Creating a pit in a wall message tweak
"A pit appears in the wall" sounds a bit silly, so change it to "The wall crumbles into a pit"
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@@ -715,7 +715,10 @@ digactualhole(coordxy x, coordxy y, struct monst *madeby, int ttyp)
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pline("%s digs %s %s the %s.", Monnam(madeby), an(tname), in_thru,
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pline("%s digs %s %s the %s.", Monnam(madeby), an(tname), in_thru,
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surface_type);
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surface_type);
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} else if (cansee(x, y) && flags.verbose) {
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} else if (cansee(x, y) && flags.verbose) {
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pline("%s appears in the %s.", An(tname), surface_type);
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if (IS_STWALL(old_typ))
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pline_The("%s crumbles into %s.", surface_type, an(tname));
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else
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pline("%s appears in the %s.", An(tname), surface_type);
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}
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}
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if (IS_FURNITURE(old_typ) && cansee(x, y))
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if (IS_FURNITURE(old_typ) && cansee(x, y))
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pline_The("%s falls into the %s!", furniture, tname);
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pline_The("%s falls into the %s!", furniture, tname);
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