Commit Graph
245 Commits
Author SHA1 Message Date
Pasi Kallinen f131942dd2 Another tamedog message
Give a different message when a peaceful creature was tamed.
Allow suppressing this and the previous message, when the caller
handles messaging.
2024-03-24 10:48:29 +02:00
nhkeni 9c0ed8ae63 NOSTATICFN for src/* 2024-03-14 17:41:51 -04:00
nhkeni acf60063d5 Add missing prototypes for static functions to avoid warnings. 2024-02-29 10:49:53 -05:00
RainRat a3658f85ac fix typos 2024-02-28 20:15:56 -08:00
nhmall 334535e7b0 Fix makemon() trying to generate a monster on top of another monster
When makemon was called with all-zero arguments (e.g. for random
monster generation over time), ptr==NULL means "a random monster".
This was being forwarded to mon==NULL in makemon_rnd_goodpos, and
then mtmp==NULL in goodpos, which means "an object, not a monster".
Because objects can be generated under monsters, this meant that an
attempt to create a random monster could end up choosing a location
that already had a monster, which would then cause the monster
generation to fail.

This mostly wasn't noticeable in normal play: it effectively
reduced the monster generation rate depending on how many locations
outside LOS happened to contain a monster. Normally that's a very
small proportion, so the bug had no obvious effects: but when there
are very few locations outside LOS (i.e. the player can see almost
every location on the level), the bug effectively caused monster
generation to stop once those locations became occupied by
non-moving (e.g. hiding) monsters, something that became observable
in games where the player decided to dig out and light almost an
entire level.

This commit fixes the problem by adding a new flag to goodpos that
requests that it not choose a position that already has a monster.

This bug was diagnosed, and this fix committed, by ais523; but
nhmall wrote almost all of the code implementing the fix.
2024-02-27 19:04:35 +00:00
nhmall 688ac6ffbe remove register from variable declarations 2024-02-19 16:30:07 -05:00
Michael Meyer 0c9e34832c Make HoOA confuse the hero, summon erinyes
A helmet psychically reaching inside your head and twiddling knobs in
your brain must be a confusing experience.  And the instant rejection of
your god (not to mention the vow that you made to find the amulet for
them), perhaps on the very cusp of their ascendance over the other gods,
is sort of the ultimate oathbreaking, so it interests the erinyes.
2024-01-10 22:57:10 -08:00
Michael Meyer f930a12fba Make erinyes scale with alignment abuse
Consistent with their mythological role of punishing those who had
violated societal taboos -- oathbreakers, hosts who attacked their
guests, etc -- erinyes scale with the cumulative amount of alignment
abuse the hero has committed over the course of the game.  This is
tracked separately from the alignment record, and cannot be cleared by
the hero improving her favor with her god via "good deeds" as the normal
alignment record can.  Erinyes will gain abilities, levels, and attacks
as the hero's alignment abuse worsens.  They will also aggravate
monsters when near the hero.
2024-01-10 22:57:10 -08:00
Pasi Kallinen db4a44735e Message locations for Monster creation and teleporting 2024-01-03 10:28:16 +02:00
nhmall 5e6d2cd6b5 static analyzer bit for makemon.c
src/makemon.c(907): warning: Dereferencing NULL pointer '((mon))->mextra'.
2023-12-27 09:04:33 -05:00
nhmall a30c5ceba2 static analyzer bit for makemon.c
src/makemon.c(918): warning: Dereferencing NULL pointer '((mon))->mextra'.
2023-12-24 00:40:48 -05:00
Pasi Kallinen c0fdb2e8c4 Level temperature affects monster generation
Hot levels generate more fire-resistant monsters, cold
levels cold-resistant ones.
2023-12-18 13:43:41 +02:00
nhmall ee3ebcc10d fix bug in mon.c reported by paxed
Also adds a shorthand macro
    monsym(&mons[n])
for getting the default symbol, used in the bugfix.
2023-12-06 22:18:11 -05:00
Pasi Kallinen 5dc94f3d83 Macro for picking random entry from array 2023-12-05 10:06:27 +02:00
nhmall 5af8b46f79 follow-up to pmidx, quiet a set of unexpected warnings in makemon
An interesting side effect of the monsndx change that wasn't expected
was a series of warnings on a switch statement in makemon.c. The compiler
is now able to evaluate the switch coverage at compile time.

