Commit Graph

143 Commits

Author SHA1 Message Date
PatR
9ee6f29c06 vt_tiledata/vt_sounddata comment bit 2023-08-18 12:09:27 -07:00
nhmall
2185d325c4 header file changes hack.h, decl.h/.c, system.h, wintty.h
- Move secondary preprocessor defines down further in config.h
so that they can be overridden via [platform]conf.h which is
included from global.h, specifically:
    LIVELOGFILE when LIVELOG is defined
    DUMPLOG_FILE when DUMPLOG is defined

- Minimize platform-specific, or compiler-specific code in hack.h and decl.h.

- reorganize src/decl.c to align with include/decl.h.

- a new header file cstd.h added, containing calls to C99
standard header files.

- hack.h, decl.h, and decl.c have been cleaned up and had code
moved so that things line up as follows:

     hack.h     defines values that are available to all
                NetHack source files, contains enums for use in all
                NetHack source files, and contains a number of
                struct definitions for use in all NetHack source files.
                It does not contain variable declarations or variable
                definitions.

     decl.h     contains the extern declarations for variables that
                are defined in decl.c. These variables are global and
                available to all NetHack source files. The location of
                the variables within decl.h was random, so give it some
                order for now.

     decl.c     contains the definition of the variables declared in
                decl.h, and initializes them where appropriate. The
                variable definitions are laid out in much the
                same order as their declarations in decl.h.

- wintty.h: There were some varying terminal-related prototypes in
system.h, and that was the only thing left that demanded that
system.h be included. Those have been replaced by an #include
<term.h> in include/wintty.h to get the more current (and hopefully
more correct) prototypes, rather than hardcoding them in NetHack
sources.

For edge-case platform compatiblity, there is no #include <term.h>
if the build defines NO_TERMCAP_HEADERS. In that case one set of
hardcoded prototypes is still used in include/wintty.h.

The added #include "term.h" is also bypassed for NO_TERMS builds (builds
that don't link to terminfo/termcap at all, but still present a tty
interface using platform or window-port specific functions to fulfill
the same role as that of terminfo/termcap).

- some scattered, unnecessary #include "integer.h" were removed from
various files, since that's always included in current NetHack-3.7
sources, either directly from config.h or indirectly from #include
"hack.h".

- system.h references removed.

- new cstd.h added; the #include "system.h" references in Makefiles
and project files (Xcode, visual studio), were replaced
with #include "cstd.h" references. A "make depends" is probably
warranted.

Also:

 - Use of <term.h>, which defines clear_screen() as a macro, conflicts
with an actual function with that name in win/tty/termcap.c. The most
straight-forward course of action was to rename the NetHack function,
and change the references to it, from clear_screen() to
term_clear_screen(), so that was done.
2023-04-05 11:49:09 -04:00
nhmall
ea4a81901d add an interface for sound libraries
Groundwork for a more versatile interface for using
sound libraries. A lot of sound libraries work across
multiple platforms.

The current NetHack sound stuff is quite limited.

Binaries can have a variety of window ports linked into
them, and it makes sense to have something similar for
sound.

This tries to set things up in a more soundlib-centric way,
rather than inserting things in a platform-centric way.

It establishes a new top-level directory sound (akin to win
for the window interface routines, or "window-port") where
sound-related additions and sndprocs and support files can be
added and used across platforms.

The default interface is nosound and the 'nosound' interface
is in src/sounds.c

The interface for 'windsound', which contains the same minimal
USER_SOUNDS support using built-in routines that has been in the
windows port for a long time is added to
sound/windsound/windsound.c.

For now, the sound interface support for 'qtsound' has been added
to the existing Qt files win/Qt/qt_bind.h and win/Qt/qt_bind.cpp,
and a note has been placed in sound/qtsound/README.md to avoid
confusion.

New header file added: include/sndprocs.h.
2023-01-19 18:51:42 -05:00
nhmall
2fc0d25d45 introduce support for coloring the frame behind a map location
Also includes support by paxed for polearm targeting using the
frame color.

Also renames USE_TILES to TILES_IN_GLYPHMAP which is a more
accurate description.

Not all window interfaces have full support for the color framing
of the background square yet.

MS-DOS needs further work (to bring it to both VESA and VGA, with
and without tiles.

