Commit Graph

154 Commits

Author SHA1 Message Date
PatR
272d32b343 readobjnam()'s "overlapping strcat"
Replace the code that uses strcat with two pointers into the same buffer.
Treated separately, they point at distinct strings (no overlap possible),
but the C standard does disallow that in order to enable optimizations
using block transfer or such, so the tool that complained about it isn't
wrong.  The characters getting appended to the output pointer can end
up overlapping the beginning of the other input pointer, conceivably
breaking an implementation that didn't use simple left-to-right byte-at-
a-time copying.

Also, I noticed that wishing for "luck stone" gave me a random gem.
There's code to strip off " stone" and compare against gem types, but it
prevents other code that accepts "foo bar" as a match for "foobar" and
vice versa from finding a match, since "luck" doesn't match anything
once "stone" is gone.  So add the four gray stones into the array of
alternate spellings.

Another bit:  it now accepts " gem" in addition to " stone" as optional
gem suffix, so "ruby", "ruby stone", and "ruby gem" all yield ruby.
("luck gem" won't work; you'll end up with a random gem-class object.)

And a last other bit:  wishing for "lamp (lit) named foo" would yield
an unlit, unnamed lamp because "(lit)" followed by anything didn't match
"(lit)" and threw away everything past the opening paren.  Now it will
produce "lamp named foo (lit)"--a lit lamp named "foo".  (Wishing for
"lamp named foo (lit)" produces an unlit lamp named "foo (lit)".  That's
acceptable to me... I'm not crawling any farther down this hole.  Maybe
object formatting should be changed to keep the lit attribute in front
of the name?)
2015-11-14 00:46:19 -08:00
PatR
eaec3fee75 formatting: more (typedef) (expression) 2015-11-07 02:35:22 -08:00
Pasi Kallinen
99925ff155 Update version numbers in source comments 2015-11-06 16:05:36 +02:00
PatR
145ff80ec5 multishot throwing/shooting feedback
While the topic of strprepend() is current, make good use of it.
Simplify code which inserts "the Nth " in front of "<arrow,&c>".

I'm pretty sure there are one or two other places where I assumed that
the outpuf of xname() was a char array which is BUFSZ in length rather
than BUFSZ-PREFIX, and reused the buffer, but I don't know where they
occur.  (BUFSZ-PREFIX is still big enough to hold most things, so it
might not lead to trouble.)
2015-11-04 02:57:40 -08:00
PatR
8a5f340579 commit 84bec89d403a219ff75ae3fa97109de0cfb7941f
Author: PatR <rankin@nethack.org>
Date:   Fri Oct 30 00:50:52 2015 -0700

    more formatting

    Fix up the files containing '[?:] */' to get trailing trinary operator
    followed by end-of-line comment.  Tab replacement and removal of excess
    parentheses on return statements also done.
2015-10-30 00:58:06 -07:00
PatR
ea8a1beb0a formatting: src/m*.c - p*.c continuation lines
Somewhere along the line I started removing redundant parentheses from
return statements, but only in files that needed continuation fixups
so it's not comprehensive.
2015-10-22 16:35:01 -07:00
PatR
4b8db661dd wet towel enhancements
Flesh out wet towels a bit:
1) wielding a wet towel--or a dry one which becomes wet--won't give a
   "you begin bashing with your wet towel" message when attacking;
2) if a formerly wet towel dries out completely while wielded, *do* give
   "you begin bashing with your towel" on the next attack;
3) successfully hitting with a wet towel no longer always loses wetness;
4) water damage to dry towel always confers at least 1 point of wetness;
5) taking fire damage (via burnarmor() which is used for most types of
   fire damage) has a chance to partially or fully dry a wet towel
   (regardless of whether it's wielded at the time; applies to monsters
   as well as hero; each towel being carried is checked until one is
   affected, then any others escape drying.

