I forgot to do this with yesterday's post garbage collection fix
update. Record lua warnings in paniclog during normal play too, not
just when in wizard mode.
selection_new() returns an address of malloc()'ed buffer.
If ov is null, this value is discarded without freeing the buffer.
To avoid this, move null-checks before calling selection_new().
Also, remove null-check of the return value of selection_new()
because it always returns non-null.
Now that the garbage collection problem has been fixed, record lua
warnings in the paniclog file rather than showing them on the screen.
Move nhl_warn()'s warnbuf[] to struct g in case restart ever gets
implemented so that it can be cleared if the restart occurred while
a warning message was under construction.
Writing lua warnings to paniclog (coming soon; tested without the
garbage collection fix in order to have test data) could crash on
the last pair. Those are written after the 'nomakedefs' structure
had been freed so version_string was Null.
The NAO PANICLOG_FMT2 code triggered a warning about the test for
g.plname; it is array so will never be Null.
realloc(NULL, size) is legitimate usage and nhrealloc() shouldn't
log a "< 0x00000000 __FILE__ __LINE__" entry for it. heaputil
would complain about freeing Null.
Add new routine 're_alloc()' that functions as MONITOR_HEAP-aware
libc realloc(). 'nhrealloc()' is the version that passes source
file and line info if built with MONITOR_HEAP enabled. The heaplog
data might now contain '<' (freed by realloc), '>' (replacement
allocation by realloc), and '*' (resized by realloc) entries in
addition to the previous '+' (allocated) and '-' (freed) entries.
heaputil has already been updated in the NHinternal repository.
Move FITSint_() and FITSuint_() from hacklib.c to alloc.c so that
they can be accessed by miscellaneous utility programs.
Remove three or four copies of FITSint_() that were duplicated in
utility programs like dlb and tile2bmp due to those not having
access to src/hacklib.o. They do have access to src/alloc.o (and
util/panic.o).
When using 'A'/autopick with the 'items you just picked up' category,
instead of autoselecting all items within that category, it selected
every item in your inventory (like it used to work before 3.7). Just
blew up a bag of holding because of this.
While testing the fix for that, I noticed 'P' wasn't working at all
with menustyle:traditional -- you could select it as a filter, but it
didn't actually get applied to anything, so it would end up prompting
you for every item in inventory. Fix both those things.
Add the patch from entrez to describe the tower of flame effect from
a scroll of fire as "the blast" rather than "your spell" if it reveals
a secret door.
This will be an annoyance for wizard mode until someone actually
figures out and fixes the problem. The complaints from lua during
garbage collection aren't new, they were just being ignored before.
Remove a ton of tabs in nhlua.c and add missing whitespace to a bunch
of 'if(test){' lines and to a few casts.
Also simplify? obj handling during garbage collection (does not fix
the current gc problem) in nhlobj.c.
This parameter appears to have been in the code for a very long time,
but never used, since no version of NetHack I can find had mazes with
randomly placed fountains in them. Certainly isn't used now, so this can
be reduced to the same call to find_okay_roompos used by similar
functions such as mksink.
Andrio pointed out at some point that the "below 25% HP: pet will not
attack at all" mentioned in this comment was wrong. It will not attack
*peaceful monsters* at all, but will still attack hostile monsters.
Also, the math behind the balk variable has confused several people,
thinking it's off by one and allowing the pet to attack one level higher
than stated. This is not the case, since it's the lowest level they
*won't* attack. Clarify that.
This is a descendent of an earlier patch I wrote. The main idea is still
to clearly communicate to the player *what* something is turning into,
without the need to farlook afterwards, and give them the opportunity to
add MSGTYPE for when something jumps on a polymorph trap and becomes an
arch-lich. If it happens out of sight, the player also might get a whiff
of the monster's smell, giving a bit of advance warning.
There is one new case in here, in normal_shape(), which came about
because I noticed a weird message sequence: "The magic-absorbing blade
cancels the python! You kill the chameleon!" with no intervening
message indicating the python reverted to a chameleon.
The grounded() macro wasn't fully handling is_clinger(). Not sure
what impact this fix will have.
Add ability to cling to the ceiling to enlightenment feedback. If
it gets fixed up to a state where it is useable while polymorphed,
some or all of it should be moved to non-magic ^X feedback.
Apparently this is a bug that's existed since mon-vs-mon displacement
was introduced in 2003 (in 89c785e): if a monster displaced a footrice,
having gloves on would make it vulnerable to being stoned, while having
bare hands would protect it. Switch it around so wearing gloves blocks
petrification, as it does under other circumstances.
Also add a message explaining why the displacing monster was stoned (if
the displacement attempt is visible to the hero), so the "Foo turns to
stone!" message has some context.
