Commit Graph

17927 Commits

Author SHA1 Message Date
nhmall
afafc69eed MSYS2 build fixes 2025-06-02 08:50:10 -04:00
nhmall
a0da9168b7 remove a debugging bit in restore.c 2025-06-01 22:43:34 -04:00
nhmall
8d5ffbd6e3 permapoisoned follow-up
otmp can be 0 in mk_artifact. In fact, it is explicitly
being set to 0 three lines above the recently added call
to permapoisoned().

The static analyzer was griping also.
2025-06-01 22:31:09 -04:00
Michael Allison
2414e56646 Xcode project update to include: cfgfiles.c sfbase.c 2025-06-01 22:04:44 -04:00
nhmall
66007e6783 remove duplicated code from sfctool.c, sftags.c
Link with hacklib to provide them instead
2025-06-01 15:32:55 -04:00
PatR
79be47b1ad montraits of weapon-wielding monsters
Have save_mtraits() clear wielded weapon when attaching monster
attributes to a corpse object.

And have monster sanity check verify that wielded weapon is in the
monster's inventory.
2025-05-31 16:41:43 -07:00
PatR
468be966fe wishing for "<shape> amulet"
I saw a mimic disguised as an octagonal amulet and wished for an
amulet of that shape to see what it was trying to tempt me with.
I got a random amulet instead of one with the requested description.
That was happening for any valid shape (it's expected behavior for
invalid descriptions, where only "amulet" matches).
2025-05-31 09:15:25 -07:00
nhmall
32e8aa1068 more descriptive message in sfctool for outdated savefile 2025-05-31 11:19:46 -04:00
Michael Allison
3aef3eef86 try to prevent a segfault on macOS 2025-05-31 10:55:06 -04:00
nhmall
31369c2101 more free_nhfile() will already call init_nhfile() 2025-05-31 07:36:44 -04:00
nhmall
c05766e99f get_freeing_nhfile() comment 2025-05-31 07:17:40 -04:00
nhmall
aa50f30653 free_nhfile() will already call init_nhfile() 2025-05-31 07:11:36 -04:00
PatR
d2810a4bcd fix github issue #1413 - mimic feedback for gold
Issue reported by ars3niy:  if a mimic was given the shape of a
gold piece it gets reported as 2 gold pieces but the message was
|A gold pieces appears next to you.

Avoid article "A" prefix, and use plural verb "appear" instead of
singular "appears", yielding
|Gold pieces appear next to you.

Fixes #1413
2025-05-30 22:20:21 -07:00
PatR
4533208473 killer ants and soldier bees
This started out as an indentation fix but ended up tweaking a couple
of comments.  The other value adjustments all use 'n += X' rather than
directly modify 'tmp', so this changed more than just the indentation.
2025-05-30 19:50:14 -07:00
nhmall
9ef5e886ee consistent ATTRNORETURN prefix and NORETURN suffix 2025-05-30 22:01:20 -04:00
nhmall
50e5715ca5 fix X11 warning with gcc-15
../win/X11/winX.c: In function ‘init_standard_windows’:
../win/X11/winX.c:2769:46: warning: passing argument 2 of ‘XtAppSetErrorHandler’ makes ‘__attribute__((noreturn))’ qualified function pointer from unqualified [-Wdiscarded-qualifiers]
 2769 |     (void) XtAppSetErrorHandler(app_context, X11_error_handler);
      |                                              ^~~~~~~~~~~~~~~~~
In file included from ../win/X11/winX.c:27:
/usr/include/X11/Intrinsic.h:1771:5: note: expected ‘__attribute__((noreturn)) void (*)(char *)’ but argument is of type ‘void (*)(char *)’
 1771 |     XtErrorHandler      /* handler */ _X_NORETURN
      |     ^
2025-05-30 21:17:07 -04:00
nhmall
e365b5b18f more static analyzer adjustments 2025-05-30 14:01:41 -04:00
nhmall
1bf92496f4 follow-up 2025-05-30 10:00:42 -04:00
nhmall
8a2b8796cd file descriptor leak reported by analyzer 2025-05-30 09:46:19 -04:00
nhmall
9ed1e6201a try to help out onefile 2025-05-30 09:09:10 -04:00
Alex Smith
308c5ab237 The Amulet of Yendor gives a wish when initially picked up
Part 4 of implementing wish spreading. (This is now a complete
implementation, although the details are likely to change - but it
makes sense to commit something with the right balance properties,
and then tweak it based on feedback from playtesting.)

