Commit Graph

192 Commits

Author SHA1 Message Date
nhmall
c6fab3aad8 windows and msdos Makefile support of the changes in this branch 2019-11-24 12:01:33 -05:00
nhmall
1e0c03b3f6 incremental improvements to cross-compiling support in NetHack 3.7
Some support of new code #defines to faciliate cross-compiling:

    OPTIONS_AT_RUNTIME    If this is defined, code to support obtaining
                          the compile time options and features is
                          included. If you define this, you'll also have
                          to compile sys/mdlib.c and link the resulting
                          object file into your game binary/executable.

    CROSSCOMPILE          Flags that this is a cross-compiled NetHack build,
                          where there are two stages:
                          1. makedefs and some other utilities are compiled
                          on the host platform and executed there to generate
                          some output files and header files needed by the
                          game.
                          2. the NetHack game files are compiled by a
                          cross-compiler to generate binary/executables for
                          a different platform than the one the build is
                          being run on. The executables produced for the
                          target platform may not be able to execute on the
                          build platform, except perhaps via a software
                          emulator.

                          The 2-stage process (1. host, 2.target) can be done
                          on the same platform to test the cross-compile
                          process. In that case, the host and target platforms
                          would be the same.

    CROSSCOMPILE_HOST     Separates/identifies code paths that should only be
                          be included in the compile on the host side, for
                          utilities that will be run on the host as part of
                          stage 1 to produce output files needed to build the
                          game. Examples are the code for makedefs, tile
                          conversion utilities, uudecode, dlb, etc.

    CROSSCOMPILE_TARGET   Separates/identifies code paths that should be
                          included on the build for the target platform
                          during stage 2, the cross-compiler stage. That
                          includes most of the pieces of the game itself
                          but the code is only flagged as such if it must
                          not execute on the host.

If you don't define any of those, things should build as before.
One follow-on change that is likely required is setting the new dependency
makedefs has on src/mdlib.c in Makefiles etc.

More information about the changes:

    makedefs

    - splinter off some of makedefs functionality into a separate file
      called src/mdlib.c.
        - src/mdlib.c, while included during the compile of makedefs.c
          for producing the makedefs utility, can also be compiled
          as a stand-alone object file for inclusion in the link step
          of your NetHack game build. The src/mdlib.c code can then
          deliver the same functionality that it provided to makedefs
          right to your NetHack game code at run-time.
          For example, do_runtime_info() will provide the caller with
          the features and options that were built into the game.
          Previously, that information was produced at build time on the
          host and stored in a dat file. Under a cross-compile situation,
          those values are highly suspect and might not even reflect the
          correct options and setting for the cross-compiled target
          platform's binary/executable. The compile of those values and
          the functionality to obtain them needs to move to the target
          cross-compiler stage of the build (stage 2).
        - date information on the target-side binary is produced from
          the cross-compiler preprocessor pre-defined macros __DATE__
          and __TIME__, as they reflect the actual compile time of the
          cross-compiled target and not host-side execution of a utility
          to produce them. The cross-compiler itself, through those
          pre-defined preprocessor macros, provides them to the target
          platform binary/executable. They reflect the actual build
          time of the target binary/executable (not values produced
          at the time the makefiles utility was built and the
          appropriate option selected to store them in a text file.)
        - most Makefiles should not require adding the new file
          src/mdlib.c because util/makedefs.c has a preprocessor
          include "../src/mdlib.c" to draw in its contents. As previously
          stated though, the Makefile dependency may be required:
		makedefs.o: ../util/makedefs.c ../src/mdlib.c
                                               ^^^^^^^^^^^^^^^
2019-11-22 22:35:48 -05:00
nhmall
3545374e9c internal self-recover fix and bones name buffers 2019-11-21 23:41:11 -05:00
nhmall
b7d16efd76 Makefile.msc updates post-Lua integration 2019-11-15 09:51:04 -05:00
nhmall
2709a395be more makefile.msc 2019-11-08 18:01:53 -05:00
nhmall
71be3f8163 some Makefile.msc macro shenanigans 2019-11-08 17:49:07 -05:00
nhmall
293082079c suppress a warning in one lua file build 2019-11-07 12:06:40 -05:00
nhmall
223c31af0c some build fix-ups 2019-11-06 13:43:27 -05:00
nhmall
bcb627100b Merge branch 'paxed-lua-merged3' into paxed-lua-v2-merged 2019-11-06 12:56:21 -05:00
Pasi Kallinen
fd55d9118e Use lua for special level files
Game is playable, and should compile on linux and Windows.
Assumes you have a lua 5.3 library available.

Removes level compiler and associated files.
Replaces special level des-files with lua scripts.
Exposes some NetHack internals to lua:
 - des-table with commands to create special levels
 - nh-table with NetHack core commands
 - nhc-table with some constants
 - u-table with some player-specific data (u-struct)
 - selection userdata

Adds some rudimentary tests.

Adds new extended command #wizloadlua to run a specific script,
and #wizloaddes to run a specific level-creation script.

nhlib.lua is loaded for every lua script.

