Guidebook fixes/formatting
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committed by
Pasi Kallinen
parent
f3591ea07d
commit
adf451e421
@@ -417,7 +417,7 @@ Other conditions and modifiers exist, but there isn't enough room to
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display them with the other status fields.
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.pg
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.in -5n .\" outdent this paragraph
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The \f(CR#doattributes\fP command (default key \f(CR\(haX\fP) will show
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The \f(CR#attributes\fP command (default key \f(CR\(haX\fP) will show
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all current status information in unabbreviated format.
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It also shows other information which might be included on the status
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lines if those had more room.
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@@ -670,19 +670,21 @@ used with the \(lq#teleport\(rq and \(lq#wizlevelport\(rq commands.
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Prefix: fight a monster (even if you only guess one is there).
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.lp "g[yuhjklbn]"
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Prefix: move until something interesting is found.
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.lp "G[yuhjklbn] or <Control>[yuhjklbn]"
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.lp "G[yuhjklbn] or <Control>+[yuhjklbn]"
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Prefix: similar to \(oqg\(cq, but forking of corridors is not considered
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interesting.
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.lp ""
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Note: <Control>+<key> means holding the <Control> or <Ctrl> key
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down like <Shift> while typing and releasing <key>, then releasing <Control>.
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Control characters are case-insensitive so \(hax and \(haX are the same.
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.lp "M<direction>"
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down like <Shift> while typing and releasing <key>, then releasing
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<Control>. \(ha<key> is used as shorthand elsewhere in the Guidebook to mean
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the same thing. Control characters are case-insensitive so \(hax and \(haX are
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the same.
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.lp "M[yuhjklbn]"
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Old versions supported \(oq\f(CRM\fP\(cq as a movement prefix which
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combined the effect of \(oq\f(CRm\fP\(cq with \f(CR<Control>\fP+<direction>.
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That is no longer supported as a prefix but similar effect can be achieved
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by using \f(CRm\fP and \f(CRG\fP+<direction> in combination.
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\f(CRm\fP can also be used in combination with \f(CRg\fP+<direction>,
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by using \(oq\f(CRm\fP\(cq and \f(CRG\fP<direction> in combination.
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\f(CRm\fP can also be used in combination with \f(CRg\fP<direction>,
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\f(CR<Control>\fP+<direction>, or \f(CR<Shift>\fP+<direction>.
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.lp _
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Travel to a map location via a shortest-path algorithm.
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@@ -692,8 +694,8 @@ is computed over map locations the hero knows about (e.g. seen or
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previously traversed).
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If there is no known path, a guess is made instead.
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Stops on most of
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the same conditions as the \f(CRG\fP prefix, but without picking up
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objects, so implicitly forces the \f(CRm\fP prefix.
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the same conditions as the \(oq\f(CRG\fP\(cq prefix, but without picking up
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objects, so implicitly forces the \(oq\f(CRm\fP\(cq prefix.
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For ports with mouse
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support, the command is also invoked when a mouse-click takes place on a
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location other than the current position.
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@@ -733,7 +735,7 @@ Drop several things.
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.lp ""
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In answer to the question
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.lp ""
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\(lqWhat kinds of things do you want to drop? [!%= BUCXaium]\(rq
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\(lqWhat kinds of things do you want to drop? [!%= BUCXPaium]\(rq
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.lp ""
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you should type zero or more object symbols possibly followed by
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\(oqa\(cq and/or \(oqi\(cq and/or \(oqu\(cq and/or \(oqm\(cq.
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@@ -477,7 +477,7 @@ Other conditions and modifiers exist, but there isn't enough room to
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display them with the other status fields.
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\\
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% unindented paragraph
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The {\tt \#doattributes} command (default key {\tt \^{}X} will show
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The {\tt \#attributes} command (default key {\tt \^{}X}) will show
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all current status information in unabbreviated format.
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It also shows other information which might be included on the status
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lines if those had more room.
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@@ -771,18 +771,19 @@ Prefix: Move until something interesting is found.
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Prefix: Similar to `{\tt g}', but forking of corridors is not considered
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interesting.
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\\
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Note: <Control>+<key> means holding the <Control> or <Ctrl> key
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down like <Shift> while typing and releasing <key>, then releasing <Control>.
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Control characters are case-insensitive so {\tt \^{}x} and {\tt \^{}X}
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are the same.
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Note: {\tt <Control>+<key>} means holding the {\tt <Control>} or
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{\tt <Ctrl>} key down like {\tt <Shift>} while typing and releasing
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{\tt <key>}, then releasing {\tt <Control>}. {\tt \^{}<key>} is used as
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shorthand elsewhere in the Guidebook to mean the same thing. Control
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characters are case-insensitive so {\tt \^{}x} and {\tt \^{}X} are the same.
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%.lp
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\item[\tb{M<direction>}]
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\item[\tb{M[yuhjklbn]}]
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Old versions supported `{\tt M}' as a movement prefix which
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combined the effect of `{\tt m}' with {\tt <Control>}+<direction>.
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combined the effect of `{\tt m}' with {\tt <Control>+<direction>}.
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That is no longer supported as a prefix but similar effect can be achieved
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by using {\tt m} and {\tt G}+<direction> in combination.
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{\tt m} can also be used in combination with {\tt g}+<direction>,
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{\tt <Control>}+<direction>, or {\tt <Shift>}+<direction>.
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by using {\tt m} and {\tt G<direction>} in combination.
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{\tt m} can also be used in combination with {\tt g<direction>},
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{\tt <Control>+<direction>}, or {\tt <Shift>+<direction>}.
