Get rid of some obsolete qsort hackery. Use of prototypes makes
it unnecessary. Even before that it was the only one of a dozen
instances of qsort() usage that cared about pre-ANSI implementation.
Also, reformat a couple of comments.
When a compound option was given an erroneous parameter,
for example "OPTIONS=runmode:foo",
you first got "Unknown runmode parameter 'foo", and
then "Unknown option 'runmode:foo'".
Prevent the Unknown option complaint, if we actually did
find a match.
Using ^I to identify inventory and picking '_' (or '^I' or full
menu) would update persistent inventory window after identifying
everything, but picking specific items (even everything as long
as '_' was excluded) to identify wasn't doing that.
I moved some fixes37.0 entries around to group the persistent
inventory ones together. One involved hold_another_object so I
group those too. I didn't look very hard to try to find others
that could fit with these.
Under curses interface, provide a way to get a little more space
for perm_invent without turning off windowborders entirely.
Possible 'windowborders' values:
0 = no borders, max screen space available for useful info
1 = full borders, two lines and two columns wasted for each window
2 = contingent borders, show if screen is big enough, else hide
New:
3 = as 1 except no borders for perm_invent window
4 = as 2 except never borders for perm_invent window
3 and 4 let the map, message, and status windows have borders while
providing two extra lines and two extra columns on each line for
persistent inventory. It's not much but better than nothing when
borders are enabled.
The new options processing had a memory leak: 'parser.inbuf'.
Also, reorder some routines to fit in the corresponding comment
sections (with new sections for wizkit and symset) and reorder
some prototypes to match their order in the file.
Instead of inexplicably paralyzing the player for the duration of their
engraving. Many a character has died by trying to engrave something and
then sitting there diligently writing it while monsters surround and
attack them. (This was especially prominent back in the 3.4.3 era when
repeated Elbereths were viable, but it still occurs today with e.g.
using a hard stone to engrave Elbereth). There were also some other
oddities - for instance, if something teleported the player away while
they were engraving, they would continue to "engrave" (be paralyzed) on
their new location, but would not produce any text there; the full
engraving would be placed on their initial position.
In this commit, I have converted engraving to use the occupation
framework, which treats it as an interruptible activity. This
necessitated some logical restructuring, mostly involving the engraving
being written out in chunks as the player spends more uninterrupted time
on it.
I've tried to keep this free of regressions except for those inherent to
the occupation system.
What has NOT changed:
- The rate of engraving is still 10 characters per turn, or 1 character
using slow methods.
- The formulas for determining how much a bladed weapon or marker can
engrave before getting exhausted are kept. Though this is a bit
convoluted, and if it's not considered important to preserve the
existing behavior, I would recommend simplifying it by decreasing the
maximum engraving length for weapons by 1 so that each point of
enchantment simply gets you 2 characters' worth of engraving (e.g. a
-2 weapon will only engrave 1 or 2 characters before dulling to -3,
rather than giving it a third "grace character".
- The input buffer is still modified based on confusion/blindness/etc
only at the time when the player inputs it (if they gain a
debilitating status while engraving, it will not affect the text). My
personal preference is to make the text affected in scenarios like
that, but it's not strictly necessary to do here, so I didn't.
- Wand messages such as "The floor is riddled by bullet holes", and
blinding from engraving lightning, still appear before the hero starts
to take any time engraving. As noted above, getting blinded by the
wand still has no effect on accurately engraving the text, unless the
hero was already blind or impaired.
What has changed:
- Moving off the engraving or losing the object being engraved with
causes the player to stop engraving.
- Wands can still engrave an arbitrary amount of text using a single
charge, but if the hero is interrupted and decides to start engraving
again, they will consume a second charge.
As it adds a new field to g.context, this is a save-breaking change.
Implement a better fix for commit 2f4f7d22d ("Fix align type
mixup wth align mask") which was reverted in commit 4e35e8b5a
("Revert "Fix align type mixup wth align mask"").
In the present code, the field align in both struct altar and
struct monster is not an aligntyp, but an align mask with extra flags.
Change the type to match its actual use and improve the naming.
Consolidate duplicated code into a single routine.
Change the return type of induced_align() to be unsigned to match
amask usage.
Change the special level align mask values to be separate from
the normal align mask values.
A formatting bit that grew a little. An end of line comment that
spans on two or more lines
foo(); /* call
foo() */
will confuse clang-format if the continuation lines don't begin
with an asterisk
foo(); /* call
* foo() */
Instead of just doing that, I changed display_pickinv() to add a
comment for each of its arguments.
Update some code from four weeks ago. One of two hold_potion()
calls was followed by update_inventory() but the other wasn't.
Have hold_potion() do that itself. I'm not sure that this is
needed and haven't convinced myself that it's not.
