Reduce the implied reliance of a specific version of lua.
Instead of copying liblua.a to src/, copy it to lib/. Instead of
telling the compiler to look for headers in lib/lua-5.3.5/src/ as
well as in include/, copy the relevant ones to lib/ and tell the
compiler to look for them there. 'make spotless' in src/ will
remove both the object library and the header files from lib/ but
there really should be a new Makefile.lib to take care of that
directory.
Update Makefile.src to be able to build lua in case someone starts
with 'make all' there instead of in the top Makefile. It doesn't
duplicate the option to fetch the lua source package though.
NHinternal/../genFiles.c has been updated to mention lib/liblua.a
and lib/lua*.h as 'generated at compile time' in Files and to skip
lib/lua-* entirely if it comes across that (so not operating on a
completely clean tree). But it won't be accurate unless/until
other ports stage their lua files there instead of in src/ and
lib/lua-$(VERSION)/src/.
I haven't tried 'make depend' to see what it makes of the numerous
changes....
Game is playable, and should compile on linux and Windows.
Assumes you have a lua 5.3 library available.
Removes level compiler and associated files.
Replaces special level des-files with lua scripts.
Exposes some NetHack internals to lua:
- des-table with commands to create special levels
- nh-table with NetHack core commands
- nhc-table with some constants
- u-table with some player-specific data (u-struct)
- selection userdata
Adds some rudimentary tests.
Adds new extended command #wizloadlua to run a specific script,
and #wizloaddes to run a specific level-creation script.
nhlib.lua is loaded for every lua script.
Download and untar lua:
mkdir lib
cd lib
curl -R -O http://www.lua.org/ftp/lua-5.3.5.tar.gz
tar zxf lua-5.3.5.tar.gz
Then make nethack normally.
Make some progress on a couple of next minor release checklist
items, hopefully without introducing too many new bugs. This
is just the initial commit, and work continues.
Checklist items:
Savefiles compatible between Windows versions, whether 64-bit
or 32-bit in little-endian field format.
Selection of file formats:
historical (structlevel saves),
lendian (little-endian, fieldlevel saves),
and just for proof-of-concept, ascii fieldlevel saves
(the ascii is huge! 10x bigger than little-endian).
For the fieldlevel save, all complex data structures recursively
get broken down until until it is one of the simple types that
can't be broken down any further, and that gets when it gets
written to the output file.
New files needed for this build:
hand-coded:
include/sfprocs.h
src/sfbase.c - really a dispatcher to one of the
output/input format routines.
src/sflendian.c - little-endian output writer/reader.
src/sfascii.c - ascii text output writer/reader.
auto-coded (generated):
include/sfproto.h
src/sfdata.c
This is just one approach. I'm sure there are countless others
and they have different pros and cons.
For producing the auto-coded files a utility called
universal-ctags, that is actively maintained and evolving,
was used to do all the heavy-lifting of parsing the
NetHack C sources to tabulate the data fields, and store
them in an intermediate file called util/nethack.tags
(not required for building NetHack if you already have a
generated include/sfproto.h and src/sfdata.c)
util/readtags (also not required for building NetHack
itself) will decipher the nethack.tags file and produce
the functions that can deal with the NetHack struct data
fields.
You can obtain the source for universal-ctags by cloning it
from here:
https://github.com/universal-ctags/ctags.git
The combination universal-ctags + util/readtags has been
tried and tested under both Windows and Linux, so it is
not tied to a particular platform.
Note: util/readtags will work only with universal-ctags
output, so other ctags are unlikely to work as-is.
Universal-ctags can be build from source very easily
under Linux, or under Windows using visual studio.
Separate the compiler flags used for compiling X11 code from the rest
of CFLAGS. Affects hints/macosx10.8 and later.
Add an explicit output argument to the generated compile rules.
Back out '#include "date.h"' so that cursinit.c won't be recompiled
every time any other file(s) need to be compiled. It doesn't need
patchlevel.h either. There is already a straightforward way to fetch
the copyright banner lines from version.c.
The splash screen (ascii art spelling "NetHack" preceding the normal
copyright lines) was invisible when showing white text on white-ish
background. Make it honor !guicolor.
"Shall I pick a character's role, race, gender and alignment for you?