If a monster killed a pudding, the resulting glob was dropped on
the map but might now be shown depending upon interaction--or lack
of such--with nearby globs.
The commit also changed the indentation of a label; I've reversed
that. Having labels always be indented one space means there's
no need to look into nested blocks to find them. But having no
indentation at all interferes with GNU diff (which is used for git
diff) showing the function that a band of changes occurs in (done
by augmenting the change bars in front of the band). That is based
on the most recent preceding line having a letter in the leftmost
column. Back when we had K&R-style function definitions which
didn't indent their arguments, that diff feature wasn't useful.
But after switching to ANSI-style definitions it is--except when an
unindented label interferes.
When a pudding was killed by a monster (player-caused deaths were exempt
because of a 'backup' newsym call in xkilled), and the resulting glob
ended up on the pudding's square (whether because there were no adjacent
globs, or because the adjacent glob merged into the new one rather than
vice-versa), the glob wouldn't be drawn onto the map until the squre was
redrawn with ^R or similar. This was because the early return for globs
in make_corpse skipped the typical newsym call near the end of the
function.
In this commit I just added a newsym call to the glob case in
make_corpse, but adding a newsym call to monkilled as a guard against
similar cases (equivalent to the one in xkilled) seems like a possible
extension. I wasn't sure if there's a particular reason it's not
included in monkilled, so I didn't mess with it.
Something else noticed while looking for something unrelated. The
original code is correct but I think the revised code is a little
easier to take in when looking at it.
An end of line comment that spans multiple lines needs to start the
continuation line(s) with '*' or clang-format will convert it into
a block comment that follows the initial line.
foo(); /* call foo
but not bar */
would become
foo();
/*
* call foo but not bar
*/
however
foo(); /* call foo
* but not bar */
would stay as-is.
All that for a one-line change, and then I've changed this particular
instance to be
/* call foo but not bar */
foo();
There are lots of these that should eventually be fixed. I just
happened to notice this one when looking for something else.
explosion that reveals a secret door
Make the fix to feedback when an exploding potion of oil reveals a
door and then destroys it not affect other zap_over_floor feedback.
This incorporates the followup comment from entrez.
3.7 has a new size prefix for globs that 3.6 didn't. The code that
decides whether player is naming slime molds after an actual object
needs to know about it.
A couple of things I noticed when trying--and failing, so far--to figure
out the revive panic:
1) revive() treated y==0 as out of map bounds (x==0 is out of bounds
but y==0 isn't);
2) get_mon_location() might yield stale coordinates for steed (but
moot since that's only used for mobile lights and no light emitting
monster can wear a saddle; didn't affect light emitting objects
carried or worn by monsters).
When using 'm #wizkill' to kill monster(s) off without giving the
hero any credit or blame, temporarily force context.mon_moving On
so that collateral damage (other monsters killed by targetted gas
spore's explosion) also don't give the hero any credit or blame.
Make sure that some message identifying the monster is given when
targetted monster is killed even if hero can't see or sense it.
Add a way to get rid of specific monsters in wizard mode without
fighting, zapping, &c. #wizkill command lets you kill creatures by
picking them with getpos().
You can pick multiple monsters by targetting them one after another.
You don't have to be able to see or sense them but if you target a
spot that has no monster, the command ends.
By default, the hero gets credit or blame as if having killed the
targets but #wizkill can be preceded by 'm' prefix to treat their
deaths as if they had been caused by a monster.
I meant to wish for a "wand of cold" and accidentally typed "wand of
ice". Instead of being told that there's no such thing or receiving
a random wand, the spot I was standing on was changed to ice.
Only check for a terrain-change wish if an object class hasn't been
stripped from the wish text.
I noticed a comment about -eau pluralizing as -eaux, e.g. "gateau" ->
"gateaux", was not consistent with the actual output of makeplural.
Same thing with "VAX" -> "VAXen" in the line below it; they're very old
comments, so maybe they were originally meant to point out some plurals
makeplural got wrong? Since they predate the addition of "oxen" and
"geese" to one_off[] (and the array itself), it seems like the other
special cases mentioned in the comments would also have been wrong at
the time they were written.
Address this horrifying pastry-related oversight by adding handling for
'-eaux' plurals to makeplural, with an exception for 'bureau' (plural
'bureaus'; according to the dictionary, 'bureaux' is an acceptable
variant but 'bureaus' is more common, at least in American English).
There's also an exception for 'Bordeaux' (as in a bottle of the wine),
since the singular and plural are the same.
A bit surprised this wasn't already in there, since 'gateau' is a real
food item and seems like a much more likely fruit name than some of the
inedible items makeplural has special rules for.
Also add " au " to compounds[] in singplur_compound, so that 'gateau au
chocolat' will pluralize correctly to 'gateaux au chocolat'. Without
that change, the result is 'gateau au chocolats'.