Windows GUI is missing support.

X11 and Qt have been started, but may require further refinement.
2023-01-01 19:55:02 -05:00
PatR
3278d7e0c1 control of command-line usage entry in '?' menu
Instead of using a compile-time macro to suppress inclusion of the
menu entry to show UNIX command-line usage in the help menu, use a
sysconf setting instead.

Default is HIDEUSAGE=0, to include the entry for command-line usage.
Set HIDEUSAGE=1 to exclude that.  Does not affect 'nethack --usage'
if player actually has access to the command-line.
2022-11-18 17:54:17 -08:00
PatR
9a7f8418ee 'nethack --usage' and '?' menu
Write up a description of how the command line works on UNIX and put
that in new file dat/usagehlp.  Add support for
|nethack --usage | --help | -? | ?
to display it and exit.

Also add a menu entry for nethack's help command to show it during
play.  That can be suppressed by uncommenting new '#define HIDE_USAGE'
in config.h since it won't be useful on servers that don't give
players access to command lines.

New genl_display_file() just writes to stdout.  opt_usage(), which
calls it, might need some suid/sgid handling to make sure the output
is done as the player rather than as nethack.

doc/nethack.6 is already out of date again.
2022-11-18 16:07:15 -08:00
PatR
52511cd329 comment thinko 2022-11-01 09:29:19 -07:00
PatR
1572877429 build fix for NODUMPENUMS and more issue #916
I made more things in dump_enums() static and/or const.  In the
process I discovered both compile problems for NODUMPENUMS and when
fixed, link problems for NODUMPENUMS+ENHANCED_SYMBOLS.

The uft8map.c portion has no changes, just reformatting.
2022-10-31 15:43:14 -07:00
nhmall
ad23b4e8e1 grammar: "foo based" to "foo-based"
There seems to be a need to locate these in the distribution every decade or so.
2022-10-30 16:08:14 -04:00
nhmall
116f80e8f5 config.h band should have been left off prev 2022-10-26 14:28:29 -04:00
nhmall
88f6df2d8b some tabs to spaces
cd src
    grep -P -n '\t' *.c | grep -v "1:"
    cd ../include
    grep -P -n '\t' *.h | grep -v "1:"
    cd ..

side note: win/Qt/*.cpp are full of tabs
2022-10-26 14:21:23 -04:00
Pasi Kallinen
0da356c540 Enable migrating mons debugging 2022-07-27 12:21:07 +03:00
nhmall
c84e0ba6e1 rework TTY_PERM_INVENT; update window port interface
Change the inner workings of the experimental TTY_PERM_INVENT.

Switch to delivering the content to tty for the experimental perm_invent
via the existing window port interface (start_menu(), add_menu(), end_menu).

This also adds a new window port interface call ctrl_nhwindow() for
delivering information to the window port, and/or obtaining specific
information from the window port. The information and requests can
be extended as required. To be documented later once the changes settle
down.

Due to the intrusive nature of these changes and the possibility of
some bugs in the new code, I'm going to leave TTY_PERM_INVENT commented
out in the repository for a day or two.  Anyone wishing to test it out
can do so by uncommenting TTY_PERM_INVENT in config.h.
2022-07-03 00:35:32 -04:00
Patric Mueller
cb0dd7af3f Enable TTY_PERM_INVENT
The permanent inventory will be automatically shown if the terminal size
allows.
But only output an error message if the player requested it via
perm_invent option.
2022-06-20 18:07:24 +02:00
nhmall
65659b2cab experimental config option TTY_PERM_INVENT
Add a rudimentary experimental always-up inventory display
capability to tty when the perm_invent option is in effect.
It requires an additional 28 rows available on the terminal
underneath the bottom status line.

It hasn't been optimized for performance as of yet.
2022-06-20 10:40:55 -04:00
nhmall
e4f85df216 Revert "some follow-up for MSDOS build"
This reverts commit 36d3b64326.
2022-05-07 14:34:06 -04:00
nhmall
36d3b64326 some follow-up for MSDOS build
The preprocessor directives in win/tty/wintty.c were crossed-up
under MSDOS build. I think I got them straightened out now.

For a crosscompile situation, the tilemap utility (which runs on
the host) needs to produce an output src/tile.c that is compatible
for the target platform.