[ynaq] (y) " was too wide to accept the answer on the same line on
an 80-column display so "(y) " was placed on the second line. That's
constructed in the core; change the construction to omit " a" when
using "character" rather than a role name. (tty shortens it by omitting
the default " (y)"; with " a" gone, it could revert to normal prompt.)
Also a bit of lint cleanup and some reformatting of cursinit.c....
People have been wondering how to change the tiles on the X11
version, and the old default of NetHack-specific binary tile data
isn't directly editable with image editing tools.
Also show in the #version info if xpm and graphic rip are enabled.
When make uses 'makedefs -v' to create date.h, force it to create
gitinfo.txt all the time instead of just when that doesn't already
exist. Use 'make GITINFO=0' to get the previous behavior.
To skip it entirely, you need to do that and also make sure that
some file by that name already exists. 'touch dat/gitinfo.txt' or
perhaps 'echo "#no git" > dat/gitinfo.txt' would suffice.
Hide the scary perl command during 'make all' feedback in src/.
I'm not a shell programmer but this works fine for me when skipping
NHgithook::NHversioning because dat/gitinfo.txt is already present,
when creating dat/gitinfo.txt successfully, and when creation fails
because perl can't find NHgithook.pm. It hasn't been tested when
perl itself is absent.
Originally by Ray Chason for 3.4.3, based on the Qt windowport by
Warwick Allison. The look and feel is mostly the same.
Some improvements over the Qt 3 interface are:
* Panes are resizable
* Full support for IBMgraphics, and walls and corridors are drawn with
graphical primitives for a continuous appearance no matter what the font
says
* Lots of irritating glitches fixed
* Menus support proportional fonts correctly
Adding this because the old Qt windowport cannot be compiled on Qt4,
even with Qt3 compatibility stuff.
TODO:
- background map glyphs
- status hilites
- menucolors
[Subject should mention Unix, but would exceed 50 characters.]
Explicit build rules ignore $(CPPFLAGS), but the implicit C rule
(at least in GNU make) specifies it. If user has a value for this
in the environment, that value would apply to building some source
files but not others. This patch gives it an explicit empty value,
so building via implicit rule should expand it to nothing and match
the fact that it's omitted from explicit rules.
There was one C++ file which relied on the implicit C++ rule. I've
added it to the files processed by 'make depend' and re-run that.
It now will get built via an explicit rule.
Also, a small amount of reformatting for HACKCSRC.
Update sys/unix/Makefile.src to force it to build monst.o and
objects.o before attempting to build makedefs, so that building
the latter doesn't use the rules for those two object files in
Makefile.utl. Prior to this, if 'make' was building multiple
targets in parallel monst.o and/or objects.o might be clobbered
when a process using util/Makefile tries to build them while its
parent is also building them via src/Makefile.
This includes a bit of reformatting which wasn't present in
yesterday's email attachment.
dungeon.o depending on lev.h is the only change found by 'make depend'.
(I'm a bit suspicious about that.)
I haven't attempted to reconcile the vms Makefiles with the Unix ones,
just put in this one new dependency. I know vms/Makefile.src lacks
handling for sys/share/*regex.c and vms/Makefile.top and install.com
both lack handling for 'sysconf'.
I started out cleaning up a bit of lint in the recent run-time options
handling and discovered that pmatchregex wasn't finished. Finish it and
also deal with the version lint. Argument declarations for function
definitions in pmatchregex.c have been switched to K&R style. (The ones
in posixregex.c have been left in ANSI style.)
There wasn't any build rule for pmatchregex.o; now there is (for Unix).
posixregex.o is still the default.
There isn't any build rule for cppregex.o (again, for Unix); the change
to cppregex.cpp is untested.
modified files: include/hack.h, src/decl.c, sys/unix/Makefile.src
Groundwork for cleaning up the X11 sources, where gcc with the option
settings specified in the OSX hints file currently generates close to
400 warnings for win/X11/*.c.
lint.h is included by hack.h, and I've moved the debugpline stuff from
the latter to the former to hide it better. (By rights it belongs in
debug.h or something of the sort, but I didn't want to go that far.)
Makefile and project dependencies need to catch up.
nhStr() hides a cast to char *, and is intended to by used on string
literals where it isn't feasible to maintain the 'const' attribute.
(A pernicious problem with X11 code, where the include situation can
become very convoluted, and many, MANY string literals are hidden
behind macros to look like keyword-type tokens.)
nhUse() can be used to force a fake usage on something which triggers
an unused parameter warning. There are a 6 or 8 or 10 places in the
core code where that applies, but so far I have't touched any of them.
