Commit Graph

4592 Commits

Author SHA1 Message Date
nhmall
11560933cc Merge branch 'master' into nhmall-booktribute
Conflicts:
	doc/fixes35.0
	include/extern.h
	src/mkobj.c
	src/mon.c
	src/objnam.c
	win/share/objects.txt
2015-04-12 10:02:17 -04:00
nhmall
a7b4309cc1 Merge branch 'master' of https://rodney.nethack.org:20040/git/NHsource 2015-04-12 08:58:16 -04:00
nhmall
ea96cdd547 More Guidebook
Changes to be committed:
	modified:   doc/Guidebook.mn
	modified:   doc/Guidebook.tex
2015-04-12 08:57:41 -04:00
PatR
8b9ce73c31 revised menu searching
Convert search in tty menus from pmatch to case-insensitive pmatchi;
convert search in X11 menus from substring strstri to wildcard pmatchi.

tty bug:  if the menu is full screen, the search prompt and subsequent
user input clobbers the menu header.
2015-04-12 01:48:01 -07:00
nhmall
be5fa68bde Merge branch 'master' of https://rodney.nethack.org:20040/git/NHsource 2015-04-12 00:34:06 -04:00
nhmall
816589e626 windows team update 2015-04-12 00:33:30 -04:00
PatR
5974ae5700 new pmatch variations
Add pmatchi() to perform case-insensitive wildcard matching, and
pmatchz() which is also case-insensitive and ignores spaces, dashes,
and underscores like the type of matching done during wish parsing.
At the moment, neither is being used, although DEBUGFILES handling
uses pmatch and needs to be taught to distinguish between case-
sensitive and case-insensitive filenames so will eventually use
pmatchi when appropriate.
2015-04-11 19:39:59 -07:00
PatR
cd9e67a12a color of mithril armor
From a bug report two years ago, mithril armor should have color
HI_SILVER rather than HI_METAL.  Tolkien describes mithril as "like
silver which never tarnishes".  (The bug report had a more precise
quote, and a github URL for a patch which I've ignored.)  The Amulet
of Yendor has material set to MITHRIL but I haven't changed its color.
All amulets are HI_METAL, so if any modification is needed for it,
change the material rather than the color.

Mithril-coats are displayed as cyan both before and after this patch,
so it's hard to tell whether any change actually happened.
2015-04-11 18:51:03 -07:00
nhmall
1a8cfeaef3 Files correction 2015-04-11 21:07:02 -04:00
nhmall
2f4e7b601d text file error corrections
Changes to be committed:
	modified:   DEVEL/code_features.txt
	modified:   Files
	modified:   dat/history

On 4/11/2015 6:45 PM, Dion Nicolaas wrote:
> Errors in text files:
> - DEVEL/code_features.txt, line 10: 'alterting' should be 'alerting'

fixed

> - dat/history: Is it intentional that I'm no longer mentioned as
> maintaining the Windows port? I am for 3.4, but not for 3.6.

fixed

> - Files: The Files file is incomplete. Notably, the new files in dat/
> are missing (bogusmon.txt, engrave.txt, epitaph.txt),

fixed

> the DEVEL directory, doc/Guidebook.*

> - Some files in Files have the wrong case: NetHack.sln,
> NetHackW.vcxproj. I know it doesn't matter on windows but it looks wrong.

fixed
2015-04-11 21:02:11 -04:00
Pasi Kallinen
eb77c57a6c Allow disabling savefile UID checking in sysconf 2015-04-11 21:07:57 +03:00
Pasi Kallinen
4771ce5499 Fix comment typo 2015-04-11 20:45:37 +03:00
PatR
91fc8dc69c obj_nexto_xy lint 2015-04-10 18:31:11 -07:00
Derek S. Ray
5c919d6930 restore accidentally consumed tmp_config 2015-04-10 18:18:05 -04:00
Derek S. Ray
8398e30dd1 turn off annoying warnings in Visual Studio 2015-04-10 17:14:41 -04:00
Derek S. Ray
9fc9a86d34 lock MENU_COLOR_REGEX away since it isn't Win32 yet 2015-04-10 17:08:31 -04:00
Derek S. Ray
32619fa8cc Merge branch 'master' into derek-farming
Reverse merge before final reintegration.