Don't use ENHANCED_SYMBOLS under MSDOS, for now anyway.
2022-05-07 13:08:02 -04:00
nhmall
cb0c21e91d ENHANCED_SYMBOLS
A new feature, enabled by default to maximize testing, but one which can
be disabled by commenting it out in config.h

With this, some additional information is added to the glyphmap entries
in a new optional substructure called u with these fields:
    ucolor          RGB color for use with truecolor terminals/platforms.
                    A ucolor value of zero means "not set." The actual
                    rgb value of 0 has the 0x1000000 bit set.
    u256coloridx    256 color index value for use with 256 color
                    terminals, the closest color match to ucolor.
    utf8str         Custom representation via utf-8 string (can be null).

There is a new symset included in the symbols file, called enhanced1.

Some initial code has been added to parse individual
OPTIONS=glyph:glyphid/R-G-B entries in the config file.

The glyphid can, in theory, either be an individual glyph (G_* glyphid)
for a single glyph, or it can be an existing symbol S_ value
(monster, object, or cmap symbol) to store the custom representation for
all the glyphs that match that symbol.

Examples:
   OPTIONS=glyph:G_fountain/U+03A8/0-150-255

(Your platform/terminal font needs to be able to include/display the
character, of course.)

The NetHack core code does parsing and storing the customized
entries, and adding them to the glyphmap data structure.

Any window port can utilize the additional information in the glyphinfo
that is passed to them, once code is added to do so.

Also, consolidate some symbol-related code into symbols.c, and remove it from
files.c and options.c
2022-05-07 10:25:13 -04:00
SHIRAKATA Kentaro
1a361af084 add msghandler support for win32 2022-05-03 14:39:24 -07:00
nhkeni
6bd2172ba7 Lua sandbox
This is enough to prevent abuse by denying access to functions and
    denial of service (RAM and instruction step limits), but not enough
    to allow restricted use of things that require finer control (e.g.
    filesystem access).

    If something goes wrong, the whole thing can be turned off, for
    now, in config.h (see NHL_SANDBOX).

    None of the current functionality requires changes to build systems;
    some of the possible future functionality may require some #defines
    - TBD.  There is lots of dead code (#ifdef notyet) for bits of that
    additional functionality; we can rip it out if we don't want those
    additions or we can complete (parts of) it depending on our needs.

    All current uses of Lua are connected to sandboxes and guarded with
    nhl_pcall (sandbox and lua_pcall wrapper); options and limits can
    be set at the callsites in the passed nhl_sandbox_info.  Some of
    the error handling may be wrong - panic() vs.  impossible() vs
    silence.

    Memory and instruction step limits should be tuned prior to release;
    there's no point tuning them now.
2022-04-29 19:46:33 -04:00
nhmall
a16f17a029 header file ordering change
This is groundwork for some other changes.

Include integer.h ahead of global.h in config.h.
2022-03-11 07:33:28 -05:00
Pasi Kallinen
1e90f89203 Chronicle of major events, and livelog
Log game events, such as entering a new dungeon level, breaking
a conduct, or killing a unique monster, in a new "Major events"
chronicle. The entries record the turn when the event happened.
The log can be viewed with #chronicle -command, and the entries
also show up in the end-of-game dump, if that is available.

This feature is on by default, but can be disabled by
defining NO_CHRONICLE compile-time option.

This also contains "live logging", writing the events as they
happen into a single livelog-file. This is mostly useful for
public servers. The livelog is off by default, and must be
compiled in with LIVELOG, and then turned on in sysconf.

Mostly this a version of livelogging from the Hardfought server,
with some changes.
2022-02-09 22:49:25 +02:00
Pasi Kallinen
2e144e814d Change repeat into extended command 2022-01-17 17:13:59 +02:00
Pasi Kallinen
3e620e06eb Define extra sanity checks if not a release 2022-01-02 01:14:16 +02:00
nhmall
9bb96322a8 compile NetHack-3.7 without makedefs-generated .h files
This evolves and hopefully eases the game-build requirements by
removing game-compile dependencies on any header files generated
by the makedefs utility, including:

date.h dependency and its inclusion is removed and comparable functionality
is produced at runtime via new file src/date.c.