There's a tradeoff since it will result in some worthless code being
generated and executed, but is much simpler than tacking on compiler-
specific workarounds like '#pragma unused' or gcc's __attribute__ hack.
Remove date.h and patchlevel.h from win/tty/wintty.c, win/X11/winX.c,
and sys/share/pcmain.c (caveat: the latter two are untested) so that they
don't get recompiled every time any other source file changes and triggers
creation of a new date.h. Only version.c needs to be recompiled in that
situation. Also, Makefile.src was missing a reference to botl.h.
Teach ``make depend'' about the new win/chain code so that the build
rules for that aren't blown away, and then run make depend to get things
up to date. I think hack.h/$(HACK_H) missing botl.h and pcmain.o missing
date.h were the only things significant that turned up.
The comment for CSOURCES says it should have all sources, but the
value had $(SYSSRC) rather than $(SYSCSRC). I've taken the comment at its
word and inserted the missing 'C'; I wonder whether that'll break anything.
Does anybody use ``make tags'' these days?
This is the code I built trying to figure out the large window size issue.
It completely compiles out if not needed (see -DWINCHAIN in hints/macos10.7)
and except for one call during setup has zero overhead if compiled in and
not used. See window.doc for more info.
Defs for UNUSED parms. I know this has been controversial, so use is isolated
to the chain code and windows.c (where it shouldn't be intrusive and saves about
50 warnings).
Hints file for 10.7, but the build process still needs to be migrated from
the branch.
Tested on the unix port; I've updated as many other ports as I can figure
out but they're not tested. See window.doc for info on the changed banner
lines. Also adds the ability to override the generic "Unix" port - used now to get
"MacOSX" into the version line instead of "Unix" (so we don't scare people who don't
know what's going on).
Show the 'v' output (full version number plus build date-time) as
the first line of '#version' output (build time configuration settings).
It isn't simple to do that when generating dat/options (there's some
port-specific tweaking going), so do it at run-time by processing that
file one line at a time instead of passing it through a pager routine.
This also inserts an "About NetHack" entry as the first choice in
the menu for '?', the way that most Windows programs have interactive
help organized. Picking that gives the same output as using #version.
'make depend' manually updated for Unix and VMS (add dlb.h to version.*).
If SHELLDIR is null, don't install nethack.sh. Also a tid in Porting
and add NHSROOT to the Makefiles which gives a path to the top of the
tree (so e.g. you can always find makedefs from a rule in a hints file).
get macosx down to one hints file (default tty, single user) for
tty, x11, qt and single or multiple users
preliminary bits that might allow a macosx qt build
infrastructure for "system options" - things currently specified at build
time that should be changeable at install time or run time but not really
under user control
generalize contact info so it can be localized and it doesn't have to be
an email address
move recently introduced WIZARDS into sysopt
drop bogus OPTIONS=wizards possibility
new function build_english_list() to comma-ize and add 'or' from a whitespace separated list: A. A or B. A, B, or C.
syscf file now handles: WIZARDS SUPPORT RECOVER
SUPPORT specifies local support information
RECOVER will eventually supply port-specific and/or localized info on how
to run recover (or get it run for you).
Note: in sys/msdos I changed sys.o (generated from pcsys.c) to pcsys.o
Note: sys/msdos/Makefile.GCC has 2 rules for sys.o (now pcsys.o)
build system.
Anyone who wants to do a build from sys/unix and doesn't want to figure this
out just needs to do:
sh setup.sh hints/unix
instead of:
sh setup.sh
and then continue on as usual.
New files:
sys/unix/NewInstall.unx - the new directions
sys/unix/hints/* - the hints files. There will be more later.
sys/unix/mkmkfile.sh - helper for setup.sh
Summary of changes:
see NewInstall.unx for info on the new build system
introduction of various preprocessor symbols to turn options off that
are defaulted on historically
comment out nethackrc (and similar) entries that still use the old symbol
syntax.
commenting out of Makefile.* lines that now come from hints/unix
GAMEDIR is replaced with HACKDIR so the Makefiles and the C source agree.
Note that I have NOT changed the docs and/or Makefiles for be, msdos, os2,
vms, or winnt. If port maintainers don't then I will, but I can't test
those ports.
nethack.sh now handles the font path automatically