This started out as some formatting cleanup for src/windows.c but
ended up removing calloc() from the WINCHAIN code, plus fixing a
couple of compiler complaints for win/chain/wc_trace.c.
I tried to actually run with +trace enabled and never managed to
get anything to happen. trace_procs_init() was never called. I've
never tried to use it before so don't know whether something which
used to work has gotten broken or I'm just doing it wrong.
Apparently this doesn't work, for some reason every widget reports
a different window, even when they are in the same window ...
Maybe widgets inside and outside a viewport are technically
in different windows?
The core wants to reuse the permanent inventory window for choosing
an object from inventory, but the perm_invent window could be
hard to focus - it could even be on another display!
Instead, create a temporary new window from which the user can
pick an inventory item.
BUG REPORT:
comments:
1. I start a new character.
2. The first command I type is '&'
3. I type "?" and "<enter key>" at the prompt.
4. Cannot open "keyhelp" data file!--More--
? give a help message.
1559
Replace the XawList with our own lists of labels and command widgets
to allow for menucolors. Supports only inverse line attribute for now.
Allow key translations to work with menus on Linux.
Modify win/share/tilemap.c so that generated source file src/tile.c
uses similar formatting to the other sources. Mainly, avoid tabs and
use 4 columns indentation instead of 8 columns in the short routine
near the end.
tilemap.c still treats STATUES_LOOK_LIKE_MONSTERS as conditional.
The main sources made that unconditional prior to release of 3.6.0.
The prior fix for this was a bit flawed. It was only considering
the length of the last field, but what it really needed to do was
consider the placement of the last character of the last field
on the row relative to the placement of the last character of
the last field on the row previously.
If the new placement of that last character of the last field
is left of the previous placement, some clearing must be done.