pull request #725 - detecting mimic as statues
Pull request from entrez makes object detection of statues that are actually mimics show the statue's monster type instead of always depicting tengus. Fixes #725
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@@ -868,6 +868,8 @@ when being life-saved prevents the hero from moving again during current turn,
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avoid logfile annotation "while helpless" if hero dies a second time
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if drinking from a fountain randomly gave the 'detect monsters' effect but
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there were no monsters on the level then there was no feedback
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object detection always showed a mimic imitating a statue as a tengu even if
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it had information available about some other type of monster
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Fixes to 3.7.0-x Problems that Were Exposed Via git Repository
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