While the number of warnings was daunting, the fix was simple.

makemon.c: In function ‘is_home_elemental’:
makemon.c:34:9: warning: enumeration value ‘PM_GIANT_ANT’ not handled in switch
[-Wswitch]
    34 |         switch (monsndx(ptr)) {
       |         ^~~~~~
makemon.c:34:9: warning: enumeration value ‘PM_KILLER_BEE’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_SOLDIER_ANT’ not handled in
switch [-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_FIRE_ANT’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_GIANT_BEETLE’ not handled in
switch [-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_QUEEN_BEE’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_ACID_BLOB’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_QUIVERING_BLOB’ not handled in
switch [-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_GELATINOUS_CUBE’ not handled in
switch [-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_CHICKATRICE’ not handled in
switch [-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_COCKATRICE’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_PYROLISK’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_JACKAL’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_FOX’ not handled in switch [-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_COYOTE’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_WEREJACKAL’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_LITTLE_DOG’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_DINGO’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_DOG’ not handled in switch [-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_LARGE_DOG’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_WOLF’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_WEREWOLF’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_WINTER_WOLF_CUB’ not handled in
switch [-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_WARG’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_WINTER_WOLF’ not handled in
switch [-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_HELL_HOUND_PUP’ not handled in
switch [-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_HELL_HOUND’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_GAS_SPORE’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_FLOATING_EYE’ not handled in
switch [-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_FREEZING_SPHERE’ not handled in
switch [-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_FLAMING_SPHERE’ not handled in
switch [-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_SHOCKING_SPHERE’ not handled in
switch [-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_KITTEN’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_HOUSECAT’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_JAGUAR’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_LYNX’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_PANTHER’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_LARGE_CAT’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_TIGER’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_DISPLACER_BEAST’ not handled in
switch [-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_GREMLIN’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_GARGOYLE’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_WINGED_GARGOYLE’ not handled in
switch [-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_HOBBIT’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_DWARF’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_BUGBEAR’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_DWARF_LEADER’ not handled in
switch [-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_DWARF_RULER’ not handled in
switch [-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_MIND_FLAYER’ not handled in
switch [-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_MASTER_MIND_FLAYER’ not handled
in switch [-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_MANES’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_HOMUNCULUS’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_IMP’ not handled in switch [-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_LEMURE’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_QUASIT’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_TENGU’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_BLUE_JELLY’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_SPOTTED_JELLY’ not handled in
switch [-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_OCHRE_JELLY’ not handled in
switch [-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_KOBOLD’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_LARGE_KOBOLD’ not handled in
switch [-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_KOBOLD_LEADER’ not handled in
switch [-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_KOBOLD_SHAMAN’ not handled in
switch [-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_LEPRECHAUN’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_SMALL_MIMIC’ not handled in
switch [-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_LARGE_MIMIC’ not handled in
switch [-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_GIANT_MIMIC’ not handled in
switch [-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_WOOD_NYMPH’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_WATER_NYMPH’ not handled in
switch [-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_MOUNTAIN_NYMPH’ not handled in
switch [-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_GOBLIN’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_HOBGOBLIN’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_ORC’ not handled in switch [-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_HILL_ORC’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_MORDOR_ORC’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_URUK_HAI’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_ORC_SHAMAN’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_ORC_CAPTAIN’ not handled in
switch [-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_ROCK_PIERCER’ not handled in
switch [-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_IRON_PIERCER’ not handled in
switch [-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_GLASS_PIERCER’ not handled in
switch [-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_ROTHE’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_MUMAK’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_LEOCROTTA’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_WUMPUS’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_TITANOTHERE’ not handled in
switch [-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_BALUCHITHERIUM’ not handled in
switch [-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_MASTODON’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_SEWER_RAT’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_GIANT_RAT’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_RABID_RAT’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_WERERAT’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_ROCK_MOLE’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_WOODCHUCK’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_CAVE_SPIDER’ not handled in
switch [-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_CENTIPEDE’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_GIANT_SPIDER’ not handled in
switch [-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_SCORPION’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_LURKER_ABOVE’ not handled in
switch [-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_TRAPPER’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_PONY’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_WHITE_UNICORN’ not handled in
switch [-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_GRAY_UNICORN’ not handled in
switch [-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_BLACK_UNICORN’ not handled in
switch [-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_HORSE’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_WARHORSE’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_FOG_CLOUD’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_DUST_VORTEX’ not handled in
switch [-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_ICE_VORTEX’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_ENERGY_VORTEX’ not handled in
switch [-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_STEAM_VORTEX’ not handled in
switch [-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_FIRE_VORTEX’ not handled in
switch [-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_BABY_LONG_WORM’ not handled in
switch [-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_BABY_PURPLE_WORM’ not handled in
switch [-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_LONG_WORM’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_PURPLE_WORM’ not handled in
switch [-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_GRID_BUG’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_XAN’ not handled in switch [-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_YELLOW_LIGHT’ not handled in
switch [-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_BLACK_LIGHT’ not handled in
switch [-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_ZRUTY’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_COUATL’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_ALEAX’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_ANGEL’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_KI_RIN’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_ARCHON’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_BAT’ not handled in switch [-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_GIANT_BAT’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_RAVEN’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_VAMPIRE_BAT’ not handled in
