Commit Graph

10040 Commits

Author SHA1 Message Date
PatR
5c0834e9d9 hurtle_step() streamlining
Eliminate some code duplication in hurtling.
2024-11-27 10:32:09 -08:00
PatR
9c0e47785a digging in ice
If the spot in front of a closed drawbridge was ICE, digging there
had issues....
2024-11-27 08:41:55 -08:00
PatR
1fe23ff4d9 vampshifters vs closed doors
If a vampire in fog cloud form moves under a closed door and then
before moving further gets killed and revives in vampire form,
destroy the door instead of moving the vampire to a nearby open
spot (which might be a distant spot if the map is crowded).  If the
door is trapped, explode the trap.  That will damage the vampire but
usually not by enough to kill it.

This probably ought to be generalized to be done for any shape change
at a closed location but I ran out of gas.
2024-11-26 22:15:41 -08:00
PatR
1c888b3b07 noit_mon_nam()
Change noit_mon_nam() to work as if it was noit_y_monnam() (without
renaming it or adding yet another monster naming routine) to use
"your <mon>" rather than "the <mon>" when <mon> is a pet that can
be seen (so not the case where "it" gets replaced by "someone" or
"something").
2024-11-26 21:51:00 -08:00
PatR
1d0b8dfca0 Demonbane revisited
Commit c4a1f298e8 two and a half
months ago gave lawful Angels and Archons a chance to start with
a mace instead of a long sword so that they might get Demonbane.
It was a bit convulted; this redoes it to be more straightforward.
2024-11-26 21:40:19 -08:00
nhmall
70284521e6 follow-up: paste bit 2024-11-27 00:35:27 -05:00
PatR
ea6cdd3f39 Amulet_on() & Amulet_off()
Fix a FIXME in Amulet_off() for removing an amulet of magical
breathing when within a poison gas cloud.

Redo message sequencing for both Amulet_on() and Amulet_off().

Use up an amulet of change if put on while the Unchanging attribute
is active (via #wizintrinsic) instead of wearing it with no effect.

Don't discover amulet of strangulation if put on while already
Strangled (via #wizintrinsic).
2024-11-26 21:20:30 -08:00
PatR
d32ab55b84 new property: BLND_RES
Add enlightenment feedback for Sunsword's blocking of becoming blind
from light flashes.  It uses an extra property so that wizard mode
can report the reason.

EDITLEVEL is being incremented, so existing save and bones files are
invalidated.
2024-11-26 20:57:11 -08:00
nhmall
15e70035d0 Remove unnecessary macro that wasn't ideally named
Also add a comment that states the intent.
2024-11-26 23:27:29 -05:00
PatR
3615b17b62 'O' feedback when toggling 'accessiblemsg'
When accessiblemsg is Off, coordiates supplied for various messages
stayed put after becoming stale.  If you used 'mO' to toggle that
option On, you could see things like
 (2east):'accessiblemsg' option toggled on.
After that, accessibility message coordinates behaved as intended.

Clear a11y.msg_loc.x,y for every pline instead of just when they
are used to augment the current message.

Most players who use accessiblemsg are bound to set it in their
config file rather than toggle it interactively so never noticed.

Misc 1:  option.c doesn't need '#include <ctype.h>' because
cstd.h includes it unconditionally.  Several other src/*.c are in
the same situation but I didn't touch them.

Misc 2:  move set_msg_dir() and set_msg_xy() out of a warning
suppression block that isn't relevant to them.
2024-11-26 19:28:30 -08:00
PatR
1c5b295097 tin consumption edge cases
If eating a tin killed the hero (choked, turned to stone, poly'd into
a new man with new Xp too low to survive) and bones were saved, the
tin remained intact in them.

