<email deleted> wrote in rgrn:
> Using a stethoscope while inside a monster (air elemental, vortex)
> and while riding a steed will not let you use the stethoscope
> on your steed. You'll only get the engulfer-monster's stats
> instead of your steeds.
Fix the reported but that prevented stethoscope application to your
steed while engulfed. While the inability to apply your stethoscope
to your steed while engulfed was a code oversight, I think it's a
feature that your ability to use the stethoscope is impacted in the
midst of a swirling, noisy vortex. Make it deliberate with a
two-in-3 chance of avoiding the interference (nine-in-10 chance if
you're a healer who is much more skilled at using a stethoscope).
Previously, if mksobj() was called with the 1st argument
having a value of CORPSE, and a second argument (init)
set to FALSE, the corpse would never get a timer attached.
<Someone> wishes to add a couple of new options to the wince port ("run fullscreen" and "do not use CE software keyboard").
The wincap field was full, so this adds a second field for
additional options.
Since the crysknife is the only MINERAL object in the
game that isn't affected by the "stone to flesh" spell,
and the only thing that makes it to the default
case on the switch statement in zap.c, make it
obvious that it isn't an oversight that nothing happens.
(it wasn't an oversight, right?)
If you dug in a pit next to a sleeping, angry monster, you'd stop every
turn due to a complex check at the end of dochugw. It turned out this
was due to a long-standing bug in the special case vision code that failed
to set the COULD_SEE bit for the locations where it set the IN_SIGHT bit.
It looks like the underwater code had the same problem (it didn't set the
bit, obviously there are no pits underwater). However, the same could
occur if you see the angry, sleeping monster with Xray vision. In this
case, setting COULD_SEE is not appropriate, so added a mcanmove check to
the complex check in dochugw.
Avoid ever putting an "I" on the hero's location by checking it in
map_invisible(). It appeared there were a few other special cases that
could call map_invisible() for actions involving the steed, so checking there
catches them all.
[B04003 and B04004 are still marked "Reported"]
<Someone>:
> You aren't very skilled at reaching from the saddled blue dragon.
> Continue your attempt to set the land mine? [yn] (n)
> You begin setting your land mine.
> There is the trigger of your mine in a pile of soil below you.
> KAABLAMM!!! The air currents set your land mine off!
> I somehow suspect that it'd be more than the air currents, if I were
> trying to arm a land mine from dragonback while not very good at
> controlling it.
<Someone>:
> What do you want to use or apply? [cmu or ?*]
> You aren't very skilled at reaching from the saddled warhorse.
> Continue your attempt to set the land mine? [yn] (n)
> You begin setting your land mine. You escape your land mine.
> Is "escape" really the right word here?
gcc -c -O -I../include -DDLB -DUSE_TILES -oo/cmd.o ../src/cmd.c
../src/cmd.c: In function `rhack':
../src/cmd.c:1800: warning: case value out of range
../src/cmd.c:1801: warning: case value out of range
Finally got around to installing OpenBSD (rev 3.3) in a vmware partition.
Found that several #if BSD's were inappropriate for modern BSD's. Haven't
installed FreeBSD or NetBSD, but based on reading their man pages,
these changes are needed there too. Mostly due to POSIX time() signature.
<Someone> wrote:
>This _must_ be a bug: if a character leaves a pet corpse in a
>bonesfile, someone getting those bones will receive
>"So this is how you repay loyalty?" should he sacrifice it, even
>though the loyalty wasn't shown to _him_."
Clear the appropriate fields from the attached monst structure
when loading bones.
Since cansee() is false for all locations while swallowed, need to test if
the monster being hit is the one that swallowed you to ensure that various
artifact hit messages, including the DRLI message, are printed.
Digging a pit while a xorn set the trap time, but falling into a pit did
not. While lookin at this, it occurred to me that the same inconsistency
might occur while polymorhing from/to a xorn, and there was.
Switch the default Linux build behavior to use random instead of lrand48,
since lrand48 exhibits some obviously non-random behavior. random() has
been in glibc for a long time. Even if no other changes are made to
nethack's random number generator, this will improve the Linux behavior.
This is derived from the proposed patch and feedback to it. This applies
the last-position cache behavior without an option, making the behavior
more like it is for interfaces with a mouse, where holding the mouse still
acts the same way as the travel cache. The code is not #ifdef'd either.
This allows the use of the right mouse button to
look at things on the screen when the
'clicklook' option is set.