* master: (40 commits)
  Fix magic mapped dark room symbols
  Disclose extinct species alongside genocided ones
  ...

Conflicts:
	doc/fixes35.0
	src/do.c
	src/files.c
	src/invent.c
	src/objnam.c
	sys/share/pcmain.c
2015-04-10 16:56:30 -04:00
Pasi Kallinen
04dd85e138 Fix magic mapped dark room symbols 2015-04-10 22:43:13 +03:00
Pasi Kallinen
dc63af1396 Disclose extinct species alongside genocided ones 2015-04-10 22:00:33 +03:00
Pasi Kallinen
cc1b5de2a8 Fix warnings, unused and shadowed variables 2015-04-10 20:55:24 +03:00
Pasi Kallinen
ddd7c9b690 Cast time_t into unsigned long 2015-04-10 19:47:17 +03:00
Pasi Kallinen
c6e9838615 Update precompiled lex and yacc files 2015-04-10 19:45:04 +03:00
Pasi Kallinen
64405f6774 Fix attribution of sortloot patch 2015-04-10 19:20:31 +03:00
nhmall
7e098c0c4e Merge branch 'master' into nhmall-booktribute 2015-04-10 12:15:14 -04:00
Pasi Kallinen
c266d05680 Minor special level and compiler tweakage
Fix allowed map characters.
Make some predefined MAPs blend in better with randomly
generated parts.
2015-04-10 16:47:32 +03:00
Sean Hunt
0edd645384 Fix Sanctum phasing bug. 2015-04-10 09:14:23 -04:00
Sean Hunt
6a116ee59c Restore the insect legs on Baalzebub's level. 2015-04-10 09:14:23 -04:00
PatR
71d7eff0a7 revisit variable arguments in new lev_comp
The previous USE_OLDARGS worked with gcc on Intel, but was inherently
unsafe.  This method is completely safe, just obnoxiously intrusive.
It you disliked debugpline*(), you're bound to hate this....
2015-04-10 01:39:55 -07:00
Sean Hunt
f523055746 Make WALLIFIED_MAZE into a level flag.
It should now be randomly disabled for a 3rd of Gehennom, to make things
a tad more interesting there. It's also disabled in Baalzebub's lair,
to make things a little more interesting.

Still don't know why the beetle is disappearing.
2015-04-09 13:27:44 -04:00
Pasi Kallinen
92a7962399 Add sortloot -patch
Adds the "sortloot" compound option, with possible values
of "none", "loot", or "full".  It controls the sorting of
item pickup lists for inventory and looting.
2015-04-09 18:23:54 +03:00
PatR
9072e80085 support pre-ansi varargs in new lev_comp
Remove the requirement for <stdarg.h> that was introduced to lev_comp.
USE_STDARG still works.  USE_OLDARGS required hackery but has been
tested and actually works, although I wouldn't trust it on platforms
where 'long' and 'char *' aren't the same size.  USE_VARARGS didn't
require any hackery--aside from the conversion to core's pline code--
but has not been tested:  <varargs.h> supplied with OSX won't compile,
with an #error directive that basically says "switch to <stdarg.h>".

