despite flush_screen() being called with a True argument signifying that
the cursor was to be left on the hero, sometimes the cursor wasn't. That
was confirmed through some debug tracing and discussion. The subsequent
bot() and timebot() calls could leave the cursor in the status area (on
tty at least), and that was particularly observable during some runmodes.
Get the bot() and timebot() calls out of the way ahead of the cursor
placement call to the window port.
Rename the recently added timestamp file used to throw away old qt
'moc' files from moc.qt5 or moc.qt6 to Qt5.h-t or Qt6.h-t and use
that to also throw away old qt_*.o when switching from Qt 5 to Qt 6
or vice versa. Temporarily the old names remain in Makefile.src's
'clean' target and in src/.gitignore but those will be removed soon.
Update 'make depend' to add the timestamp file to qt_*.o dependencies.
Have it generate rules to build qt_*.moc from ../win/Qt/qt_*.h instead
of using a template rule in hints/include/compiler.370. So building
the Qt interface doesn't require use of that hints file anymore and
someone reading Makefile.src won't have to know about it, but using
those hints will make their life easier.
Simplify the Qt timestamp handling portion of compiler.370. Only one
extra rule gets added when creating src/Makefile.
src/Makefile generated from sys/unix/Makefile.src that's been rebuilt
with 'make depend' got broken by uncommenting '#include "amiconf.h"'
in global.h. That file isn't in include/ but every object file now
depended on it and make didn't know what to do about that. Have
depend.awk treat it as a special case so that no object files depend
on it. That means that actually modifying it won't trigger a rebuild;
anyone fiddling with that will have to always do 'make clean' or
'touch config.h-t' after changing it. The alternative is to move it
from outdated/include/ back to include/.
In depend.awk, recent gawk complained that "\." wasn't a defined
escape sequence in regular expressions so it would be treated as ".".
That's exactly what is intended but change it to "[.]" to avoid the
warning. Similarly for one instance each of "\#" and '\"'. I also
tried changing "\/" to "[/]" even though that is a defined sequence
and doesn't trigger any warning. gawk accepted it but the awk that
comes with OSX choked on it so I changed it back to "\/".
Another gold dragon scales/mail issue, reported bu vultur-cadens:
reading a cursed scroll of light extinguishes carried light sources
except for wielded Sunsword and worn gold dragon scales/mail; there
was a special message for Sunsword (preventing the hero from being in
darkness) but no such message for gold dragon scales/mail. Replace
the special message with a more generic one applicable to both cases.
Also, implement the suggestion that cursed light degrade the amount
of light being emitted (which varies by bless/curse state) for those
two cases. Sunsword has a 75% chance to resist, gold dragon scales
25% chance. And add the inverse: blessed scroll of light might
increase the amount of light by improving their bless/curse state.
The resistance check applies here too and isn't inverted; Sunsword
is still fairly likely to resist.
Uncursed scroll of light, spell of light regardless of skill, zapped
or broken wand of light have so such effect.
Closes#666
Bumping into an unseen wall reported "a wall" instead of "solid stone",
even though you could not know it was a wall when looking at it.
Use the same method when looking at glyphs on the map instead of
the map location type.
Fixes#318
Ignore the new timestamp files src/moc.qt5 and src/moc.qt6. They
probably ought to be renamed Qt*.moc-t but I haven't done that.
Also put back vis_tab.* in case someone checks out 3.6 and builds
that, then checks out 3.7 without doing 'make spotless' first.
error 28 in line 4090 of "invent.c": redeclaration of var <adjust_ok> with new storage-class
error 28 in line 4100 of "invent.c": redeclaration of var <adjust_gold_ok> with new storage-class
error 28 in line 610 of "mdlib.c": redeclaration of var <count_and_validate_winopts> with new storage-class
error 28 in line 3846 of "options.c": redeclaration of var <pfxfn_cond_> with new storage-class
error 28 in line 3886 of "options.c": redeclaration of var <pfxfn_font> with new storage-class
error 28 in line 5307 of "options.c": redeclaration of var <determine_ambiguities> with new storage-class
error 28 in line 5343 of "options.c": redeclaration of var <length_without_val> with new storage-class
error 28 in line 6853 of "options.c": redeclaration of var <illegal_menu_cmd_key> with new storage-class
error 28 in line 7708 of "options.c": redeclaration of var <count_apes> with new storage-class
error 28 in line 2686 of "pickup.c": redeclaration of var <stash_ok> with new storage-class
error 28 in line 1008 of "read.c": redeclaration of var <can_center_cloud> with new storage-class
error 28 in line 31 of "rnd.c": redeclaration of var <whichrng> with new storage-class
Attempting to chat with a player monster would inspire a witty retort,
but it was presented without quotation marks and so differed from other
types of monster speech.
Implement the suggestion that falling rock traps and rolling boulder
traps be harmless to xorns. I've extended that to all missiles made
of stone (rocks, gems, boulders, a handful of other things that will
only matter if poly'd hero throws in '<' direction or is hit by stuff
scattered by an explosion).