When hero who is poly'd into metallivore form eats a tin, give a
little extra nutrition for the tin itself.  Also, eat it immediately
by skipping the "It smells like <creature>" message and "Eat it? [yn]"
prompt.  (The message while eating it also reports <creature>, so
skipping the 'smells' one doesn't end up hiding anything.)
2024-11-26 18:01:19 -08:00
SHIRAKATA Kentaro
aba2bda159 split eval_offering() into a separate function 2024-11-16 04:10:11 +09:00
nhmall
13db1aed0d replace stray tabs that have crept in 2024-11-14 11:54:39 -05:00
nhmall
c7591c0e08 remove redundant zeroing 2024-11-13 17:36:47 -05:00
nhmall
b8083733de some sys.c orphaned pointer prevention 2024-11-13 17:14:47 -05:00
nhmall
c16c87a897 Merge branch 'early_return' of https://github.com/argrath/NetHack into NetHack-3.7 2024-11-13 14:54:34 -05:00
nhmall
5c28b9e987 fix another memory leak
In sys_early_init(), the values for sysopt.gdbpath and
sysopt.greppath were being assigned by calling dupstr()
without ensuring that a value previously assigned by
dupstr() were free()'d.

Also, the sysopt struct definition is changed to sysopt_s,
not because there's anything wrong with the original
    struct sysopt sysopt;
but because I couldn't convince the debugger to use the
correct thing when trying to track down the leak.
2024-11-13 09:07:10 -05:00
SHIRAKATA Kentaro
2ee31972a5 unify to early return on offer_corpse()
* remove redundant `else`
 * reduce indent
2024-11-12 22:50:17 +09:00
nhkeni
fd0b67de4d Fix leak in crashreport_init() under Windows 2024-11-11 15:21:59 -05:00
SHIRAKATA Kentaro
93072b8784 shrink scopes of some vars on offer_corpse() 2024-11-11 17:34:32 +09:00
nhmall
e83e04dbb3 fix some memory leaks 2024-11-10 22:24:45 -05:00
nhmall
d428beb8dd remove an unused prototype 2024-11-10 17:58:04 -05:00
nhmall
dacad054cc Merge branch 'offer_corpse' of https://github.com/argrath/NetHack into NetHack-3.7 2024-11-10 10:35:13 -05:00
nhmall
bbcd161e5f follow-up: prompt message bit 2024-11-10 10:19:58 -05:00
nhmall
c87a373b11 more follow-up related to #1320 2024-11-10 10:06:07 -05:00
SHIRAKATA Kentaro
e23095a829 omit return value of offer_corpse(), as it is always ECMD_TIME 2024-11-10 22:46:31 +09:00
nhmall
5cc529efc8 follow-up related to #1320
This is additional groundwork related to
https://github.com/NetHack/NetHack/issues/1320

This additional groundwork just puts some safeguards
in place to make it rather tough to end up with an
instant death from handling a cockatrice corpse in
your inventory without appropriate protection.

At this point, still no actual petrification will occur.
2024-11-09 23:49:10 -05:00
nhmall
a40d85a430 Merge branch 'offer_corpse' of https://github.com/argrath/NetHack into NetHack-3.7 2024-11-09 14:47:33 -05:00
nhmall
9c554895b1 adjust wish for cockatrice corpse
Wishing is powerful, so if you cannot safely handle a cockatrice
corpse, then have a wish for one result in the corpse materializing
on the floor rather than in your inventory.

Resolves #1320
2024-11-09 14:06:43 -05:00
nhmall
36d8998edb try not including trees when check_pos() returns it's 3rd argument.
Related to #1309
https://github.com/NetHack/NetHack/issues/1309

K2 commented: "This might help - k21971/EvilHack@afed641"

A comment in there states:
"Fix: sections of wall being visible when they shouldn't yet.
This has been a long-standing bug for as long as I can remember, and qt
appears to have figured it out. What was happening: the player would all
of the sudden see a section of wall in an area that they hadn't explored
yet. It was discovered that this was only occurring if that section of
wall had any type of tree up against it."

The fix there attempts to leave trees out of the check_pos non-zero return,
so give that a shot.

I didn't attempt to reproduce the situation myself,
and therefore cannot confirm that this does resolve it.