2015 commit 27d8b631cd incorrectly altered a test
/* Chop engraving down to size if necessary */
if (len > maxelen) {
for (sp = ebuf; (maxelen && *sp); sp++)
-> if (!isspace(*sp)) maxelen--;
if (!maxelen && *sp) {
*sp = (char)0;
if (multi) nomovemsg = "You cannot write any more.";
was changed to:
/* Chop engraving down to size if necessary */
if (len > maxelen) {
for (sp = ebuf; (maxelen && *sp); sp++)
-> if (*sp == ' ') maxelen--;
if (!maxelen && *sp) {
*sp = (char)0;
if (multi) nomovemsg = "You cannot write any more.";
Fixes#457
Somehow several arrays of compound option values ended up in
between defining menu_cmd_t and using menu_cmd_t. Reorder them.
Also, add a terminator to the list of menu commands so that it
could potentially be used manipulated from other source files
that don't have access to the array size.
We have a struct called mkroom and a function called mkroom()
so c++ complains about the mkroom() function hiding the
initializer for the struct.
Similarly, we have a struct called attack and a function
called attack().
There may be a more elegant way of eliminating those two
warnings, but renaming mkroom() to do_mkroom() and
attack() to do_attack() was straightforward enough.
Whitelist all the verified existing triggers:
makedefs.c: In function ‘name_file’
attrib.c: one compiler balks at a ? b : c for fmtstring
cmd.c: In function ‘extcmd_via_menu’
cmd.c: In function ‘wiz_levltyp_legend’
do.c: In function ‘goto_level’
do_name.c: In function ‘coord_desc’
dungeon.c: In function ‘overview_stats’
eat.c: one compiler balks at a ? b : c for fmtstring
end.c: one compiler balks at a ? b : c for fmtstring
engrave.c: In function ‘engr_stats’
hack:c one compiler balks at a ? b : c for fmtstring
hacklib.c: one compiler balks at a ? b : c for fmtstring
insight.c: one compiler balks at a ? b : c for fmtstring
invent.c: In function ‘let_to_name’
light.c: In function ‘light_stats’
mhitm.c: In function ‘missmm’
options.c: In function ‘handler_symset’
options.c: In function ‘basic_menu_colors’
options.c: In function ‘optfn_o_autopickup_exceptions’
options.c: In function ‘optfn_o_menu_colors’
options.c: In function ‘optfn_o_message_types’
options.c: In function ‘optfn_o_status_cond’
options.c: In function ‘optfn_o_status_hilites’
options.c: In function ‘doset’
options.c: In function ‘doset_add_menu’
options.c: In function ‘show_menu_controls’
options.c: In function ‘handle_add_list_remove’
pager.c: In function ‘do_supplemental_info’
pager.c: In function ‘dohelp’
region.c: In function ‘region_stats’
rumors.c: sscanf usage
sounds.c: In function ‘domonnoise’
spell.c: In function ‘dospellmenu’
timeout.c: In function ‘timer_stats’
topten.c: In function ‘outentry’, fscanf, sscanf, fprintf usage
windows.c: In function ‘genl_status_update’
zap.c: one compiler balks at a ? b : c for fmtstring
win/curses/cursstat.c: In function ‘curses_status_update’
win/tty/wintty.c: In function ‘tty_status_update’
win/win32/mswproc.c: In function ‘mswin_status_update’
sounds.c: In function ‘add_sound_mapping’:
sounds.c:1381:33: warning: ‘sprintf’ may write a terminating nul past the end of the destination [-Wformat-overflow=]
1381 | Sprintf(filespec, "%s/%s", sounddir, filename);
| ^
In file included from ../include/config.h:631,
from ../include/hack.h:10,
from sounds.c:5:
../include/global.h:274:24: note: ‘sprintf’ output 2 or more bytes (assuming 257) into a destination of size 256
274 | #define Sprintf (void) sprintf
sounds.c:1381:9: note: in expansion of macro ‘Sprintf’
1381 | Sprintf(filespec, "%s/%s", sounddir, filename);
| ^~~~~~~
clear some -Wformat-overflow warnings being experienced with
i586-pc-msdosdjgpp-gcc (GCC) 10.2.0 cross-compiler
--
Warnings log:
botl.c: In function 'status_hilite_menu_add':
botl.c:3661:38: warning: ' or ' directive writing 4 bytes into a region of size between 1 and 80 [-Wformat-overflow=]
3661 | Sprintf(obuf, "%s or %s",
| ^~~~
In file included from ../include/config.h:631,
from ../include/hack.h:10,
from botl.c:6:
../include/global.h:274:24: note: 'sprintf' output between 5 and 163 bytes into a destination of size 80
274 | #define Sprintf (void) sprintf
botl.c:3661:21: note: in expansion of macro 'Sprintf'
3661 | Sprintf(obuf, "%s or %s",
| ^~~~~~~
do_name.c: In function 'getpos_menu':
do_name.c:594:37: warning: 'sprintf' may write a terminating nul past the end of the destination [-Wformat-overflow=]
594 | Sprintf(fullbuf, "%s%s%s", firstmatch,
| ^