Not done:
-) attacking with a wielded wet towel perhaps ought to be treated as a
   weapon attack using whip skill rather than an augmented arbitrary-
   junk-by-weight attack;
-) throwing a wet towel should probably ignore wetness--it's just a wet
   piece of cloth when not finishing with a whip snap; right now, it
   loses a point of wetness when thrown and usually--#3 above--another
   point if it hits...;
-) hitting burning creatures is no different than hitting anything else;
-) likewise for hitting wet creatures.
2015-10-17 17:00:53 -07:00
Pasi Kallinen
af1c77808b Comment typofixes, pt 4 2015-10-17 18:47:31 +03:00
Pasi Kallinen
f056bdb429 Comment typofixes, pt 2 2015-10-17 13:15:46 +03:00
Pasi Kallinen
f8b48490aa Comment typofixes 2015-10-17 12:28:52 +03:00
Pasi Kallinen
1703818a11 Wet towels deal more damage
Dipping a towel into a potion, fountain, or some other water source
makes the towel wet.  Hitting with a wet towel deals up to 6 points
of damage, but every hit reduces wetness, as does throwing or applying
the towel.  You can also wish for a moist or wet towel.
2015-10-13 16:28:01 +03:00
PatR
b2aea3e9d7 wishing for novels
Make novels be wishable in normal and explore modes in addition to
wizard mode.  I don't think this weakens the tribute and it prevents
someone who attempts such a wish from getting misleading feedback of
"Nothing fitting that description exists in the game."

Wishing for "novel" will yield "novel named Foo" where "Foo" is a
randomly chosen Discworld title.  Wishing for "novel named Bar" will
yield "novel named Bar" or "novel named The Bar" if "Bar" or "The Bar"
is a valid Discworld title, or else override "Bar" and pick random
Discworld "novel named Foo" if it isn't.

Since first read of a novel bestows some experience (once per game, no
matter how many novels become available), a pacifist with an early
wish can get a head start.  I don't think that's a big deal.  And it
will require an awful lot of wishes for any player who wants to acquire
all 41 titles in one game.  I imagine someone will manage it.
2015-10-11 19:39:23 -07:00
Pasi Kallinen
183bf0fbf2 Fix unused variable thinko 2015-06-11 19:34:49 +03:00
PatR
a70599b0cd Sting again
When formatting uwep, verify that warning comes from wielded weapon
before appending "(glowing <color>)".
2015-05-31 00:44:40 -07:00
PatR
0171345aad more Sting,&c
Add "(glowing light blue)" to the formatted object description when
Sting or Orcrist is glowing due to presence of orcs or "(glowing red)"
if Grimtooth is glowing due to elves.  Use "(glowing)" if blind;
assumes that some aspect of the glow (perhaps warmth or vibration) can
be noticed via touch.

Make enlightenment's "you are warned about <monster class> because of
<artifact>" catch up with Orcrist and Grimtooth.  It was attributing
Orcrist's warning against orcs to Sting, and Grimtooth's warning was
against "something" rather than elves.

The glow color is now a new field in artilist[], so the biggest part
of this patch is adding an extra value to each artifact's definition.
2015-05-30 22:41:30 -07:00
Pasi Kallinen
2944dc6935 Show cost of merchandise when walking over it
This is another feature the betatesters seemed to miss a lot.
2015-05-27 21:45:00 +03:00
Pasi Kallinen
773eecc472 Rename omit_buc option to implicit_uncursed
... so the name is less cryptic.
2015-05-27 20:43:22 +03:00
PatR
eeb69bfe09 omit_buc tweak
gcc complained about mixing && with || without parantheses.  After
scratching my head a bit, I think this change yields the intended
result.

'omit_buc' is a bad option name.  It's cryptic and it doesn't even
describe the function.  At a minimum it ought to be changed to
'omit_uncursed' to accurately describe what it does.
'implicit_uncursed' or 'explicit_uncursed' (with opposite boolean
value) would be even more precise but probably not any clearer.
2015-05-27 03:35:28 -07:00
Pasi Kallinen
5fabcdf692 Add omit_buc -option
The option defaults to on, which is the old-style behaviour.
Turning the option off will never omit the "uncursed" -status
from inventory lines. This is pretty much required if users
want to use menucolors based on the BUC state.
2015-05-27 12:46:35 +03:00
Sean Hunt
2174d26c47 More wishing nits. 2015-05-26 09:06:41 +09:00
Sean Hunt
58052f88ad Count only stacks when listing container contents.
By popular demand of the beta testers.
2015-05-26 09:04:04 +09:00
PatR
dfd9586ab4 wishing bit - royal jelly 2015-05-25 14:54:48 -07:00
nhmall
137bc4a493 minor comment typo spotted
Changes to be committed:
	modified:   src/objnam.c
2015-05-24 08:17:32 -04:00
Sean Hunt
97d6fade74 Reformat all C files.
I'll push a formatting guide at some point. There may still be
outstanding changes, but please feel free to resolve those as you arrive
a them.

