This is the second of a series of changes related to save/restore.
No EDITLEVEL bump has been included, because although the code
is changed extensively by this, the content of the savefiles have
not been changed.
Push the use of the structlevel bwrite() and mread() function use
out of the core and into sfstruct.c. This is groundwork for upcoming
changes.
In the core, replace the bwrite() and mread() calls with the
use of type-specific savefile output (Sfo) and savefile
input (Sfi) macros. The macros are defined in a new header file
savefile.h, which also contains the prototypes for the sfo_* and
sfi_* functions that the macros ultimately expand to. The functions
themselves are in src/sfbase.c.
On C99, each Sfo or Sfi macro expansion refers directly to the
corresponding type-specific sfo_* or sfi_* function.
If C23 or later is is use, the majority (all but 3 types) of the
macros refer to a single _Generic output routine sfo(nhfp, dt, tag),
and a single _Generic input routine sfi(nhfp, dt, tag), which handles
the dispatch of the type-specific underlying functions. This was
somewhat experimental, but turned out to be practical because the
compiler would gripe if the type for a variable was not included in
the _Generic when passed as an argument, so it could be fixed.
This alters the savefile verication process by having a common set
return values for the related functions such as uptodate(),
check_version(), etc. The new return values return more information
about savefile incompatibilities, beyond failure/sucess. The
additional information will be useful for an upcoming addition.
The expanded return values are:
SF_UPTODATE (0) everything matched and looks good
SF_OUTDATED (1) savefile is outdated
SF_CRITICAL_BYTE_COUNT_MISMATCH (2) critical size count mismatch
SF_DM_IL32LLP64_ON_ILP32LL64 (3) Windows x64 savefile on x86
SF_DM_I32LP64_ON_ILP32LL64 (4) Unix 64 savefile on x86
SF_DM_ILP32LL64_ON_I32LP64 (5) x86 savefile on Unix 64
SF_DM_ILP32LL64_ON_IL32LLP64 (6) x86 savefile on Windows x64
SF_DM_I32LP64_ON_IL32LLP64 (7) Unix 64 savefile on Windows x64
SF_DM_IL32LLP64_ON_I32LP64 (8) Windows x64 savefile on Unix 64
SF_DM_MISMATCH (9) some other mismatch
The callers in the core have been adjusted to deal with the expanded
return values.
Other miscellaneous inclusions:
- go.oracle_loc -> svo.oracle_loc.
- add a bit (1UL << 30) to called SFCTOOL_BIT as groundwork
for changes to follow.
Weapons that can do knockback are lucern hammer, bec de corbin,
dwarvish mattock, (silver) mace, morning star, war hammer,
club, quarterstaff, aklys, flail, pick-axe, and grappling hook.
The two options are very similar but probably mutually exclusive
except when using look-here and look-into-container (both via ':')
with the default setting for 'sortloot', or with inventory when
'sortpack' has been toggled off.
This removes 'use_menu_glyphs' and changes 'menu_objsyms' from a
boolean to a compound taking six possible values:
| 0: no object symbols in menus,
| 1: append object class symbol to object header lines (same as old
|menu_objsyms boolean),
| 2: include object symbol in menu entry lines for objects (same as
|recently added use_menu_glyphs),
| 3: both 1 and 2,
| 4: display as #2 but only if the menu lacks class header lines,
| 5: if header lines are present, display as #1; if headers are not
|present, then display as #4 (which will implicitly be #2).
Default is #4.
Effectively replaces the options portion of pull request #1406 and
retains the functionality, but not as default for normal menus.
Guidebook.tex is only partially updated. Someone else will need to
finish that.
End of line comments split across lines should start with '*' on the
continuation lines. Otherwise clang-format, if we ever run it again,
will mangle them by shifting the start of the comment from the end
of its line to be a new block comment on the next line.
[There are lots of these which ought to be fixed; I just happended to
be looking at monst.h.]
A comment in rm.h claimed that secret doors can't be trapped so I
used door flag D_TRAPPED to handle secret doors that should be shown
as trees instead of walls. But the comment was inaccurate and secret
doors can be trapped.
Such trapped secret doors in ordinary rooms ended up being shown as
trees too. Switch from using D_ARBOREAL in levl[][].doormask to new
levl[][].arboreal_sdoor which overloads levl[][].candig.
Also, wizard mode wishing for secret doors needed updating to allow
creating trapped ones (at wall or door locations).
This ought to update EDITLEVEL but I think existing save files can
live with secret door display issues. Untrapped secret doors in
garden-fill rooms will end up becoming trapped.
Replaces the fix for github issue #1309
Not sure why my earlier attempt was unsuccessful. This one isn't as
comprehensive but is simpler and better yet, works as intended.
When saving a level or exiting the program, objects can be deleted
directly rather than having to pass though the objs_deleted list.
'unsigned long' isn't big enough to hold a pointer in my configuration,
and the old "only micros are sure to support %p format" is long out of
date. Just assume that everyone has %p these days, and provide a hook
to avoid it for anyone who doesn't. (Opt-out instead of opt-in.)
Provide a way to bypass a debugger when initiating fuzzing.
nethack -D --debug:fuzzer # run fuzzer in wizard mode
nethack --debug:fuzzer # run it in normal mode
nethack [-D] -@ --debug:fuzzer # skip role/race/&c selection
This is the first of several savefile-related changes to
follow later. This one is groundwork for those later changes.
