Merge branch 'NetHack-3.6'
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$NHDT-Branch: NetHack-3.6 $:$NHDT-Revision: 1.41 $ $NHDT-Date: 1559733390 2019/06/05 11:16:30 $
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$NHDT-Branch: NetHack-3.6 $:$NHDT-Revision: 1.42 $ $NHDT-Date: 1559851954 2019/06/06 20:12:34 $
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This fixes36.3 file is here to capture information about updates in the 3.6.x
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This fixes36.3 file is here to capture information about updates in the 3.6.x
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lineage following the release of 3.6.2 in May 2019. Please note, however,
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lineage following the release of 3.6.2 in May 2019. Please note, however,
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@@ -57,6 +57,8 @@ flying monsters could enter water on the Plane of Water but then they'd drown
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unless they could also swim or else didn't need to breathe
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unless they could also swim or else didn't need to breathe
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when finding a place to put a monster on the Plane of Water, don't pick a
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when finding a place to put a monster on the Plane of Water, don't pick a
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water location for flyers or floaters (levitate) or clingers (ceiling)
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water location for flyers or floaters (levitate) or clingers (ceiling)
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#turn worked when unable to speak despite "you chant an arcane formula"
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#turn implicitly required sight due to wrong check for avoiding spanning walls
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Fixes to Post-3.6.2 Problems that Were Exposed Via git Repository
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Fixes to Post-3.6.2 Problems that Were Exposed Via git Repository
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15
src/pray.c
15
src/pray.c
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/* NetHack 3.6 pray.c $NHDT-Date: 1559785004 2019/06/06 01:36:44 $ $NHDT-Branch: NetHack-3.6 $:$NHDT-Revision: 1.113 $ */
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/* NetHack 3.6 pray.c $NHDT-Date: 1559853037 2019/06/06 20:30:37 $ $NHDT-Branch: NetHack-3.6 $:$NHDT-Revision: 1.114 $ */
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/* Copyright (c) Benson I. Margulies, Mike Stephenson, Steve Linhart, 1989. */
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/* Copyright (c) Benson I. Margulies, Mike Stephenson, Steve Linhart, 1989. */
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/* NetHack may be freely redistributed. See license for details. */
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/* NetHack may be freely redistributed. See license for details. */
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@@ -2046,14 +2046,19 @@ doturn()
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}
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}
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/*
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/*
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* TODO?
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* There is no detrimental effect on self for successful #turn
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* Shouldn't there be some detrimental effect on self for
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* while in demon or undead form. That can only be done while
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* successful #turn while in demon or undead form?
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* chaotic oneself (see "For some reason" above) and chaotic
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* turning only makes targets peaceful.
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*
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*
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* Paralysis duration probably ought to be based on the strengh
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* Paralysis duration probably ought to be based on the strengh
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* of turned creatures rather than on turner's level.
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* of turned creatures rather than on turner's level.
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* Why doesn't this honor Free_action? [Because being able to
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* Why doesn't this honor Free_action? [Because being able to
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* repeat #turn every turn would be too powerful.]
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* repeat #turn every turn would be too powerful. Maybe instead
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* of nomul(-N) we should add the equivalent of mon->mspec_used
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* for the hero and refuse to #turn when it's non-zero? Or have
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* both and u.uspec_used only matters when Free_action prevents
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* the brief paralysis?]
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*/
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*/
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nomul(-(5 - ((u.ulevel - 1) / 6))); /* -5 .. -1 */
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nomul(-(5 - ((u.ulevel - 1) / 6))); /* -5 .. -1 */
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g.multi_reason = "trying to turn the monsters";
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g.multi_reason = "trying to turn the monsters";
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