Commit Graph

10984 Commits

Author SHA1 Message Date
PatR
0b67fd60df hints/{linux,macOS}.2020
A recent change was intended to allow specifying
  make CFLAGS=-O
on the command line to override our default of -g, but it didn't
work as intended.  foo=bar and foo+=bar don't work if foo has
been given a value on the command line.  The first was expected
behavior but the second wasn't, at least for me.  GNU make allows
'override foo+=bar' to cope with that.  (We're already implicitly
requiring GNU make for the linux and OSX hints.)
2020-09-08 12:36:13 -07:00
PatR
a48b4aa8ba fix #K1963 - warning after placing worm tail
Report described this as a panic triggered by the sanity_check
option, but that's because it was running under the fuzzer, which
escalates any impossible() to panic(), rather than because nethack
panicked.

I couldn't find anything wrong--which doesn't mean that there
isn't something wrong--with place_worm_tail_randomly() and
random_dir().  They use xchar for map coordinates which should be
fine as long as no negative values are generated and I couldn't
discover any such.  The suggested fix of changing xchar to int
might indicate a compiler bug (although the odds of that are low).
The bogus coordinate of -15000 in the report suggests that
 typedef short int schar;
(which changes xchar too) is being used in the configuration but
I don't recall having any problems attributable to that.

This switches from xchar to int as a side-effect of replacing the
offending code entirely.  The new code might produce an 'ny' of -1
before goodpos() rejects it, so xchar would be inappropriate now.
The old code is commented out via #if 0 _after_ changing it from
xchar to int.

This also adds an extra sanity_check for worm tails, unrelated to
the current bug.  I'm not aware of any instance where it fails.
EXTRA_SANITY_CHECKS needs to be defined for it to do anything.
2020-09-08 03:03:03 -07:00
PatR
f20a6bb491 special level's lit state when changing terrain
Part of pull request #308:  when using des.terrain to set terrain,
default for lit state becomes 'unchanged' rather than 'unlit'.
des.replace_terrain already operates that way.  Replace lit state
magic numbers -1 and -2 with SET_LIT_RANDOM and SET_LIT_NOCHANGE.

Also change SET_TYPLIT() to not operate on map column 0 and move
it from rm.h to sp_lev.h.  It never belonged there, is only used
in sp_lev.c, and now because of the SET_LIT_ macros it couldn't be
used anywhere else unless sp_lev.h gets included too.
2020-09-06 16:17:33 -07:00
PatR
b48ebbfe15 update unix Makefile hints 2020-09-05 13:28:46 -07:00
PatR
bce7834f71 polearm context
Move clearing of polearm context from migrate_to_lev() to lower
level relmon().  Add missing transfer of polearm context from
old mon to new mon in replmon().  These days it seems to only be
used for creating a monster from saved traits, so polearm context
in it should be moot.
2020-09-05 11:35:28 -07:00
PatR
13cf558e6b more hunger checks
I don't know what I was thinking before.  'moves + rn2(20)' can
be simplified to just rn2(20) and ignore moves altogether.
2020-09-04 15:29:22 -07:00
PatR
bf3697c122 hunger checks
Eliminate the feasibility of micro-managing ring hunger by swapping
back and forth between a pair of rings of slow digestion.  Wearing
one at a time causes normal ring hunger (wearing both at once just
increases such hunger), but being able to put on the second ring
and take off the first just before the 1 out of 20 turns where it
affects hunger, then vice versa a few turns later, is an insanely
tedious way to avoid any hunger at all, made possible by the 'time'
option.  Make the turns where extra hunger get imposed be randomized
so that that can't be done reliably.

Also closes githib issue #336:  hunger caused by melee attacking
adds ring and amulet hunger a second time for that turn.  That has
always been intentional behavior; now the amount varies for any
given attack due to the randomization, but on average is the same
as before.

Closes #336
2020-09-04 14:31:44 -07:00
PatR
152187870c Qt input overhaul
Enable existing wc_popup_dialog option.  Use it in yn_function()
instead using a mystery value which apparently used to live in Qt
Settings but isn't there anymore so couldn't be turned on or off.
Also replaces conditional USE_POPUPS which isn't defined anywhere
either so presumably came from CFLAGS and only supported "yn?",
"ynq?", and "rl?" with hardcoded Qt popups rather than using
NetHackQtYnDialog.