switch [-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_PLAINS_CENTAUR’ not handled in
switch [-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_FOREST_CENTAUR’ not handled in
switch [-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_MOUNTAIN_CENTAUR’ not handled in
switch [-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_BABY_GRAY_DRAGON’ not handled in
switch [-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_BABY_GOLD_DRAGON’ not handled in
switch [-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_BABY_SILVER_DRAGON’ not handled
in switch [-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_BABY_RED_DRAGON’ not handled in
switch [-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_BABY_WHITE_DRAGON’ not handled in
switch [-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_BABY_ORANGE_DRAGON’ not handled
in switch [-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_BABY_BLACK_DRAGON’ not handled in
switch [-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_BABY_BLUE_DRAGON’ not handled in
switch [-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_BABY_GREEN_DRAGON’ not handled in
switch [-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_BABY_YELLOW_DRAGON’ not handled
in switch [-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_GRAY_DRAGON’ not handled in
switch [-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_GOLD_DRAGON’ not handled in
switch [-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_SILVER_DRAGON’ not handled in
switch [-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_RED_DRAGON’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_WHITE_DRAGON’ not handled in
switch [-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_ORANGE_DRAGON’ not handled in
switch [-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_BLACK_DRAGON’ not handled in
switch [-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_BLUE_DRAGON’ not handled in
switch [-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_GREEN_DRAGON’ not handled in
switch [-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_YELLOW_DRAGON’ not handled in
switch [-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_STALKER’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_LICHEN’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_BROWN_MOLD’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_YELLOW_MOLD’ not handled in
switch [-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_GREEN_MOLD’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_RED_MOLD’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_SHRIEKER’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_VIOLET_FUNGUS’ not handled in
switch [-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_GNOME’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_GNOME_LEADER’ not handled in
switch [-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_GNOMISH_WIZARD’ not handled in
switch [-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_GNOME_RULER’ not handled in
switch [-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_GIANT’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_STONE_GIANT’ not handled in
switch [-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_HILL_GIANT’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_FIRE_GIANT’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_FROST_GIANT’ not handled in
switch [-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_ETTIN’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_STORM_GIANT’ not handled in
switch [-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_TITAN’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_MINOTAUR’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_JABBERWOCK’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_KEYSTONE_KOP’ not handled in
switch [-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_KOP_SERGEANT’ not handled in
switch [-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_KOP_LIEUTENANT’ not handled in
switch [-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_KOP_KAPTAIN’ not handled in
switch [-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_LICH’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_DEMILICH’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_MASTER_LICH’ not handled in
switch [-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_ARCH_LICH’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_KOBOLD_MUMMY’ not handled in
switch [-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_GNOME_MUMMY’ not handled in
switch [-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_ORC_MUMMY’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_DWARF_MUMMY’ not handled in
switch [-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_ELF_MUMMY’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_HUMAN_MUMMY’ not handled in
switch [-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_ETTIN_MUMMY’ not handled in
switch [-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_GIANT_MUMMY’ not handled in
switch [-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_RED_NAGA_HATCHLING’ not handled
in switch [-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_BLACK_NAGA_HATCHLING’ not handled
in switch [-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_GOLDEN_NAGA_HATCHLING’ not
handled in switch [-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_GUARDIAN_NAGA_HATCHLING’ not
handled in switch [-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_RED_NAGA’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_BLACK_NAGA’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_GOLDEN_NAGA’ not handled in
switch [-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_GUARDIAN_NAGA’ not handled in
switch [-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_OGRE’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_OGRE_LEADER’ not handled in
switch [-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_OGRE_TYRANT’ not handled in
switch [-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_GRAY_OOZE’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_BROWN_PUDDING’ not handled in
switch [-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_GREEN_SLIME’ not handled in
switch [-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_BLACK_PUDDING’ not handled in
switch [-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_QUANTUM_MECHANIC’ not handled in
switch [-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_GENETIC_ENGINEER’ not handled in
switch [-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_RUST_MONSTER’ not handled in
switch [-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_DISENCHANTER’ not handled in
switch [-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_GARTER_SNAKE’ not handled in
switch [-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_SNAKE’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_WATER_MOCCASIN’ not handled in
switch [-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_PYTHON’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_PIT_VIPER’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_COBRA’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_TROLL’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_ICE_TROLL’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_ROCK_TROLL’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_WATER_TROLL’ not handled in
switch [-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_OLOG_HAI’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_UMBER_HULK’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_VAMPIRE’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_VAMPIRE_LEADER’ not handled in
switch [-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_VLAD_THE_IMPALER’ not handled in
switch [-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_BARROW_WIGHT’ not handled in
switch [-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_WRAITH’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_NAZGUL’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_XORN’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_MONKEY’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_APE’ not handled in switch [-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_OWLBEAR’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_YETI’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_CARNIVOROUS_APE’ not handled in
switch [-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_SASQUATCH’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_KOBOLD_ZOMBIE’ not handled in
switch [-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_GNOME_ZOMBIE’ not handled in
switch [-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_ORC_ZOMBIE’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_DWARF_ZOMBIE’ not handled in
switch [-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_ELF_ZOMBIE’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_HUMAN_ZOMBIE’ not handled in
switch [-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_ETTIN_ZOMBIE’ not handled in
switch [-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_GHOUL’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_GIANT_ZOMBIE’ not handled in
switch [-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_SKELETON’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_STRAW_GOLEM’ not handled in
switch [-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_PAPER_GOLEM’ not handled in
switch [-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_ROPE_GOLEM’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_GOLD_GOLEM’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_LEATHER_GOLEM’ not handled in
switch [-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_WOOD_GOLEM’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_FLESH_GOLEM’ not handled in
