Commit Graph

18099 Commits

Author SHA1 Message Date
nhmall
4dfdeb8e92 follow-up in seldom-used places 2025-11-08 14:53:50 -05:00
nhmall
d5658018ac alternative to display_inventory for window-port
Several window ports that support perm_invent were
using a call back to the core display_inventory()
function.

While calling from the window port back to core functions
is arguably not ideal in the first place, it was recently
brought to light that code NetHack-3.7 code changes to
display_inventory() actually caused it to stop repopulating
the perm_invent window as intended under certain circumstances.

For now, provide an alternative function, repopulate_perminvent(),
that hopefullshould still work the way it did previously.

There will likely be some additional changes after this to
further improve things, at some point.

For now though, this
Resolves #1454
2025-11-08 14:26:07 -05:00
PatR
6fa324d52a more hallucinatory genocide
Reorganize the recent livelog/#chronicle fix.
2025-11-08 01:06:13 -08:00
PatR
3113387371 fix #S14667 - livelog of genocide when hallucinating
Uncursed genocide while hallucinating deliberately reports hero's
role to the player as the affected target, but it was also showing
that for livelog and #chronicle.

Making the true target be visible for #chronicle gives away a little
information but that should be inconsequential in this siutation
since the player specifies the target.

Not sure why this report got misclassified as spam.
2025-11-07 13:03:46 -08:00
Alex Smith
82edcca402 Improve messages for oilskin sack protection versus water
The existing messages made sense for brief dips into water, but
didn't make sense when using an oilskin sack for an extended
period underwater (and also assumed that the player was able to
see the sack). This commit changes the message to make sense
(and to be less spamy) if the hero enters water and remains there,
and prevents oilskin sacks self-IDing if the hero is blind and
thus can't see the water.
2025-11-07 18:21:21 +00:00
nhmall
0f01260605 Revert "blank perm_invent after repeating spell cast"
This reverts commit 7763f4c5b0.
2025-11-06 18:44:12 -05:00
nhmall
4574738c48 Revert "follow-up: program_state field isn't boolean"
This reverts commit 6af5a906bc.
2025-11-06 18:43:48 -05:00
nhmall
6af5a906bc follow-up: program_state field isn't boolean 2025-11-06 01:38:06 -05:00
nhmall
7763f4c5b0 blank perm_invent after repeating spell cast
add mechanics to ensure display_inventory() refreshes perm_invent as
expected when update_inventory() is called from a repeat command.

Resolves #1454
2025-11-06 01:34:52 -05:00
Michael Allison
58c7d2fb3e macOS QT6 doc tidbit 2025-11-05 13:20:45 -05:00
Michael Allison
350c80dd3d Merge branch 'pr1456' into NetHack-3.7 2025-11-05 13:03:04 -05:00
Hector Denis
4e29db079b Fix QTCXXFLAGS and WINLIB when compiling with WANT_WINT_QT6.
The previous code made incorrect assumptions about Qt6's file hierarchy. Reuse automatic configuration (with pkg-config) for Qt5, and replace '5' by '6'.
Also fix a typo in multiw-2.370.
2025-11-05 18:20:55 +01:00
Alex Smith
db8e76ffd1 Changelog entry for 0-damage nonweapon changes 2025-11-01 16:11:22 +00:00
Alex Smith
317282c469 Paper objects (except books) also do no damage
These are even flimsier than vegetables are.
2025-11-01 16:09:25 +00:00
Alex Smith
177a5bcaf7 Wielded vegetables do no damage
It makes sense that a vegetable would do less damage than a hard
object would, as they're generally fairly soft, so it seems like a
likely thing for players to try if they're *intentionally* trying
to hit for zero damage (which could be useful in certain niche
cases, e.g. to wake up a sleeping monster without damaging it).
2025-11-01 10:09:30 +00:00
nhmall
efe0b1197d update tested versions of Visual Studio 2025-10-27 2025-10-27 11:55:20 -04:00
nhkeni
5c0137a6a5 comment/documentation typos 2025-10-26 12:26:11 -04:00
nhmall
b72d4af837 correct a few minor typos in sys 2025-10-25 10:14:28 -04:00
nhmall
a03b2c763b documentation URL fix 2025-10-25 09:57:04 -04:00
nhw_cron
7ab563ffc9 This is cron-daily v1-Apr-1-2024. 005manpages updated: mn.txt 2025-10-25 07:46:55 -04:00
nhkeni
987e3d93e0 Fix a typo going back to B news 2.11; 1986 (or earlier) according to tmac.n 2025-10-24 16:34:35 -04:00
nhmall
58beb25d1c Cross-compiling doc typos 2025-10-24 12:32:34 -04:00
nhw_cron
62e4a0bc91 This is cron-daily v1-Apr-1-2024. 005guidebook updated: doc/Guidebook.txt 2025-10-24 12:29:44 -04:00
nhmall
3c8628f549 correct a few typos 2025-10-24 12:27:05 -04:00
nhmall
3eed021a39 date stamp update 2025-10-24 12:01:37 -04:00
nhmall
dbe5ebfa94 Guidebook typo
doc/Guidebook.mn:2928:54 - Unknown word (situtaion) fix: (situation)
2025-10-24 11:46:10 -04:00
nhmall
42a08f1a86 typo fixes in fixes3-7-0.txt
doc/fixes3-7-0.txt:218:11 - Unknown word (redundate) fix: (redundant)
doc/fixes3-7-0.txt:533:23 - Unknown word (adjustmens) fix: (adjustments)
doc/fixes3-7-0.txt:718:2 - Unknown word (uniforn) fix: (uniform)
doc/fixes3-7-0.txt:1240:57 - Unknown word (attibute) fix: (attribute)
doc/fixes3-7-0.txt:1858:43 - Unknown word (foced) fix: (forced)
doc/fixes3-7-0.txt:1948:7 - Unknown word (thorougnly) fix: (thoroughly)
doc/fixes3-7-0.txt:2072:8 - Unknown word (interferring) fix:(interfering)
2025-10-24 11:24:48 -04:00
nhmall
8b69a5aabb a few constants that don't need to be octal at all 2025-10-23 11:18:42 -04:00
nhmall
f636749ea2 suppress dozens of new compiler warnings with clang-21
Turn off default -Wdeprecated-octal-literals warning with clang-21

