Commit Graph

14 Commits

Author SHA1 Message Date
PatR
d92ae04afb some doc bits
Add fixes36.1 for '&' command's support of altmeta option.

Short command help lacked an entry for '&' command.

Wizard mode help omitted #vanquished and some other obscure commands.
2016-06-08 05:35:53 -07:00
PatR
cd674b5cf3 fix #H4139 - commands missing in help menu
The meta keystroke commands which use an uppercase letter were all
missing from dat/hh:
 M-A annotate level
 M-C show conduct
 M-N name something (synonym for M-n, which is a synonyn for 'C'all)
 M-O display dungeon overview
 M-R ride/unride steed
 M-T tip a container

(All meta keystroke command shortcuts are missing from dat/help.)
2016-03-24 17:31:35 -07:00
PatR
83a4234292 whatis_coord - rename 'getpos_coord' option
Rename the option for adding coordinates to autodescribe feedback for
the '/' and ';' commands from 'getpos_coord' to 'whatis_coord', after
the '/' command that uses it instead of after the internal routine
that implements it.  The 'whatis' name was only in dat/hh as far as I
could find, so this changes it to 'what-is' and also updates dat/help
and the Guidebook to mention the name too.

Add a 'screen' choice to the option to show coordinates as row,column
rather than x,y or compass direction(s).  Revise the /m, /M, /o, /O
operations of 'what-is' to honor the whatis_coord option (mostly; a
value of 'none' gets overridden by 'map' to force coordinates).

Also, update the description of the functionality of the '/' command
in the Guidebook.  The .mn version is tested, the .tex one isn't.
2016-01-18 19:27:53 -08:00
Pasi Kallinen
560898d3d4 Change command X to twoweapon toggle
Explore mode is now an extended command #exploremode.
There's no sense that a command used max. once per game, and
in normal games not at all, takes up a key. So, analogous to
the 'x' command (swap weapons), 'X' now toggles two-weapon
combat.
2015-03-09 22:53:43 +02:00
nethack.rankin
16e81690e3 new command '`' to show discoveries for one class (trunk only)
Use the grave accent (back tick) character as the keystroke for a
new command which prompts for an object class and then shows a subset of
the discovered objects list covering just the selected class.  Similar
to the 'I' variant of 'i' for viewing inventory, and mainly useful once
the '\' discoveries list has grown long.
2011-09-15 04:16:29 +00:00
nethack.rankin
86a1e8b1b1 C/#name menu, calling old discoveries [2 of 2] (trunk only)
Implement <Someone>'s menu-mode for #name, primarily because it
is the natural place to add [re]naming entries in the discoveries list,
something that was requested in the newsgroup ten or so years ago.  The
latter allows changing the type name of something which has previously
been named and is no longer being carried.

     This also makes the C command become a synonym for #name or vice
versa; one or the other could now be reassigned to something else.
2007-05-25 02:02:44 +00:00
nethack.rankin
ea61a13add number_pad:3,4,-1 (trunk only)
[See the cvs log from flag.h for comments pertaining to iflags.num_pad
and Cmd.num_pad, Cmd.commands[], Cmd.serialno.]
2005-11-26 02:34:23 +00:00
nethack.rankin
a6182d9c2b #enhance docs again
Since "weapons and spell skills" is grammatically suspect and
"weapons and spells skills" sounds odd, change to "weapon and spell skills"
in both the Guidebook and the game's online descriptions.  The #enhance
command itself uses "current skills" and doesn't need any alteration.
2004-10-30 01:44:12 +00:00
nethack.rankin
1f21a5c6f2 doc bits
Per <Someone>'s request, make the game's description of the ``#enhance''
command be the same as in the Guidebook by mentioning spell skills.
Combining weapons plural with spell singular isn't right, but I'm not
sure which way to change that so am leaving it alone.  On the other hand,
the poor grammar used to describe the ``#conduct'' command is easy to fix.
2004-10-28 01:48:52 +00:00
cohrs
420981789e quaffing documentation
some of the places quaff was documented tried to be general about what it
applied to, but other places, including the Guidebook, were not.
2003-04-05 02:14:52 +00:00
cohrs
6d2a564e52 more help file clarifications
- A pcwin team member reported that the ^<dir> notation used in a couple
help files was confusing
2002-03-12 17:17:50 +00:00
cohrs
ef11d4b5e0 documentation updates
- various commands were missing from various help files
- fix a few inconsistencies between similar help files
- M-2 doesn't do #twoweapon when number_pad is enabled
- M-? usually displays #? help info
- weasel-word the reason the screen shown in the Guidebook looks little like
  several windowports
- document the playersuffix syntax in the nethack.6 man page
2002-03-12 07:29:59 +00:00
nethack.rankin
4bc3561a96 from <Someone>: #rub touchstone
<Someone>'s message said this was committed, but the cvs repository
didn't reflect his changes.

> Subject: patch: #rub touchstone
> Date: Wed, 20 Feb 2002 23:33:27 -0800
> <email deleted>
>
> Implement <Someone>'s suggestion.
>
> - allow the #rub command to apply to gray stones
> - update various doc & help files to reflect the change
>
> Committed to CVS.
2002-02-24 03:19:20 +00:00
jwalz
21c2214e45 *** empty log message *** 2002-01-05 21:05:46 +00:00