Commit Graph

88 Commits

Author SHA1 Message Date
nhmall
11560933cc Merge branch 'master' into nhmall-booktribute
Conflicts:
	doc/fixes35.0
	include/extern.h
	src/mkobj.c
	src/mon.c
	src/objnam.c
	win/share/objects.txt
2015-04-12 10:02:17 -04:00
PatR
91fc8dc69c obj_nexto_xy lint 2015-04-10 18:31:11 -07:00
Derek S. Ray
b3e2772f7b several fixes for farming changes
* don't let player wish for multiple globs
* use newsym() to clean up merged globs on floor
* food effects should match original corpse effects
* tidy up remaining crash when merging in place
2015-04-05 18:04:22 -04:00
Derek S. Ray
0b4383e32e clean up handling, roll everything into merged()
it should be possible to wish for globs now; also hero's
inventory, containers, ground, monster inventories will all
honor the globbiness.

basically, any way you bring two globs together (adjacent on floor,
same inventory, same bag) should cause them to merge, combining
weight and nutrition as appropriate.

20 seems low-ish on nutrition for a pudding (kelp fronds are 30!)
at first glance but this is easy enough to fix later; don't really
want players to be able to stock up on food _this_ way and accidentally
obsolete all the other food-generation methods.
2015-04-03 13:03:55 -04:00
Derek S. Ray
335c7fc003 Merge branch 'master' into derek-farming
* master: (49 commits)
  Fix 'fetch' syntax, include sparkly 'git log' trick
  Show object symbols in menu headings
  Fix a memory leak on termination.
  ...

Conflicts:
	include/obj.h
	src/do.c
	src/files.c
	src/hack.c
	src/invent.c
	src/mkobj.c
	src/mon.c
	src/objnam.c
2015-03-25 17:23:59 -04:00
Derek S. Ray
5ccae41702 add glob merging for obvious cases
flooreffects() covers most dropped/thrown/etc. cases, and the hooks in
invent and mon handle "deathdrops" along with picking up items.
still need to check putting into/removing from containers
2015-03-23 23:13:53 -04:00
nhmall
d7ff451301 More book tribute integration 2015-03-21 10:33:59 -04:00
nhmall
d01bec9fae rare books store tribute 2015-03-18 21:47:18 -04:00
Derek S. Ray
68b8931918 further ongoing changes
Swap out single object for four separate ones to support tiles
rename to 'glob' to avoid confusion with acid/quivering blobs
2015-03-15 21:46:26 -04:00
PatR
14525ed0c6 DEBUG/debugpline() fixup
* Replace variadic debugpline() with fixed argument debugpline0(str),
   debugpline1(fmt,arg), and so on so that C99 support isn't required;
 * showdebug() becomes a function rather than a macro and handles a
   bit more;
 * two debugpline() calls in light.c have been changed to impossible();
 * DEBUGFILES macro (in sys.c) can substitute for SYSCF's DEBUGFILES
   setting in !SYSCF configuration (I hope that's temporary).
2015-03-15 18:02:26 -07:00
Sean Hunt
777328bd5c Merge fire-based erosion to common codepaths.
This finally eliminates all direct increases of `oeroded` and `oeroded2`
and moves them all to go via `erode_obj()`. They are still manipulated
directly in a few places, but not to erode objects.

This now merges the `fire_damage()` function to a common codepath, used
for items on lava and burning oil, but fire needs more work. There is
still a duplication between `destroy_item()` and `fire_damage()`; the
two codepaths should eventually be merged in some manner so that there
is only one codepath to say "an object was affected by fire". This path
might require some parameters, such as whether the fire will just erode
objects or burn them outright, but that can happen another day.
2015-03-02 12:50:03 -05:00
Derek S. Ray
4dddb97301 remove and transfer INVISIBLE_OBJECTS to branch 2015-02-27 19:34:32 -05:00
Pasi Kallinen
612852f7de Apply paxed's DEBUG patch to remove DEBUG/D_DEBUG.
Move debugging output into couple preprocessor defines, which
    are no-op without DEBUG.  To show debugging output from a
    certain source files, use sysconf:

    DEBUGFILES=dungeon.c questpgr.c

    Also fix couple debug lines which did not compile.

