Commit Graph

1504 Commits

Author SHA1 Message Date
PatR
263ee3015f tty: S_unexplored
Screen erasure leaves the map set to spaces.  If S_unexplored is
something other than <space>, tty wasn't drawing with S_unexplored
after a menu or long message line got erased following temporary
overwrite of part of the map.

This seems to work but is not the correct way to do things.
clear_screen(), cl_eos(), and cl_end() should all be taught to
flag the map as needing to be refreshed after they erase part of it.
tty_clear_nhwindow(WIN_BASE) is also lacking since it erases the
message line, full map, and status lines but leaves their internal
windows with stale data about what is shown instead of marking them
blank.
2020-04-17 01:06:37 -07:00
Pasi Kallinen
c88fab4056 Add missing prototype 2020-04-08 08:22:24 +03:00
PatR
d984b0b87c X11 - ice on black&white text map
Add support for black&white ice (3.7.0 feature) similar to already
supported black&white lava:  show in inverse video if it uses the
same character as floor (in the ice case; as water in the lava case).

Inverse for monster detection, black&white lava, and now black&white
ice was being done unconditionally but has been changed so that the
user can disable it by toggling the 'use_inverse' run-time option.

[Bug noticed in the process:  if you move an inverse video cursor
onto inverse video detected monster/lava/ice (when doing farlook, for
instance), the cursor disappears.  I'm not sure how to address that.]
2020-04-06 14:15:36 -07:00
PatR
4d8d88063b X11 map - no more column 0
The extra column that the core sometimes uses for bookkeeping and
that was drawn as stone until recently when changed to blank space
(an unintentional left margin) is now gone for both the tiles map
and the text map.  It's still part of the internal data but the map
window width and the map rendering exclude it.

This was too easy.  There are bound to be bugs lurking....
2020-04-06 13:55:48 -07:00
PatR
635d98d09c X11 map init
Revert the change from impossible() to panic() that I made recently
and add code to allow continuing to succeed.  The raw_print issued
there doesn't seem to go anywhere, but the game switches from tiles
map to text map and runs sanely.

Also, there was a second place that initialized the text map to all
spaces rather than S_unexplored.  Change it to call the routine that
was already fixed for this.
2020-04-06 12:43:18 -07:00
PatR
a21b6534db X11 vs S_unexplored
X11 was still initializing a blank map to 'stone' instead of to
'unexplored'.  When the core started forcing 'unexplored' as part
of cls(), you could see the S_stone background show up and then be
overwritten with S_unexplored.

Also, X11 is [still] drawing unused column 0.  That was also 'stone'
but has been changed to 'nothing' so is now blank for both tiles map
and text map (regardless of S_unexplored value).  The extra useless
column doesn't look too bad normally but does if a vertical scroll
bar is added to support a clipped map.
2020-04-05 13:37:06 -07:00
Pasi Kallinen
5f9714bf92 Remove workarounds for ancient compilers 2020-04-03 08:21:08 +03:00
PatR
126743ac0c X11 fancy status overloaded conditions
Add 'tethered' and 'holding' as displable status conditions for X11.
For tty-style status, they're ordinary.  For 'fancy status', tethered
is displayed in the 'trapped' slot (since they'll never both be shown
at the same time) and holding is displayed in the 'held' slot (same
situation).

It's more proof of concept for overloading of status conditions than
adding useful specific conditions.  This was the third iteration; the
first two were either too fragile or used even more code.  It could
probably be simplified by making some mutally exclusive conditions be
more like hunger and encumbrance instead of being distinct flags
2020-03-18 18:46:21 -07:00
PatR
3546b2f016 X11 'fancy' status condition highlighting
X11's "fancy status" does its own highlighting that predates
STATUS_HILITES, showing things which have changed in inverse video
for a turn.  However, it excluded conditions plus hunger and
encumbrance.  Make it highlight those similarly when they come On
(and when they change from one non-blank state to another in the
case of hunger or encumbrance).  There's no corresponding
unhighlight when going Off because they're blanked out instead.
2020-03-17 15:04:54 -07:00
PatR
3cd9d1afd8 X11 status overhaul
I started out adding a few new status conditions to X11's "fancy status"
(the default) to gauge how difficult it was going to be.  In the process
I found several latent bugs.  After fixing those, I decided that the same
status conditions should be added to the alternate "tty-style status".
Lots more latent bugs, some of the same nature, others different.  Things
spiraled until the code change is very substantial.