This helps to make the Amulet of Yendor feel special, and restores
approximately the same average number of wishes per game as existed
prior to the nerf to wands of wishing.

Placing the wish in allmain helps to avoid the wish happening at an
awkward place in the game's control flow, and is simpler than
testing every possible mechanism for gaining items for bugs (message
order is a common issue when trying to place it in addinv-related
functions, and this also avoids issues with the wished-for item
immediately invalidating an assumption that was made by the calling
code).

It is possible that this would be better as an invoke effect,
although I like the impact of picking up the Amulet and immediately
being given a wish.
2025-05-30 02:10:58 +01:00
Alex Smith
a8800a9acd Add a potion of gain level to the Castle chest
This is partly for balance reasons (so that clearing the Castle
helps towards the level 14 Quest unlock) and partly as a clue to
players spoiled on previous versions that the Castle wand now works
differently.
2025-05-30 01:45:30 +01:00
Alex Smith
b92b0bbc69 Add a random magic marker or magic lamp to Orcustown
Part 3 of implementing wish spreading. These items are each worth
most of a wish for non-illiterate games (most games wish for a
magic marker, and a magic lamp gives a wish 80% of the time).

The placement of the random item could be better (currently it is
purely random, which is occasionally interesting but often boring),
but this will serve as a base for experimenting with the balance
properties of the moved wishes.
2025-05-30 01:40:42 +01:00
Alex Smith
615edb1c76 Wands of wishing start at (0:1) and can recharge only one charge
Part 2 of implementing wish spreading. This reduces the average
number of wishes at the Castle from 6 to 3.
2025-05-30 01:23:43 +01:00
Alex Smith
3fd30c4ec8 Special effects for Vlad's throne
Part 1 of implementing wish spreading. Vlad's throne is now
guaranteed to eventually give a wish, but has a range of other
powerful (and mostly bad) effects, like removing intrinsics, that
can be much harder to deal with than typical throne effects.
2025-05-30 01:11:41 +01:00
Alex Smith
0e50adcc1e Restore monsters.h to its previous order
This causes the difficulties to get out of sequence, but we agreed
that this is a less important rule than keeping monster IDs stable.

Breaks save and bones files, because it changes monster IDs.
2025-05-29 19:14:10 +01:00
Alex Smith
2bf00395f1 Vault guards are more reluctant to turn up if they keep dying
This is primarily meant as a fix for a farming strategy, although
it also makes sense in terms of the decisions the guards would
likely make.
2025-05-29 19:04:42 +01:00
Alex Smith
45bd98f10e Change #wizmondiff to account for soldier ant, killer bee changes 2025-05-29 18:58:40 +01:00
Alex Smith
90e3abdf9b Hidden (object-form) mimics aren't hit by thrown objects
This is both a bugfix (the hero would be unlikely to aim their
throw at what appeared to be an object) and a balance fix (it was
possible to, somewhat tediously, defend yourself from mimics by
throwing gold pieces at them, and for many players this became
standard strategy in shops, negating the threat from mimics).
2025-05-29 18:15:24 +01:00
Alex Smith
47724f0137 Increase generation depth of soldier ants and killer bees
These two types of monster were extreme outliers in terms of where
they appeared versus how lethal they were (3-4 times as deadly as
other monsters that appeared at similar depth, based on statistics
from actual play), so their generation depth has been manually
modified.