This also includes fixes due to Derek Ray to depugpline to work better
on other platforms.
2015-02-27 19:33:45 -05:00
Sean Hunt
ac108cd365 Make GOLDOBJ unconditional. 2015-02-27 19:33:40 -05:00
Sean Hunt
4f59f5c6fd Make WIZARD unconditional. 2015-02-27 19:33:22 -05:00
Sean Hunt
1edadd1d48 Make REINCARNATION unconditional.
There is a lot of code affected by this, and Pat Rankin correctly
observes that it would be better to store roguelike as a level flag
rather than just using Is_rogue_level. A note for the future.
2015-02-27 19:33:16 -05:00
Sean Hunt
260f7ea860 Make TOURIST unconditional. 2015-02-27 19:33:12 -05:00
keni
03140969ee Bulk recovery of file CVS headers and addition of NHDT- headers. 2015-02-26 09:19:03 -05:00
nethack.rankin
d3c59c9e84 more dupstr (trunk only) 2012-03-10 02:49:08 +00:00
keni
21f9be37a7 worked once, let's press our luck: botl.c invent.c mkobj.c 2011-12-31 00:24:26 +00:00
arromdee
2a2e2b299e I haven't been active in the past decade, but here's a small patch. Main
branch only.  This adds a check when setting a new fruit so that if no fruits
have been created since the last time the option has been set, the current
fruit is overwritten.  Result: the user cannot repeatedly set the fruit
option and overflow the maximum fruit number.
2011-12-11 18:11:29 +00:00
nethack.rankin
4aaf41de10 fix #H2428 - cockatrice nests filled with giant ant statues (trunk only)
From a bug report, if the high scores file
is brand new (empty), statues placed in a cockatrice nest (special room)
end up all being giant ant statues.  Statue creation for that room
suppresses object initialization (to prevent the statues from containing
spellbooks), so statue type is left as 0 by mkobj(), then when 'record'
is empty it never gets overridden with a role value as intended.

     This forces obj->corpsenm to be initialized as NON_PM instead of 0
by default, then overrides that for corpses, statues, and figurines even
when mkobj()'s caller requests that initialization be suppressed.  So if
'record' is empty, there will be a sensible fallback statue type.

     obj->corpsenm is overloaded for leashes ('leashmon', mon->m_id),
potions ('fromsink', fountain quaff hack), spellbooks ('spestudied', the
number of times the book has been read), and loadstones (corpsenm hack to
handle singular vs plural for "you can't let go of that/those" message).
If there are any other hidden corpsenm overloads, they may behave
strangely now that corpsenm is defaulting to -1 instead of 0....
2011-08-24 08:17:33 +00:00
nethack.rankin
3e44a5fcdc fix #2236 - bag of holding weight
From a bug report, the weight of a non-cursed bag
of holding would be off by 1 when the weight of contents was a multiple
of 2 (for uncursed) or of 4 (for blessed), since the round off handling
added 1 when it shouldn't in those cases.  Mainly noticeable when empty;
the extra 1 unit made it be twice as heavy as it should have been.

     Probably never noticed in actual play.  He has implemented a patch
which shows weights as part of an object's formatted description, making
this stand out.  Supposedly the Vulture's Eye interface also added a
patch like that a farily long time ago; I wonder why nobody using it ever
noticed.  (Maybe the weight was suppressed for bags of holding there?)
2011-04-09 00:30:59 +00:00
nethack.rankin
363163b0c3 thrownobj, kick[ed]obj (trunk only)
Rename ``kickobj'' to ``kickedobj'' so that the tense matches that
of ``thrownobj''.  Also, move their declarations to decl.h and their
definitions to decl.c since usage has spread from dokick.c/dothrow.c to
various files and is about to expand to another one.
2011-01-16 01:29:18 +00:00
keni
4eabcee787 Add RCS version lines 2009-05-06 10:50:32 +00:00
nethack.rankin
71219bf093 mimic statues & 2009 startup banner (trunk only)
A mimic posing as a statue was displayed as a tengu statue (and
recognizeable as such now that statues are displayed as the corresponding
monster rather than rock-class back tick), but the lookat code described
it as a giant ant statue (since there was no obj->corpsenm available to
indicate the monster type, it defaulted to 0).  This adds monst->mextra
field `mcorpsenm' so that mimics have a place to remember what sort of
statue or corpse they are mimicking.  And it picks a random monster type
when they take such forms so that the old tengu hack becomes irrelevant.