Code for the old two-line status is still present but I don't know how
to activate it.  Unlike tty-style status, it composes and displays two
lines of text and isn't capable of highlighting portions of that text,
so it would be considered deprecated anyway.

All testing was done with the default NetHack.ad (except when turning
'fancy_status' off) so I don't know whether the new code might override
previously customizable status settings.  I'm not sure whether this list
covers all the fixes....

both tty-style and fancy
  add new status conditions 'grabbed' (by eel), 'held', 'trapped', and
    'sinking-into-lava' (others will eventually follow); grab and lava
    are on by default, the others have to be enabled via options

both tty-style (not handled) and fancy (faulty boolean logic)
  polymorphing didn't change Xp to HD (silver lining: rehumanizing
    didn't need to reverse it)

tty-style only; fancy was ok
  force white text (on black background) instead of settling for gray
  turning on optional showexp, showscore, and/or time worked but turning
    them back off again didn't remove the relevant fields
  polymorphing when showexp was on didn't suppress Exp-points

tty-style only; fancy uses different layout
  condense conditions into simple left-to-right space separated list
    instead of giving them specific locations and having gaps of blank
    space for conditions that aren't in effect

tty-style only; not applicable for fancy (status_hilites not implemented)
  all highlights stuck if 'statushilites' was reset to 0 to disable them
  displaying anything with bold attribute stuck; it wouldn't revert to
    normal text if a different highlight rule without bold was used for
    subsequent updates
  avoid inverting leading space that separates from preceding field when
    highlighting with inverse video attribute
  add support for 'dim' attribute using gray foreground (only viable
    after the fix for white foreground)

fancy only
  reorganize the field layout so that things line up nicely instead of
    having columns with six, seven, or eight lines be spread over same
    amount of vertical space
  line up the values of the six characteristics, similar to how vertical
    status works in curses: all two digits; when exceptional strength is
    present, the '18' lines up and rest goes past implicit right margin
  use status conditions as provided by core instead of duplicating them
    (other fields still duplicate stuff done in botl.c); doing this
    required forcing 'VIA_WINDOWPORT()' if built without STATUS_HILITES
2020-03-14 03:47:27 -07:00
PatR
ab66475f21 X11/winstat.c formatting
Separate out the reformatting from other changes I'm working on
for X11 "fancy status".  Splits a few wide lines but mostly just
switches to the X11 idiom of combining
 XSetArg(arglist[argcount], ...);
 argcount++;
onto one line:
 XSetArg(arglist[argcount], ...); argcount++;
2020-02-27 11:51:10 -08:00
nhmall
74b7ca1ad9 update a parameter in some ancient platforms 2020-02-26 21:53:07 -05:00
nhmall
3c95cba526 fix build break when there's no #define for CLIPPING 2020-02-26 21:38:38 -05:00
nhmall
68fdc3bbcb February 2020 options.c overhaul
combine boolean and compound options into a single allopt[] array for
processing in options.c.

move the definitions of the options into new include/optlist.h file which
uses a set of macros to define them appropriately.

during compile of options.c each option described in include/optlist.h:
   1. automatically results in a function prototype for an optfn called
      optfn_xxxx (xxxx is the option name).
   2. automatically results in an opt_xxxx enum value for referencing
      its index throughout options.c (xxxx is the option name).
   3. is used to initialize an element of the allopt[] array at index
      opt_xxxx (xxxx is the option name) based on the settings in the
      NHOPTB, NHOPTC, NHOPTP macros. Those macros only live during the
      compilation of include/optlist.h.

each optfn_xxxx() function can be called with a req id of: do_init, do_set,
get_val or do_handler.

req do_init is called from options_init, and if initialization or memory
allocation or other initialization for that particular option is needed,
it can be done in response to the init req.

req do_set is called from parseoptions() for each option it encounters
and the optfn_xxxx() function is expected to react and set the option
based on the string values that parseoptions() passes to it.

req get_val expects each optfn_xxxx() function to write the current
option value into the buffer it is passed.

req do_handler is called during doset() operations in response to player
selections most likely from the 'O' option-setting menu, but only if the
option is identified as having do_handler support in the allopts[]
'has_handler' boolean flag. Not every optfn_xxxx() does.

function special_handling() is eliminated. It's code has been redistributed
to individual handler functions for the option or purpose that they serve.

moved reglyph_darkroom() function from options.c to display.c
2020-02-26 00:24:37 -05:00
PatR
cff63b5b4c fix curses' create_nhmenu() warning
The extra flags argument to create_nhmenu() wasn't propagated to
anywhere useful.  It still doesn't do anything yet.
2020-02-25 16:18:58 -08:00
nhmall
d81c096ce6 window port interface change - add mbehavior flags to start_menu()
Provide a way to communicate additional behaviors and/or appearances
desired from NetHack window port menus.