Feedback on effectiveness or side-effects are welcomed. If someone is
able to confirm that this resolves the issue without creating new
issues, we can close it, otherwise this can be reverted.
2024-11-09 11:40:09 -05:00
nhmall
1dbba0f63b rename IS_ROCK() macro to IS_OBSTRUCTED()
It has included trees since they were added, so give it a
more fitting name.
2024-11-09 11:12:42 -05:00
SHIRAKATA Kentaro
db460a4fcf split offering a corpse into a separate function 2024-11-09 02:35:19 +09:00
nhmall
aaf324bcb4 comment bit in polyself.c 2024-11-07 16:29:45 -05:00
nhmall
9e75dec8f3 Merge branch 'negative_valued' of https://github.com/argrath/NetHack into NetHack-3.7 2024-11-07 10:37:38 -05:00
nhmall
e863583c56 iterating gi.invent (github issue #1315)
GitHub issue #1315 points out that it is possible for
a downstream function to change an object's nobj field
to point to a completely different chain.

The cited example by @vultur-cadens was:

     for (obj = gi.invent; obj; obj = obj->nobj)
         if (obj->oclass != COIN_CLASS && !obj->cursed && !rn2(5)) {
             curse(obj);
             ++buc_changed;
         }

    curse() drops the weapon with drop_uswapwep(),
        which calls dropx(),
            which calls dropy(),
                which calls dropz(),
                    which calls place_object().

place_object alters the nobj pointer, to point to the floor chain:
    otmp->nobj = fobj;
    fobj = otmp;

The result was that the next loop iteration was then using floor
objects from the floor chain.

This alters several for-loops to use a more consistent approach,
particularly when the obj is being handed off to a function,
where a downstream function might, or might not, alter the nobj
field.

References:

https://github.com/NetHack/NetHack/issues/1315
https://www.reddit.com/r/nethack/comments/1gkc9ub/even_if_you_drop_an_item_before_drinking_from_the/
2024-11-06 16:59:51 -05:00
SHIRAKATA Kentaro
ffe2dfc17c split offering negative valued items into a separate function 2024-11-07 03:30:13 +09:00
SHIRAKATA Kentaro
b953625e5b early return when value == 0 on dosacrifice()
`calc_value()` returns a non-negative value, and there is no code that sets `value` to 0 after this point.
2024-11-05 15:30:07 +09:00
SHIRAKATA Kentaro
955c2c5faf early return on dosacrifice()
... to reduce indents and prepare further refactorings.
2024-11-05 00:50:19 +09:00
nhmall
091a709cdb follow-up: NetHack typically passes ptr to coord 2024-11-03 09:21:19 -05:00
nhmall
82bca3d78a Merge branch 'use_leash' of https://github.com/argrath/NetHack into NetHack-3.7 2024-11-03 09:16:09 -05:00
nhmall
e4b334e8b9 Merge branch 'sacrifice_value' of https://github.com/argrath/NetHack into NetHack-3.7 2024-11-03 09:12:01 -05:00
nhmall
aba796bb08 Merge branch 'rock_disppear_msg' of https://github.com/argrath/NetHack into NetHack-3.7 2024-11-03 09:10:16 -05:00
nhmall
f46cd2732a W_NONDIGGABLE collisions with overloaded rm flags fields
Resolves #1308
2024-11-03 09:08:11 -05:00
nhmall
9a42d70901 ranged attack in repertoire might not be used
Commit 22884522, ported (from Sporkhack, Evilhack), added the ability
for monsters to maintain awareness of player resistances that they
observed.

Since they will refrain from using a ranged attack that they deem
futile, take the specific monster's seen_resistance field into consideration
when choosing code paths based on the availability of ranged attacks.

Resolves #1307
2024-11-03 09:03:04 -05:00
SHIRAKATA Kentaro
ce41d32c2c split "got_target" on use_leash() into a separate function 2024-11-03 03:06:17 +09:00
SHIRAKATA Kentaro
3f3e1cc49a split calculating sacrifice value into a separate function 2024-10-30 13:36:42 +09:00
SHIRAKATA Kentaro
bb401fcb38 split a message of a rock disappearing into a separate function
... to prepare further refactoring
2024-10-27 00:48:01 +09:00
nhmall
79c889502c follow-up: remove trailing whitespace 2024-10-24 08:40:44 -04:00
nhmall
f40c81d2fd Merge branch 'passiveum' of https://github.com/argrath/NetHack into NetHack-3.7 2024-10-24 08:39:09 -04:00
nhmall
2cf52c0374 Merge branch 'dopush' of https://github.com/argrath/NetHack into NetHack-3.7 2024-10-24 08:38:33 -04:00