One example of many:

In file included from objects.c:22:
../include/objects.h:137:1: warning: octal literals without a '0o' prefix are deprecated
      [-Wdeprecated-octal-literals]
  137 | PROJECTILE("arrow", NoDes,
      | ^
../include/objects.h:119:48: note: expanded from macro 'PROJECTILE'
  119 |            BITS(kn, 1, 1, 0, 0, 1, 0, 0, 0, 0, PIERCE, sub, metal), \
      |                                                ^
../include/objclass.h:79:18: note: expanded from macro 'PIERCE'
   79 | #define PIERCE   01 /* pointed weapon punctures target */
      |                  ^
In file included from objects.c:22:
../include/objects.h:140:1: warning: octal literals without a '0o' prefix are deprecated
      [-Wdeprecated-octal-literals]
  140 | PROJECTILE("elven arrow", "runed arrow",
      | ^
../include/objects.h:119:48: note: expanded from macro 'PROJECTILE'
  119 |            BITS(kn, 1, 1, 0, 0, 1, 0, 0, 0, 0, PIERCE, sub, metal), \
      |                                                ^
../include/objclass.h:79:18: note: expanded from macro 'PIERCE'
   79 | #define PIERCE   01 /* pointed weapon punctures target */
      |                  ^
In file included from objects.c:22:
../include/objects.h:143:1: warning: octal literals without a '0o' prefix are deprecated
      [-Wdeprecated-octal-literals]
  143 | PROJECTILE("orcish arrow", "crude arrow",
      | ^
../include/objects.h:119:48: note: expanded from macro 'PROJECTILE'
  119 |            BITS(kn, 1, 1, 0, 0, 1, 0, 0, 0, 0, PIERCE, sub, metal), \
      |                                                ^
../include/objclass.h:79:18: note: expanded from macro 'PIERCE'
   79 | #define PIERCE   01 /* pointed weapon punctures target */
      |                  ^
2025-10-22 12:52:10 -04:00
PatR
7e3586acad ring item action bit for 'P'
If the hero is in a form without fingers but is wearing two rings (put
on before shape change), examining inventory and selecting a third
ring shows an item action menu entry of "P - [both ring fingers in use]"
(as of a couple of days ago).  Change that to plug in appropriate body
part for finger.
2025-10-21 14:06:16 -07:00
PatR
966145a61d item action 'T' against covered armor
Using 'i'+menu choice for suit+'T' to try to take off a suit that is
covered by a cloak (or shirt covered by suit and/or cloak) wouldn't
do anything.  It should report that you need to take off the outer
garment first and then not take the chosen item off.