This is foundation work for changes to follow at a future date.
2020-02-20 20:12:51 -05:00
nhmall
d50c3577e9 some more status condition follow-up
- Don't display 'Held' when swallowed.
- Don't display 'Held' when the hero is doing the holding; add a condition display
  entry "UHold" for that (the opt_in option is "holding")
- Allow resorting of the 'O' menu for status condition fields. Default is alphabetical, but you
  can sort by condition field ranking now.
2020-02-20 01:22:27 -05:00
nhmall
2da95e4dc0 eliminate the uses of the manually maintained BL_MASK_BITS
Use CONDITION_SIZE which does not require manual updating.

Also attempts to adjust win32 graphics window port for
the new fields.

That port has its own field names and should be adjusted
to using the following which are declared extern in
include/botl.h.

   struct conditions[CONDITION_COUNT];
   int cond_idx[CONDITION_COUNT];

The former contains the fields that were port-specifically
added to the win32 graphical port and more, plus it is
centrally maintained and currently utilized by tty and curses.

The cond_idx[] array contains the ranked ordering of the
condition fields from highest ranking to lowest. Instead
of indexing like this:
	int i;
	for (i = 0; i < CONDITION_COUNT; ++i) {
	    ...conditons[i].enabled;
 	    ...condtions[i].text[0];
	}

you can use the ranked ordering like this:
	int i, ci;
	for (i = 0; i < CONDITION_COUNT; ++i) {
	    ci = cond_idx[i];
	    ...conditons[ci].enabled;
 	    ...condtions[ci].text[0];
	}
2020-02-08 20:40:38 -05:00
nhmall
67cc0183b0 ranking of new status conditions 2020-02-08 19:51:04 -05:00
nhmall
4f2375ffe5 Merge branch 'new-status-conditions' into NetHack-3.7 2020-02-08 01:24:51 -05:00
nhmall
07a9a67fb2 expand the pool of status condition fields
Most of the additional ones are "opt-in" meaning that unless you add them
to your config file to enable them, they won't show up.

Two that aren't "opt-in", but can be "opted-out" (as can they all) are
cond_grab (for an eel grabbing you and drowing being imminent) and
cond_lava which leads to a fatality.

All the ones that already existed are "opt-out" options, meaning that
they will still show if you do nothing.