Doing that revealed that the popup dialog for ynaq was in pretty
bad shape.  It's functional but still needs a lot of work, beyond
the limited Qt/C++ capability I possess.  The KeyPress issue which
accepts <shift> as input, thereby preventing <shift>+<character>
from being typed during ynaq prompting, is particularly nasty.

Append the ynaq dialog's response to the message line containing
the corresponding prompt similar to what's now done for regular
yn_function().

Add getlin() prompt+response to the message window.
2020-09-03 19:01:36 -07:00
PatR
aaa4c1d37c potential infinite loop on hangup (ring prompt)
Core issue noticed while working on some Qt stuff.  If hangup
occurred while prompting for "right or left?" ring finger, the
hangup yn_function() would return ESC and the accessory-on routine
would not see '\0', 'r', or 'l' so reprompt.  Endlessly.
2020-09-01 04:11:01 -07:00
PatR
a2782d47f5 Qt without tiles again
"Qt without tiles" (commit ae4c180cf6)
two weeks ago accidentally took out a line that should have stayed.
2020-08-31 15:47:49 -07:00
PatR
2a762ab641 Qt prompt responses in message window
When Qt issues a prompt string in the message window, update it
with the player's response once that has been obtained.
2020-08-31 00:30:36 -07:00
PatR
1f953fa959 Qt message [un]highlighting
The Qt interface highlights the last message issued (using a
mechanism for selection, as if for copy+paste or similar operation)
but it was staying highlighted until another message was eventually
given.  Having an old message seem to stick around is annoying and
is particularly bad when the message is a prompt.  If the player's
answer doesn't cause a message to be shown then it seems as if the
prompt is still pending.

This removes the highlighting (by bulk unselecting) once the player
gives another input keystroke or mouse click.

It would be much better if the selecting/highlighting was for all
messages issued since last time highlighting was cleared.  Figuring
out how to do that correctly is more effort than I want to expend.
2020-08-30 22:50:02 -07:00
PatR
3cd21e1d4f Qt keyboard fixups
Make ASCII control characters ^[, ^\, ^], ^^, and ^_ work on Qt,
at least partly.  Mainly for ^[ to be treated as ESC, which works
if you're aborting a count on the map but doesn't cancel out of
menus [yet?].  I didn't attempt to make ^@ send NUL.

Also, fix the hardcoded macros (activated by F1: rest 100 turns,
F2: search 20 times, and Tab: ^A to do-again).  The first two sent
'n' before the count so wouldn't work as intended with number_pad
off, and the third was executing twice as if Tab sent two ^A's
instead of just one.  Resting and searching might have been getting
duplicated too; I don't know how to simulate the relevant keys.
(I temporarily swapped definitions for F2 and Tab to test the
number_pad fix but hadn't done that earlier when I discovered the
Tab bug.)
2020-08-30 16:44:39 -07:00
PatR
0902d83d52 qt_win.cpp cleanup
Started out fixing a comment typo and ended up removing a bunch of
unnecessary stuff, plus a little bit of lackluster reformatting.
2020-08-30 16:00:18 -07:00
PatR
fae20ad3e2 Qt menu fix
Menus have [ok], [cancel], [all], [none], [invert], and [search]
buttons across their top but the [all], [none], and [invert] choices
didn't redraw the menu after making changes to the pending selections
so it seemed as if they weren't doing anything.  Subsequently picking
[ok] revealed otherwise.

[search] is broken (instead of accepting a search string, the letters
I type are being used to toggle individual entries as I type).  This
doesn't attempt to address that.
2020-08-28 17:31:33 -07:00
PatR
1df2fdca44 fix pull request #379 - is_displacer()
A couple of places which could/should have been using existing
is_displacer() macro weren't.

No change in behavior.

Fixes #379
2020-08-27 17:38:11 -07:00
PatR
3f81bd5af6 fix pull request #380 - turning into slime
The turn-to-slime countdown is one of the ones that uses turns/2
to stretch the sequence out longer and it was displaying the hero
as green slime when there was another turn before it happened.
(In theory anyway.  I could not get my hero to be shown as slime
and still have one move left, even when hasted.)