Download and untar lua:
  mkdir lib
  cd lib
  curl -R -O http://www.lua.org/ftp/lua-5.3.5.tar.gz
  tar zxf lua-5.3.5.tar.gz

Then make nethack normally.
2019-11-06 18:43:20 +02:00
nhmall
29002ccf0b No PDCurses right out-of-the-box; requires an edit 2019-11-06 17:25:44 +02:00
nhmall
0c7e740b44 update Windows Makefiles to support TRAVIS CI builds 2019-11-06 17:25:44 +02:00
nhmall
be94808d67 build fix for Windows if pdcurses is included after recent changes
cursmain.o : error LNK2001: unresolved external symbol _erase_char
cursmesg.o : error LNK2001: unresolved external symbol _erase_char
cursmain.o : error LNK2001: unresolved external symbol _kill_char
cursmesg.o : error LNK2001: unresolved external symbol _kill_char
2019-11-06 17:25:44 +02:00
nhmall
ffec86b244 Merge branch 'NetHack-3.6' 2019-11-02 22:53:46 -04:00
nhmall
9319e3577b use new Windows file names 2019-11-02 22:43:25 -04:00
nhmall
a259d03460 Windows Makefile catch-up bits 2019-11-02 22:33:34 -04:00
nhmall
919765f67f Windows: link with ole32.lib and shell32.lib 2019-10-31 12:16:03 -04:00
nhmall
2eab66617d Merge branch 'NetHack-3.6' 2019-10-30 13:21:20 -04:00
nhmall
256ed2406a Merge branch 'master' into NetHack-3.7 2019-06-30 11:25:14 -04:00
nhmall
9bd9db8ed9 Merge branch 'NetHack-3.6' 2019-06-30 11:02:30 -04:00
nhmall
bef9799eb5 No PDCurses right out-of-the-box; requires an edit 2019-06-30 01:10:32 -04:00
nhmall
51f2d610e2 update Windows Makefiles to support TRAVIS CI builds 2019-06-30 01:09:41 -04:00
nhmall
cde420acf6 Merge branch 'master' into NetHack-3.7 2019-06-28 19:04:27 -04:00
nhmall
fc37db4472 Merge branch 'NetHack-3.6' 2019-06-28 19:04:08 -04:00
nhmall
7c7f29a2e3 build fix for Windows if pdcurses is included after recent changes
cursmain.o : error LNK2001: unresolved external symbol _erase_char
cursmesg.o : error LNK2001: unresolved external symbol _erase_char
cursmain.o : error LNK2001: unresolved external symbol _kill_char
cursmesg.o : error LNK2001: unresolved external symbol _kill_char
2019-06-28 18:59:06 -04:00
nhmall
133185c72e Merge branch 'master' into NetHack-3.7 2019-06-28 18:30:47 -04:00
nhmall
0a32747794 Merge branch 'NetHack-3.6' 2019-06-28 18:30:32 -04:00
nhmall
bd2cd75f7a PDCurses requires PDC_NCMOUSE for compatibility with ncurses
The PDC_NCMOUSE has to be defined on the command line
or above the #include entries in win/curses/cursmisc.c.

This does the former command line change.
2019-06-27 23:12:06 -04:00
nhmall
ba0f6ed47f updated files 2019-06-23 00:57:38 -04:00
nhmall
7054e06e42 NetHack minor release checklist items - savefiles
Make some progress on a couple of next minor release checklist
items, hopefully without introducing too many new bugs. This
is just the initial commit, and work continues.

Checklist items:

Savefiles compatible between Windows versions, whether 64-bit
or 32-bit in little-endian field format.

Selection of file formats:
 historical (structlevel saves),
 lendian (little-endian, fieldlevel saves),
 and just for proof-of-concept, ascii fieldlevel saves
 (the ascii is huge! 10x bigger than little-endian).

For the fieldlevel save, all complex data structures recursively
get broken down until until it is one of the simple types that
can't be broken down any further, and that gets when it gets
written to the output file.

New files needed for this build:

hand-coded:
include/sfprocs.h
src/sfbase.c      - really a dispatcher to one of the
                    output/input format routines.
src/sflendian.c   - little-endian output writer/reader.
src/sfascii.c     - ascii text output writer/reader.

auto-coded (generated):
include/sfproto.h
src/sfdata.c

This is just one approach. I'm sure there are countless others
and they have different pros and cons.

For producing the auto-coded files a utility called
universal-ctags, that is actively maintained and evolving,
was used to do all the heavy-lifting of parsing the
NetHack C sources to tabulate the data fields, and store
them in an intermediate file called util/nethack.tags
(not required for building NetHack if you already have a
generated include/sfproto.h and src/sfdata.c)

util/readtags (also not required for building NetHack
itself) will decipher the nethack.tags file and produce
the functions that can deal with the NetHack struct data
fields.

You can obtain the source for universal-ctags by cloning it
from here:
https://github.com/universal-ctags/ctags.git

The combination universal-ctags + util/readtags has been
tried and tested under both Windows and Linux, so it is
not tied to a particular platform.

