pull request #725 - detecting mimic as statues

Pull request from entrez makes object detection of statues that are
actually mimics show the statue's monster type instead of always
depicting tengus.

Fixes #725
This commit is contained in:
PatR
2022-04-08 10:23:54 -07:00
parent 6bf7ba991f
commit bd7ed0d343

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@@ -868,6 +868,8 @@ when being life-saved prevents the hero from moving again during current turn,
avoid logfile annotation "while helpless" if hero dies a second time avoid logfile annotation "while helpless" if hero dies a second time
if drinking from a fountain randomly gave the 'detect monsters' effect but if drinking from a fountain randomly gave the 'detect monsters' effect but
there were no monsters on the level then there was no feedback there were no monsters on the level then there was no feedback
object detection always showed a mimic imitating a statue as a tengu even if
it had information available about some other type of monster
Fixes to 3.7.0-x Problems that Were Exposed Via git Repository Fixes to 3.7.0-x Problems that Were Exposed Via git Repository