Honor things like OPTIONS:role=!tourist and NETHACKOPTIONS='race=!orc'
when performing interactive role selection. I don't think it was
completely correct when players let the program choose, but it must
have been close enough because we haven't gotten any complaints.
The post-3.4.3 interactive selection was ignoring options-base filtering
entirely and did get complaints for the pre-beta.
Role selection has a ton of code which bloats the program without doing
anything useful for actual game play. It ought to be split off into a
separate front end.
Changes to be committed:
modified: include/botl.h
modified: include/extern.h
modified: include/wintty.h
modified: src/botl.c
modified: src/options.c
modified: src/windows.c
modified: win/tty/wintty.c
get the tty versions started
Changes to be committed:
modified: include/botl.h
modified: src/botl.c
modified: src/windows.c
modified: win/tty/wintty.c
Move the windowport stuff out of botl.c and into windows.c
where it belongs.
Suppress some mostly longstanding "unused parameter" warnings where
the usage was generally conditional.
restlevl() had a conditional closing brace that confused the recent
reformat, resulting in some code inside a funciton ending up flush
against the left border (first column, that is, as if outside of the
function).
I did my best to exempt some of the bigger aligned blocks from the reformatting
using the /* clang-format off */ and /* clang-format on */ tags. Probably some
that shouldn't have been formatted were anyway; if you encounter them, please
fix.
The clang-format tags were left in on the basis that it's much easier to prune
those out later than to put them back in, and it means that, modulo my custom
version of clang-format, I should be able to run clang-format on the source tree
again without changing anything, now that Pat has fixed the VA_DECL issues.
I'll push a formatting guide at some point. There may still be
outstanding changes, but please feel free to resolve those as you arrive
a them.
To the best of my knowledge, there is no changes to the actual code
content, but the formatter does have the occasional bug. If you run into
an issue, please fix it!
Suppress close to 400 warnings generated by gcc on the win/X11/*.c code,
most due to -Wwrite-strings which makes string literals implicitly have
the 'const' attribute. (Since modifying a string literal results in
undefined behavior, that is an appropriate check to have enabled, but
it can be troublesome since string literals have type 'char *' and code
that uses them that way is correct provided it avoids modifying them.)
113 warning: initialization discards qualifiers from pointer target type
127 warning: assignment discards qualifiers from pointer target type
29 warning: passing argument discards qualifiers from pointer target type
109 warning: unused parameter
12 warning: comparison between signed and unsigned
The nhStr() hack casts to 'char *', explicitly removing 'const', for
situations where it isn't feasible to make code directly honor const.
The vast marjority of uses are for the second parameter to XtSetArg(),
which is a macro that actually performs an assignment with the second
argument rather than passing it in a function. It takes values like
'XtNtop', which doesn't need to be altered (although in many places I
changed that to nhStr(XtNtop) for uniformity with the surrounding code,
and 'XtNbottom', which does need to have the extra const stripping to
avoid a warning. Go figure.
The nhUse() hack actually uses its argument in a meaningless way if the
code is compiled with FORCE_ARG_USAGE defined. When GCC_WARN is defined,
FORCE_ARG_USAGE will be enabled if it hasn't been already. Example:
/*ARGUSED*/
int foo(arg)
int arg; /* not used */
{
+ nhUse(arg);
return 0;
}
The extra line will expand to ';' when FORCE_ARG_USAGE is not defined
or too
nhUse_dummy += (unsigned)arg;
when it is. I figured direct assignment might lead to a different
warning by some compilers in a situation like
nhUse(arg);
nhUse(otherarg);
where the first assignment would be clobbered by the second, and using
bitwise operations or safer '+= (arg != 0)' would most likely generate
more non-useful code. Some tweaking might turn out to be necessary.
Allow the 'I' command to show inventory of known blessed items via
pseudo object classes B, C, U, and X. That's instead of an showing
inventory of specific object class. The two can't be combined
because 'I' operates on single character input.
I had to modify tty_yn_function to prevent it from forcing a BUCX
character into lower case (simply using lower case would cause a
conflict with 'u' and 'x' for inventory of shopping bill), and did
that by checking whether any of the acceptable response characters
are upper case. Pretty straightforward and shouldn't impact any
other uses that don't specify upper case choices.
I did the same thing for X11. Other interfaces most likely need
to do something similar. If they don't, a response of 'B' or 'C'
(for menustyle:traditional or menustyle:combination) will simply
not work, without causing any problems, same as typing an invalid
choice, and 'U' or 'X' will give shop feedback instead of the
requested subset of inventory.
The Guidebook revisions are untested.
Changes to be committed:
modified: include/config.h
modified: include/extern.h
modified: include/flag.h
modified: include/global.h
modified: include/ntconf.h
modified: include/wintty.h
modified: src/cmd.c
modified: src/files.c
modified: src/options.c
modified: sys/share/pcmain.c
modified: sys/share/pcsys.c
modified: sys/share/pcunix.c
modified: sys/winnt/Makefile.gcc
modified: sys/winnt/Makefile.msc
modified: sys/winnt/nttty.c
new file: sys/winnt/stubs.c
modified: sys/winnt/winnt.c
modified: util/makedefs.c
modified: win/tty/wintty.c
Adjust the code and the command line Makefile so that
you no longer have to choose whether to build the tty
version NetHack.exe, or the gui version NetHackW.exe.
Both will now be built in a single 'nmake install' pass.
Changes to be committed:
modified: doc/fixes35.0
modified: win/share/gifread.c
modified: win/share/monsters.txt
modified: win/share/objects.txt
modified: win/share/other.txt
modified: win/share/tile2bmp.c
modified: win/share/tilemap.c
The tty code already had the statue patch included, where
statues are represented by stone versions similar in
appearance to their monster likeness.
This extends it to tiles.
A new pass through the monsters.txt file is done
in tile2bmp to include new modified tiles to the output
file that are gray-scaled versions for mapping to the
NetHack statue glyphs.