There is probably a simpler fix.  It took me a long time to figure
where things were going wrong and them cobble this together.

A big chunk of the diff for invent.c is just identation, surrounding
a one-line change there.
2025-10-20 13:29:42 -07:00
PatR
a9f84bfe9a item action for towel
Change the menu entry for putting on a towel to "Put this on to blindfold
yourself" since "Use this ..." seems ambiguous.

Also, for the 'P' and 'R' item actions, list amulets before rings like
most other routines that can deal with both.
2025-10-18 10:20:13 -07:00
PatR
da20b839b5 item actions for accessories
Update item actions for rings, amulets, and eyewear.  Make 'P' for an
accessory that isn't worn behave similarly to recently modified 'W',
and make 'R' for an accessory that is worn be more specific.
2025-10-15 23:49:52 -07:00
nhmall
98b526eb15 sync NetHack-3.6/doc/fixes36.7 -> NetHack-3.7/doc/fixes3-6-7.txt 2025-10-14 11:52:46 -04:00
PatR
6f8c1127ed item action 'W' for armor
In the context-sensitive menu when picking an item of armor from an
inventory listing, distinguish between wear-this-armor from could-
wear-this-armor-if-something-else-wasn't-already-worn-in-its-slot.
2025-10-13 23:13:15 -07:00
PatR
34d0e956ed fix issue #1453 - throwing crackable object upward
Issue reported by NullCGT:  throwing a crackable item against the
ceiling would cause it to vanish if it became [more] cracked but not
yet fully shattered.

Fixes #1453
2025-10-13 23:02:56 -07:00
nhmall
d75ffe4b34 distinguish magical and auditory scares
Github issue #1326 states:
"dc9fe0d8bc
 aims to nerf scrolls of scare monster a bit, making humans and uniques immune.
 But in actuality this change also affects all elves, and also makes them immune
 to musical instruments, including the objectively scary drums of earthquake.
 This is possibly unintentional (I don't see why elves would be immune to bugles
 but dwarves wouldn't), and in my experience (playing EvilHack which ports this
 commit) it makes elves really annoying, and seems to contradict the commit's
 message about getting "most of the effect in the early game when you're usually
 dealing with normal monsters" (elves are fairly common starting from around Sokoban).
 [...]
 Also the commit has a comment saying "humans aren't monsters" presumably referring
 to the scroll of scare monster, but read scrolls can still scare most @, or uniques
 for that matter."

Resolves #1326
2025-10-09 09:52:30 -04:00
nhmall
38161f3e4a relocate customization application
Resolves #1450
2025-10-06 11:49:31 -04:00
nhw_cron
9f6d1d17dd This is cron-daily v1-Apr-1-2024. 005guidebook updated: doc/Guidebook.txt 2025-10-05 22:35:49 -04:00
nhmall
60e2598d81 SYMBOLS=S_ghost:
Resolves #1448
2025-10-05 22:10:34 -04:00
nhmall
9b375ea488 revert a couple of unintended vcxproj changes 2025-10-05 10:18:24 -04:00
nhmall
41f8cee117 Merge branch 'mklev' of https://github.com/argrath/NetHack into pr1412 2025-10-03 16:00:18 -04:00
nhmall
489bd8e320 Merge branch 'pr1451' into NetHack-3.7 2025-10-03 15:41:27 -04:00
nhmall
f3277da2d2 Merge branch 'patch-1' of https://github.com/alebahn/NetHack into pr1451 2025-10-03 15:40:25 -04:00
nhmall
a3b60ba36f build bit for CROSS_TO_WASM=1
../win/shim/winshim.c:194:23: error: unused parameter 'wri' [-Werror,-Wunused-parameter]
  194 |     win_request_info *wri) {
      |                       ^
1 error generated.
2025-10-03 10:00:48 -04:00
Aaron Lebahn
bdffed390c Fix typo in encyclopedia 2025-10-02 11:36:49 -05:00
nhmall
c0686d1795 clear pair of warnings re: not initialized 2025-09-30 12:41:55 -04:00
nhmall
bbc8578375 get rid of a visual studio build warning
lnt-arithmetic-overflow	A sub-expression may overflow before being assigned to a wider type
2025-09-30 12:35:18 -04:00
nhmall
ef1174ed1b clean up a warning about missing function def 2025-09-30 12:06:48 -04:00
nhw_cron
c96297c052 This is cron-daily v1-Apr-1-2024. 000files updated: Files 2025-09-26 09:30:51 -04:00