I changed several printf formats of %i and %li to %d and %ld because
I'm not sure how widespread the 'i' variant was back in days of yore.
[TODO:  avoid use of snprintf since pre-ANSI systems won't have it.]
2015-04-09 03:09:00 -07:00
Pasi Kallinen
5cf86e0409 Add 2 new Medusa variants 2015-04-08 20:38:32 +03:00
Pasi Kallinen
ea084680ac Add 10 new bigroom variants 2015-04-08 18:31:32 +03:00
keni
692292e46e Merge branch 'master' of https://rodney.nethack.org:20040/git/NHsource 2015-04-08 10:32:11 -04:00
keni
ed631c51fa nhsub docs and fixes 2015-04-08 10:31:49 -04:00
Sean Hunt
951de70b36 Do not clean tribute file on Unix. 2015-04-07 20:44:54 -04:00
Pasi Kallinen
3979e012f7 Renumber other.txt tiles 2015-04-07 21:34:57 +03:00
Pasi Kallinen
c967dabc0b Clive Crous' Dark Room patch
This patch adds a new glyph that represents dark parts of room,
splitting the dual functionality of the "unexplored/dark area" glyph.
2015-04-07 21:01:21 +03:00
Sean Hunt
05c284b2e8 Add quotes for Eric and Moving Pictures. 2015-04-07 12:48:55 -04:00
Pasi Kallinen
1c2f2af357 Indicator glyph for good target positions
Add a new glyph, S_goodpos, to indicate valid locations
instead of reusing the camera flash beam glyph.
2015-04-07 18:18:54 +03:00
PatR
f5b71c5b8f tty fix for bad curs positioning (-1,n)
DEBUGFILES set to "wintty.c" reported a bad cursor positioning attempt
at the end of the RIP tombstone, and when set to "questpgr.c wintty.c"
reported a whole bunch right at the start of the game when enumerating
all the quest messages for the chosen role.  Both were triggered by
this x==0 call to tty_curs() near the end of process_text_window().
    if (i == cw->maxrow) {
        if(cw->type == NHW_TEXT){
            tty_curs(BASE_WINDOW, 0, (int)ttyDisplay->cury+1);
            cl_eos();
        }
    ...
The x value is always decremented in tty_curs, so passing in 0 yields
a bad value of -1.  The bad call returns without doing anything, and
when DEBUG is disabled, it does so silently.

No fixes entry; it was caused by a post-3.4.3 fix for something else.
2015-04-07 01:23:16 -07:00
nhmall
684e507143 attempt to fix Makefile issue with tribute 2015-04-06 23:16:14 -04:00
nhmall
6ffafd71de Merge branch 'nhmall-booktribute' of https://rodney.nethack.org:20040/git/NHsource into nhmall-booktribute 2015-04-06 22:41:00 -04:00
nhmall
49b45bdbf5 function definitition to match prototype const 2015-04-06 22:38:01 -04:00
karnov
0f246b70d3 Adding quotes for The Light fantastic 2015-04-06 21:46:51 -04:00
karnov
0822995557 Reformat and passage for The Truth 2015-04-06 19:03:38 -04:00
keni
5cff7e59aa nhsub: handle some more cases 2015-04-06 17:48:48 -04:00
nhmall
06227ec0d3 Merge branch 'master' into nhmall-booktribute 2015-04-06 17:47:11 -04:00
nhmall
13185adad2 Merge branch 'master' of https://rodney.nethack.org:20040/git/NHsource 2015-04-06 16:18:44 -04:00
nhmall
3d6fabf730 nhclose
Changes to be committed:
	modified:   include/extern.h
	modified:   src/bones.c
	modified:   src/do.c
	modified:   src/files.c
	modified:   src/music.c
	modified:   src/restore.c
	modified:   src/save.c
	modified:   sys/share/pcmain.c
	modified:   sys/share/pcsys.c
	modified:   sys/share/pcunix.c

In order to get level file locking correctly again post 3.4.3
with the newer compilers for windows, I had to funnel close()
calls to an intercepting routine.

I had two choices:

1. Surround every close() in at least 9 source files with messy:
	#ifdef WIN32
		nhclose(fd);
	#else
		close(fd);
	#endif

OR

2. Replace every close() with nhclose() and
   deal with the special code in the nhclose()
   version for windows, while just calling
   close() for other platforms (in files.c).

   It is also possible, although not done in this commit,
   to
	#define nhclose(fd) close(fd)
   in a header file for non-windows, rather than funnel
   though a real nhclose() function in files.c.
2015-04-06 10:12:10 -04:00