Breaks save and bones files (because monster type IDs have to be
sorted numerically by difficulty, and changing difficulties thus
changes the IDs, but the IDs are used to identify the monsters in
save files).
2025-05-29 17:53:38 +01:00
Alex Smith
228870706b Balance fixes to monster/monster zombie creation attacks
These were unbalancing the game a) in the Castle and b) if they
woke up unique monsters (most notably the Wizard of Yendor).

I considered adding a difficulty check, but this commit instead
just directly fixes the symptoms. (It doesn't make sense for the
Castle to contain a monster that would kill or be killed by its
inhabitants: they should have died long before the hero arrived.
So for liches/zombies to exist in the Castle at all, there must be
a truce.)
2025-05-29 15:57:29 +01:00
nhmall
789d0e6676 fix a warning in sfctool build 2025-05-29 10:02:05 -04:00
nhmall
a99944fb09 improve sfctool messages 2025-05-29 09:59:29 -04:00
nhmall
c258011fbc update tested versions of Visual Studio 2025-05-28 2025-05-28 21:32:21 -04:00
nhmall
8f1bab8c8d CI yml typo fix 2025-05-27 03:57:34 -04:00
nhmall
fb4c4e16b6 CI change brew install to groff 2025-05-27 03:52:58 -04:00
nhmall
90b674c1eb CI include nroff on latest macOS 2025-05-27 03:41:49 -04:00
nhmall
8207d66a16 follow-up 2025-05-27 03:05:27 -04:00
nhmall
41aee443c0 vcxproj bit for sfctool 2025-05-26 22:03:49 -04:00
nhmall
df602f5d31 fix Qt issue 2025-05-26 20:33:06 -04:00
nhmall
35e35b2cbd fix paste error 2025-05-26 20:18:00 -04:00
nhmall
317490b49d correct preprocessor comments 2025-05-26 20:12:54 -04:00
nhmall
62f9b0d15c fix some reported warnings 2025-05-26 20:06:20 -04:00
nhmall
956c826223 Makefile.src bit 2025-05-26 13:34:31 -04:00
nhmall
1d42aaf96a follow-up build fix 2025-05-26 13:18:32 -04:00
nhmall
b303f91f3a engraving pristine text field not properly filled
level creation was not populating the pristine text field
of engraving appropriately
2025-05-26 12:56:44 -04:00
nhmall
86a7bfa7e9 Windows visual studio vs gcc long and ulong
The visual studio compiler behaves diffently with _Generic than with
gcc on Linux _Generic around long and ulong.

On Windows they aren't recognized as one of the stdint types.

On Linux gcc, it considers them equivalent to int64_t and uint64_t.

Leave it out of the _Generic to avoid the behaviour difference between
platforms/compilers.
2025-05-26 11:50:23 -04:00
nhw_cron
aa5c325bd4 This is cron-daily v1-Apr-1-2024. 000files updated: Files 2025-05-25 21:42:27 -04:00
nhmall
92f4e191d9 follow-up: fix a warning
files.c:2004:28: warning: unused parameter ‘filename’ [-Wunused-parameter]
 2004 | doconvert_file(const char *filename, int sfstatus, boolean unconvert)
      |                ~~~~~~~~~~~~^~~~~~~~
2025-05-25 20:47:33 -04:00
nhmall
a654d08c3b save/restore changes - part 3
This is the third of a series of savefile-related changes.

    This adds early-days experimental support for a completely optional
    'sfctool' utility (savefile conversion tool), to be able to export
    a savefile's contents into a more portable format. There are likely
    to be bugs at this stage. In this initial first-attempt, the export
    format is a very simple ascii output.

    NetHack can be built entirely, without also building this tool.
    NetHack has no dependencies on the tool.

