Commit Graph
459 Commits
Author SHA1 Message Date
0xb1aded c99b485c78 fix: init color256 value to prevent color flickering 2026-08-21 19:54:05 +08:00
Doktor L 08ac68b754 Use 256 colours in curses window port
Only glyphs that are customised via config can have colours different
from the basic 16. For such glyphs, when curses supports 256 colours,
use them.
2026-06-19 16:36:27 +02:00
Doktor L 19c87585fa Create curses colour pairs for 256 colours
Keep only 8 background colours but if curses supports 256 colours and
256*8 colours pairs, create colours pairs for 256 foregrounds rather
than just 16.
2026-06-19 16:36:27 +02:00
Doktor L 7036f902d2 Pass base-256 colour index to curses_putch
And to its inner function write_char
2026-06-19 16:36:27 +02:00
Doktor L f3d292e111 Combine three arguments of curses_putch into one
It will need another parameter for 256-colour support. To avoid having
too many arguments, put glyph colour, background colour and attributes
into a struct and, since to curses library all of that is attributes
that are handled by same function, call the struct "gryph attributes".

curses_putch was also declared in two different headers, remove one of
those declarations.
2026-06-19 16:36:27 +02:00
Doktor L 24adb1c592 curses: use existing background parameter for pile
The blue background colour for piles was implemented by changing glyph
colour to curses colour pair with the desired background, and then
passed to curses_putch which takes character and background colour and
makes curses colour pair out of them once again.

Pass blue background to curses_putch instead and let it create curses
colour pair just once.
2026-06-19 16:36:27 +02:00
Ingo Paschke 28ca8b26c3 rename MACOS9 to MAC68K to avoid confusion with modern macOS 2026-06-05 16:30:09 +02:00
nhmall be4d613bff follow-up curses idlecheckpoint 2026-05-22 14:20:13 -04:00
nhmall a1fad59f2d idlecheckpoint support in curses 2026-05-22 12:24:32 -04:00
nhmall 4c7f2dfaac some Windows curses adjustments dialog on startup 2026-05-22 12:21:42 -04:00
nhmall f9165e66fc curses display sizes on Windows console, GUI 2026-05-20 08:55:28 -04:00
nhmall 8ce430bd89 put the values on other pdcurses platforms back
They were set this way on other pdcurses platforms prior
to this recent change, so leave them at those values.
2026-05-16 22:13:40 -04:00
nhmall 51011e234d build fix attempt for msdos cross-compile
Recent change was #ifdef PDCURSES, but that is
also used on msdos and other platforms
2026-05-16 21:41:05 -04:00
nhmall d78a875110 more Windows curses size tinkering 2026-05-16 12:15:20 -04:00
nhmall 99f559fe18 utilize more real estate on Windows GUI curses
Some inventory items were being hidden in a lengthy list.
2026-05-15 01:21:45 -04:00
nhmall 5edb093e14 pdcurses: don't truncate curses window width
The curses windows were being capped at 110 columns
inappropriately.

Use the full width of the console.
2026-05-14 22:40:48 -04:00
nhmall 31d3867ccc Merge branch 'NetHack-3.7' into to500 2026-05-01 09:12:37 -04:00
nhmall a165d9ee42 preprocessor macro: MAC -> MACOS9 2026-05-01 09:11:29 -04:00
nhmall 0e10f82856 update sys win 2026-04-26 12:42:38 -04:00
nhmall 2a6e7c47ec leave outdated files as 3.6; more to 5.0 2026-04-26 09:29:50 -04:00
nhmall 97b6fad509 "NetHack 3.7" to "NetHack 5.0" in doc include src sys win 2026-04-26 09:25:42 -04:00
PatR 84ddf85cb4 new composite status conditions: weaponstatus,\
armorstatus, and terrainstatus

This adds three special status items to show at a glance what the hero
is wielding, wearing, and standing on.

Each of the three items has its own boolean option rather than try to
fix them in with the existing opttional status conditions.  After a
lot of testing, I think the weapon and armor ones will prove useful
but the terrain one probably won't be.

Presently it is implemented for tty and curses.  When I developed it
six years ago, it was also working for X11 but I'm not able to test
the resurrection of that part so have left it out.
2026-04-16 13:35:08 -07:00
PatR b264e17cf2 fix use-after-free bug in curses shutdown
A year ago a use-free-bug was reported for curses.  I don't use ASAN
so haven't reproduced it, but I think this should fix it.

If the RIP window is deleted after the map window has gone away, the
code from commit 5e572d3d5f (post 3.6.7)
would execute and access the internals of the deleted map window.
2026-04-11 01:02:42 -07:00
nhmall d5658018ac alternative to display_inventory for window-port
Several window ports that support perm_invent were
using a call back to the core display_inventory()
function.

