remove register that snuck in
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@@ -4093,7 +4093,7 @@ zhitm(
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int nd, /* number of hit dice to use */
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int nd, /* number of hit dice to use */
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struct obj **ootmp) /* to return worn armor for caller to disintegrate */
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struct obj **ootmp) /* to return worn armor for caller to disintegrate */
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{
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{
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register int tmp = 0, orig_dmg = 0; /* damage amount */
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int tmp = 0, orig_dmg = 0; /* damage amount */
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int damgtype = zaptype(type) % 10;
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int damgtype = zaptype(type) % 10;
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boolean sho_shieldeff = FALSE;
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boolean sho_shieldeff = FALSE;
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boolean spellcaster = is_hero_spell(type); /* maybe get a bonus! */
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boolean spellcaster = is_hero_spell(type); /* maybe get a bonus! */
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