pm.h dependency and its inclusion is removed and comparable functionality is
produced by moving the monster definitions from monst.c into new header
file called monsters.h and altering them slightly. The former pm.h header
file #define PM_ values are now replaced with appropriate emitted enum
entries during the compiler preprocessing.

onames.h dependency and	its inclusion is removed and comparable functionality
is produced by moving the object definitions from objects.c into new header
file called objects.h and altering them slightly. The former onames.h header
file #define values are now replaced with appropriate emitted enum entries
during the compiler preprocessing.

artilist.h has been slightly altered, and the former onames.h artifact-related
header file #define ART_ values are now replaced with appropriate emitted enum
entries during the compiler preprocessing.

makedefs can still produce date.h (makedefs -v), pm.h (makedefs -p), and
onames.h (makedefs -o) for reference purposes. They won't be used during
the compiler.

The other uses for makedefs remain. They are used to prepare external
file content that the game utilizes, not prerequisite code for the
compile:
    makedefs -d    (database)
    makedefs -r    (rumors)
    makedefs -h    (oracles)
    makedefs -s    (epitaphs, engravings, bogusmons)

date.c

Pull the code for date/time stamping from mdlib.c into date.c.
Set date.o to be dependent on source files, header files, and .o files
so that date.o is rebuilt from date.c when any of those changes, thus
ensuring an accurate date/time stamp. It also includes git sha
functionality formerly done by makedefs writing #define directives
into include/date.h. For unix it passes the git info on
the compile line for date.c (via sys/unix/hints/linux.2020, macOS.2020)

nethack --dumpenums (optional, but on by default)

Allow developer to obtain some internal enum values from NetHack
without having to resort to an external utility such as
makedefs.

Uncomment #define NODUMPENUMS in config.h to disable this.

The updates to sys/windows/Makefile.gcc have not been tested yet.
2021-08-21 07:59:18 -04:00
PatR
ab74ed2c20 SELECTSAVED handling
By default, enable the SELECTSAVED option for everyone instead
of just for Windows or Qt.  And make Qt obey the 'selectsaved'
run-time option.

It can be disabled in config.h if necessary.
2021-01-23 15:02:11 -08:00
PatR
129ff12245 'make depend' fix
The gone but still referenced state of amiconf.h broke 'make depend'.
Fixing that turns it into a comment in the generated dependencies
but that ran into a problem with it being followed by fnamesiz.h
instead of being last in the list containing it.  So in addition to
the depend fix, move #include "fnamesiz.h" from config.h to global.h
in order to have it come before amiconf.h.
2021-01-08 13:33:27 -08:00
Dean Luick
a4e7646f4c Remove src and unix VISION_TABLES
Remove all references to the unused vision tables in the main source
and unix build.  Leave makedefs able to generate the vision tables.
makdefs will be cleaned up in a different commit, once all ports
are clear of dependencies.
2020-12-29 20:38:37 -06:00
PatR
0ec355bdb4 fix github issue #426 - binding special commands
Binding 'repeat' (DOAGAIN, or redo) to a different key than ^A
didn't work as intended because the code that used it was
checking for DOAGAIN (a key value from config.h) instead of
g.Cmd.spkeys[NHKF_DOAGAIN] (the key currently bound to repeat).

Contrary to the github issue, re-bound prefix keys worked ok for
me if followed by a direction.  However, they behaved strangely
if followed by anything else.  If the keystroke was stolen from
some other command and that command hadn't been bound to another
key, following the prefix with a non-direction could end up
executing the command that used to own the key.  For example,
 BIND=d:nopickup
to use 'd' to move without auto-pickup would work if you used
d<direction> but if you used d<something-else> if would execute
the drop command.

The NHKF_REQMENU prefix could be bound to some key other than
'm' but it only worked as intended if the new key was a movement
prefix.

This also makes DOAGAIN be unconditional.  If it is deleted or
commented out in config.h, the default binding will be '\000' so
unusable (freeing up ^A for something), but still be available
to be bound to some key (perhaps even ^A).

This also includes an unrelated change to mdlib.c.  The comments
added to config.h will force a full rebuild.  Changing mdlib.c
now rather than separately will avoid forcing that twice.