     newmextra() and newoextra() initialized pointers via memset(...,0)
which is not portable; switch to explicit assignments.  The wizard mode
code to display memory used for monsters and objects added in amounts
for the miscellaneous things pointed to by monst->mextra and obj->oextra
structs but didn't include memory for those structs themselves; add it.
Simplify monster save/restore slightly; there's no need for extra zeroes
to represent monst->mextra->X sizes when monst->mextra is null.

     Update the startup banner for 2009.  I should have done this with a
separate patch but I'm taking a shortcut.  :-]
2009-01-31 08:03:41 +00:00
nethack.rankin
b12d8522c5 Sunsword redux (trunk only)
This started out as a one line change.  After I saw someone in the
newsgroup mention that Sunsword's light was inferior to that of a lamp,
I decided to make it work better (than in 3.4.3, that is, becoming the
same brightness as a lamp) when blessed and worse when cursed (useless to
hero but still visible if wielded by a monster).  But then it needed to
change light radius when its curse/bless state changed, and it needed
message feedback when doing so, and that got kind of complicated.  I
wouldn't have bothered if I'd known what I was getting into, but I don't
want to throw it away now that I've done all this work....

     Sunsword now gives a light radius of 3 when blessed (same as a lit
lamp), radius of 2 when uncursed (same as a lit candle and as it has been
providing since added in 3.4.0), and a radius of 1 when cursed (nearly
but not completely useless, as mentioned above).  Also, it now "shines"
rather than "glows" since we usually use the latter for temporary effects.
2009-01-24 01:44:29 +00:00
nethack.rankin
35493a3545 current_fruit (trunk only)
I almost abandoned this when Michael beat me to it, but besides
handling the fruit rename bug it also moves `current_fruit' into the
context structure to eliminate separate save/restore for that.
2008-07-21 00:03:41 +00:00
nethack.rankin
6e41d8e973 obj sanity bit (trunk only)
Remove some redundant declarations from recently revised code.
2007-12-03 21:16:46 +00:00
nethack.rankin
44a7f87c08 fix #H1419 - missing object sanity checks for nested containers (trunk only)
From a bug report, wizard mode's sanity_check
option has a check for container contents but wasn't using it recursively
for nested containers, so the contents of the latter weren't checked.
This fixes that, and also adds a check for objects carried by migrating
monsters.  And it now formats objects and monsters fully even if the hero
happens to be blind or hallucinating at the time.

     Tested by using a debugger to poke in various bits of invalid data.
2007-11-13 21:48:01 +00:00
nethack.rankin
e08b97597c igniting unpaid potions of oil (trunk only)
From another many year old news posting:  if you picked up a stack
of potions of oil in a shop and then applied them, one potion was split
off and started burning but you were forced to pay for all of them.
Split the to-be-lit one off first so that the remainder of the stack
stays as ordinary unpaid shop goods.

     This also fixes an old bug with bill_dummy_object sometimes charging
a different price than the player got quoted when an object was picked up.
2007-06-03 02:33:34 +00:00
nethack.rankin
46a8bf78a3 object deletion bookkeeping
Remove some obfree() vs dealloc_obj() confusion.
2007-05-11 00:56:26 +00:00
nethack.rankin
1724067660 discard_minvent
Genociding * to clear a level in wizard mode, or paying off a
shopkeeper to dismiss kops in any mode, could trigger the recently added
warning about deleting worn items in obfree().  mongone -> discard_minvent
wasn't bothering to unwear/unwield monster gear before deletion.
2007-04-22 02:38:47 +00:00
nethack.rankin
b90a811a19 fix #H174 - ice effects on corpses are miscalculated
Reported in August by <email deleted>, the code that handles
slower rotting for corpses on top of or buried under ice is misusing its
ROT_ICE_ADJUSTMENT factor such that a value other than the current 2 would
produce incorrect results.  Instead of multiplying by 1/N it needs to use
(N-1)/N, which happens to be the same when N is 2.  In a second message he
asked about why putting a corpse on ice starts out by subtracting from its
age to make it older, and it took me a while to decide that that is correct
behavior.

