Commit Graph

1848 Commits

Author SHA1 Message Date
nhmall
041a9ad9c1 Merge branch 'master' into NetHack-3.7 2019-07-14 09:57:32 -04:00
nhmall
ec1b77ff80 Merge branch 'NetHack-3.6' 2019-07-14 09:39:24 -04:00
Bart House
435f1c4626 Fuzzer improvements.
phase_of_moon and friday_13th determined using rn2() instead of local
time if fuzzing.  Don't reseed using init_random() if fuzzing.  Allow
set_random to be called outside of hacklib.  rn2_on_display_rng uses
rn2 if fuzzing so that we have a single source of random that we can
ensure is reproducible.  Implement rul() that returns a random unsigned
long.  Fix bug in fuzzer handling of ntposkey which would cause us to use
unitialized values for x and y.  Added command line arguments to allow
auto starting and stopping of fuzzer.  Add a logging facility for the
fuzzer to use to record activity.  Added some scripts used to automate
fuzzer testing on windows.
2019-07-14 00:20:09 -07:00
Bart House
e665d3b850 Adding ptr_array data structure. 2019-07-13 16:08:08 -07:00
nhmall
505c1e4b02 Merge branch 'master' into NetHack-3.7 2019-07-13 00:38:40 -04:00
nhmall
77fd719e05 Merge branch 'NetHack-3.6' 2019-07-13 00:38:10 -04:00
Bart House
2f3da35c68 Tweaks to nhassert implementation. Change to warnings on MSC build. 2019-07-12 18:40:34 -07:00
Bart House
0ca299acb3 Added nhassert to core. 2019-07-11 22:01:39 -07:00
Bart House
9801635f56 Remove the remapping of snprintf to _snprintf when compiling with MSC.
_snprintf and snprintf have one very important semantic difference.
_snprintf does NOT add terminating null character when the buffer limit
is reached while snprintf guarantees a terminating null character.  It
was a mistake to make this naming change hiding the fact that the
semantics don't match what the developer might expect.
2019-07-11 21:11:43 -07:00
Bart House
7bb41c797f Moved declaration of topline state to wintty.h. 2019-07-11 16:34:25 -07:00
nhmall
9755a86737 Merge branch 'master' into NetHack-3.7 2019-07-11 08:47:07 -04:00
nhmall
d4693d19bb Merge branch 'NetHack-3.6' 2019-07-11 08:46:50 -04:00
Bart House
08a1910867 Improved readability of topline state management. 2019-07-10 22:16:08 -07:00
nhmall
394fad32eb Merge branch 'master' into NetHack-3.7 2019-07-10 22:02:22 -04:00
nhmall
7dfffbb712 Merge branch 'NetHack-3.6' 2019-07-10 21:58:58 -04:00
Bart House
bc65112ce0 Added experimental feature NEW_KEYBOARD_HIT. 2019-07-09 22:30:34 -07:00
nhmall
01667d3a2e Merge branch 'master' into NetHack-3.7 2019-07-07 22:01:44 -04:00
nhmall
ae33500409 Merge branch 'NetHack-3.6' 2019-07-07 21:58:25 -04:00
PatR
ceb2d51426 ^X/disclosure of night, moon, Friday 13th
For ^X and final disclosure, report external issues that affect game
play:  midnight, other night, new or full moon, and Friday the 13th.

The 'new feature' entry in the fixes file rambles a bit but if it
heads off even one spurious bug report, it'll have been worth it.
2019-07-07 13:52:24 -07:00
PatR
46b269fc0d 3.7 potential status conditions
Something else rescued from bit rot.  Just a comment...
2019-07-03 14:06:53 -07:00
nhmall
093e062de6 Merge branch 'master' into NetHack-3.7 2019-07-02 22:47:29 -04:00
nhmall
ca6dbd4b71 Merge branch 'NetHack-3.6' 2019-07-02 22:46:53 -04:00
nhmall
efbe179f64 fix the msdos build for NetHack-3.7 2019-07-02 22:05:36 -04:00
PatR
1e7fb839a3 status_hilite for Xp and Exp by percent rules
Extend support for highlight rules that specify percentages from HP
and spell power to experience level and experience points.  For both
of those, the percentage is based on progress from the start of the
current Xp level to the start of the next Xp level.  100% isn't
possible so is used to enable highlighting a special case:  1 point
shy of next level, most likely to occur after losing a level.

