remove register that snuck in

This commit is contained in:
Pasi Kallinen
2024-02-20 22:13:31 +02:00
parent ea38ddcb13
commit e76ab9558f

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@@ -4093,7 +4093,7 @@ zhitm(
int nd, /* number of hit dice to use */
struct obj **ootmp) /* to return worn armor for caller to disintegrate */
{
register int tmp = 0, orig_dmg = 0; /* damage amount */
int tmp = 0, orig_dmg = 0; /* damage amount */
int damgtype = zaptype(type) % 10;
boolean sho_shieldeff = FALSE;
boolean spellcaster = is_hero_spell(type); /* maybe get a bonus! */