Game is playable, and should compile on linux and Windows.
Assumes you have a lua 5.3 library available.
Removes level compiler and associated files.
Replaces special level des-files with lua scripts.
Exposes some NetHack internals to lua:
- des-table with commands to create special levels
- nh-table with NetHack core commands
- nhc-table with some constants
- u-table with some player-specific data (u-struct)
- selection userdata
Adds some rudimentary tests.
Adds new extended command #wizloadlua to run a specific script,
and #wizloaddes to run a specific level-creation script.
nhlib.lua is loaded for every lua script.
Download and untar lua:
mkdir lib
cd lib
curl -R -O http://www.lua.org/ftp/lua-5.3.5.tar.gz
tar zxf lua-5.3.5.tar.gz
Then make nethack normally.
Errors seen during build:
o/windmain.o:windmain.c:(.rdata$.refptr.FOLDERID_ProgramData[.refptr.FOLDERID_ProgramData]+0x0): undefined reference to `FOLDERID_ProgramData'
o/windmain.o:windmain.c:(.rdata$.refptr.FOLDERID_LocalAppData[.refptr.FOLDERID_LocalAppData]+0x0): undefined reference to `FOLDERID_LocalAppData'
o/windmain.o:windmain.c:(.rdata$.refptr.FOLDERID_Profile[.refptr.FOLDERID_Profile]+0x0): undefined reference to `FOLDERID_Profile'
collect2.exe: error: ld returned 1 exit status
mingw32-make: *** [Makefile:849: ../binary/NetHack.exe] Error 1
DEFINE_KNOWN_FOLDER is using this particular definition in the mingw
header files:
rather than this one:
So, the known folder values that recent code is using such as
FOLDERID_ProgramData, FOLDERID_LocalAppData, and FOLDERID_Profile are
being declared as external constants.
That is why the error is a link error. We need to include -luuid on
the link command line because those external constants are defined
in uuid.lib.
mingw-w64 sys/winnt/Makefile.gcc required a Windows version bump from
0x0501 to 0x0601 (XP level to Windows 7 level) during compile in
order for the mingw system header files to include some of the
needed support for recent Windows port changes.
make typedef of boolean match mingw header files
link with shell32 and ole32 as Makefile.msc now had to do
kludge some stuff missing from mingw headers in sys/winnt/windmain.c
A few symbol-related modifications:
- fulfill a request from a blind player to allow them to
specify a unique/recognizable character for all pets and/or
the player in the config file for use when using a screen
reader (S_player_override, S_pet_override). Requires sysconf
setting ACCESSIBILITY to be set to have an effect, although
they can still be specified in the config file.
- Config file SYMBOLS entries were not working properly on
the rogue level. Allow ROGUESYMBOLS as well as SYMBOLS to be
specified in the config file independently.
- When values are moved into showsyms[], the overriding SYMBOLS
or ROGUESYMBOLS entry from the config file is used if there is
one; if there is no overriding value for a particular symbol,
the loaded symset value is used; if there is no symset entry
loaded for the symbol then a default symbol is used.
Another part of github issue 227. Casting a function pointer when
passing it to another function is iffy when lying about the return
type. tputs() expects a routine which returns int, so give it one.
Other xputc() usage is equivalent to putchar(), so define xputc()
with the same function signature as that has.
The tputs() declarations in system.h should probably be changed
(third argument is a function which takes an int rather than
unspecified parameters) but I've left them alone. I made that change
to tputs() in sys/share/tclib.c though.
NT and MSDOS changes are untested. tclib.c compiles ok with clang-
as-gcc on OSX but hasn't been tested with the port that uses it (VMS).