phase_of_moon and friday_13th determined using rn2() instead of local
time if fuzzing. Don't reseed using init_random() if fuzzing. Allow
set_random to be called outside of hacklib. rn2_on_display_rng uses
rn2 if fuzzing so that we have a single source of random that we can
ensure is reproducible. Implement rul() that returns a random unsigned
long. Fix bug in fuzzer handling of ntposkey which would cause us to use
unitialized values for x and y. Added command line arguments to allow
auto starting and stopping of fuzzer. Add a logging facility for the
fuzzer to use to record activity. Added some scripts used to automate
fuzzer testing on windows.
When we were saving message history as part of a game save for insurance,
we were calling remember_topl() and thus inappropriately changing topline
state. This would cause us to mis-manage the topline in subsequent calls
to update the topline.
The code has been re-worked to fix the issue, reduce complexity and make
the code clearer.
When we save gamestate as part of making an insurance snapshot, we will
save message history which will clear toplines but leaving window state
in tack including the need for more.
When fuzzing, we would increment ttyDisplay->inmore but then prematurely
exit more() leaving ttyDisplay->inmore set.
Under various conditions, we can request to remember the topline when
the topline had not yet been acknowledged leaving toplin state in an
inappropriate state.
Asking curses to report whether the Ctrl key was being pressed during
a mouse click was sending mouse position reports--even those aren't
being requested--and actual Ctrl+Left_click was reporting a pair of
duplicate Ctrl+Mouse_position_report events when a click was actually
performed. So turn off Ctrl key reporting.
Mac with one-button mouse can be configured to send "secondary click"
for Ctrl+Click. A laptop trackpad handles that differently (press the
button while two fingers are on the touchpad to send secondary click)
and doesn't support Ctrl+Click as an alternate way to do that. If this
would work within curses then they could operate the same regardless
of how the user set the mouse or trackpad configuraiton. But I wasn't
able to make it work right.