Skull/Desert builders
2020-02-19 13:24:12 -07:00
aerinon
6f3040415d Tested a lot of north edges 2020-02-19 12:50:37 -07:00
aerinon
6e11a4bbac Fixes for mirror scroll
Fix for Stonewall + Ice Cross
Fix for Ice Cross key doors
Changed how key doors are chosen in a slightly better manner (pairs them earlier)
2020-02-18 13:15:41 -07:00
aerinon
b76a5f954d first edge function 2020-02-14 16:35:17 -07:00
aerinon
cad62c59ab Some Initial Tables for Edge transitions 2020-02-13 08:35:25 -07:00
aerinon
1f7c27009e Whole ton of things:
-Experimental Flag
--Mirror Scroll
--Mortal GT Minibosses
--Random door kinds
-Crossed Mode
--Standard logic
--Nothing Items
--GT Trash fill skip
--Too many keys in retro
--Hint work
--Spoiler clarification
--Aga 1 logic
-Misc
--Retro nothing item
--Bombable/Dashable matching
--ER+Inverted Logic fix
--Logic for GT Gauntlet/Wizzrobes
--Logic for PoD Sexy Statue switch
2020-02-11 14:40:58 -07:00
aerinon
bda5b27c44 Stonewall generation changed to pre-open wall if necessary.
GT Mini bosses no longer drop heart containers.
Crystal switch logic during generation updated.
2020-02-06 15:12:52 -07:00
aerinon
da027d08ea Initial work for fixing standard (basic only so far) 2020-01-17 16:35:18 -07:00
aerinon
c6d85a3f06 --Fixed Aga Tower staircase (Push statue)
--Petting Zoo rename
--Gui fix for repeated options
--Eliminated bad rule - (It Required Desert BK even if wallslide not in desert)
2020-01-10 15:35:54 -07:00