While calling from the window port back to core functions
is arguably not ideal in the first place, it was recently
brought to light that code NetHack-3.7 code changes to
display_inventory() actually caused it to stop repopulating
the perm_invent window as intended under certain circumstances.

For now, provide an alternative function, repopulate_perminvent(),
that hopefullshould still work the way it did previously.

There will likely be some additional changes after this to
further improve things, at some point.

For now though, this
Resolves #1454
2025-11-08 14:26:07 -05:00
nhmall 6c3e70ad77 remove stray tabs from *.c files and config.h 2025-08-19 08:35:39 -04:00
nhmall dcef128290 control-v on curses using pdcursesmod 2025-07-13 23:46:50 -04:00
Pasi Kallinen e240efa10b Restoring a game can return to the wishing prompt
In TTY or curses, if the terminal goes away while you're in the wishing
prompt, return to the prompt when the game is restored.

Breaks saves.
2025-07-12 18:21:12 +03:00
PatR a587ccaa26 merge new use_menu_glyphs option with menu_objsyms
The two options are very similar but probably mutually exclusive
except when using look-here and look-into-container (both via ':')
with the default setting for 'sortloot', or with inventory when
'sortpack' has been toggled off.

This removes 'use_menu_glyphs' and changes 'menu_objsyms' from a
boolean to a compound taking six possible values:
| 0: no object symbols in menus,
| 1: append object class symbol to object header lines (same as old
|menu_objsyms boolean),
| 2: include object symbol in menu entry lines for objects (same as
|recently added use_menu_glyphs),
| 3: both 1 and 2,
| 4: display as #2 but only if the menu lacks class header lines,
| 5: if header lines are present, display as #1; if headers are not
|present, then display as #4 (which will implicitly be #2).
Default is #4.

Effectively replaces the options portion of pull request #1406 and
retains the functionality, but not as default for normal menus.

Guidebook.tex is only partially updated.  Someone else will need to
finish that.
2025-04-28 18:12:02 -07:00
Kestrel 9e1e032ea8 use_menu_glyphs 2025-04-26 12:50:18 -07:00
PatR e21a5c6ac3 curses band-aid
heaputil reported an attempt to free a null pointer at line 1314 of
cursdial.c (in menu_display_page()).

curses_break_str() can return Null but its callers aren't prepared
for that.  Make it return an empty string that can be passed to
free() instead.
2025-04-20 14:19:40 -07:00
PatR 6ac0be46f6 last analyzer bit for win/curses/cursmesg.c
I got confused and thought that this one (actually pair) was more
complicated than it actually is.  have_mixed_leadin is used in an
ordinary way, but resetting it to false happens in spots where it
can't be used again.  The analyzer complains that the assignments
don't do anything useful.
2025-01-23 17:30:27 -08:00
nhmall 349f3871be preproc fix 2025-01-23 19:37:19 -05:00
PatR 150b331189 analyzer lint for win/curses/*.c
There is still an issue in cursmesg.c.

The last diff band (curses_putch) isn't related to static analysis.
2025-01-23 13:52:19 -08:00
nhmall 1b8bc6fc29 finished CI testing; put things back 2025-01-13 13:12:40 -05:00
nhmall fd919c1560 Revert "Revert "Revert "eliminate a couple of build warnings (noticed with clang)"""
This reverts commit 6dad19a4f6.
2025-01-13 12:13:06 -05:00
nhmall 6dad19a4f6 Revert "Revert "eliminate a couple of build warnings (noticed with clang)""
This reverts commit 1a8395002f.
2025-01-13 11:48:46 -05:00
nhmall 1a8395002f Revert "eliminate a couple of build warnings (noticed with clang)"
This reverts commit 7e8a04b35a.
2025-01-13 11:47:57 -05:00
nhmall 7e8a04b35a eliminate a couple of build warnings (noticed with clang)
2025-01-12T19:08:53.4759829Z ../win/curses/cursinvt.c:191:5: warning: unannotated fall-through between switch labels [-Wimplicit-fallthrough]
2025-01-12T19:08:53.4760198Z   191 |     case KEY_RIGHT:
2025-01-12T19:08:53.4767986Z       |     ^
2025-01-12T19:08:53.4967354Z ../win/curses/cursinvt.c:191:5: note: insert '__attribute__((fallthrough));' to silence this warning
2025-01-12T19:08:53.4967860Z   191 |     case KEY_RIGHT:
2025-01-12T19:08:53.4968026Z       |     ^
2025-01-12T19:08:53.4968219Z       |     __attribute__((fallthrough));
2025-01-12T19:08:53.4968404Z ../win/curses/cursinvt.c:191:5: note: insert 'break;' to avoid fall-through
2025-01-12T19:08:53.4968583Z   191 |     case KEY_RIGHT:
2025-01-12T19:08:53.4968709Z       |     ^
2025-01-12T19:08:53.4968820Z       |     break;
2025-01-12T19:08:53.5099063Z 1 warning generated.