To the best of my knowledge, there is no changes to the actual code
content, but the formatter does have the occasional bug. If you run into
an issue, please fix it!
2015-05-09 13:43:16 -04:00
karnov
2a907f894e Version number increment 2015-05-06 22:04:27 -04:00
PatR
7ba63a868a fix "bad fruit #0"
When minimal_xname() set up a dummy object containing as few details
as possible, it wasn't setting up the fruit id field, so xname()
couldn't figure out what type of fruit it had and issued a warning.

I haven't managed a test case that uses minimal_xname so testing of
the fix is less than comprehensive.  [Pasi got it through dopay, but
that only resorts to minimal_xname if the formatted name is really
long and would otherwise cause the shopkeeper's prompt to overflow.
Long fruit name combined with long individual object name wasn't
long enough to trigger that.  Maybe uncursed, greased, rustproof
the like, or possibly just a longer shopkeeper name than I had?]
2015-04-18 20:18:43 -07:00
Pasi Kallinen
323b7bba2c Allow wishing for polearm or hammer
which gives a random weapon with the matching skill,
so a random polearm, or a war hammer, respectively.
2015-04-18 17:25:56 +03:00
nhmall
11560933cc Merge branch 'master' into nhmall-booktribute
Conflicts:
	doc/fixes35.0
	include/extern.h
	src/mkobj.c
	src/mon.c
	src/objnam.c
	win/share/objects.txt
2015-04-12 10:02:17 -04:00
Derek S. Ray
32619fa8cc Merge branch 'master' into derek-farming
Reverse merge before final reintegration.

* master: (40 commits)
  Fix magic mapped dark room symbols
  Disclose extinct species alongside genocided ones
  ...

Conflicts:
	doc/fixes35.0
	src/do.c
	src/files.c
	src/invent.c
	src/objnam.c
	sys/share/pcmain.c
2015-04-10 16:56:30 -04:00
nhmall
7e098c0c4e Merge branch 'master' into nhmall-booktribute 2015-04-10 12:15:14 -04:00
Pasi Kallinen
92a7962399 Add sortloot -patch
Adds the "sortloot" compound option, with possible values
of "none", "loot", or "full".  It controls the sorting of
item pickup lists for inventory and looting.
2015-04-09 18:23:54 +03:00
Derek S. Ray
b3e2772f7b several fixes for farming changes
* don't let player wish for multiple globs
* use newsym() to clean up merged globs on floor
* food effects should match original corpse effects
* tidy up remaining crash when merging in place
2015-04-05 18:04:22 -04:00
nhmall
a8261cd10a correct something spotted in email diff 2015-04-04 21:38:43 -04:00
nhmall
b383cc6a2c update book tribute
Changes to be committed:
	modified:   doc/fixes35.0
	modified:   include/extern.h
	modified:   src/do_name.c
	modified:   src/objnam.c

This pretty much completes the code portion of the book tribute.
- The book will appear in the rare books shop.
- When you read the book, a random passage is drawn for a
  tribute file (suggested by Mike).
- The book cannot be renamed because it already has a
  name (observed/suggested by Sean).

The data file (dat/tribute) has a few test passages, but needs to be
filled out. Sean and Mike Stephenson have indicated that
possibly they may be able to help contribute to that. Ideally,
there should be at least one passage from each of the books.
2015-04-04 21:20:34 -04:00
Derek S. Ray
0b4383e32e clean up handling, roll everything into merged()
it should be possible to wish for globs now; also hero's
inventory, containers, ground, monster inventories will all
honor the globbiness.

basically, any way you bring two globs together (adjacent on floor,
same inventory, same bag) should cause them to merge, combining
weight and nutrition as appropriate.