Fixes #426
2020-12-25 13:57:05 -08:00
Adam Powers
741e6fd5b7 initial shim graphics 2020-10-04 14:46:31 -04:00
nhmall
ac9ba38449 file header bump from "NetHack 3.6" to "NetHack 3.7" 2020-08-03 22:07:36 -04:00
PatR
827e40705d X11+Qt vs config.h
This lets combined X11 and Qt compile cleanly (when set up with
hints/macosx10.10-qt and built with 'make WANT_WIN_X11=1 USE_XPM=1')
but linking fails at present.  (It can't find X11 library routines
despite specifying the same -L/opt/X11/lib that X11 without Qt uses.
The C++ linker is being used but the code that calls those routines
is compiled as C, not C++ so name mangling shouldn't be an issue.)
2020-07-29 18:23:54 -07:00
nhmall
9b58010880 turn off clang -Wshadow when processing some qt headers
removes recently added win/Qt/qt_undef.h and win/Qt/qt_redef.h
adds win/Qt/qt_pre.h win/Qt/qt_post.h
2020-07-18 08:31:51 -04:00
nhmall
84b598e489 get rid of some shadowed variable warnings with Qt under OSX
In file included from ../win/Qt/qt_bind.cpp:20:
In file included from /usr/local/Cellar/qt/5.15.0/lib/QtGui.framework/Headers/QtGui:3:
In file included from /usr/local/Cellar/qt/5.15.0/lib/QtGui.framework/Headers/QtGuiDepends:3:
In file included from /usr/local/Cellar/qt/5.15.0/lib/QtCore.framework/Headers/QtCore:4:
In file included from /usr/local/Cellar/qt/5.15.0/lib/QtCore.framework/Headers/qglobal.h:1302:
/usr/local/Cellar/qt/5.15.0/lib/QtCore.framework/Headers/qflags.h:121:41: warning: declaration shadows a
      variable in the global namespace [-Wshadow]
    Q_DECL_CONSTEXPR inline QFlags(Enum flags) noexcept : i(Int(flags)) {}
                                        ^
[…]

../include/flag.h:390:29: note: previous declaration is here
extern NEARDATA struct flag flags;
                            ^
In file included from ../win/Qt/qt_click.cpp:18:
In file included from /usr/local/Cellar/qt/5.15.0/lib/QtGui.framework/Headers/QtGui:3:
In file included from /usr/local/Cellar/qt/5.15.0/lib/QtGui.framework/Headers/QtGuiDepends:3:
In file included from /usr/local/Cellar/qt/5.15.0/lib/QtCore.framework/Headers/QtCore:36:
/usr/local/Cellar/qt/5.15.0/lib/QtCore.framework/Headers/qcache.h:191:15: warning: declaration shadows a
      variable in the global namespace [-Wshadow]
        Node *u = n;
              ^
../include/decl.h:219:23: note: previous declaration is here
E NEARDATA struct you u;
                      ^
[…]

In file included from ../win/Qt/qt_click.cpp:18:
In file included from /usr/local/Cellar/qt/5.15.0/lib/QtGui.framework/Headers/QtGui:5:
In file included from /usr/local/Cellar/qt/5.15.0/lib/QtGui.framework/Headers/qabstracttextdocumentlayout.h:45:
In file included from /usr/local/Cellar/qt/5.15.0/lib/QtGui.framework/Headers/qtextlayout.h:47:
In file included from /usr/local/Cellar/qt/5.15.0/lib/QtGui.framework/Headers/qcolor.h:44:
/usr/local/Cellar/qt/5.15.0/lib/QtGui.framework/Headers/qrgb.h:66:46: warning: declaration shadows a
      variable in the global namespace [-Wshadow]
inline Q_DECL_CONSTEXPR QRgb qRgb(int r, int g, int b)// set RGB value
                                             ^
../include/decl.h:1208:27: note: previous declaration is here
E struct instance_globals g;
                          ^
[…]

In file included from ../win/Qt/qt_glyph.cpp:21:
In file included from /usr/local/Cellar/qt/5.15.0/lib/QtGui.framework/Headers/QtGui:5:
In file included from /usr/local/Cellar/qt/5.15.0/lib/QtGui.framework/Headers/qabstracttextdocumentlayout.h:48:
/usr/local/Cellar/qt/5.15.0/lib/QtGui.framework/Headers/qpalette.h:107:49: warning: declaration shadows a
      variable in the global namespace [-Wshadow]
    inline void setCurrentColorGroup(ColorGroup cg) { data.current_group = cg; }
                                                ^
../include/decl.h:1216:30: note: previous declaration is here
E const struct const_globals cg;
                             ^
2020-07-16 22:20:23 -04:00
nhmall
77815e87ee follow-up to patchlevel and build status consolidation
Also remove redundant prototype of has_color in wintty.h now that
it is in extern.h.