switch [-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_CLAY_GOLEM’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_STONE_GOLEM’ not handled in
switch [-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_GLASS_GOLEM’ not handled in
switch [-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_IRON_GOLEM’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_HUMAN’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_HUMAN_WERERAT’ not handled in
switch [-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_HUMAN_WEREJACKAL’ not handled in
switch [-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_HUMAN_WEREWOLF’ not handled in
switch [-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_ELF’ not handled in switch [-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_WOODLAND_ELF’ not handled in
switch [-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_GREEN_ELF’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_GREY_ELF’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_ELF_NOBLE’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_ELVEN_MONARCH’ not handled in
switch [-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_DOPPELGANGER’ not handled in
switch [-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_SHOPKEEPER’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_GUARD’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_PRISONER’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_ORACLE’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_ALIGNED_CLERIC’ not handled in
switch [-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_HIGH_CLERIC’ not handled in
switch [-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_SOLDIER’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_SERGEANT’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_NURSE’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_LIEUTENANT’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_CAPTAIN’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_WATCHMAN’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_WATCH_CAPTAIN’ not handled in
switch [-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_MEDUSA’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_WIZARD_OF_YENDOR’ not handled in
switch [-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_CROESUS’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_GHOST’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_SHADE’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_WATER_DEMON’ not handled in
switch [-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_AMOROUS_DEMON’ not handled in
switch [-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_HORNED_DEVIL’ not handled in
switch [-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_ERINYS’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_BARBED_DEVIL’ not handled in
switch [-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_MARILITH’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_VROCK’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_HEZROU’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_BONE_DEVIL’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_ICE_DEVIL’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_NALFESHNEE’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_PIT_FIEND’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_SANDESTIN’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_BALROG’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_JUIBLEX’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_YEENOGHU’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_ORCUS’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_GERYON’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_DISPATER’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_BAALZEBUB’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_ASMODEUS’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_DEMOGORGON’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_DEATH’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_PESTILENCE’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_FAMINE’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_MAIL_DAEMON’ not handled in
switch [-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_DJINNI’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_JELLYFISH’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_PIRANHA’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_SHARK’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_GIANT_EEL’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_ELECTRIC_EEL’ not handled in
switch [-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_KRAKEN’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_NEWT’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_GECKO’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_IGUANA’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_BABY_CROCODILE’ not handled in
switch [-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_LIZARD’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_CHAMELEON’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_CROCODILE’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_SALAMANDER’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_LONG_WORM_TAIL’ not handled in
switch [-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_ARCHEOLOGIST’ not handled in
switch [-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_BARBARIAN’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_CAVE_DWELLER’ not handled in
switch [-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_HEALER’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_KNIGHT’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_MONK’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_CLERIC’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_RANGER’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_ROGUE’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_SAMURAI’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_TOURIST’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_VALKYRIE’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_WIZARD’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_LORD_CARNARVON’ not handled in
switch [-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_PELIAS’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_SHAMAN_KARNOV’ not handled in
switch [-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_HIPPOCRATES’ not handled in
switch [-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_KING_ARTHUR’ not handled in
switch [-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_GRAND_MASTER’ not handled in
switch [-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_ARCH_PRIEST’ not handled in
switch [-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_ORION’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_MASTER_OF_THIEVES’ not handled in
switch [-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_LORD_SATO’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_TWOFLOWER’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_NORN’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_NEFERET_THE_GREEN’ not handled in
switch [-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_MINION_OF_HUHETOTL’ not handled
in switch [-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_THOTH_AMON’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_CHROMATIC_DRAGON’ not handled in
switch [-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_CYCLOPS’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_IXOTH’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_MASTER_KAEN’ not handled in
switch [-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_NALZOK’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_SCORPIUS’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_MASTER_ASSASSIN’ not handled in
switch [-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_ASHIKAGA_TAKAUJI’ not handled in
switch [-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_LORD_SURTUR’ not handled in
switch [-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_DARK_ONE’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_STUDENT’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_CHIEFTAIN’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_NEANDERTHAL’ not handled in
switch [-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_ATTENDANT’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_PAGE’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_ABBOT’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_ACOLYTE’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_HUNTER’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_THUG’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_NINJA’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_ROSHI’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_GUIDE’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_WARRIOR’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘PM_APPRENTICE’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘NUMMONS’ not handled in switch
[-Wswitch]
makemon.c:34:9: warning: enumeration value ‘NON_PM’ not handled in switch [-Wswitch]
makemon.c:34:9: warning: enumeration value ‘LOW_PM’ not handled in switch [-Wswitch]
makemon.c:34:9: warning: enumeration value ‘SPECIAL_PM’ not handled in switch
[-Wswitch]
2023-11-23 12:23:09 -05:00
PatR b03e5c1ad7 ^G of unseen monster
I used ^G to create a monster and specified "invisible owlbear".  I
then got "An owlbear appears next to you."  Except it didn't; it was
invisible and I lacked see-invisible.  I imagine that newsym() was
called for the new-yet-invisible monster, but that remained buffered
and was gone overridden by the time pending map update got flushed
at some point after the monster was made invisible.