This is something I had in mind a long time ago and then forgot all
about until fiddling with the final disclosure of experience points
recently.  It turned out to be trickier than expected because it needs
to check whether Xp should have a status update when it hasn't changed
but Exp has gone up.  The latter might hit a percentage threshold that
switches to another highlight rule.  Fortunately changes to Exp, at
least that aren't part of level gain or loss (which always trigger
status updating), are all funnelled through a single place (I hope).
2019-07-02 17:39:23 -07:00
nhmall
133185c72e Merge branch 'master' into NetHack-3.7 2019-06-28 18:30:47 -04:00
nhmall
0a32747794 Merge branch 'NetHack-3.6' 2019-06-28 18:30:32 -04:00
nhmall
bd2cd75f7a PDCurses requires PDC_NCMOUSE for compatibility with ncurses
The PDC_NCMOUSE has to be defined on the command line
or above the #include entries in win/curses/cursmisc.c.

This does the former command line change.
2019-06-27 23:12:06 -04:00
PatR
aada9e2706 mouse_support for win/curses using ncurses 2019-06-26 15:46:44 -07:00
nhmall
dedff68f5a remove a 3.6 save file compat kludge and clear another warning 2019-06-25 10:20:06 -04:00
nhmall
e34c7daf02 Merge branch 'master' into NetHack-3.7 2019-06-24 19:47:22 -04:00
nhmall
47c5a14ff4 Merge branch 'NetHack-3.6' 2019-06-24 19:38:02 -04:00
Bart House
ed08938ada Fix dangling chain bug.
If a punished player picks up the iron ball, gets engulfed and
saves, then the saved game will have missed saving the dangling
chain since it was not on the floor or in the inventory.  Upon
restoring the saved game, the game will be in a bad state since
the ball will be worn but the chain will be missing.
2019-06-23 21:39:22 -07:00
nhmall
ba0f6ed47f updated files 2019-06-23 00:57:38 -04:00
nhmall
7054e06e42 NetHack minor release checklist items - savefiles
Make some progress on a couple of next minor release checklist
items, hopefully without introducing too many new bugs. This
is just the initial commit, and work continues.

Checklist items:

Savefiles compatible between Windows versions, whether 64-bit
or 32-bit in little-endian field format.

Selection of file formats:
 historical (structlevel saves),
 lendian (little-endian, fieldlevel saves),
 and just for proof-of-concept, ascii fieldlevel saves
 (the ascii is huge! 10x bigger than little-endian).

For the fieldlevel save, all complex data structures recursively
get broken down until until it is one of the simple types that
can't be broken down any further, and that gets when it gets
written to the output file.

New files needed for this build:

hand-coded:
include/sfprocs.h
src/sfbase.c      - really a dispatcher to one of the
                    output/input format routines.
src/sflendian.c   - little-endian output writer/reader.
src/sfascii.c     - ascii text output writer/reader.

auto-coded (generated):
include/sfproto.h
src/sfdata.c

This is just one approach. I'm sure there are countless others
and they have different pros and cons.

For producing the auto-coded files a utility called
universal-ctags, that is actively maintained and evolving,
was used to do all the heavy-lifting of parsing the
NetHack C sources to tabulate the data fields, and store
them in an intermediate file called util/nethack.tags
(not required for building NetHack if you already have a
generated include/sfproto.h and src/sfdata.c)

util/readtags (also not required for building NetHack
itself) will decipher the nethack.tags file and produce
the functions that can deal with the NetHack struct data
fields.

You can obtain the source for universal-ctags by cloning it
from here:
https://github.com/universal-ctags/ctags.git

The combination universal-ctags + util/readtags has been
tried and tested under both Windows and Linux, so it is
not tied to a particular platform.

Note: util/readtags will work only with universal-ctags
output, so other ctags are unlikely to work as-is.
Universal-ctags can be build from source very easily
under Linux, or under Windows using visual studio.
2019-06-23 00:11:46 -04:00
nhmall
7698e27eed Merge branch 'NetHack-3.6' 2019-06-20 22:33:33 -04:00
PatR
05958e9b3a comment typo for "transient" 2019-06-20 10:59:48 -07:00
nhmall
2a5d7ed536 Merge branch 'NetHack-3.6' 2019-06-20 10:18:32 -04:00
PatR
2a5080e6f9 update contact URL
Reviewing the help choices revealed an out of date one.
2019-06-20 01:24:10 -07:00
nhmall
3640c3c2b2 merge bit 2019-06-18 21:50:51 -04:00
nhmall
30cfcf3b12 Merge branch 'NetHack-3.6' 2019-06-18 21:43:54 -04:00
PatR
c9962c9d34 mkroom.h update
Give room type enums explicit values so that it is easier to find
them when searching by value rather than by name.