has_color() became an actual function when an array of color capabilities
got added to the windowport interface a while back (it checks that array).
2020-07-07 21:00:11 -04:00
nhmall
3cecb97da6 consolidate build status /patchlevel info settings in one place - patchlevel.h 2020-07-06 09:12:22 -04:00
nhmall
e4b18f0545 fix github issue 361 to make user_sounds useful even if MSGTYPE is hidden
fixes #361

Also, experminental introduction of vt_sounddata to enable tty to pass
a sound file index to the terminal side of things where perhaps someone
can add code to something like hterm to take the information relayed by
NetHack to trigger user_sounds locally even if playing on a server.

Compile time option TTY_SOUND_ESCCODES required to build that support in.

It should be independent of TTY_TILE_ESCCODES.
2020-07-02 15:49:45 -04:00
PatR
54bea16f0e Revert "fix issue #351 - summoned critters while Hallu"
This reverts commit e430669f50.
It accidentally included my local config.h settings.
2020-05-30 22:35:35 -07:00
PatR
e430669f50 fix issue #351 - summoned critters while Hallu
If a monster uses the 'summon insects' spell (which will resort to
snakes if all 'a' class critters are genocided or extinct) while the
hero is hallucinating, report the summoning of something unusual
rather than of insects or snakes.  I bypassed "random creature"
direct to "hallucinatory creature" for the something unusual.

Fixes #351
2020-05-30 22:24:21 -07:00
nhmall
e39ec5ce3e rename new header file to fnamesiz.h
Changes to be committed:
renamed:    include/filesize.h -> include/fnamesiz.h
2020-01-29 09:56:43 -05:00
nhmall
209fab138b recover fix
recover had deviated somewhat from NetHack in its
file expectations:
1) A couple of 3.7 fields needed to be accommodated.
2) hard-coded file size values had deviated.

The file sizes are now in an added header file named "filesize.h",
which is included at the bottom of config.h.

There will likely be another commit to write the filename size ahead
of the file name so that the precise number of characters can be read,
but since that will break existing saves, it can go in along with another
save-breaking commit.

This commit doesn't not alter savefiles written by nethack so does not
require an editlevel bump. It does alter the read-in expectation in
recover to match the game and this get recover working again.
2020-01-29 09:15:55 -05:00
nhmall
d2d40289e6 update and/or clarify some version references 2019-12-01 19:07:28 -05:00
Bart House
5870cb6a92 Revert "Added experimental feature NEW_KEYBOARD_HIT."
This reverts commit bc65112ce0.
2019-07-14 21:28:55 -07:00
Bart House
bc65112ce0 Added experimental feature NEW_KEYBOARD_HIT. 2019-07-09 22:30:34 -07:00
nhmall
fd585a58c2 add some debugging BREADCRUMBS to identify caller of some functions
Only takes effect if a developer uncomments BREADCRUMBS in config.h
2019-06-03 18:37:45 -04:00
PatR
d1ce0aac89 fixes github issue #190 - EDIT_GETLIN for curses
Fixes #190

Add EDIT_GETLIN support for curses.  It remains disabled by default.
2019-05-18 23:52:04 -07:00
Patric Mueller
f9433b2a87 integrate isaac64 into nethack
Also removed the float code from isaac64 as they are not used in
NetHack.
2019-01-28 10:02:08 +01:00
nhmall
66b874dce3 Revert "Added PLAYAGAIN experimental support definition."
This reverts commit ea8cf6613a.
2018-11-23 22:17:33 -05:00
nhmall
c5b283a839 Revert "Added decl_early_init() which is called when PLAYAGAIN is supported."
This reverts commit acbe4d9242.
2018-11-23 22:17:24 -05:00
nhmall
93ebcf0071 Revert "check."
This reverts commit 7814d9097a.
2018-11-23 22:17:16 -05:00