20 seems low-ish on nutrition for a pudding (kelp fronds are 30!)
at first glance but this is easy enough to fix later; don't really
want players to be able to stock up on food _this_ way and accidentally
obsolete all the other food-generation methods.
2015-04-03 13:03:55 -04:00
nhmall
c43e8f9d31 Merge branch 'master' into nhmall-booktribute
Conflicts:
	include/context.h
2015-04-02 19:19:50 -04:00
Derek S. Ray
ca60cac105 Merge branch 'master' into derek-farming
* master: (41 commits)
  Add more explicit helpless reasons
  add data.base suggestion for whistle
  Use existing function to count containers
  ...

Conflicts:
	src/do.c
	src/hack.c
	src/invent.c
	src/mon.c
	src/objnam.c
2015-03-29 17:32:12 -04:00
Pasi Kallinen
2e2d020a59 Show t-shirt text at end of game inventory disclose
Restricting the text display only to the end of game disclose,
so it doesn't clutter the inventory during gameplay and so that
the readability of t-shirts is not given away.
2015-03-27 16:08:06 +02:00
PatR
ed85d3f158 objnam formatting for bag of tricks
Bag of tricks that had been used at least once was being described
as "empty" regardless of charge count, because it always fails the
Has_contents() test.  After half this patch fixed that, it started
being flagged as "empty" as soon as the last charge was used rather
than after attempting to use it again after that, since 'cknown' was
being set whenever it was used.  Only set that flag when applying
the bag has been observed to fail.
2015-03-27 00:21:40 -07:00
Derek S. Ray
335c7fc003 Merge branch 'master' into derek-farming
* master: (49 commits)
  Fix 'fetch' syntax, include sparkly 'git log' trick
  Show object symbols in menu headings
  Fix a memory leak on termination.
  ...

Conflicts:
	include/obj.h
	src/do.c
	src/files.c
	src/hack.c
	src/invent.c
	src/mkobj.c
	src/mon.c
	src/objnam.c
2015-03-25 17:23:59 -04:00
Derek S. Ray
5ccae41702 add glob merging for obvious cases
flooreffects() covers most dropped/thrown/etc. cases, and the hooks in
invent and mon handle "deathdrops" along with picking up items.
still need to check putting into/removing from containers
2015-03-23 23:13:53 -04:00
nhmall
d792f7625d Merge branch 'master' into nhmall-booktribute
Conflicts:
	sys/winnt/Makefile.msc
2015-03-22 15:22:17 -04:00
PatR
91b13d939a wishing fix for "eyes"
No, not a blindness cure. :-}  Post-3.4.3 revisions to makesingular()
inadvertently made it impossible to successfully wish for "the Eyes
of the Overworld" because the string got changed into "the Eye of the
Overworld" which doesn't match anything.  So don't singularize "eyes".

(After this fix, wishing for "the Eyes of the Aethiopica" no longer
yields the Eye of same, but I think that's the correct behavior.)
2015-03-21 15:36:47 -07:00
nhmall
d01bec9fae rare books store tribute 2015-03-18 21:47:18 -04:00
Derek S. Ray
68b8931918 further ongoing changes
Swap out single object for four separate ones to support tiles
rename to 'glob' to avoid confusion with acid/quivering blobs
2015-03-15 21:46:26 -04:00
Sean Hunt
7e0d552b06 A lot more cleanup to rust and water. 2015-03-02 12:49:59 -05:00
Derek S. Ray
4dddb97301 remove and transfer INVISIBLE_OBJECTS to branch 2015-02-27 19:34:32 -05:00
Sean Hunt
ac108cd365 Make GOLDOBJ unconditional. 2015-02-27 19:33:40 -05:00
Sean Hunt
4f59f5c6fd Make WIZARD unconditional. 2015-02-27 19:33:22 -05:00
Sean Hunt
260f7ea860 Make TOURIST unconditional. 2015-02-27 19:33:12 -05:00