Note: util/readtags will work only with universal-ctags
output, so other ctags are unlikely to work as-is.
Universal-ctags can be build from source very easily
under Linux, or under Windows using visual studio.
2019-06-23 00:11:46 -04:00
nhmall
bfc4445537 Merge branch 'NetHack-3.6' 2019-06-05 08:08:32 -04:00
nhmall
0b74f2adeb makedefs: add enum support when generating pm.h
Only changes pm.h content if ENUM_PM is defined when compiling
util/makedefs.c

While NON_PM and LOW_PM could be included, it would require
for the makedefs.c compile, as well as an
around their macro definitions in permonst.h so for now those
particular lines are commented out in makedefs.c
2019-06-02 17:21:35 -04:00
nhmall
969247cc14 Merge branch 'NetHack-3.6' 2019-05-27 18:44:33 -04:00
nhmall
6f71f483d2 make the rc file match the build target name for Windows 2019-05-27 18:42:25 -04:00
nhmall
0b8bac0295 Merge branch 'NetHack-3.6' 2019-05-23 00:12:55 -04:00
nhmall
23c613c42c vs 2019 update bit 2019-05-23 00:11:18 -04:00
nhmall
e33018a6ef 3.7.0 WIP Makefile build required change 2019-05-20 16:00:11 -04:00
nhmall
46d85db233 remove a debug bit from Makefile.msc 2019-05-19 11:55:05 -04:00
nhmall
811fb0174b Makefile.msc bit for Windows 2019-05-19 11:48:20 -04:00
nhmall
d05ab50876 Makefile.msc update for Windows 2019-05-17 15:57:04 -04:00
nhmall
bcd05308aa support version-specific dlb file
There was a post-3.6.2 discussion on a forum where someone had
tried to copy the NetHack 3.6.2 exe file overtop of an
existing NetHack 3.6.0 playground, and then try to run it.

We have never suggested trying that, nor do we attempt to
provide any backward or forward compatibility between the
supporting files found in nhdat that would allow that. Any
particular version of NetHack expects to have matching
support files designed and matched to that version.

This adds optional support for helping to prevent the
opening of nhdat containing support files from an
unmatched version of NetHack.

If you #define VERSION_IN_DLB_FILENAME in your
platform's include/*conf.h file, it will use a
name such as nhdat362, instead of plain nhdat, and
will exit more gracefully than the fault/crash
mentioned in the discussion if it doesn't find the
file it is looking for.

Developers - please note that if you do
to cause NetHack to look for an nhdat* file with
the version info appended to the name, you will likely
have to modify your build/clean/spotless mechanics
beyond the C compile itself to properly deal with the
new generated file name.
2019-05-12 14:51:26 -04:00
nhmall
5258bb0ed4 adjust for recently released MS Visual Studio 2019
win\curses\cursstat.c(886) : error C4703: potentially uninitialized local pointer variable 'p' used
2019-04-09 00:35:02 -04:00
nhmall
d5d4aed4e1 NetHack Windows curses port build with Jan 2019 PDCurses update
Clear up some NetHack warnings with updated PDCurses by using
-DCHTYPE_32

..\win\curses\cursinvt.c(98): warning C4244: 'function': conversion from 'attr_t' to 'int', possible loss of data
..\win\curses\cursinvt.c(101): warning C4244: 'function': conversion from 'attr_t' to 'int', possible loss of data
..\win\curses\cursinvt.c(105): warning C4244: 'function': conversion from 'attr_t' to 'int', possible loss of data
2019-02-16 14:15:35 -05:00
nhmall
97fdc3f3e4 build bits - mostly for Windows
Allow sys/share/random.c to be included in the build
always, even if USE_ISAAC64 is defined, by making most
of its contents conditional in that case.

That avoids Makefile tinkering when going back and
forth between USE_ISAAC64 and not during testing.
2019-01-29 11:31:41 -05:00
nhmall
f53d02f0bb Windows build bit 2019-01-28 09:44:35 -05:00
nhmall
0a430cab11 every platform provides sys_random_seed() and SYS_RANDOM_SEED goes away 2019-01-28 10:32:57 +01:00
nhmall
6c114640f5 some system-specific adjustments for RNG routines
move some system-specific seed-related stuff from hacklib.c to
a system-specific source file and #define SYS_RANDOM_SEED to
utilize it during build.

Windows changes for random seed generation using
crypto next gen (CNG) api routines.

Corresponding vms changes due to disentangling of VMS and
unix when the unix seed bits got moved (untested).
2019-01-28 10:02:08 +01:00
nhmall
83e8033f72 remove curses date.h dependency in Windows Makefiles 2018-12-30 07:58:39 -05:00
nhmall
fc504dfa89 yet more Windows Makefile
Now that the dependency lines are corrected for the
correct output files in the Makefile, it revealed a
dependency on a non-existent file.
2018-12-28 12:51:11 -05:00
nhmall
be67656932 More Windows Makefile corrections 2018-12-28 12:34:41 -05:00