Here's the complete list of status conditions following this patch:
 config option     internal     default mask id            mask        text1    tex2   text3
"cond_barehanded"  bl_bareh     opt_in  BL_MASK_BAREH      0x00000001L Bare     Bar    Bh
"cond_blind"       bl_blind     opt_out BL_MASK_BLIND      0x00000002L Blind    Blnd   Bl
"cond_busy"        bl_busy      opt_in  BL_MASK_BUSY       0x00000004L Busy     Bsy    By
"cond_conf"        bl_conf      opt_out BL_MASK_CONF       0x00000008L Conf     Cnf    Cf
"cond_deaf"        bl_deaf      opt_out BL_MASK_DEAF       0x00000010L Deaf     Def    Df
"cond_iron"        bl_elf_iron  opt_out BL_MASK_ELF_IRON   0x00000020L Iron     Irn    Fe
"cond_fly"         bl_fly       opt_out BL_MASK_FLY        0x00000040L Fly      Fly    Fl
"cond_foodPois"    bl_foodpois  opt_out BL_MASK_FOODPOIS   0x00000080L FoodPois Fpois  Poi
"cond_glowhands"   bl_glowhands opt_in  BL_MASK_GLOWHANDS  0x00000100L Glow     Glo    Gl
"cond_grab"        bl_grab      opt_out BL_MASK_GRAB       0x00000200L Grab     Grb    Gr
"cond_hallu"       bl_hallu     opt_out BL_MASK_HALLU      0x00000400L Hallu    Hal    Hl
"cond_held"        bl_held      opt_in  BL_MASK_HELD       0x00000800L Held     Hld    Hd
"cond_ice"         bl_icy       opt_in  BL_MASK_ICY        0x00001000L Icy      Icy    Ic
"cond_lava"        bl_inlava    opt_out BL_MASK_INLAVA     0x00002000L Lava     Lav    La
"cond_lev"         bl_lev       opt_out BL_MASK_LEV        0x00004000L Lev      Lev    Lv
"cond_paralyze"    bl_parlyz    opt_in  BL_MASK_PARLYZ     0x00008000L Parlyz   Para   Par
"cond_ride"        bl_ride      opt_out BL_MASK_RIDE       0x00010000L Ride     Rid    Rd
"cond_sleep"       bl_sleeping  opt_in  BL_MASK_SLEEPING   0x00020000L Zzz      Zzz    Zz
"cond_slime"       bl_slime     opt_out BL_MASK_SLIME      0x00040000L Slime    Slim   Slm
"cond_slip"        bl_slippery  opt_in  BL_MASK_SLIPPERY   0x00080000L Slip     Sli    Sl
"cond_stone"       bl_stone     opt_out BL_MASK_STONE      0x00100000L Stone    Ston   Sto
"cond_strngl"      bl_strngl    opt_out BL_MASK_STRNGL     0x00200000L Strngl   Stngl  Str
"cond_stun"        bl_stun      opt_out BL_MASK_STUN       0x00400000L Stun     Stun   St
"cond_submerged"   bl_submerged opt_in  BL_MASK_SUBMERGED  0x00800000L Sub      Sub    Sw
"cond_termIll"     bl_termill   opt_out BL_MASK_TERMILL    0x01000000L TermIll  Ill    Ill
"cond_tethered"    bl_tethered  opt_in  BL_MASK_TETHERED   0x02000000L Teth     Tth    Te
"cond_trap"        bl_trapped   opt_in  BL_MASK_TRAPPED    0x04000000L Trap     Trp    Tr
"cond_unconscious" bl_unconsc   opt_in  BL_MASK_UNCONSC    0x08000000L Out      Out    KO
"cond_woundedl"    bl_woundedl  opt_in  BL_MASK_WOUNDEDL   0x10000000L Legs     Leg    Lg
2020-02-08 01:03:25 -05:00
nhmall
d37fa196b2 make a distinction between rock and unexplored area
This adds a pair of new glyphs: GLYPH_UNEXPLORED and GLYPH_NOTHING

GLYPH_UNEXPLORED is meant to be the glyph for areas of the map that
haven't been explored yet.

GLYPH_NOTHING is a glyph that represents that which cannot be seen,
for instance the dark part of a room when the dark_room option is
not set.  Since the symbol for stone can now be overridden to
a players choice, it no longer made sense using S_stone for the
dark areas of the room with dark_room off. This allows the same
intended result even if S_stone symbol is mapped to something visible.

GLYPH_UNEXPLORED is what areas of the map get initialized to now
instead of STONE.

This adds a pair of new symbols: S_unexplored and S_nothing.

S_nothing is meant to be left as an unseen character (space) in
order to achieve the intended effect on the display.

S_unexplored is the symbol that is mapped to GLYPH_UNEXPLORED, and
is a distinct symbol from S_stone, even if they are set to the same
character. They don't have to be set to the same character.

Hopefully there are minimal bugs, but it is a deviation from a
fairly long-standing approach so there could be some unintended
glitches that will need repair.
2020-02-08 00:48:03 -05:00
nhmall
0673328696 resolve a couple of build failures when STATUS_HILITES is not defined
This addresses the build failures but it is unknown
whether the logic remains sound.
2020-02-05 12:24:15 -05:00
nhmall
80a602d344 add recent file addition to windows visual studio project and Makefile 2020-02-02 20:59:41 -05:00
nhmall
ab1af58711 Merge branch 'NetHack-3.7' of https://rodney.nethack.org:20040/git/NHsource into NetHack-3.7 2020-01-28 19:10:07 -05:00
nhmall
82bfec24f9 update some version bits 2020-01-28 19:09:40 -05:00
PatR
c9166bc00c black and white ice
Like lava when that looks the same as water with color Off, render ice
in inverse video if it looks the same as the floor of a room.  (I tried
bold first but the result didn't look very good.)