In file included from ../include/config.h:631,
from ../include/hack.h:10,
from do_name.c:6:
../include/global.h:274:24: note: 'sprintf' output 1 or more bytes (assuming 257) into a destination of size 256
274 | #define Sprintf (void) sprintf
do_name.c:594:13: note: in expansion of macro 'Sprintf'
594 | Sprintf(fullbuf, "%s%s%s", firstmatch,
| ^~~~~~~
dungeon.c: In function 'print_dungeon':
dungeon.c:2172:27: warning: '%s' directive writing up to 1407 bytes into a region of size 256 [-Wformat-overflow=]
2172 | Sprintf(buf, "%s: %s %d", dptr->dname, descr, dptr->depth_start);
| ^~
In file included from ../include/config.h:631,
from ../include/hack.h:10,
from dungeon.c:6:
../include/global.h:274:24: note: 'sprintf' output between 10 and 1427 bytes into a destination of size 256
274 | #define Sprintf (void) sprintf
dungeon.c:2172:13: note: in expansion of macro 'Sprintf'
2172 | Sprintf(buf, "%s: %s %d", dptr->dname, descr, dptr->depth_start);
| ^~~~~~~
dungeon.c:2169:27: warning: '%s' directive writing up to 1407 bytes into a region of size 256 [-Wformat-overflow=]
2169 | Sprintf(buf, "%s: %s %d to %d", dptr->dname, makeplural(descr),
| ^~
dungeon.c:2169:26: note: directive argument in the range [-2147483647, 2147483646]
2169 | Sprintf(buf, "%s: %s %d to %d", dptr->dname, makeplural(descr),
| ^~~~~~~~~~~~~~~~~
In file included from ../include/config.h:631,
from ../include/hack.h:10,
from dungeon.c:6:
../include/global.h:274:24: note: 'sprintf' output 10 or more bytes (assuming 1427) into a destination of size 256
274 | #define Sprintf (void) sprintf
dungeon.c:2169:13: note: in expansion of macro 'Sprintf'
2169 | Sprintf(buf, "%s: %s %d to %d", dptr->dname, makeplural(descr),
| ^~~~~~~
dungeon.c: In function 'print_mapseen':
dungeon.c:3185:33: warning: '%s' directive writing up to 255 bytes into a region of size 249 [-Wformat-overflow=]
3185 | Sprintf(outbuf, " (play %s to open or close drawbridge)", tmp);
| ^~ ~~~
In file included from ../include/config.h:631,
from ../include/hack.h:10,
from dungeon.c:6:
../include/global.h:274:24: note: 'sprintf' output between 37 and 292 bytes into a destination of size 256
274 | #define Sprintf (void) sprintf
dungeon.c:3185:9: note: in expansion of macro 'Sprintf'
3185 | Sprintf(outbuf, " (play %s to open or close drawbridge)", tmp);
| ^~~~~~~
dungeon.c:3350:35: warning: '%s' directive writing up to 255 bytes into a region of size 240 [-Wformat-overflow=]
3350 | Sprintf(buf, "%sThe castle%s.", PREFIX, tunesuffix(mptr, tmpbuf));
| ^~
In file included from ../include/config.h:631,
from ../include/hack.h:10,
from dungeon.c:6:
../include/global.h:274:24: note: 'sprintf' output between 18 and 273 bytes into a destination of size 256
274 | #define Sprintf (void) sprintf
dungeon.c:3350:9: note: in expansion of macro 'Sprintf'
3350 | Sprintf(buf, "%sThe castle%s.", PREFIX, tunesuffix(mptr, tmpbuf));
| ^~~~~~~
explode.c:541:69: warning: '%s' directive writing up to 255 bytes into a region of size 236 [-Wformat-overflow=]
541 | Sprintf(g.killer.name, "caught %sself in %s own %s", uhim(),
| ^~
In file included from ../include/config.h:631,
from ../include/hack.h:10,
from explode.c:5:
../include/global.h:274:24: note: 'sprintf' output 21 or more bytes (assuming 276) into a destination of size 256
274 | #define Sprintf (void) sprintf
explode.c:541:21: note: in expansion of macro 'Sprintf'
541 | Sprintf(g.killer.name, "caught %sself in %s own %s", uhim(),
| ^~~~~~~
hacklib.c: In function 'yyyymmddhhmmss':
hacklib.c:1034:28: warning: '%02d' directive writing between 2 and 11 bytes into a region of size between 4 and 11 [-Wformat-overflow=]
1034 | Sprintf(datestr, "%04ld%02d%02d%02d%02d%02d", datenum, lt->tm_mon + 1,
| ^~~~
hacklib.c:1034:22: note: directive argument in the range [-2147483647, 2147483647]
1034 | Sprintf(datestr, "%04ld%02d%02d%02d%02d%02d", datenum, lt->tm_mon + 1,
| ^~~~~~~~~~~~~~~~~~~~~~~~~~~
In file included from ../include/config.h:631,
from ../include/hack.h:10,
from hacklib.c:7:
../include/global.h:274:24: note: 'sprintf' output between 15 and 67 bytes into a destination of size 15
274 | #define Sprintf (void) sprintf
hacklib.c:1034:5: note: in expansion of macro 'Sprintf'
1034 | Sprintf(datestr, "%04ld%02d%02d%02d%02d%02d", datenum, lt->tm_mon + 1,
| ^~~~~~~
It turns out that macOS barked when a POP was issued without
a prior PUSH, so since the DISABLE_WARNING_CONDEXPR_IS_CONSTANT
expanded to an empty macro on that platform.