Make the hero mimic green slime starting on the last turn before
being polymorphed instead of next to last.

Fixes #380
2020-08-27 16:14:17 -07:00
PatR
1a11d67d58 fix commented-out debugging code
I was actually using fprintf(stderr,...) when testing and didn't
retry this bit after changing it to raw_printf(...).  It's commented
out but needs fixing.
2020-08-26 14:47:02 -07:00
nhmall
1079c01333 sys/winnt/Makefile.msc update for VS 2019 16.7.2 2020-08-25 22:41:54 -04:00
PatR
2d70d86ded qt_key.cpp
I've been trying to figure out how to make ^[ be treated as ESC but
so far have failed.  That key combination just acts like a dead key.
But one bit of cp_key.cpp can be implemented instead of ignored.

No change in behavior because the keyboard-state value isn't being
used anywhere.
2020-08-25 18:59:22 -07:00
PatR
c062822a7c Qt tombstone bugs
Infrastructure bits:  Qt tombstone uses a short buffer; make sure that
the plname value fits instead of relying on snprintf() to truncate it.
A warning about gold, if any, was iffy but this should guarantee no
reason for future complaint.  Year was safe but a compiler sensitive
to buffer overflows wouldn't know that.

Actual bugs:  Qt used money in inventory for gold amount on tombstone;
that overlooks gold in containers and will be 0 by tombstone stage if
bones get saved.  Year was recalculated from current date+time instead
of using the value that gets passed in--blindly flagging that variable
as UNUSED was a mistake.
2020-08-20 16:56:50 -07:00
nhmall
61b86b8838 Merge branch 'NetHack-3.7' 2020-08-20 11:20:26 -04:00
nhmall
e191e6bc8f build warning fix on g++ >= 9 and Qt
../win/Qt/qt_menu.cpp: In member function ‘virtual void nethack_qt_::NetHackQtTextWindow::UseRIP(int, time_t)’:
../win/Qt/qt_menu.cpp:680:54: warning: ‘%s’ directive output may be truncated writing up to 31 bytes into a region of size 17 [-Wformat-truncation=]
  680 |     snprintf(rip_line[NAME_LINE], STONE_LINE_LEN+1, "%s", g.plname);
      |                                                      ^~   ~~~~~~~~
In file included from /usr/include/stdio.h:867,
                 from ../include/global.h:9,
                 from ../include/config.h:608,
                 from ../include/hack.h:10,
                 from ../win/Qt/qt_menu.cpp:8:
/usr/include/x86_64-linux-gnu/bits/stdio2.h:67:35: note: ‘__builtin_snprintf’ output between 1 and 32 bytes into a destination of size 17
   67 |   return __builtin___snprintf_chk (__s, __n, __USE_FORTIFY_LEVEL - 1,
      |          ~~~~~~~~~~~~~~~~~~~~~~~~~^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
   68 |        __bos (__s), __fmt, __va_arg_pack ());
      |        ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~../win/Qt/qt_menu.cpp: In member function ‘virtual void nethack_qt_::NetHackQtTextWindow::UseRIP(int, time_t)’:
../win/Qt/qt_menu.cpp:680:54: warning: ‘%s’ directive output may be truncated writing up to 31 bytes into a region of size 17 [-Wformat-truncation=]
  680 |     snprintf(rip_line[NAME_LINE], STONE_LINE_LEN+1, "%s", g.plname);
      |                                                      ^~   ~~~~~~~~
In file included from /usr/include/stdio.h:867,
                 from ../include/global.h:9,
                 from ../include/config.h:608,
                 from ../include/hack.h:10,
                 from ../win/Qt/qt_menu.cpp:8:
/usr/include/x86_64-linux-gnu/bits/stdio2.h:67:35: note: ‘__builtin_snprintf’ output between 1 and 32 bytes into a destination of size 17
   67 |   return __builtin___snprintf_chk (__s, __n, __USE_FORTIFY_LEVEL - 1,
      |          ~~~~~~~~~~~~~~~~~~~~~~~~~^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
   68 |        __bos (__s), __fmt, __va_arg_pack ());
      |        ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
2020-08-20 11:18:32 -04:00
nhmall
4620bfccbf grammar bit 2020-08-20 09:50:07 -04:00
nhmall
d86dd4bb1b comment out what appears to be an obsolete bit in windows Makefile.gcc 2020-08-18 10:36:15 -04:00
nhmall
960f5d82b9 mirror recent make depends update in some other Makefiles 2020-08-18 10:26:24 -04:00
PatR
ae4c180cf6 Qt without tiles
Qt is capable of using an ascii map, and does so on the rogue level.
So failing to load tiles doesn't need to quit; it can continue in
text mode.