Concept came from a patch for 3.4.0
that I saw referenced on r.g.r.n
[see http://www.steelskies.com/nethack.php]
but the implementation is different.
Explicitly mention fil41b.zip as a required djgpp component.
Oddly, some people only pick up part of djgpp, then
complain to us when the Makefile doesn't run as
planned.
I found that the setting of GUIDECMD sys/unix/Makefile.doc didn't cut
it with groff-1.18. Also, the command was duplicated in the rule to
generate Guidebook.txt.
A while back, I noticed that there was a custom use of the obj->recharged
flag in mkobj.c for tracking corpses on ice. It's much more obvious for
those of us that don't have the entire source base memorized to follow the
usual convention of adding a #define to obj.h. That's what this change does.
Due to limitations in some interface's display capabilities, don't let
polymorphed players web over stairs or ladders. As a side effect, this
side-steps missing checks for webs when going up or down stairs and ladders.
hilite_pet on Win32 (tty) wasn't respecting
the setting of "use_inverse" (plain "inverse" at the
time I think).
In response, we made it respect the setting. The
"use_inverse" setting is off by default however,
so we've now had about three complaints about
hilite_pet not working.
So I'm changing the default value for win32 tty
to having "use_inverse" set to TRUE.
They can still override it in the config file
that way.
Because hmon_hitmon caches the monster data type, it needs to update this
whenever the monster might polymorph. It already did this for potions, but
not for jousting. There are other more complex ways this could be addressed.
Unix code does not always go thru hangup() when EOF is encountered.
There is a similar end_of_input() that is sometimes called instead, which
was missing a test of program_state.something_worth_saving.
When dismounting by choice and not impaired, the player could end up in a
known trap even if better positions were available. This change allows
the landing spot to prefer non-traps in these cases.
In May 2002, <Someone> wrote:
>In src/options.c, there are these options with their descriptions:
>
>#####################
>{ "font_size_map", "the size of the map font", 20, DISP_IN_GAME },
> /*WC*/
>{ "font_size_menu", "the size of the map font", 20, DISP_IN_GAME
> }, /*WC*/
>{ "font_size_message", "the size of the map font", 20,
> DISP_IN_GAME }, /*WC*/
>{ "font_size_status", "the size of the map font", 20, DISP_IN_GAME
> }, /*WC*/
>{ "font_size_text", "the size of the map font", 20, DISP_IN_GAME
> }, /*WC*/ #####################
>
>Surely all those descriptions shouldn't be the same?
>>+ #define OPENFAILURE(fd) (fd < 0)
>>+ # endif
>> lockptr = 0;
>>! while (retryct-- && OPENFAILURE(lockptr)) {>nhversion: 3.4.1
>And now this is accepted as valid and nothing is opened...
Oops, thanks Janet.
>nhversion: 3.4.1
>
> nhfrom: 3.4.1 Official binary release for Windows 95/98/NT/2000/Me/XP
> (nh341win.zip)
> comments: Whenever I run NethackW.exe, the nethack window
> appears, and does not run anything. When I close out of the
> program, I get this message:
> Waiting for access to C:\GAMES\NETHACK341\record. (X retries left). > The X seems to always be either 9 or 59. I don't know how to fix this > > problem, any help would be greatly appreciated
<Someone> writes:
>win32 open() returns -1 if failed - same as POSIX open().
> There is no STDIN in GUI applications so 0 is a valid return
> value from open().
> So it should read like that unless that breaks Amiga code:
Since I can't test the Amiga code, I added a macro
OPENFAILURE to keep the Amiga code the same as it
is now. It should probably be reviewed by someone on
the Amiga team to verify if open() on the Amiga returns
0 or -1 on failure. If the latter, the macro could be
removed completely.
The number_pad option can now optionally hold a value
{0,1, 2 } for {off, on, DOS-mode} but plain number_pad and
!number_pad in config files still work as before.
When number_pad:2 is set, iflags.num_pad_mode is set to 1
which triggers the following behaviour:
> '5', M('5') and M('0') are mapped in rhack()
>in cmd.c, only when they are entered as a command. When used as a
>number, like in the 'n' command, no mapping takes place. '0' is
>already mapped to 'i' by the core. The
>only difference [<Someone>] left in (deliberately) is when you press Ctrl-0;
>this used to map to C('i'), which is an invalid command; now
>keep it '0' (which is interpreted as 'i' by the core.)