hmon() can destroy the weapon being used, and known_hitum() would
still pass the pointer to the freed object to cutworm(). Remember the
relevant weapon attribute before using and maybe freeing the object,
then pass that attribute instead of the whole weapon. Also pass
'more-likely-to-cut' for axes in addition to blades.
thimonst() behaved similarly, although due to much different code
paths none of the objects that might get to hmon() were then passed to
cutworm(), so it wasn't vulnerable. But pass 'more-likely-to-cut'
for axes instead of for blades when thrown.
Update tty command completion to ignore #shell and #suspend when
they're disabled. (Since they aren't flagged for command completion,
this should be unnoticeable.)
Update X11 extended command selection to not show shell and suspend
in the menu when they're disabled. (Trickier than I expected.)
X11 currently rejects #suspend (at run time, not compile time) but
allows #shell. If it was launched syncronously from a terminal
window, shell escape behaves sanely. Otherwise, that seems like
asking for trouble.
Change the command list to always include #shell and #suspend so that
a user's preferred key bindings can span platforms without worrying
about whether those exist or not. They're still effectively no-ops
when compiled out.
'#?' suppresses them from the list of displayed commands. Interface-
specific extended command handling may want to check new extcmd.flag
value CMD_NOT_AVAILABLE to do the same, but failing to do so shouldn't
pose a problem. They behave sanely if executed when not supported.
Caught by automated build test
../win/curses/cursdial.c:598:9: error: non-void function 'curses_display_nhmenu' should return a value [-Wreturn-type]
return;
^
../win/curses/cursdial.c:605:9: error: non-void function 'curses_display_nhmenu' should return a value [-Wreturn-type]
return;
Some bits from another feature by Tangles had
slipped into our merge of curses a while back.
Remove the partial bits as feature bits should
be complete or not at all, unless foundational
for something to come.
Replace recent "(light blue aura)" with
"(flickering light blue)" if there are 1..4 orcs,
"(glimmering light blue)" if 5..12, or
"(gleaming light blue)" if there are 13 or more, and move its place
in the formatted name.
_3.6.1_: Sting (weapon in hand) (glowing light blue)
_recent: Sting (weapon in hand) (light blue aura)
_now___: Sting (weapon in hand, flickering light blue)
The thresholds for intensity may need to be tweaked. The start
message has been changed from "glows" to "flickers/glimmers/gleams"
and is given when the intensity changes (up or down) as well as when
first glowing. Stop message will usually be "stops flickering" but
some form of mass kill (genocide for sure, maybe explosion, probably
not wand zap) might result in stopping directly from higher intensity.
It still "quivers" if hero is blind when there are orcs on the level,
but no name augmentation shows in inventory for that situation;
describing it as "(weapon in hand, quivering)" would be too silly.
Also, the quiver or glow intermediate message if blindness is toggled
while Sting is active only worked for make_blinded(), not for putting
on and taking off a blindfold. Now fixed. I think becoming blind due
to polymorphing into an eyeless form is still not handled, but there
are no eyeless creatures capable of wielding weapons so that can wait.
Polymorphing from eyeless to sighted is handled but moot for Sting.
My sysconf allows shell escape, and the fuzzer seems fond of that.
Suppress '!' and also '^Z', although I didn't notice it execute the
latter. Without this hack, the sequence '!', sub-shell exit, '&'
causes nethack to be killed via SIGTTOU while fiddling with terminal
settings for introff().
Text popups on OSX could be dismissed with <space> or <return> or
<esc> if user's X resources had 'NetHack*autofocus' set to True, but
for the default of False they ignored all keystrokes even if you
clicked inside the popup window to set focus explicitly. Clicking
on the Close Window button of the popup's title bar was the only way
to get the popup to go away. Fix suggested by Pasi.
Move the curses global variable defininitions to cursmain.c.
Make the references to those global variables extern in
include/wincurs.h
Get rid of a warning:
../win/curses/cursmesg.c:379:9: warning: declaration shadows a
variable in the global scope [-Wshadow] int orig_cursor = curs_set(0);
Kludge for Visual Studio compiler: Add a stub- file for use
in Windows curses port builds to ensure that a needed #pragma
is invoked prior to compiling the file pdcscrn.c in the
PDCurses source distribution. All command line options and
compile of the file. It is unreasonable to expect a NetHack
builder to have to tinker with the PDCurses source files in
order to build NetHack. This kludge means the NetHack builder
doesn't have to.
The file stub-pdcscrn.c contains only two lines:
#pragma warning(disable : 4996)
#include "pdcscrn.c"
Some day, if the PDCurses sources corrects the issue, this
can go away.
By creating a spot of lava, filling up the whole level, and creating
a lurker above, I managed to trigger the impossible "Dismount: can't
place former steed on map" that was added earlier today. I also was
told that my god was displeased even though the engulfer's attack was
responsible. This addresses both situations. I can't trigger that
impossible any more, and only voluntary dismount blames the hero if
it's killed because there's nowhere to place it. Hero is still blamed
for any dismount that kills the steed while flying or levitating over
dangerous terrain--hero took steed into jeopardy.
Still not quite there yet though.
Focusing on tty (maybe curses) right now.
The gui has had significant code deviation from
prior gcc builds for windows and will take more
work.