Changes to be committed:
modified: dat/tribute
I've also added some of Boudewijn's suggestions and
added his name in a comment for easy reference
when validating the content agains the book.
mtmp->cham was NON_PM, which select_newcham_form interpreted as a completely
random form. This also resulted Vlad getting a random shape, and not getting
the Candelabrum, making the game unwinnable.
Changes to be committed:
modified: src/version.c
modified: sys/share/cppregex.cpp
modified: sys/share/pmatchregex.c
modified: sys/share/posixregex.c
modified: util/makedefs.c
Some options in 3.6.0 are determined by what you link with.
The choice of regex support is one.
Let #version show that linked option along with the compile-time options.
Change "Shall I pick your priest/priestess' race, gender, ..." prompt
to "... priest/priestess's ...".
Unfortunately that makes it long enough to push the cursor onto the
next line for basic 80 column display. If caveman/cavewoman's wasn't
already longer I think I would have left the clumsier phrasing/spelling.
Change end of game disclosure's display for strength, dexterity, &c to
always show the maximum possible value instead of only when the final
value was less than maximum. For both end of game and ^X, change the
description from "limit" to "innate limit" if the current value exceeds
limit due to worn items (gauntlets of power, +N ring of adornment, &c).
- do not invalidate window area if tile has not actually changed
- do not erase backround when invalidating the tile
- use NO_GLYPH for uninitialized map areas (as opposed to -1)
Error reported in display.c in current master code is gone,
but the menucolors stuff generated the following warnings when TEXTCOLOR wasn't defined.
..\win\tty\wintty.c(1688) : warning C4013: 'term_start_color' undefined; assuming extern returning int
..\win\tty\wintty.c(1711) : warning C4013: 'term_end_color' undefined; assuming extern returning int
When reading a passage from a tribute novel, put the final attribution
line "[$TITLE, by Terry Pratchett]" into message history, comparable to
the summary line for deliver-by-window quest messages.