Commit Graph

159 Commits

Author SHA1 Message Date
nethack.allison
62e46878b1 pat wrote:
> In the development code, two status types have gotten reversed.
> Hallucinating shows up as "Stun" and being stunned shows up as "Hallu".
2003-12-31 20:11:02 +00:00
nethack.rankin
99413fcd04 fix steed-in-trap message grammar when hallucinating
Fix the recently reported bug about the wording of trap messsages
when hero's steed has a name but hallucination prevents that name from
being used, yielding "You lead poor wombat into a pit!" and the like.

     I accidentally deleted the message so can't reply to the sender.

[Before applying this patch, take a look at the POLY_TRAP case of the
switch statement in steedintrap().  A misplaced brace has drawn the
default case into one of its `if' statements.  Evidently it's valid C
syntax, but someone among us must have access to a compiler or lint
checking tool which is capable to diagnosing such things.]
2003-12-27 02:45:47 +00:00
nethack.rankin
4a2dc925bb fix incorrect plural of Nazgul
Incorporate <Someone>'s patch to skip adding of a final "s" to
"Nazgul" when pluralizing.
2003-12-23 02:32:17 +00:00
nethack.allison
57b1e96238 teetering on edge of pit
- when you're teetering on the edge of a pit you can use '>' to enter the pit
- pull the numerious teetering checks into a new function
2003-12-22 19:09:39 +00:00
nethack.rankin
712771f4f7 fix U796 - minor wording 'bug'
"You push the boulder into the pool" should be "Your steed pushes
the boulder into the pool" if done while riding since that's how other
boulder pushing messages are handled.
2003-12-18 05:00:47 +00:00
nethack.allison
28934bc7b6 Re: #U800: possible bug regarding pits
<email deleted> wrote:
> Not sure what exactly should occur, but this seems funny: If
> you escape a pit and there is an object in the pit, you can
> not reach it to pick it up. Nor can you go down into the pit
> to get it, but sitting gives the message "you sit on the
> (object) it's not very comfortable. How can the character sit
> on it if it's in the bottom of the pit?
2003-12-16 02:58:55 +00:00
nethack.rankin
41d3ad8c4e wizard mode ^V crash in endgame
Mentioned in passing in the newsgroup:  level teleporting in the
endgame--which is only possible in wizard mode--can crash if you're
confused.  The change to make confusion sometimes override teleport
control means that sometimes a random destination will be chosen, and
the routine to choose a random level can call rn2() with a value less
than 1 in the endgame, possibly resulting in attempt to divide by 0.

     There's something fishy about the min_/max_depth stuff for the
endgame, but I haven't attempted to figure that out.  This just makes
the random destination always be the current level when in the endgame
so that the problem can't come up.
2003-12-13 14:51:38 +00:00
nethack.allison
86428dc172 U778 wielded silver arrows 2003-12-11 11:43:18 +00:00
nethack.allison
532b7e8be9 no message 2003-12-08 02:27:34 +00:00