When a command doesn't allow a prefix, go back to showing the prefix
keystroke in the can't-do-that feedback rather than the command name
that it has for potential binding. I went away from that earlier
after typing 'G' followed by 'o' and getting "the open command does
not accept 5 prefix" instead of "G prefix".
Fix the lookup routine which was responsible for that. At least
partially fix it; actually it only ignores digits for !numpad. If a
numpad user types G where it isn't allowed, the feedback will still
be about 5 instead of G. The code is going from keystroke-used to
command-it-invokes back to keystroke-for-command which won't
necessarily yield the original keystroke because a command can be
bound to more than one key.
My earlier change resulted in rejecting all commands entered after
a movement prefix key, rather than just ones that aren't supposed to
take any prefix.
This fixes that and also restores the ability to use 'm>' or 'm<' on
stairs to change levels without auto-pickup at the destination.
The wall of water goaded me into updating waterbody_name(). It's
mostly the same, aside from being moved from mkmaze.c to pager.c and
adding "{wall of|limitless} water" instead of plain "water" for WATER
terrain. I'm not very happy with "limitless" for the Plane of Water
because limits imposed by air bubbles are all over the place. "Wall
of water" might work ok for that level.
Water on Medusa's level is now described as "shallow sea" rather than
lame "water". The two unusual pools on the Samurai home level are
described as "pond" rather than previous "water" which replaced 3.6's
ridiculous "moat". When lava is hallucinated, it is described as
"molten <substance>" (yielding silly things like "molten yoghurt"),
rather than just "<substance>" to distinguish it from hallucinated
water. 'autodescribe' doesn't use waterbody_name() though.
Investigating github issue #664 by argrath turned up a more
significant problem. Prefixes other than 'm' preceding commands
that don't use a prefix didn't get rejected but didn't do anything.
Fixes#664
The "water" terrain (as used on the Plane of Water) behaved
strangely outside the plane. Make it behave a bit more consistently,
although it's still not really usable elsewhere.
The rationale here being it's a solid wall of water.
Firstly, disable levitation and flying (which was already done
when moving into the water on the Plane of Water), and moving into
it refers to it as a "wall of water" to make it clear it's a solid
block of water.
Show a tip if the mouse hovers over any of the various icons displayed
in the status window (for one each of the six characteristics, another
for alignment, and one for each status condition). They all already
have text labels below but many of those are abbreviated; the tips can
be more verbose since they don't compete with each for for screen space.
Also fixes "weak" not being centered under the hunger icon. It /was/
centered but invisible trailing spaces made the visible text be shifted
to the left.
NetHack 3.7 stores timestamp information, as well as github
commit hashs information if available, internally by compiling
date.c. It is important to ensure that date.c is always
recompiled after any other NetHack source files are compiled.
As usual for the visual studio nmake Makefile.msc, steal the generated
dependencies from the tail of sys/unix/Makefile.src, and adjust the text
to suit the Windows build.
despite flush_screen() being called with a True argument signifying that
the cursor was to be left on the hero, sometimes the cursor wasn't. That
was confirmed through some debug tracing and discussion. The subsequent
bot() and timebot() calls could leave the cursor in the status area (on
tty at least), and that was particularly observable during some runmodes.
Get the bot() and timebot() calls out of the way ahead of the cursor
placement call to the window port.
Rename the recently added timestamp file used to throw away old qt
'moc' files from moc.qt5 or moc.qt6 to Qt5.h-t or Qt6.h-t and use
that to also throw away old qt_*.o when switching from Qt 5 to Qt 6
or vice versa. Temporarily the old names remain in Makefile.src's
'clean' target and in src/.gitignore but those will be removed soon.
Update 'make depend' to add the timestamp file to qt_*.o dependencies.
Have it generate rules to build qt_*.moc from ../win/Qt/qt_*.h instead
of using a template rule in hints/include/compiler.370. So building
the Qt interface doesn't require use of that hints file anymore and
someone reading Makefile.src won't have to know about it, but using
those hints will make their life easier.
Simplify the Qt timestamp handling portion of compiler.370. Only one
extra rule gets added when creating src/Makefile.
src/Makefile generated from sys/unix/Makefile.src that's been rebuilt
with 'make depend' got broken by uncommenting '#include "amiconf.h"'
in global.h. That file isn't in include/ but every object file now
depended on it and make didn't know what to do about that. Have
depend.awk treat it as a special case so that no object files depend
on it. That means that actually modifying it won't trigger a rebuild;
anyone fiddling with that will have to always do 'make clean' or
'touch config.h-t' after changing it. The alternative is to move it
from outdated/include/ back to include/.
In depend.awk, recent gawk complained that "\." wasn't a defined
escape sequence in regular expressions so it would be treated as ".".
That's exactly what is intended but change it to "[.]" to avoid the
warning. Similarly for one instance each of "\#" and '\"'. I also
tried changing "\/" to "[/]" even though that is a defined sequence
and doesn't trigger any warning. gawk accepted it but the awk that
comes with OSX choked on it so I changed it back to "\/".
Another gold dragon scales/mail issue, reported bu vultur-cadens:
reading a cursed scroll of light extinguishes carried light sources
except for wielded Sunsword and worn gold dragon scales/mail; there
was a special message for Sunsword (preventing the hero from being in
darkness) but no such message for gold dragon scales/mail. Replace
the special message with a more generic one applicable to both cases.
Also, implement the suggestion that cursed light degrade the amount
of light being emitted (which varies by bless/curse state) for those
two cases. Sunsword has a 75% chance to resist, gold dragon scales
25% chance. And add the inverse: blessed scroll of light might
increase the amount of light by improving their bless/curse state.
The resistance check applies here too and isn't inverted; Sunsword
is still fairly likely to resist.
Uncursed scroll of light, spell of light regardless of skill, zapped
or broken wand of light have so such effect.
Closes#666
Get rid sys/share/cpp[123].shr, the pre-ANSI C preprocessor that was
included in the source distribution for use on systems with ancient
C compilers whose preprocessor that couldn't cope with nethack's large
number of macros.