B06012 - alternate/secondary weapon distinction
Put in the suggested rewording of Guidebook regarding the alternate weapon slot.
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@@ -609,8 +609,8 @@ w- - wield nothing, use your bare hands.
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.lp W
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Wear armor.
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.lp x
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Exchange your wielded weapon with the item in your secondary
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weapon slot. The latter is used as your second weapon in
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Exchange your wielded weapon with the item in your alternate
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weapon slot. The latter is used as your secondary weapon when engaging in
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two-weapon combat. Note that if one of these slots is empty,
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the exchange still takes place.
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.lp X
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@@ -1065,9 +1065,9 @@ Many weapons can be wielded in one hand; some require both hands.
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When wielding a two-handed weapon, you can not wear a shield, and
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vice versa. When wielding a one-handed weapon, you can have another
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weapon ready to use by setting things up with the `x' command, which
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exchanges your primary (the one being wielded) and secondary weapons.
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exchanges your primary (the one being wielded) and alternate weapons.
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And if you have proficiency in the ``two weapon combat'' skill, you
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may wield both primary and secondary weapons simultaneously; use the
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may wield both weapons simultaneously as primary and secondary; use the
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`#twoweapon' extended command to engage or disengage that. Only
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some types of characters (barbarians, for instance) have the necessary
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skill available. Even with that skill, using two weapons at once incurs
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@@ -1976,7 +1976,7 @@ is on. Default is all types.
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Prompt for confirmation before praying (default on).
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.lp pushweapon
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Using the `w' (wield) command when already wielding
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something pushes the old item into your secondary weapon slot (default off).
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something pushes the old item into your alternate weapon slot (default off).
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.lp race
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Selects your race (for example, ``race:human''). Default is random.
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Cannot be set with the `O' command.
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