Alex wrote: in nethackw, getlin clears message
window, so any unread messages are scrolled off the screen without
"--more--" prompt. If vary_msgcount is set to 1 and "potion shatters", it
is not easy to see the effect to name the potion correctly.
When a getlin() response is being typed, it wraps to second line if
the cursor tries to go past COLNO-1, but if a previous response is
treated as part of the prompt, using pline() to write prompt+space+text
wraps at a whole word boundary. tty's getlin() assumes that the screen
position can be derived from that prompt+space+text_so_far but that
doesn't match if wrapping at a word boundary leaves blank space at end
of the top line.
When a prompt is accompanied by default answer, output the answer
separately instead of pretending it is part of the prompt. Line-wrap
should occur at same point as when it was originally typed and avoid
the confusion about how far to back up when deleting characters.
This hasn't been exhaustively tested but it seems to work correctly
for ordinary input, input erased one character at a time, and input
killed all at once. One thing which definitely hasn't been tested is
having the prompt itself be so long that it needs to wrap.
After about the third time typing '#' and getting a prompt of "# K", I
decided that it wasn't clumsy typing. The call chain for get_ext_cmd()
was passing an uninitialized output buffer to [hooked_tty_]getlin()
which treated random junk as the previous result to be used as current
default. Other interfaces may need a similar fix.
ensure tty_curs() behaves the same whether DEBUG defined or not
when it comes to positioning the cursor.
The return statement, in the debug case only, was preventing
the cursor from being moved following a range check, so the
next output was written whereever the cursor happened to be
previously.
The messaging that detects the failed range check will get
written in the DEBUG defined case hopefully allowing resolution
to the range check failure, but now the cmov will still
be attempted just as it is in the case where DEBUG is not
defined.
Before this change, more-prompts and input text -prompts could not
be accepted with carriage return. Now, just like in menus, carriage
return is treated the same as a newline.
To test, use 'stty -icrnl'
Due to the new player selection dialog I did, it was possible
to rename your character - but this didn't rename the lock files
and tried to load a save from the wrong name.
This is a bit of a hack, but seems to work and didn't seem to
cause problems for the tty.
Defined strbuf_t and related routines to support dynamically sized
strings. Modified strip_newline() to strip the last newline in a string
instead of the first.
Simplified splash window code using new strbuf_t.
Prior to exiting game, re-enable getreturn and call wait_synch() in
case there is buffered raw prints that must be displayed to user.
A wishlist/TODO item: when "female" is highlighted, change "caveman"
to "cavewoman" and "priest" to "priestess". If it gets toggled to
"male", change them back.
This eliminates nearly 40 warnings, most by suppressing complaints of
used function arguments but a few for unused local variables. There's
also some reformatting thrown in....
There are still 18 warnings about uses of XtSetArg(), about assigning
const to non-const.
The dialog shows the player's name, race, role, gender, and
alignment in a single window, similar to the Qt4 dialog.
Also allows randomizing the character selection.
Use the dialog by setting OPTIONS=player_selection:dialog
The X11 interface reads file NetHack.ad (after cd'ing to the playground
directory, where 'make install' puts a copy) and feeds the contents to
X Windows for use as default resources to override the compiled in
defaults. When use of #define was introduced into NetHack.ad (back in
September, 2016) this was severely hobbled and startup spit out a lot
complaints to stderr about invalid resource values. This implements
rudimentary macro expansion for '#define name value' within the data
stream that's fed to X, getting back decent default values and
eliminating the invalid value complaints.