Commit Graph
6 Commits
Author SHA1 Message Date
vultur-cadens 4dd08f57a3 Log the weapon that breaks weaponless conduct
...because I think it would be interesting to see how many monks break
it with a pick-axe.

Also fix a bug related to logging the conduct:

* If the first hit was a joust that didn't kill the monster, the
  conduct would be double-logged.

I lifted the call to first_weapon_hit() out of mhurtle_to_doom() in
order to log the weapon before it broke.
2022-07-05 11:38:52 -07:00
vultur-cadens 53f782dcd6 Livelog declined wishes and (non-cursed) genocides 2022-06-02 06:57:53 -07:00
vultur-cadens a18b7ebad9 Make some quest nemeses leave poison clouds when they die.
The Archeologist, Caveman, and Priest quest texts describe the
nemesis's body producing a cloud of noxious fumes/gas when killed.
2022-05-15 12:19:46 -07:00
vultur-cadens 3571934c59 Allow specifying object classes in the object name given to des.object()
and actually do so in the lua files.

Before this, it was not possible to specify (for example) "scroll of
teleportation" in des.object() because there is actually no object
defined in objects.h named "scroll of teleportation", so
find_objtype() failed to find it.  Instead, one had to request
"teleportation", but that is ambiguous, and find_objtype() would find
the first defined item with that name instead (ring of teleportation).

In cases of ambiguity, I referred to the des files from 3.6.6 (before
the lua conversion).
2022-04-24 00:35:25 -07:00
vultur-cadens 3de34c83fe fix "pertrified" typo 2022-04-01 10:02:49 -07:00
vultur-cadens 148bde849d Fix single-character engraving not dulling the weapon. 2022-01-06 01:32:30 -08:00