Autodescribe was not updating during browse_map() when the cursor was
moved over a gold glyph that was actually a trap, causing the trap to
be described as the previous square that the cursor was on (probably
"unexplored area") instead of as gold pieces. This was especially
noticeable when using OPTIONS=whatis_coord:m, because the coordinate
was not updating when moving the cursor over the trap.
Autodescribe was not updating during browse_map() when the cursor was
moved over a gold glyph that was actually a trap, causing the trap to
be described as the previous square that the cursor was on (probably
"unexplored area") instead of as gold pieces. This was especially
noticeable when using OPTIONS=whatis_coord:m, because the coordinate
was not updating when moving the cursor over the trap.
Make the token selling prices for unidentified gems not depend on how
many items were defined before FIRST_GEM. Now the unidentified gem
selling prices will depend only on the number and defined order of the
types of gems, and won't inexplicably change when objects are added,
or depend on compile-time options such as MAIL.
Also don't do the regular item price reduction for unidentified gems,
since they are already not based on the actual value. This restores
the pre-3.6 behavior, allowing players to gain a bit more information
from the nominal selling prices of unidentified gems.
Whoever first introduced this special handling for gems probably
intended for players to be able to gain information from gem prices
this way, but probably nobody has been doing it since 3.6.
...because I think it would be interesting to see how many monks break
it with a pick-axe.
Also fix a bug related to logging the conduct:
* If the first hit was a joust that didn't kill the monster, the
conduct would be double-logged.
I lifted the call to first_weapon_hit() out of mhurtle_to_doom() in
order to log the weapon before it broke.
and actually do so in the lua files.
Before this, it was not possible to specify (for example) "scroll of
teleportation" in des.object() because there is actually no object
defined in objects.h named "scroll of teleportation", so
find_objtype() failed to find it. Instead, one had to request
"teleportation", but that is ambiguous, and find_objtype() would find
the first defined item with that name instead (ring of teleportation).
In cases of ambiguity, I referred to the des files from 3.6.6 (before
the lua conversion).