Include a corresponding
RESTORE_WARNING_CONDEXPR_IS_CONSTANT macro for use with that
particular warning.
Microsoft and other non-GNU compilers don't recognize gcc tricks
like /*NOTREACHED*/ to suppress individual warnings. clang recognizes most
of them because it tries to be gcc-compatible. Because of that, a lot of
potentially useful warnings have had to be completely suppressed in the
past in all source files when using the non-gcc compatible compilers.
Now that the code is C99, take advantage of a way to suppress warnings for
individual functions, a big step up from suppressing the warnings
altogether.
Unfortunately, it does require a bit of ugliness caused by the
insertion of some macros in a few spots, but I'm not aware of
a cleaner alternative that still allows warnings to be enabled
in general, while suppressing a warning for known white-listed
instances.
Prior to the warning-tiggering function, place whichever one of
the following is needed to suppress the warning being encountered:
DISABLE_WARNING_UNREACHABLE_CODE
DISABLE_WARNING_CONDEXPR_IS_CONSTANT
After the warning-triggering function, place this:
RESTORE_WARNINGS
Under the hood, the compiler-appropriate warning-disabling
mechanics involve the use of C99 _Pragma, which can be used
in macros.
For unrecognized or inappropriate compilers, or if
DISABLE_WARNING_PRAGMAS is defined, the macros expand
to nothing.
After the most recent round of moving old stuff to 'outdated',
src/windows.c contained two references to non-existent files.
That broke 'make depend'. Updating it to turn those two into
comments seems risky because someone might add an include for
some new interface later in the file. So comment them out in
the source instead. Also, redo previous 'make depend' update
from about three weeks ago to do the same thing.
in the air. can_reach_floor() was changed relatively recently
to return False if hero was held by a monster. It wasn't
necessarily because the monster was lifting him or her off the
floor though. Restricted movement could produce same effect.
Change the new behavior to only happen when holder has used a
hug attack, so that being held by a fungus or mimic doesn't
prevent access to the floor.
This may need to be revisited because the idea that the hero's
arms have been pinned by a hugging monster contradicts the
ability to attack that monster. However, it matches the long-
standing inability to attack any other adjacent monster in
that circumstance.
"You hear a [BCDG] note squeak in the distance" is ok, but
"you hear a [AEF] note squeak in the distance" isn't.
Squeaky board notes already had correct a/an handling but that
particular message explicitly suppressed it.
The code for doing this (basically an obj_extract_self() call plus
handling if the object was worn or wielded) was duplicated all over, and
inconsistent - for instance, though all of them updated the monster's
misc_worn_check to indicate it was no longer wearing something in
whatever slot, only one call also set the bit that flags the monster to
consider putting on other gear afterwards.
Under a new function, extract_from_minvent, all this extra handling is
checked in one function, which can simply replace the obj_extract_self
call.
A few callers (such as stealing) have some common code *after* the
object is extracted and some other things happen such as message
printing, such as calling mselftouch if the object was worn
gloves. extract_from_minvent does not handle these cases.
Reformat the list of commands, making all of them take two lines
(except for a couple that need more) even if they fit on one.
Put "#wizmgender" into alphabetical order. I don't think we need
it anymore, but if we keep the functionality then it should be
demoted from a command to a wizard mode boolean option.
Also wrap a handful of lines wider than the formatting threshold.
Fix two cases of missed conversion of an alignment to an align mask.
Change induced_align()'s return type to unsigned int since it returns
an align mask (unsigned), not an align type (signed).
This was caused by a post-3.6 change I made when adding sorting
capability to '`' (and to '\' but that wasn't affected). Cited
case was lack of "water" when all potions had been discovered.
Some other classes (but not all) were vulnerable too.