Remove internal compression schemes (RLECOMP and ZEROCOMP)
and discard the savefile_info struct that was primarily used to
convey which internal compression schemes had been in use.
Relocate some struct definitions into appropriate header files
for use by code to come in later changes.
Remove the two struct size-related fields from version_info and
from the nmakedefs_s. Instead, include a series of bytes near the
beginning of the savefile, representing the size of each
struct or base data type that impacts the historical savefile
content. Those are referred to as the "critical bytes".
(Related note: the "you" struct required two bytes, low and high,
due to its size).
Compare those critical bytes in a savefile against the NetHack
build that is reading the savefile. This allows mismatch detection
early in the savefile-reading process, and a clean exit, rather than
proceeding to read nonsensical values from the file. Include some
feedback on what the first mismatch was when encountering
one.
For arrays stored in the savefile, use loop-logic in the core
to write/read the array elements one at a time, rather than in
a single blob. This will be required for changes to follow later.
(impacts artiexist[], artidisco[], svd.dungeons[], svl.level_info[],
svl.level.locations[][], msrooms[] field of mapseen, svb.bases[],
svb.disco[] objects[], svm.mvitals[], svs.spl_book[], svd.doors[],
go.oracle_loc[], utrack[], wgrowtime[])
This also adds data model to the long version information.
This invalidates existing save and bones files due to the changes in
the information at the start of the file.
Issue reported by elunna: when a room gets converted into a theme
room with fill type Garden, its walls are changed to trees but any
secret doors in those walls are still displayed as regular walls.
This adds a new D_ARBOREAL flag for secret doors, used to force them
to be displayed as a tree instead of a wall.
Fixes#1309
Grimtooth is now permanently poisoned, protects the wielder from
poison, and can be invoked to throw poison.
Permapoison code comes from xNetHack by copperwater <aosdict@gmail.com>.
Added the silver mace to be the base weapon type of Demonbane. It is appropriate that an artifact weapon designed to slay Demons would be made of (or plated with) silver. This helps to offset the damage reduction when Demonbane was changed from a longsword to a mace and makes it more specialized against silver-haters.
Set the probability to 2, equal to that of a silver spear.
Increased the weight of the silver mace by 120% -- equal to the weight increase from a normal spear to a silver spear. (Assuming the weapon is silver plated rather than made entirely out of silver.)
Increased the base cost to 60, a similar increase as spear to silver spear, to be an even number between silver spear and silver saber.
Monsters will prefer silver maces over regular maces.
Otherwise, identical in function to a normal mace.
There were couple reports of doors being generated in a corner
of a room. This happened for randomly generated irregular rooms,
because the code that was deciding if a corridor starting or
ending location was good did not handle irregular rooms at all.
This changes the corridor code so it can now generate start and
end points properly for any valid position in irregular rooms,
instead of only on the edges. This means the corridor sometimes
meanders a bit more than before, because it tries to find
the end point away from the edge of the room rectangle.
Also added is sanity checking for the randomly generated rooms
and corridors level, testing for door placement and room connectivity.
And another fix for a rare special case where dig_corridor
created a zero-tile long corridor; the entrance door was placed,
but there was nothing behind it.
Fixes github #1269 and #1385
Most recent version of XQuartz, same as before. Unfortunately,
newer version of macOS => newer version of Xcode and its command
line tools => newer version of clang => emulating newer version of
gcc which defaults to a more recent version of StdC, I suppose, or
perhaps our hints are specifying that. Whichever, it has resulted
in a bunch of complaints about XtOffset() used in win/X11/winX.c:
|warning: performing pointer subtraction with a null pointer has\
undefined behavior [-Wnull-pointer-subtraction]
Adding -wno-null-pointer-subtraction to X11FLAGS silences them,
but that would require figuring out which versions of gcc and
clang added -Wnull-pointer-subtraction and its negation. Revising
XtOffset() to include the ptrdiff_t casts eliminates the warnings,
avoiding the need for version conditionals to deal with X11FLAGS.
Instead of packing a coordinate into unsigned long, store the goal in
a coord struct, making the code a bit cleaner. Monster struct is
of course slightly bigger, but that should not really matter.
No change in monster behaviour.
Breaks saves and bones.
Some variants were already using a similar approach
using a struct called 'ebones', so adopt the same naming
so NetHack-3.7, hardfought, and some variants are using
the same name.
As before there are fields in the struct that are not
currently used by NetHack-3.7, but the intent is that
hardfought save and bones files can be loaded by
NetHack-3.7 without code modification, for debugging
bug reports.
This invalidates existing save and bones files.
Issue reported by elunna: the definition of the Mitre of Holiness
specifies that carrying it should confer fire resistance but that
didn't work.
The Mitre's definition (added in 3.1.0) has always included that,
but such a capability had never been implemented. Wearing it didn't
confer fire resistance either--its definition doesn't bother to
specify a 'defend' attribute since the 'carry' one should cover that.
This adds carrying capability for damage types fire, cold, sleep,
disintegration, electrity, poison, acid, and petrification. Fire is
still specified by the Mitre; none of the others are currently used.
Fixes#1362