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%.lp
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\item[\tb{\tt \verb+_+}]
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Travel to a map location via a shortest-path algorithm.\\
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@@ -792,8 +793,8 @@ is computed over map locations the hero knows about (e.g. seen or
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previously traversed).
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If there is no known path, a guess is made instead.
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Stops on most of
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the same conditions as the `G' command, but without picking up
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objects, so implicitly forces the `m' prefix.
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the same conditions as the `{\tt G}' command, but without picking up
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objects, so implicitly forces the `{\tt m}' prefix.
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For ports with mouse
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support, the command is also invoked when a mouse-click takes place on a
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location other than the current position.
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@@ -840,7 +841,7 @@ For example {\tt d7a} --- drop seven items of object
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Drop several things.\\
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%.lp ""
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In answer to the question\\
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``{\tt What kinds of things do you want to drop? [!\%= BUCXaium]}''\\
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``{\tt What kinds of things do you want to drop? [!\%= BUCXPaium]}''\\
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you should type zero or more object symbols possibly followed by
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`{\tt a}' and/or `{\tt i}' and/or `{\tt u}' and/or `{\tt m}'.
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In addition, one or more of
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@@ -1006,7 +1007,7 @@ drinking from a fountain or sink.
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\item[\tb{Q}]
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Select an object for your quiver, quiver sack, or just generally at
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the ready (only one of these is available at a time). You can then throw
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this (or one of these) using the `f' command.
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this (or one of these) using the `{\tt f}' command.
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%.lp
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\item[\tb{r}]
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Read a scroll or spellbook.
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@@ -2472,13 +2473,13 @@ option to require a response of ``{\tt yes}'' instead.
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%.pg
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If you can't see a monster (if it is invisible, or if you are blinded),
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the symbol `I' will be shown when you learn of its presence.
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the symbol `{\tt I}' will be shown when you learn of its presence.
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If you attempt to walk into it, you will try to fight it just like
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a monster that you can see; of course,
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if the monster has moved, you will attack empty air. If you guess
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that the monster has moved and you don't wish to fight, you can use the `m'
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command to move without fighting; likewise, if you don't remember a monster
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but want to try fighting anyway, you can use the `F' command.
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that the monster has moved and you don't wish to fight, you can use the
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`{\tt m}' command to move without fighting; likewise, if you don't remember
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a monster but want to try fighting anyway, you can use the `{\tt F}' command.
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%.hn 2
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\subsection*{Your pet}
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@@ -3376,8 +3377,8 @@ not violate any food challenges either.
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%.pg
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A strict vegan diet is one which avoids any food derived from animals.
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The primary source of nutrition is fruits and vegetables. The
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corpses and tins of blobs (`b'), jellies (`j'), and fungi (`F') are
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also considered to be vegetable matter. Certain human
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corpses and tins of blobs (`{\tt b}'), jellies (`{\tt j}'), and fungi
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(`{\tt F}') are also considered to be vegetable matter. Certain human
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food is prepared without animal products; namely, lembas wafers, cram
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rations, food rations (gunyoki), K-rations, and C-rations.
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Metal or another normally indigestible material eaten while polymorphed
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@@ -3388,7 +3389,7 @@ Note however that eating such items still counts against foodless conduct.
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Vegetarians do not eat animals;
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however, they are less selective about eating animal byproducts than vegans.
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In addition to the vegan items listed above, they may eat any kind
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of pudding (`P') other than the black puddings,
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of pudding (`{\tt P}') other than the black puddings,
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eggs and food made from eggs (fortune cookies and pancakes),
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food made with milk (cream pies and candy bars), and lumps of
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royal jelly. Monks are expected to observe a vegetarian diet.
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@@ -3986,7 +3987,7 @@ See ``{\it pickup\verb+_+types\/}'' and also
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Note: prior to version 3.7, the default for {\it autopickup\/} was {\it on}.
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%.lp
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\item[\ib{autoquiver}]
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This option controls what happens when you attempt the `f' (fire)
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This option controls what happens when you attempt the `{\tt f}' (fire)
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command when nothing is quivered or readied (default false).
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When true, the computer will fill
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your quiver or quiver sack or make ready some suitable weapon.
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@@ -3994,9 +3995,9 @@ Note that it will not take
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into account the blessed/cursed status, enchantment, damage, or
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quality of the weapon; you are free to manually fill your quiver
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or quiver sack or make ready
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with the `Q' command instead.
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with the `{\tt Q}' command instead.
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If no weapon is found or the option is
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false, the `t' (throw) command is executed instead. Persistent.
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false, the `{\tt t}' (throw) command is executed instead. Persistent.
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%.lp
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\item[\ib{autounlock}]
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%\hyphenation{apply\-key}%this needs to be tested...
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@@ -4646,9 +4647,9 @@ it when not allowed or not possible results in explore mode instead.
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Default is normal play.
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%.lp
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\item[\ib{pushweapon}]
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Using the `w' (wield) command when already wielding
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Using the `{\tt w}' (wield) command when already wielding
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something pushes the old item into your alternate weapon slot (default off).
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Likewise for the `a' (apply) command if it causes the applied item to
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Likewise for the `{\tt a}' (apply) command if it causes the applied item to
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become wielded. Persistent.
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%.lp
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\item[\ib{quick\verb+_+farsight}]
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@@ -5066,7 +5067,7 @@ Acceptable values are {\tt 2} and {\tt 3} (default is {\tt 2}).
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When set to {\tt 3}, the {\tt tty} interface moves some fields around and
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mainly shows status conditions on their own line.
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A display capable of showing at least 25 lines is recommended.
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The value can be toggled back and forth during the game with the `O'
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The value can be toggled back and forth during the game with the `{\tt O}'
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command.
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%.lp ""
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