I excluded ghosts because they would become even harder to kill and
the missile handling would need extra checks to test for blessed objs.
This fixes the broken code that was using a boolean as an integer.
I didn't try to track down when it changed or what it looked like
before the change. The intended effect is fairly straightforward;
just padding a bold line with spaces. I've no idea why someone
deciced that that was useful though.
It also fixes something I broke six years ago: tty_exit_nhwindows()
releases the termcap data needed for turning bold on and off, so
raw_print_bold() used by topten() stopped working on tty then.
Not fixed: the code in really_done() for dealing with topten() vs
the 'toptenwin' option really ought to be redone.
I accidentally swapped the covetous monsters teleport to stairs to heal
but instead of changing it back like it was, now make those monsters
teleport to either upstairs or downstairs - some of them will go up,
others go down.
... you will also get a message when a seen stinking cloud
or the one surrounding the hero dissipates.
Original feature comes from Fourk, but this version (with some
minor changes) comes from xnethack by copperwater <aosdict@gmail.com>
If you want to declare a pointer which the address pointed to is constant,
you should declare it as like `static const char *const var = "...";`.
This commit supplies missing `const` and prevents some programming
error in the future.
I unintentionally swapped the shift and ctrl movement keys
when redoing the movement input - change them back to how
it was earlier.
Also change the number_pad meta-key bindings, and explain
in the comments why: We can't bind shift or ctrl numbers.
Meta (aka alt-key) works with number-pad numbers when
the altmeta-option is on. There was no altmeta in 3.4.3.
Here's a table of the flags.run/g.context.run values,
from 3.4.3 and 3.7 as of this commit:
| num_pad:0 || num_pad:1
| 343 | 370 || 343 | 370
-------------------------------------------------
<dir> | 0 | 0 || 0 | 0
shift-<dir> | 1 | 1 || 0 | N/A
ctrl-<dir> | 3 | 3 || 0 | N/A
meta-<dir> | N/A | N/A || N/A | 1 (with altmeta)
m-prefix | 0 | - || 0 | -
G-prefix | 3 | 3 || 3 | 3
g-prefix | 2 | 2 || 2 | 2
5-prefix | N/A | N/A || 3 | 3
-------------------------------------------------
The m-prefix in 3.7 does not set the run-value, as it can now
be used with any movement key or prefix, which will set the run value.
New input system does not lose functionality when compared to 3.4.3.
Instead, the number_pad users gain the meta-<dir> running.
This doesn't fix the issue of three badly differentiated run values.
The priest/cleric quest provides unlimited wraiths and a player
(not a robot with limitless patience) posting on reddit gave up
building up his character by killing them and eating the corpses
after accumulating 40K HP and 20K En. (Or something close to that;
I can't get back to the post right now.) His character might have
been capable of surviving decapitation or bisection.
Make it very much harder to get to 5 digits of HP or En via level
gains after reaching level 30. If maxhp < 300, new gains will be
capped at 5 extra HP; 300..599, cap is 4; 600..899, cap is 3;
900..1199, cap is 2; and once 1200 is reached, further level gains
will only add 1 HP. For maxen < 200, extra En is capped at 4;
200..399, cap is 3; 400..599, cap is 2; and once 600 is reached,
further gains only add 1 En. Note: this only kicks in when gaining
levels while already at level 30.
Make the code for setting up the 'O' menu's '?' entry more compact.
Also adds 'skipinvert' flag for that entry but it doesn't do anthing
here. I thought that it had been implemented, but aside from the
flag itself, it doesn't seem to exist.
The extended command input prompt was behaving in an unintended way:
Typing #a<enter> executed #adjust. Spaces in the entry prevented matching
any command. No error message was given when no command was matched.
Fix all of those, so it behaves more like the tty.
Clean up the tty, curses, and X11 windowport code, so they don't use
the extcmdlist array directly, but query with extcmds_match
and extcmds_getentry.
Honor any key binding for <space> when rest_on_space is Off.
Toggling it On and Off remembers the key binding if there is one.
So if the RC file has BIND=\32:attributes, <space> will run #wait
when rest_on_space is On and run #attributes when it's Off.
When rest_on_space is On, assign same function as for #wait to the
<space> key. When Off, set that key to Null instead. Binding some
other command to <space> when rest_on_space is Off doesn't work but
I would classify that as something to be discouraged anyway.
This fixes moving in direction '>' while wielding a pick-axe with
the 'autodig' option On. Attempting to dig assumed size-to-side
activity because u.dz wasn't being set, so the pick-axe was swung at
thin air instead making a pit or turning an existing pit into a hole.
dodown() and doup() should probably call set_move_cmd() instead of
manipulating u.dz directly. But they would also need to suppress
g.move_attempting or the game says "you can't get there from here..."
after successfully digging or plunging into a pit.
Throwing silver or blessed non-weapons upward and having them fall
back onto susceptible hero's head wasn't adding the extra bonus damage
that a weapon would get in that situation.
Make hitting vulnerable monsters with blessed just-about-anything get
the 1d4 bonus that blessed weapons get for that. Doesn't apply to
things that have their own special handing, like potions or eggs.