Add a new makemon() flag to turn a newly created monster invisible
during its creation, before "monster appears" message is delivered.
Since that message will now be suppressed in this situation, use the
cursor-flash hack that indicates where the new, unseen monster got
placed.  Creating "1000 invisible <mon>" is something you probably
won't do twice.
2023-11-10 15:43:02 -08:00
Michael Meyer 674b8c6b07 Add additional sink potion #dipping effects
Also put "Nothing seems to happen." into c_common_strings, since it's
used all over several files.
2023-11-09 16:41:05 -08:00
PatR b6c942d062 inappropriate 'object 0' in makemon() 2023-09-21 13:23:15 -07:00
PatR bbba8b82d2 fix issue #1062 - monster hiding messages
Reported by Umbire:  if a statue of a hider-under was activated by
a statue trap, it would hide underneath its own statue.  Also, the
hero saw a snake hide under unseen submerged kelp.

Both of those things were exposed by new "you see <monster> hide"
message rather than caused by it.  It also led to the [re-]discovery
that an existing monster hiding under a statue that was a not-yet-
triggered trap prevented the trap from producing a monster.

This redoes yesterday's can't-hide-under-statue change:  hiders can
hide under statues again, but they can't hide under anything at trap
locations.  [Pits containing one or more objects are an exception,
although it seems silly that a hero is prevented from falling into
one by the presence of a tiny creepy-crawly hiding under a ring or
dart in there.]  So, hider-underers won't be able to interfere with
statue traps by being present at the trap location.  [Trappers and
lurkers-above probably need a similar restriction; I didn't look.
They avoid trap spots rather than get lured to such by objects.]

It also prevents newly created hider-underers from becoming hidden
as part of the their creation (except when that creation is part
of level creation) whether their creation uses up an object (statue
activation, egg hatching) or there are simply other items present.
That will prevent statue of a hider producing a monster that hides
under the activated statue (which was happening due to the sequence
create monster, transfer any statue contents to monster inventory,
destroy statue).