Not extensively tested.  This disables the paper doll when the ascii
map is forced (either via options settings or due to tiles loading
failure, but not when simply on the rogue level) rather than trying
to display it with object class characters.
2020-08-17 16:42:24 -07:00
PatR
0438dfe5a3 Qt install dependencies
Playground setup:  Qt does not use external files pet_mark.xbm and
pilemark.xbm, it has pixmaps for those compiled in via qt_xpms.h.
Presumably because the pet mark heart has two sizes there.
2020-08-17 15:53:18 -07:00
PatR
276477e953 win/Qt/* dependencies update
A couple of qt_*.h headers now include other qt_*.h headers,
adding a bunch of new dependencies for the qt_*.cpp sources.
This is from 'make depend'.
2020-08-17 15:44:16 -07:00
PatR
26060634f6 Qt: paper doll display of BUC status
When items in the paper doll inventory subset (primary worn and
wielded items) have known BUC state, indicate what that is.  It
now draws a one pixel wide white border around each doll tile,
and if BUC is known, that border gets its color changed (red for
known cursed, yellow for known uncursed, cyan for known blessed).
That isn't very visual so the first pixel inside the tile is
overwritten with the same color, and alternating pixels are also
overwritten for the second rectangle within.  The 2..3 pixel wide
border is visible without cluttering the tile for 'normal' sized
paper doll.  The tiles are allowed to be scrunched down to as
small as 6x6 so there won't be much left after 1 or 2 around the
edge are replaced.

Initially I was going to try to highlight welded items but the
more general BUC highlighting is simpler and usually more useful
to the player.

The qt_map.* bits are just reformatting.  I was looking at pet
and pile annotations as a way to do BUC annotations but decided
not to attempt that.
2020-08-17 15:41:33 -07:00
PatR
3a07880684 paper doll inventory display vs hallucination
During hallucination, actions which triggered update of persistent
inventory made Qt's display of map tiles for equipped objects have
those tiles switch randomly, but ordinary move-by-move fluctations
applied to floor objects left them alone.

Initially I took out hallucination of inventory items altogether,
but ended up putting that back and changing the floor hallucination
to affect Qt's paper doll too.  The display.h change isn't needed
but I've left it in.
2020-08-17 14:48:00 -07:00
PatR
9a866d3601 Qt "Paper Doll" inventory
Enhance the "Qt Settings" dialog box to provide control over the
paper doll subset of inventory displayed between the message and
status windows (above the map).  A ton of flailing about for a
fairly small but useful change in functionality.

Old dialog (no title):
| [ ] Zoomed            -- check box
| "Width:"  [      ]    -- number entry spinner
| "Height:" [      ]    -- ditto
| "Font:"   [      ]    -- Huge:18pt, Large:14, Medium:12, Small:10, Tiny:8
| [      Dismiss      ] -- button

New dialog:
|     "Qt NetHack Settings"
|
| "Map:"    [ ] "Zoomed"        -- check box
|           "Tile Width"   [  ] -- number entry spinner
|           "Tile Height"  [  ] -- ditto
| "Invent:" [ ] "Shown"         -- check box
|           "Doll Width"   [  ] -- number entry spinner
|           "Doll Height"  [  ] -- ditto
| "Font:"   [      ]    -- Huge:18pt, Large:14, Medium:12, Small:10, Tiny:8
| [          Dismiss          ] -- button

The inventory subset can now be suppressed.  When shown (the default),
its size can be set independently of the map tiles' size.  I've set
the default to be 32x32 tiles instead of 16x16 used for the map.

