B06012 - alternate/secondary weapon distinction

Put in the suggested rewording of Guidebook regarding the alternate weapon slot.
This commit is contained in:
cohrs
2002-08-07 03:26:50 +00:00
parent b0205b1225
commit d4925e67f6
2 changed files with 11 additions and 11 deletions

View File

@@ -609,8 +609,8 @@ w- - wield nothing, use your bare hands.
.lp W
Wear armor.
.lp x
Exchange your wielded weapon with the item in your secondary
weapon slot. The latter is used as your second weapon in
Exchange your wielded weapon with the item in your alternate
weapon slot. The latter is used as your secondary weapon when engaging in
two-weapon combat. Note that if one of these slots is empty,
the exchange still takes place.
.lp X
@@ -1065,9 +1065,9 @@ Many weapons can be wielded in one hand; some require both hands.
When wielding a two-handed weapon, you can not wear a shield, and
vice versa. When wielding a one-handed weapon, you can have another
weapon ready to use by setting things up with the `x' command, which
exchanges your primary (the one being wielded) and secondary weapons.
exchanges your primary (the one being wielded) and alternate weapons.
And if you have proficiency in the ``two weapon combat'' skill, you
may wield both primary and secondary weapons simultaneously; use the
may wield both weapons simultaneously as primary and secondary; use the
`#twoweapon' extended command to engage or disengage that. Only
some types of characters (barbarians, for instance) have the necessary
skill available. Even with that skill, using two weapons at once incurs
@@ -1976,7 +1976,7 @@ is on. Default is all types.
Prompt for confirmation before praying (default on).
.lp pushweapon
Using the `w' (wield) command when already wielding
something pushes the old item into your secondary weapon slot (default off).
something pushes the old item into your alternate weapon slot (default off).
.lp race
Selects your race (for example, ``race:human''). Default is random.
Cannot be set with the `O' command.

View File

@@ -27,7 +27,7 @@
\begin{document}
%
% input file: guidebook.mn
% $Revision: 1.47 $ $Date: 2002/08/04 16:48:05 $
% $Revision: 1.48 $ $Date: 2002/08/05 00:20:08 $
%
%.ds h0 "
%.ds h1 %.ds h2 \%
@@ -807,8 +807,8 @@ Wield weapon.\\
Wear armor.
%.lp
\item[\tb{x}]
Exchange your wielded weapon with the item in your secondary
weapon slot. The latter is used as your second weapon in
Exchange your wielded weapon with the item in your alternate
weapon slot. The latter is used as your secondary weapon when engaging in
two-weapon combat. Note that if one of these slots is empty,
the exchange still takes place.
%.lp
@@ -1383,9 +1383,9 @@ Many weapons can be wielded in one hand; some require both hands.
When wielding a two-handed weapon, you can not wear a shield, and
vice versa. When wielding a one-handed weapon, you can have another
weapon ready to use by setting things up with the `{\tt x}' command, which
exchanges your primary (the one being wielded) and secondary weapons.
exchanges your primary (the one being wielded) and alternate weapons.
And if you have proficiency in the ``two weapon combat'' skill, you
may wield both primary and secondary weapons simultaneously; use the
may wield both weapons simultaneously as primary and secondary; use the
`{\tt \#twoweapon}' extended command to engage or disengage that. Only
some types of characters (barbarians, for instance) have the necessary
skill available. Even with that skill, using two weapons at once incurs
@@ -2424,7 +2424,7 @@ Prompt for confirmation before praying (default on).
%.lp
\item[\ib{pushweapon}]
Using the `w' (wield) command when already wielding
something pushes the old item into your secondary weapon slot (default off).
something pushes the old item into your alternate weapon slot (default off).
%.Ip
\item[\ib{race}]
Selects your race (for example, ``{\tt race:human}''). Default is random.