The can't-hide-under-statues code has been repurposed to prevent
hiding under gold pieces unless there are at least 10 (arbitrary
threshold) of those or they're in a pile with some other object(s).

Sea monsters hide in water regardless of the presence of objects.
Prevent other swimmers from hiding under objects at water locations.
Such creatures don't have gills and shouldn't be able to stay
submerged in hiding for an arbitrary length of time.  [No exception
is made for non-breathers.  The overlap between swimmers and hider-
underers is limited to small snakes, even though it is feasible for
a creature wearing an amulet of magical breathing to polymorph into
one.  Heros don't spend enough time underwater to worry about snakes
hiding under kelp or thrown junk.]

Lastly, alter the "suddenly, you notice a <monster>" message if
monster-vs-monster activity causes one you've just seen going into
hiding comes back out again without any intervening messages.  [I'm
not sure whether something similar is needed for the "Wait.  There's
something there" message in the you-vs-monster case.]

Fixes #1062
2023-06-16 21:19:43 -07:00
PatR e9c58c2fe4 breaking crystal armor
Instead of a 5% chance for crystal plate mail or crystal helmet to
break each time it's subjected to breakage, switch to a 10% chance
but the damage is treated as erosion rather than break/don't-break.
'crystal foo' will need to go through four stages of damage before
breaking:  cracked crystal foo, very cracked crystal foo, thoroughly
cracked crystal foo, then gone.  Crackproof handling is included,
described as tempered crystal foo.

It mostly still applies to throwing and kicking the item.  Having
some hits trigger damage might be worthwhile but isn't implemented.

Object creation within lua code probably needs to be updated, and
when the Mitre of Holiness is created in the priest/priestess quest
it should start out as tempered (erodeproof).  Perhaps it ought to
be erodeproof regardless of where/how it's created.
2023-06-14 15:54:04 -07:00
PatR 70949a787e mplayer creation bestowing 0 gold pieces
Reported directly to devteam:  a fake player monster was petrified
and when creating its statue yielded "Calculating weight of 0 gold
pieces?".

Fake player monsters on the Astral Plane level were being created
with rn2(1000) gold pieces so had a 1 in 1000 chance of that being 0.
Gold gets created with a non-zero amount but the routine that gives
it to a monster sets the amount to the requested value.  That didn't
update the weight so didn't notice the 0.  Putting it into a container
(the statue) did recalculate the weight and did notice.

There was a choice between forcing a non-zero amount or allowing 0
and bypassing its creation and placement in monster's inventory.
I went with the latter.
2023-04-29 05:30:14 -07:00
nhmall de79240dea some comment spelling fixes 2023-03-16 22:27:01 -04:00
Pasi Kallinen fc7a32b86e Tutorial level
Add a tutorial level to teach commands to new players.
Very much a WIP.

Breaks save and bones compat.
2023-03-01 14:00:29 +02:00
Pasi Kallinen ed7e344f00 Giants occasionally have a weapon 2023-01-24 20:54:39 +02:00
nhmall 02a48aa8cf split g into multiple structures
The consolidation of global variables from scattered source
files into decl.c and declared in decl.h was begun in 3.7.0.
Their placement in common files was done for centralized
initialization and potential re-initialization during a
"play again" scenario.

It wasn't really necessary for all of them to be housed in a
single huge structure to meet the "play again" requirement,
and the single huge structure has been a little unwieldy when
it comes to maintenance.

Following this commit, instead of one single extremely large structure
named 'g' to house all of the relocated global variables, they
are distributed into several ga through gz.

To make things easy for the developer, each variable is placed
into the struct corresponding to the starting letter of the variable.
That way, no lookup is required in order to know which struct houses
a particular variable, it is a simple match to the starting letter
for all the centralized global variables.

A global variable named 'amulets', would be found in ga.
    ga.amulets
     ^ ^
A global varable named 'move', would be found in gm.
    gm.moves
     ^ ^
A global variable named 'val_for_n_or_more' would be found in gv.
    gv.val_for_n_or_more
     ^ ^
A global variable named 'youmonst' would be found in gy.
    gy.youmonst
     ^ ^
2022-11-29 21:53:21 -05:00
PatR 5b0f4a2e6d more #tip, mostly container-to-container
Require a free hand when tipping a container into another container.
Presumeably you need to open the destination container and possibly
keep holding it open.