Also some reformatting.
2019-06-18 02:43:41 -07:00
PatR
9125b5943e 3.7: automatic annotation for vibrating square
Add "Gateway to Moloch's Sanctum" to the vibrating square level if you
step on the square or detect/magic map it as a pseudo-trap, an extra
hint for players who manage to get that far but then don't know what
to do next.  (I think I may also add a randomly placed floor engraving
along the lines of "For a good time, consult the Oracle of Delphi."
as a gag variant of "For a good time, call <name> at <phone number>."
Not very thematic for Gehennom but could conceivably nudge someone in
the right direction.  But it could give away the level for experienced
players who haven't located the vibrating square yet.)

The annotation sticks until the one for "Moloch's Sanctum" gets added.
That happens when the temple on the sanctum level is entered or the
altar there has become mapped (in view or via magic mapping).

Could break existing 3.7.0- save files (but probably won't, since
at least two bits were available unless using an ancient 'Bitfield()
allocates whole bytes' configuration).  That's the reason I didn't
put this into 3.6.2+.
2019-06-11 09:29:14 -07:00
nhmall
f167fe4d7e Merge branch 'NetHack-3.6' 2019-06-10 08:05:46 -04:00
PatR
5d59b288c9 muse wand/horn feedback
One of the claims in #H8849 was that a monster which zapped a wand
that the hero had fully identified made hero's knowledge of it revert
to "a wand".  That doesn't happen; it had to have been a different
wand which hadn't been seen up close yet.  But the hero should lose
track of known number of charges if a wand is zapped outside his/her
view.  When implementing that I noticed that a monster playing a fire
horn to burn away slime was using the routine that gives wand
feedback.  Add a separate, similar routine for magical horn feedback.

Half this diff is due to moving a naming support routine from mhitm.c
to do_name.c.
2019-06-10 03:16:52 -07:00
nhmall
797579399c Merge branch 'NetHack-3.6' 2019-06-09 09:45:14 -04:00
PatR
56d16fc7ee more ^G of "hidden <monster>"
Fix a couple of glitches and add an enchancement.  The monster
attributes structure left the 'hidden' field uninitialized unless user
specified "hidden".  Mimics were being flagged with mon->mundetected
because they pass the is_hider() test but they 'hide' by taking on an
appearance rather than being unseen due to mundetected.  hides_under()
monsters fail the is_hider() test, but can become mundetected if there
is at least one object present.  Eels/other fish are neither is_hider()
nor hides_under() but can be mundetected at water locations.  So alter
'hidden' handling to deal with these various circumstances.

Asking for 'hidden' for any type of creature will result in having its
location be highlighted if it can't be actively seen or detected.  So
using '2000 ^G piranha' will fill up the Plane of Water "normally" but
'2000 ^G hidden piranha' will result in a ton of draw-glyph/delay/
draw-other-glyph/delay sequences and take a painfully long time.  Moral
of the story:  don't combine 'hidden' with a large count unless you
want to spend quite a while watching the level's fill pattern.  Turning
off the 'sparkle' option will cut the flashing in half but still take
a long time.  If you really need to fill a level with hidden creatures
and can't bear the flashing/highlighting, use blessed potion of monster
detection or #wizintrinsics to have extended detect.  Then all created
monsters will be seen so none will trigger location highlighting.

If you create a 'stalker' or 'invisible stalker' or 'invisible <other-
mon>' its location won't be highlighted, but for 'hidden stalker' or
'hidden invisible stalker' or 'hidden invisible <other-mon>' it will
(provided you don't actually see it due to See_invisible or sensemon()).
2019-06-09 06:11:09 -07:00
nhmall
26bf4f1e11 Merge branch 'NetHack-3.6' 2019-06-09 08:43:40 -04:00
nhmall
54d24d0333 make display effect code reusable and move it to display.c 2019-06-08 23:19:29 -04:00
PatR
6553fbb6f5 3.7 monst->mtemplit 2019-06-08 07:38:13 -07:00
nhmall
d0210d9c90 Merge branch 'NetHack-3.6' 2019-06-08 09:38:27 -04:00