Done for tty and curses; others may want to follow suit.
2020-01-28 15:01:41 -08:00
nhmall
033894d784 Merge branch 'NetHack-3.7' into NetHack-3.7-Jan2020 2020-01-27 08:52:17 -05:00
nhmall
61d0d21f47 avoid link error with gcc 10 which enables -fno-common by default 2020-01-27 08:23:56 -05:00
Ray Chason
34da5ea372 MSDOS/VESA: Make clipy and clipymax available to MS-DOS
VESA mode may need to scroll up and down as well as left and right.
2020-01-27 09:54:58 +02:00
Ray Chason
b2c8d916f6 Add set_tile_type, stretch_tile and free_tile
set_tile_type frees tileset memory not in use for the current tile
type (paletted or full color).
stretch_tile and free_tile support resizing tiles at run time.
2020-01-27 09:54:58 +02:00
Ray Chason
1870e5a41b Fix bugs affecting full-color BMP files 2020-01-27 09:54:58 +02:00
nhmall
42c4600ba7 Merge build tools updates from 'NetHack-3.6' into NetHack-3.7-Jan2020 2020-01-25 12:29:31 -05:00
nhmall
f72df6c21f exec commands in MSBUILD *.proj files didn't handle spaces in directory names 2020-01-25 12:23:54 -05:00
nhmall
97b74e6f7b Merge branch 'NetHack-3.7' into NetHack-3.7-Jan2020 2020-01-24 17:27:48 -05:00
nhmall
57e0e30d10 travis-ci bits: try to avoid failure-flagging on transient connectivity issues
Attempt to test whether Lua fetch succeeded (and pdcurses for windows
and msdos as well)

If those prerequisite fetches and untars didn't work, just exit without
marking the travis-ci build as a failure so that the development team
isn't notified about something transient that they don't need to fix
in the code.
2020-01-20 11:10:16 -05:00
nhmall
d5174323eb Merge 'NetHack-3.6' updates into NetHack-3.7-Jan2020 2020-01-14 22:09:29 -05:00
nhmall
a6c46bbd85 housekeeping items for 3.6.5 - first pass 2020-01-14 11:35:06 -05:00
nhmall
cad10295b1 Merge some bug1 fixes from NetHack-3.6 2020-01-13 15:55:01 -05:00
PatR
2b1f8a1b43 fix #K166 - role selection filtering
pick_role() had a 5 year old copy+paste error where a pair of lines
were cloned multiple times but one of the resulting lines didn't get
the intended revision, preventing OPTIONS=align:!chaotic or !neutral
or !lawful from working as intended when letting the game choose role
randomly.  The bad line should have been calling ok_align() but that
routine turned out to have a bug too.

Fixing those lead to other less obvious problems with role selection,
particularly the tty menu version for picking manually.  Roles and/or
races which should have been excluded by partial specification weren't
always kept out.  Also, if any filtering was specified, trying to
disable all filters (via choosing 'reset filtering' and de-selecting
everything in the menu) was a no-op.  Once any filtering was in place
you had to leave at least one role or race or gender or alignment
flagged as not acceptable in order to change any of the filtering.
When that was fixed and it was possible to turn off all filtering,
there was no way to turn it back on because the menu choice to reset
the filters wasn't offered unless there was some filtering in place
(that was intentional but turned out not to be a good idea).

I checked curses and X11; they both offer less versatile selection
capability that don't seem to need the tty-specific fixes.
2020-01-13 12:34:01 -08:00
copperwater
f044576309 Remove "iron hook" unidentified description
It's confusing and served no purpose; a spoiled player knew what it is,
an unspoiled player might think it was a hook-hand or something. Now
they all show up as grappling hook.
2020-01-04 22:54:14 +01:00
nhmall
3ec080ab7d Merge branch 'NetHack-3.7' of https://rodney.nethack.org:20040/git/NHsource into NetHack-3.7 2019-12-23 21:45:26 -05:00
nhmall
a034e8200c centralize the invert decision logic to avoid updates to 7 ports
This will make it easier to tinker for best results.
2019-12-23 21:44:34 -05:00
PatR
7401931b02 curses_add_menu warning suppression 2019-12-23 17:24:17 -08:00
Pasi Kallinen
fc0596d529 Fix Qt compile 2019-12-23 17:24:41 +02:00
nhmall
f3987d6d70 add a use of MENU_ITEMFLAGS_SKIPINVERT to pickup.c 2019-12-23 09:26:08 -05:00
nhmall
510d8514b6 tty update 2019-12-23 09:05:01 -05:00
nhmall
83fdda56fe curses updates 2019-12-23 08:53:58 -05:00
nhmall
7012e7046f add support for MENU_ITEMFLAGS_SKIPINVERT
Able to test:
win/tty
win/win32
win/curses

Unable to test:
win/X11
win/Qt
win/Qt3
win/gem
win/gnome
2019-12-23 08:36:44 -05:00
PatR
6e136b19c4 X11_add_menu() 2019-12-22 17:05:42 -08:00