If you try to tip a carried container into an unknown bag of tricks,
apply the bag (once) instead of performing the tip.  (To 'open' the
destination as above.)  Possibly slightly confusing if bag is empty.

When tipping a container, always ask for the destination instead of
doing that only when carrying other containers.  Confirming floor
as destination can be annoying but having to do that sometimes and
skipping that sometimes is aggravating because it is error prone.
And floor is preselected so can be chosen with space or return.
(I wanted to change the selector letter for floor from '-' to '.'
and then keep '-' as an unseen group accelerator, but the latter
doesn't work for PICK_ONE so I've left '-' as-is.)

Don't display "monsters appear" after tipping a bag of tricks.
Monster creation gives feedback these days.  (Comparable to recent
"summon nasties" fix.)
2022-09-15 12:30:44 -07:00
nhmall c548fff9e4 some spelling corrections
The pull request included some changes that were neither accidental nor
unintentional, so only a subset of the changes from pull request #869
submitted by klorpa were manually applied.

behaviour  -> behavior
speach     -> speech
knowlege   -> knowledge
incrments  -> increments
stethscope -> stethoscope
staiway    -> stairway
arifact    -> artifact
extracing  -> extracting

The uses of "iff" were left alone.

Close #869
2022-09-08 10:54:11 -04:00
Pasi Kallinen a9ca23e8f9 Random figurines are of harder monsters 2022-08-21 13:23:16 +03:00
Pasi Kallinen 953d43f5ac Monster known traps bit twiddling 2022-08-21 11:36:39 +03:00
Pasi Kallinen 9be2e581b7 Macros for checking is object artifact 2022-08-12 19:37:34 +03:00
Pasi Kallinen 07184c9640 Don't give fake Demonbanes to angels
Demonbane is a mace now, so trying to generate a long sword made
fake Demonbanes. Just don't give Demonbane at all to random angels.
2022-08-05 13:43:39 +03:00
PatR e13e514556 fix broken migrating monster arrival
If the first monster on the migrating_mons list couldn't arrive and
was put back on the list to try again later, 'later' would happen
immediately and the program looped forever trying and failing to
bring that monster to the level.

Defer repeat attempts at migration until losedogs() has been through
the whole migrating_mons list.  mon_arrive() now populates a new
list called failed_arrivals and losedog() moves its contents, if any,
to migrating_mons prior to returning.
2022-07-28 00:51:18 -07:00
Pasi Kallinen 1ae2bc7063 Wielding a bec de corbin makes ravens generate peaceful 2022-07-17 09:04:15 +03:00
Pasi Kallinen 94c1e94d20 Move mtrack push and clear to separate functions 2022-07-16 18:43:22 +03:00
nhmall 3004cf2d34 be more consistent with coordinates 2022-07-02 09:10:03 -04:00
nhmall 30b557f7d5 change xchar to other typedefs
One of the drivers of this change was that screen coordinates require a
type that can hold values greater than 127. Parameters to the window
port routines require a large type in order to be able to have values
a fair bit larger than COLNO and ROWNO passed to them, particularly for
their use to the right of the map window.

This splits the uses of xchar into 3 different situations, and adjusts
their type and size:

                        xchar
                          |
               -----------------------
               |          |          |
            coordxy     xint16     xint8

coordxy: Actual x or y coordinates for various things (moved to 16-bits).

xint16:  Same data size as coordxy, but for non-coordinate use (16-bits).

xint8:   There are only a few use cases initially, where it was very
         plain to see that the variable could remain as 8-bits, rather
         than be bumped to 16-bits.  There are probably more such cases
         that could be changed after additional review.

Note: This first changed all xchar variables to coordxy. Some were
reviewed and got changed to xint16 or xint8 when it became apparent that
their usage was not for coordinates.

This increments EDITLEVEL in patchlevel.h
2022-06-30 23:48:18 -04:00
PatR 174cac42a6 partial vampire fix
From a followup comment to a reddit post:  a vampire who has gained
levels loses them when reverting to base form.  This fixes the case
where it grows into a vampire lord; change the base form from plain
vampire to lord when that happens.

It does not fix the case where shapechanging to fog or bat or wolf
and then back to base form yields a new vampire or vampire lord
instead of the one that built itself up.  Mainly affects pet vampires
since wild oees don't tend to grow very much.
2022-06-25 11:26:05 -07:00
nhmall 9e6ac144b4 switch to using a flag parameter on newcham() 2022-05-28 19:35:48 -04:00
copperwater 84f4e53fde Use RANDOM_CLASS instead of magic number 0 for mksobj_at() 2022-05-27 21:42:25 -04:00
PatR 4fbda9ea34 dochugw(mon, X)
Reverse the sense of dochugw()'s new 'X' argument. Use True for the
usual case and False for the special case rather than the other way
around.