The settings are saved and restored automatically by Qt, and persist
not just across save/restore cycles but into new games.  (That's not
a change, just a reminder.)
2020-08-15 19:48:33 -07:00
nhmall
89fbe2162e remove duplicate line in .travis.yml 2020-08-15 16:52:19 -04:00
nhmall
1879f21176 adjust travis-ci builds
add builds that tests tty, curses, X11, and Qt5 on
all of the following:
linux-xenial, linux-bionic, linux-focal

Also still tests "nocommon" on earlier gcc versions.
Add a focal with gcc9 build to test that compiler version.

Here are the test builds:
linux-xenial-gcc-win-all
linux-bionic-gcc-win-all
linux-focal-clang-win-all
linux-xenial-gcc-nocommon
linux-focal-gcc9-win-all
linux-xenial-gcc-minimal
windows-visualstudio
windows-mingw
msdos-linux-focal-djgpp-crosscompile
2020-08-15 16:43:59 -04:00
nhmall
14d55c5bdb make sys/msdos/msdos-cross-compile.sh build msdos NetHack entirely
- should work on linux or MacOS to build an msdos zipfile distribution
- no longer requires env variables be set ahead of it because it will set some
  defaults within
- you must have zip and unzip on your system though
- you have to "make fetch-lua" first if you haven't already done that
- script takes care of obtaining the djgpp-cross-compiler etc, then
  uses it to build msdos NetHack
- to clean and rebuild from scratch:
  make -f sys/msdos/Makefile1.cross clean
2020-08-14 18:23:31 -04:00
nhmall
83f8da2a17 msdos cross-compile djggp build now with gcc 10
Also updates the travis build to Ubuntu focal because of an
ar libfl.so.2 shared library load error on xenial that was
easier to just get away from by moving to focal.
2020-08-14 17:25:05 -04:00
PatR
aaf1d4d381 'O' couldn't change 'symset'
The revised options processing from however long ago broke using
'O' to change 'symset'.  ('roguesymset' worked ok.)  Picking it
in the main 'O' menu behaved as it nothing had been picked.  The
symset-specific submenu wasn't offered to the player because a
two-line block of code was omitted.

It seems amazing that no one has noticed in all this time.
2020-08-13 15:24:24 -07:00
nhmall
3e9eb0d784 another typo 2020-08-13 13:48:33 -04:00
nhmall
39b30acb56 wording bit 2020-08-13 13:42:40 -04:00
nhmall
3592604b9c minor typo bit in NewInstall.unx
missing closing bracket ')' and wording change
2020-08-13 13:39:17 -04:00
nhw_cron
cbf61af5b0 This is cron-daily v1-Jan-20-2020. files updated: Files 2020-08-13 13:37:22 -04:00
nhmall
59fb03f004 Merge branch 'NetHack-3.7' of https://rodney.nethack.org:20040/git/NHsource into NetHack-3.7 2020-08-13 13:35:37 -04:00
nhmall
c67ef6acf8 update bottom of NewInstall.unx document with WANT_WIN_ build steps 2020-08-13 13:34:18 -04:00
nhmall
410b46678b comment bit
name had evolved but the comment had not been updated
2020-08-13 11:57:14 -04:00
nhmall
674021428d macosx.h Info.plist bit 2020-08-13 11:35:26 -04:00
nhmall
bdbf8f19cc update some hints mechanics for 2020
Allow sharing of common code between different hints files
through use of: #-INCLUDE

new folder created: sys/unix/hints/include
new hints include files:
    sys/unix/hints/include/multiw-1.2020
    sys/unix/hints/include/multiw-2.2020

structure the early parts of sys/unix/hints/linux.2020 and
sys/unix/hints/macOS.2020 consistently, and utilize #-INCLUDE multiw-1.2020
and #-INCLUDE multiw-2.2020 in them. That will allow the Makefile lines
that they contain to be maintained in a single place.
2020-08-13 11:34:23 -04:00
PatR
cee29d3338 more Qt formatting 2020-08-13 02:00:11 -07:00
PatR
58d208ee8f minor Qt reformatting 2020-08-13 01:45:06 -07:00
PatR
0645f5483d Qt header usage
Move the nine #undef's common to all qt_*.cpp sources into qt_pre.h.

Make "hack.h" usage consistent; always enclose withing 'extern "C {'
and '}' even though only some of the sources care.
2020-08-12 17:01:03 -07:00
PatR
0f65db801c tile2x11.h comment 2020-08-12 16:15:28 -07:00