    Attempts were made to minimize duplication of existing NetHack code.
    To achieve that, unfortunately, #ifdef SFCTOOL and #ifndef SFCTOOL
    had to be sprinkled around through some of the existing NetHack
    source code, so that it could be re-used for building the utility.

    The process for building the sfctool typically recompiles the source
    files with #define SFCTOOL and a distinct object file with SF- is
    produced.

sfctool notes:

    Universal ctags is used and required to produce the sfctool utility.

    Some targets were added to the Unix and Windows Makefiles to
    facilitate the build process.

         make sfctool

    That should build a copy in util.

    Note: At present, the Unix Makefiles do not copy sfctool over to the
          NetHack playground during 'make install' or 'make update'.
          Until that gets resolved by someone, The tool will
          have to be manually copied there by the builder/admin if
          desired.
          cp util/sfctool ~/nh/install/games/lib/nethackdir/sfctool

    Also, a separate Visual Studio sfctool.sln solution was written and
    placed in sys/windows/vs. That has has only very limited testing.

    Usage:

      i)  To convert an existing savefile to an exportascii format
          that co-resides with the savefile:

          sfctool -c savefile

          That *must* be executed on the same platform / architecture /
          data model that produced the save file in the first place.

     ii)  To unconvert an existing exportascii format export file to a
          historical format savefile that can then be used by NetHack:

          sfctool -u savefile

          That must be executed on the same target platform / architecture /
          data model that was used to build the NetHack that will
          utilize the save file that results.

     A Windows example:

          sfctool -c Fred.NetHack-saved-game

          That should result in creation of Fred.NetHack-saved-game.exportascii
          from existing savefile:
              %USERPROFILE%\AppData\Local\NetHack\3.7\Fred.NetHack-saved-game

     A Unix example:

          sfctool -c 1000wizard

          That should result in creation of 1000wizard.exportascii.gz
          from existing savefile in the playground save directory:
              1000wizard.gz

  Current Mechanics:
     1. Makefile recipe, or script uses universal ctags to produce
        util/sf.tags.

     2. util/sftags is built and executed to read util/sf.tags and
        generate: include/sfproto.h and src/sfdata.c.

     3. util/sfctool is built from the following:
        generated file compiled with -DSFCTOOL:
                    src/sfdata.c       -> sfdata.o
        existing files compiled with -DSFCTOOL:
                    util/sfctool.c     -> sfctool.o
                    util/sfexpasc.c    -> sfexpasc.o
                    src/alloc.c        -> sf-alloc.o
                    src/monst.c        -> sf-monst.o
                    src/objects.c      -> sf-objects.o
                    src/sfbase.c       -> sfbase.o
                    src/sfstruct.c     -> sfstruct.o
                    src/nhlua.c        -> sf-nhlua.o
                    util/panic.c       -> panic.o
                    src/date.c         -> sf-date.o
                    src/decl.c         -> sf-decl.o
                    src/artifact.c     -> sf-artifact.o
                    src/dungeon.c      -> sf-dungeon.o
                    src/end.c          -> sf-end.o
                    src/engrave.c      -> sf-engrave.o
                    src/cfgfiles.c     -> sf-cfgfiles.o
                    src/files.c        -> sf-files.o
                    src/light.c        -> sf-light.o
                    src/mdlib.c        -> sf-mdlib.o
                    src/mkmaze.c       -> sf-mkmaze.o
                    src/mkroom.c       -> sf-mkroom.o
                    src/o_init.c       -> sf-o_init.o
                    src/region.c       -> sf-region.o
                    src/restore.c      -> sf-restore.o
                    src/rumors.c       -> sf-rumors.o
                    src/sys.c          -> sf-sys.o
                    src/timeout.c      -> sf-timeout.o
                    src/track.c        -> sf-track.o
                    src/version.c      -> sf-version.o
                    src/worm.c         -> sf-worm.o
                    src/strutil.c      -> strutil.o
2025-05-25 20:38:17 -04:00