Call the special case variant when a monster teleports so that hero
stops occupation if the monster jumps to a position where it becomes
a threat.
2022-05-07 09:11:09 -07:00
PatR f2f2644e30 busy hero ignoring monster threat
Fix the problem reported by entrez of a zombie corpse reviving and
crawling out of the ground while the hero was busy doing something
(searching, digging, &c) and having the hero fail to react and just
keep doing whatever the thing was because the zombie was already
inside the range where a monster changes from no-threat to threat.

Done in the monster creation routine so any new monster (including
one revived from a corpse) that is visible,&c will cause the hero's
action to be interrupted.  Teleport arrival probably needs this too.

Only interrupts an occupation, not other voluntary multi-turn
actitivy such as running or traveling.  That would be trivial to
change ['if (g.occupation...' to 'if ((g.occupation || multi > 0)...']
but I'm not sure whether it ought to be extended to that.
2022-05-06 18:30:06 -07:00
PatR 98eebb97d2 corpse gender
Reported by entrez.  Don't make 50% of neuter monsters be flagged as
female.  It doesn't matter for live monsters but gets inherited by
their corpses, where female and non-female corpses stack separately.
2022-04-21 03:31:32 -07:00
PatR f0c7394968 git issue #717 - avoid putting monsters on scare \
monster and Elbereth unless there's no other choice.

Suggested by NetSysFire, don't create new monsters on top of scrolls
of scare monster.  Not mentioned in the suggestion:  unless they are
a type of monster that isn't affected by such scrolls.  This extends
it to teleport destination too.

Avoid placing a monster on a scroll of scare monster or on engraved
Elbereth if there are other locations available.  Only performed for
callers of goodpos() who explicitly request it, which at the moment
are makemon(), rloc(), and enexto().

Also, propagate 'mmflags_nht' to a bunch of places that were left
using long or unsigned for makemon() and goodpos() flags.  I didn't
attempt to be systematic about that though.

Implements #717
2022-04-01 05:09:58 -07:00
nhkeni fc5e991b06 Add typedef mmflags_t to assure enough bits for all MM_* flags. 2022-03-17 17:14:12 -04:00
PatR 77dc522a62 artifact tracking again
Redo the recent artifact creation stuff by replacing several nearly
identical routines with one more general one.  Also adds a tracking
bit for one or two more creation methods.  That changed artiexist[]
from an array of structs holding 8 or less bits to one holding 9, so
bump EDITLEVEL in case the total size changed.
2022-03-12 17:25:54 -08:00
PatR 0effaf529a fix github issue #691 - non-lawful Angels \
get lawful artifacts

Reported by vultur-cadens, Angels can be given Sunsword or Demonbane
for starting equipment even when they aren't lawful so won't attempt
to use those.

This should fix it but it's a pain to test.

Closes #691
2022-03-07 15:12:12 -08:00
PatR d37fa4138a found_artifact() groundwork
Lay groundwork for generating a log event when finding an artifact
on the floor or carried by a monster.  This part should not produce
any change in behavior.

Move g.artidisco[] and g.artiexist[] out of the instance_globals
struct back to local within artifact.c.  They are both initialized
at the start of a game (and only used in that file) so don't need
to be part of any bulk reinitialization if restart-instead-of-exit
ever gets implemented.

Convert artiexist[] from an array of booleans to an array of structs
containing a pair of bitfields.  artiexist[].exists is a direct
replacement for the boolean; artiexist[].found is new but not put to
any significant use yet.  If will be used to suppress the future
found-an-artifact event for cases where a more specific event (like
crowning or divine gift as #offer reward) is already produced.

Remove g.via_naming altogether and add an extra argument to oname()
calls to replace it.

Add an extra argument to artifact_exists() calls.
2022-03-07 02:06:55 -08:00
Pasi Kallinen 8e91320d2f Use u_at macro 2022-02-23 20:28:55 +02:00
Pasi Kallinen 51a5550a51 Hobbits getting a sling also get some ammo 2022-02-22 10:01:55 +02:00
Pasi Kallinen 91e2d3633e Use macro for a location next to hero 2022-02-12 11:05:10 +02:00