2025-01-12T19:08:53.8002074Z ../win/X11/winX.c:995:5: warning: unannotated fall-through between switch labels [-Wimplicit-fallthrough]
2025-01-12T19:08:53.8008155Z   995 |     case NHW_TEXT:
2025-01-12T19:08:53.8008513Z       |     ^
2025-01-12T19:08:53.8032511Z ../win/X11/winX.c:995:5: note: insert '__attribute__((fallthrough));' to silence this warning
2025-01-12T19:08:53.8032899Z   995 |     case NHW_TEXT:
2025-01-12T19:08:53.8033057Z       |     ^
2025-01-12T19:08:53.8033219Z       |     __attribute__((fallthrough));
2025-01-12T19:08:53.8033395Z ../win/X11/winX.c:995:5: note: insert 'break;' to avoid fall-through
2025-01-12T19:08:53.8033644Z   995 |     case NHW_TEXT:
2025-01-12T19:08:53.8033783Z       |     ^
2025-01-12T19:08:53.8033912Z       |     break;
2025-01-12T19:08:53.8800783Z 1 warning generated.
2025-01-13 09:36:48 -05:00
nhmall be5143bb74 window-port updates
Remove start_screen() and end_screen() from the
Window-port interface.

They were only ever used by tty, and there was a comment
carried to several window-ports about how they "really
should go away. They are tty-specific"

term_start_screen() and term_end_screen() are part of
terminal/NO_TERMS supporting routines now.
2025-01-04 23:38:34 -05:00
nhmall 45b2a6c49a more C standard progress
There was a transcription error in the comments in cstd.h for
the standard list of header files, where only the description
remained for <stdlib.h>, not the name of the file itself.

Remove several extraneous inclusions of the standard C99 headers.

Tested on the following afterwards:
Linux (using hints/linux.370) including tty, curses, qt6, and X11
macOS (using hints/macOS.370) including tty, curses, qt5, and X11
Windows MSYS2 using sys/windows/GNUmakefile
Windows Visual Studio using sys/windows/Makefile.nmake
msdos cross-compile on Ubuntu using djgpp cross-compiler
2024-12-20 10:32:38 -05:00
Pasi Kallinen d318d2a489 Code formatting nit 2024-12-06 16:58:01 +02:00
nhmall fec6320e68 rename sys/windows/Makefile.mingw32 to GNUmakefile
GNU make looks first for a file called GNUmakefile, ahead of
looking for Makefile and then makefile.

Renaming sys/windows/Makefile.mingw32 to sys/windows/GNUmakefile
allows:

o src/GNUmakefile (for use by GNU make) and src/Makefile (for use
  Microsoft nmake) to both reside in the src folder during build.

o src/GNUmakefile will be used by GNU make, without having to
  explicitly specify "-f GNUmakefile" on the GNU make command line.

o src/Makefile will be used by Microsoft nmake, without having to
  explicitly specify "-f Makefile" on the Microsoft nmake command line.

For the gcc build, the movemement of sys/windows/GNUmakefile needs
to be copied to src/GNUmakefile as part of the build process (see
sys/windows/build-msys2.txt).

For the Microsoft Visual Studio command line build with nmake,
sys/windows/Makefile.nmake needs to be copied to src/Makefile as
part of the build process (see sys/windows/build-nmake.txt).

They are both copied to the src folder from their respective
repository source file names when the nhsetup.bat file is used.
2024-12-02 19:04:08 -05:00
nhmall 763ed61af7 a pair of analyzer bits 2024-11-30 22:07:18 -05:00
nhmall 0792e5fe9e expand implicit fallthrough detection to non-gcc compilers
gcc has recognized various "magic comments" for white-listing
occurrences of implicit fallthrough in switch statements for
a long time:

    The range and shape of "falls through" comments accepted are
    contingent upon the level of the warning. (The default level is =3.)

    -Wimplicit-fallthrough=0 disables the warning altogether.
    -Wimplicit-fallthrough=1 treats any kind of comment as a "falls through" comment.
    -Wimplicit-fallthrough=2 essentially accepts any comment that contains something
     that matches (case insensitively) "falls?[ \t-]*thr(ough|u)" regular expression.
    -Wimplicit-fallthrough=3 case sensitively matches a wide range of regular
     expressions, listed in the GCC manual. E.g., all of these are accepted:
        /* Falls through. */
        /* fall-thru */
        /* Else falls through. */
        /* FALLTHRU */
        /* ... falls through ... */
       etc.
    -Wimplicit-fallthrough=4 also, case sensitively matches a range of regular
     expressions but is much more strict than level =3.
    -Wimplicit-fallthrough=5 doesn't recognize any comments.

