The earlier fix removed a valid optimization which happened to be
implemented incorrectly. Put that back. It also left an invalid
optimization when applied to conditions. Remove that one.
I don't think either of these explains truncating 'y' off of "Hungry"
which was shown in one of the reports.
Reported as #H8609 (1679)
Some code recently added to render_status() for BL_CONDITION:
if (!tty_condition_bits)
continue;
was short-circuiting the required copy of NOW
values to BEFORE values for later comparison
further down in the for-loop.
tty_status[BEFORE][idx] = tty_status[NOW][idx];
This caused some fields to be bypassed for rendering
once no more tty_condition_bits were set because the
length comparisons would match.
Some prompts were being overwritten by the message that followed.
And clear_nhwindow(WIN_MESSAGE) gets called for just about every
keystroke so try to reduce the overhead I unwittingly added. The
"scroll up one line earlier than the next message" mentioned in
the prior commit is much more obvious that I realized and prompt
erasure might need to be redone.
Autodescribe feedback and multi-digit count prompts are always shown
on the last line of the message window and are suppressed from message
history (both ^P and DUMPLOG). When the message window is using all
available lines, the last one was being overwritten (until the count
or the feedback was completed or dismissed, then last line returned).
Adopt the suggestion that it be scrolled up a line instead of being
overwritten. [I haven't been able to reproduce the reported problem
where shorter overlaid text left some of longer underlying text visible
but that should now become moot.]
Bonus fix: while testing, I noticed that if your screen only has room
for a one-line message window and you used ESC to cancel 'pick a spot
with cursor' prompting before moving the cursor, the prompt was left
intact on the message line. tty erases it in that situation, but the
clear_nhwindow(WIN_MESSAGE) was a no-op for curses because it usually
doesn't erase old messages. This changes the curses behavior when the
core asks it to erase the message window: now it forces one blank line
of fake autodesribe feedback (causing the prompt or other most recent
message to scroll off top), then removes that fake feedback (leaving
a blank message line). For multi-line message window, the old messages
scroll up by one line sooner than they would when waiting for the next
real message but are otherwise unaffected.
Make unpaid (shop owned, that is) globs show same weight information
as for-sale globs. And don't treat required arguments to globwt() as
if they were optional.
Verify that objects with the globby bit set are actually glob objects,
that their quantity is 1, and that their weight at least superficially
makes sense.
When using '/' or ';' and picking--not just viewing the autodescribe
feedback for--a space or '#' on the map, the game would produce
That can be many things (stone)
or
That can be many things (corridor)
unlike the usual
- the interior of a monster or a wall or an open door (wall)
when the symbol matched more than 4 things. I first changed it to
append the full sentence's missing period, but ultimately switched to
# can be many things (corridor)
so that the symbol that "many things" refers to isn't hidden. This
works better for ^P where player isn't looking at the symbol anymore.
There was a post-3.6.2 discussion on a forum where someone had
tried to copy the NetHack 3.6.2 exe file overtop of an
existing NetHack 3.6.0 playground, and then try to run it.
We have never suggested trying that, nor do we attempt to
provide any backward or forward compatibility between the
supporting files found in nhdat that would allow that. Any
particular version of NetHack expects to have matching
support files designed and matched to that version.
This adds optional support for helping to prevent the
opening of nhdat containing support files from an
unmatched version of NetHack.
If you #define VERSION_IN_DLB_FILENAME in your
platform's include/*conf.h file, it will use a
name such as nhdat362, instead of plain nhdat, and
will exit more gracefully than the fault/crash
mentioned in the discussion if it doesn't find the
file it is looking for.
Developers - please note that if you do
to cause NetHack to look for an nhdat* file with
the version info appended to the name, you will likely
have to modify your build/clean/spotless mechanics
beyond the C compile itself to properly deal with the
new generated file name.
The curses interface would assign menu selector characters a-z, A-Z,
and then 0-9, but trying to type 0-9 would start a count rather than
select an entry, and if the display was tall enough for more than 62
entries, the ones after '9' were ASCII punctuation characters.
Limit the number of entries per page to 52 + number_of_'$'_entries
(which should be 0 or 1) so that it won't run out of normal letters.
The perm_invent window, if enabled, ought to allow more than that
because it isn't used to make selections and might have an arbtirary
number of '#' overflow entries. But I'll leave that for somebody
else to tackle.
Tested by temporarily setting the limit to 26 instead of 52 since
I'm not able to display anything tall enough to exercise the latter.