     No effect on game play since ROT_ICE_ADJUSTMENT remains set to 2.
2007-04-05 02:47:43 +00:00
nethack.rankin
202b78fb1d couple of comments 2007-04-01 04:23:47 +00:00
nethack.rankin
7abf238f1b probing vs Schroedinger's Cat (trunk only)
Someone in the newsgroup complained about zapping probing at a large
box dropped by a quantum mechanic and being told that it was empty rather
than that it held a corpse or live cat.  This sidesteps the issue by
reporting "the box seems empty" instead of "the box is empty", and not
setting its contents-known flag.  (That message is the main difference
between probing and the assorted other methods of observation [telepathy
and monster detection and possibly Warning for live cat, object detection
and food detection for dead cat's corpse] which might be expected to
trigger the cat's fate but don't.)  This also makes probing of self and
of monsters set the contents-known and locking-known flags for containers
in inventory, same as is done for probing which hits objects.  (Display of
container contents still only occurs for loose objects, not in inventory.)
2007-02-18 02:20:59 +00:00
nethack.rankin
dccedb99ba breaking lock of shop chest (trunk only)
From the newsgroup:  you weren't charged anything if you broke the
lock of a box or chest which was owned by a shop.  Force the hero to pay
for the damaged container; any contents remain owned by the shop and don't
affect the cost of the forced purchase.  This existing entry in fixes35.0
is adequate to cover the fix:

various actions--such as enchanting--performed on an unpaid shop object
	either force the hero to buy the item (when its value is lowered) or
	increase the current bill (when its value is raised)
2007-01-03 03:58:31 +00:00
nethack.rankin
59354953cc minimal_xname (trunk only)
simple_typename and obj_typename operate on item types rather than
particular objects so have to assume that the item involved has been seen.
That means that simple_typename(obj->otyp) is not suitable; if obj->dknown
hasn't been set, it gives away information.  This adds mininal_xname(obj)
to be used for that purpose.  I'm not aware of any straightforward way to
actually expose the original problem; it's more than hypothetical but not
something anyone's likely to have come across.

     Not fixed:  test driver program reveals that obj_typename(GOLD_PIECE)
and simple_typename(GOLD_PIECE) yield "coin of gold piece".  But I don't
think there's any way to get nethack to show that to the user.
2006-11-26 05:15:52 +00:00
nethack.rankin
f8f5642d3a #tipping shop containers (trunk only)
Using #tip (post-3.4.3 code) on a container that's on a shop floor
didn't handle ownership correctly.  Bag of tricks could be emptied for
free, and contents of other containers were being sold to the shop even
when the shop already owned them.  This fixes bag of tricks and makes a
first cut at doing so for regular containers.

     Message handling when #tipping any bag of tricks was also suboptimal
since the decision about message delivery was made again as each charge
released something instead of waiting until the whole bag was emptied.
So you could get inappropriate "nothing seems to happen" before or after
a monster visibily popped up if something unseen was also produced.
2006-11-09 06:36:36 +00:00
nethack.rankin
1e0960f8ef using unpaid horn of plenty (trunk only)
Make objects created by applying or #tipping a horn of plenty which
is owned by a shop also start out being owned by the shop.  That's in
addition to the usage charge for using an unpaid item.

     I think wishes conferred by unpaid objects, or by entities released
from unpaid objects, should probably work that way too, but have left
that alone.
2006-11-05 07:20:20 +00:00
nethack.rankin
422bfa686e fix #H184 - rndmonnum plan B
From a bug report, the fallback selection criteria
(used when everything is extinct?) in rndmonnum() was excluding hell-only
monsters when outside of Gehennom, but failed to exclude never-in-hell ones
when inside.  [Some of the never-in-hell monsters are Angels, but the rest
are all cold based creatures.  That must date to when fire resistance was
required for the hero, which is no longer the case.  Should those cold
monsters retain their never-in-hell setting?]