Plenty of other compilers did not recognize the gcc comment convention,
and up until now the compiler warning for detecting unintended
fallthrough had to be suppressed on other compilers. That's because the code
in NetHack has been relying on the gcc approach, and only the gcc approach.

The C23 standard introduces an attribute [[fallthrough]] for the
functionality, when implicit fallthrough warnings have been enabled.

Several popular compilers already support that, or a very similar attribute
style approach, today, even ahead of their C23 support:

       C compiler                       whitelist approach
       ---------------------------   -------------------------------------
       C23 conforming compilers         [[fallthrough]]

       clang versions supporting
       standards prior to
       C23                              __attribute__((__fallthrough__))

       Microsoft Visual Studio
       since VS 2022 17.4.
       The warning C5262 controls
       whether the implict
       fallthrough is detected and
       warned about with
       /std:clatest.                    [[fallthrough]]

This adds support to NetHack for the attribute approach by inserting a
macro FALLTHROUGH to the existing cases that require white-listing, so
other compilers can analyze things too.

The definition of the FALLTHROUGH macro is controlled in include/tradstdc.h.

The gcc comment approach has also been left in place at this time.
2024-11-30 14:16:27 -05:00
nhmall 63294536f6 eliminate gcc 13.2.0 warnings that recently appeared
timeout.c:550:1: warning: no previous prototype for ‘region_dialogue’ [-Wmissing-prototypes]
  550 | region_dialogue(void)
      | ^~~~~~~~~~~~~~~

../win/curses/curswins.c: In function ‘curses_destroy_win’:
../win/curses/curswins.c:202:33: warning: variable ‘dummyht’ set but not used [-Wunused-but-set-variable]
  202 |     int mapwidth = 0, winwidth, dummyht;
      |                                 ^~~~~~~
2024-09-26 09:49:42 -04:00
PatR e892eb5217 curses: remove old, unused status code
The second half of win/curses/cursstat.c was bracketed by #if 0/#endif
Chances of any of that ever being resurrected are just abou nil.
2024-09-19 22:43:09 -07:00
PatR 5e572d3d5f fix part of github issue #1285 - cursed curses
Issue reported by g-branden-robinson:  vertical status panel ended
up with an extra closing paren on the energy line, and sometimes
popups left some text and/or border to the right of the map.

I haven't been able to reproduce the energy anomaly.  It is possible
that it is dependent on the version of curses.

This fixes the leftover popup traces that the base window catches
(and hangs onto) when there is extra space to the right of the map.
Erasing a popup prior to deleting it suffices to make base window
forget it.

I have a more elaborate fix that covers the space to the right of
the map, when there is some, with an extra window and erases that
window when refreshing the map.  It works but adds a bunch of code
that we can get by without.

Issue #1285 is still open.
2024-09-19 01:41:24 -07:00
Pasi Kallinen 6f64ed90ed Curses: prevent menu search without menu options
First noticed this when watching someone livestream, and managed
to figure it out from there: The window that pops up when looking
at a pile of objects under you by pressing ':' is marked as a menu,
but has no selectable options.  Curses still allowed you to use the
menu-search command (':') on it.

Prevent the menu search command in windows with no selectable entries.
2024-09-08 20:29:58 +03:00
PatR 0ce2439e82 github issue #1275: curses init vs pauper
Reported by ars3niy, the curses interface could behave strangely on
the first turn if the 'pauper' option/conduct was specified.

There isn't any definitive flag indicating whether or not the game
has started.  Since 'moves' has traditionally been initialized to 1
rather than to 0, there were several instances of
|  if (moves <= 1 && invent != NULL)
being used to determine the starting state on the assumption that
once hero has inventory, the game has begun.  Introduction of the
'pauper' option made the test for non-Null invent become unreliable.
For paupers, the program would behave as if the game hadn't started
yet until the player finally made a time-consuming move.

This changes compile-time initialization of 'moves' from 1 to 0,
then sets it to 1 when initial inventory would be bestowed (even
when 'pauper' inhibits that).  That's probably not the best place
for it, but testing for 'moves==0' now should produce an identical
effect as 'moves<=1 && invent!=NULL' used to accomplish.

It would have been much simpler just to give paupers 1 gold piece,
or perhaps one rock, in place of usual starting gear so that their
initial inventory wouldn't be empty, but the moves+invent way of
checking for start-of-play has always bothered me.

Should 'pauper' be preventing 'nethack -X' from giving its starting
wand of wishing?  Conducts and explore mode don't really overlap so
maybe it doesn't matter.

Fixes #1275
2024-08-31 14:08:04 -07:00
nhmall 0eb7f109e0 follow-up, program_state 2024-07-13 16:31:35 -04:00