Give names to remaining town levels.
Change elements in College Town that don't follow theme.
Remove isolated niche and helm of brilliance from end #3.
Players wielding a lance while riding will "joust" monsters
they attack.
Note that monsters don't get pushed into inaccessable tiles such
as walls, doors, iron bars, water, or lava; they stay at the edge.
Further refinements are possible for these cases.
This patch allows the digits 0-9 to be used to indicate line numbers
in the MAP...ENDMAP arrays of level files. This makes it a wee
bit easier to place features. The digits get stripped out before
the map is interpreted.
Implement a patch which <Someone> posted on the newsgroup back in September:
"If I had my druthers, daggers would be chosen over other
weapons if there's no missiles or suitable ammo available, and weapons
not designed for throwing wouldn't be chosen at all."
This patch adds several new levels from <Someone>'s Gnomish
Mines patch, after devteam revision.
The ordering of levels in mines.des has also been cleaned up.
A number of players have complained that Sokoban can be rendered
unsolvable without "creative nethacking" when monsters zap wands of
digging. This patch prevents monsters from selecting wands of
digging in Sokoban.
Note that we can't simply make Sokoban HARDFLOOR, as that causes
problems with the hole generation code.
Several long-awaited updates for the Macintosh port, by Dean
Luick and myself. This set affects Mac-only files.
* Update the support for MPW compilers.
* Use new system call names provided for in the latest Apple
Universal Headers.
* Tune up some of the includes for CodeWarrior.
* Define YY_NEVER_INTERACTIVE for the dungeon and level compilers.
* Remove pointless debugging code.
* Clean up some unterminated comments.
* Updated preprocessor conditionals for the MPW compilers.
* Use new system call names provided for in the latest Apple
Universal Headers.
* Tune up some of the includes for CodeWarrior.
* Define YY_NEVER_INTERACTIVE for the dungeon and level compilers.
* Remove pointless debugging code.