     This also fixes a latent copy/paste bug in the unused mons[] definition
of Cerberus (it was the only unique monster which failed to specify G_NOGEN).
2006-08-24 04:50:45 +00:00
nethack.allison
7f826cd288 more set_corpsenm (trunk only)
Use set_corpsenm() in a few more places.
2006-07-30 20:08:57 +00:00
nethack.allison
d611cd76c5 remove pointer to long conversions - part 2 of 3 (trunk only)
Remove some more code that forced pointers into a long int, and
vice versa where information could be lost (P64 platforms such as
WIN64 have a 64 bit pointer size, but a 32 bit long size.)

This 2nd part deals with timeout functions switching
some arguments from type genericptr_t to 'anything'.

Like part 1, this needs to increment EDITLEVEL in patchlevel.h.
2006-07-09 01:02:51 +00:00
nethack.allison
9c79bb2758 remove pointer to long conversions - part 1 of 3 rev 2 (trunk only)
[the problem in the earlier rev was tracked to cleanup_burn(),
where arg was holding a (genericptr_t) timer id, and
passed directly to del_light_source() as is.]

P64 (Win64) has a 64 bit pointer size, but a 32 bit long size.
Remove some code that forced pointers into a long int, and
vice versa where information could be lost.

This part deals with light source functions and their
arguments mostly, and switches some arguments
from type genericptr_t to 'anything'.
2006-07-08 23:31:39 +00:00
nethack.rankin
dbc3abb226 pointer formatting (trunk only)
Hide pointer formatting in alloc.c by eliminating the need for callers
to know how big a buffer is required.  I generally prefer the caller to
pass in its own buffer for this sort of thing, but in this case the usage
is almost entirely for debugging so using static buffers results in less
clutter in the rest of the code.
2006-07-08 03:22:40 +00:00
nethack.allison
3d164b6d02 fmt_ptr (trunk only)
fmt_ptr() is no longer dependant on WIZARD or MONITOR_HEAP,
so that it can be used in panic messages.
2006-07-02 18:43:35 +00:00
nethack.rankin
ed202000f1 #tip horn of plenty (trunk only)
Bug in #tip handling for horn of plenty.  Emptying one while levitating
would trigger an "obj not free" panic by flooreffects() due to following
hitfloor() with redundant/inappropriate dropy().
2006-06-20 02:31:37 +00:00
nethack.rankin
58137a608a bag of tricks, horn of plenty, #tip (trunk only)
<Someone> reported that he applied an unID'd bag and it became
discovered as a bag of tricks even though a spellbook appeared on the floor
next to him rather than having a monster show up (the monster was a mimic).
Suppress the bag discovery unless you can see or sense a monster appear.
(This doesn't really achieve much for most players, who'll recognize the
bag because they know that only one type of container doesn't prompt to
take things out and/or put things in, but I think it does make sense.)

     While mucking with bag of tricks I decided that to be consistent with
the behavior of other containers, the #tip command should release all the
monsters in the bag instead of just one.

     And after doing that, I realized that horn of plenty ought to behave
much the same, so #tip will operate on it now.  However, it won't be listed
as a likely candidate in the "which item?" prompt unless/until it has been
discovered.  (Attempting to empty any other type of horn yields "nothing
happens", same as for a horn of plenty with no charges left.)  Emptying a
horn of plenty in a shop can be extremely verbose, but I don't think that
qualifies as a bug and don't currently have any plans to alter it.
2006-06-18 05:20:36 +00:00
nethack.allison
52586db3ae set_corpsenm()
Provide a common routine that always does the right
thing with respect to timers and weight when altering
obj->corpsenm, and use it throughout the code.
2006-05-09 23:10:22 +00:00
nethack.rankin
5501922aa8 omailcmd (trunk only)
The revised newmail() wouldn't compile (Strncpy doesn't exist, `buf'
was an array of pointers rather than of char).  Simplify it substantially,
and adjust the one caller (vms) that relied on the old convoluted bit.
2006-04-15 02:14:36 +00:00