Commit Graph

67 Commits

Author SHA1 Message Date
nhmall
b89e792873 Some Windows gcc fixes 2024-11-30 19:06:05 -05:00
nhmall
fb70aadbb5 improve copy_bytes() maintenance
Remove the copy_bytes() function from files.c and util/recover.c
and place a single copy into hacklib.
2024-10-05 15:55:20 -04:00
nhkeni
c8b04a67f6 git prefix for Makefile.mingw32 and Makefile.nmake (untested) 2024-06-22 13:05:57 -04:00
nhmall
7e6dab38c5 work around a conflict with visual studio build 2024-04-15 12:45:49 -04:00
nhmall
2ce6df8be5 yet another follow-up 2024-04-15 12:28:00 -04:00
nhmall
8b48032e74 follow-up for Makefile.mingw32 2024-04-15 12:24:59 -04:00
nhmall
53e4e2e12a update Makefile.mingw32 res file dependencies 2024-04-15 12:12:47 -04:00
nhmall
e00e423262 remove leading period from Windows template file 2024-03-31 13:53:48 -04:00
nhmall
bb2fef0f7d rework Windows build instructions 2024-03-27 16:20:06 -04:00
nhmall
ba00dc9066 sever extracolors from utf8map and ENHANCED_SYMBOLS
move the custom color data into its own field in the glyphmap
and disassociate it from the unicode/utf8 stuff.

move the glyphcache stuff during options processing and parsing
into new file glyphs.c and out of utf8map.c, and make it
general, and not part of ENHANCED_SYMBOLS.

Do the groundwork for allowing glyph color customizations to
work when any symset is loaded and not restrict it only to
the enhanced1 H_UTF8 symsets.

The customizations in effect are still affiliated with a particular
symset.

Also closes #1224, but the PR itself references a data structure
made obsolete by this commit. The curses comment from the PR was
added into the code.

The PR also made several suggestions, but only the first
one has been included in this commit (and no longer based on
the handler), that being:
"allow defining colors if other symbol handling modes are used
(possibly limited to the standard 16 colors)."

FredrIQ also wrote the following suggestions in PR#1224:

Something I was also contemplating, unrelated to implementation of this
support in curses, would be the ability for the following:

allow defining colors if other symbol handling modes are used (possibly limited to the standard 16 colors)
allow defining attributes (for example: glyph:G_pet_female_kitten:U+0066/red/underline)
allow specifying glyphs as wildcards for defining global color/attribute changes

Something I also want to see are keywords for "don't change the current defined data". If this
were to be added, you could for example do this:
OPTIONS=glyph:G_*_fox:U+0064/blue
OPTIONS=glyph:G_statue_*:basechar/gray/underline
for "make all foxes use a blue color, make all statues gray with underline" without needing
to specify the relevant character for every statue. This ("basechar", "basefg", etc)
should perhaps also be added for MENUCOLORS and statushilites, so that you can, for
example, underline all items being worn without needing to specify a bunch of
near-duplicate rules for combining BUC colors + underline worn items
as per #1064
2024-03-23 15:36:22 -04:00
Pasi Kallinen
4030ef13a0 Curses: implement the windowcolors option
Allow changing the curses windows foreground and background colors,
for example:

OPTIONS=windowcolor:menu #8000F0/20F080 message grey/blue
2024-03-17 18:41:52 +02:00
nhmall
a13b9da286 Makefile.mingw32 update
$(HLHACKLIB) was missing from the dependency list for NetHack.exe
2024-03-12 17:27:21 -04:00
nhmall
1c66ff7c97 fix CI mingw build 2024-03-07 11:32:30 -05:00
nhmall
50811037f3 split some code into separate files
new .h files: hacklib.h selvar.h stairs.h

new .c files: calendar.c, getpos.c, report.c, selvar.c, stairs.c,
              strutil.c, wizcmds.c

cleanup of hacklib.c and mdlib.c

hacklib contains functions that do not have to link with the core

relocate wiz commands from cmd.c to wizcmds.c

relocate CRASHREPORT stuff to report.c

relocate getpos stuff from do_name.c to getpos.c

remove temporary struct definition from extern.h

cross-compile PRE-section split into cross-pre1.370 and cross-pre2.370

Windows sys/windows/Makefile.nmake and sys/windows/Makefile.mingw32 and
visual studio project file updates

Unix sys/unix/Makefile.src, sys/unix/Makefile.utl

populate selvar.c and selvar.h

build on MS-DOS (not cross-compile) Makefile updates
for sys/msdos/Makefile.GCC (untested)

vms updates for above (untested)
2024-03-07 11:01:04 -05:00
nhmall
02074d7461 Windows Makefile updates 2024-03-03 14:15:53 -05:00
RainRat
a3658f85ac fix typos 2024-02-28 20:15:56 -08:00
nhmall
ef19265438 restore ability to use gdb on NetHack built with mingw-w64 2024-02-16 20:34:58 -05:00
nhkeni
252f70b4b3 Turn off debugging flag in Makefile.mingw32 - that should gix the MinGW build 2024-02-15 17:37:40 -05:00
nhkeni
3d3ce2369c Merge branch 'keni-wincw2' into NetHack-3.7
Lots of manually resolved conflicts.
2024-02-15 16:25:12 -05:00
nhmall
a8d3d4c8af Windows Makefile.mingw32 2024-02-11 18:20:21 -05:00
nhmall
3119bc1ec2 more Windows Makefile updates
Default to INTERNET_AVAILABLE=Y. If the build computer is not
online with the internet available, an explicit
INTERNET_AVAILABLE=N
will be required for the build, if pdcurses and Lua are not already
staged in the lib folder. That can be done by editing the appropriate line
in the Makefile, or by altering the command line:
    nmake INTERNET_AVAILABLE=N install

With Makefile.nmake:

Store pdcurses wingui and pdcurses wincon object files in separate
directories.

Rename the two pdcurses static libraries.

Because of the static library changes, the following will be required
prior to the next build:
    nmake spotless
2024-02-10 20:20:14 -05:00
nhmall
49fa532fa8 update Windows Makefiles 2024-02-09 17:42:12 -05:00
nhkeni
dbe5c98dca add CRASHREPORT directly to browser
add CRASHREPORT for Windows
add ^P info to report (via DUMPLOG)

new options: crash_email, crash_name, crash_urlmax
new game command: #bugreport
new config option: CRASHREPORT_EXEC_NOSTDERR
new command line option: --bidshow

deleted helper scripts:
    NetHackCrashReport.Javascript
    nhcrashreport.lua

misc:
    update CRASHREPORTURL (will need to be updated before release)
    update bitrot in winchain
    winchain for Windows
    add missing synch_wait for NetHackW --showpaths
    add PANICTRACE (and CRASHREPORT) in mdlib.c:build_opts

missing:
    packaging (Windows needs the pdb file)
    no testing with MSVC command line build

port status:
    linux: working, but glibc's backtrace doesn't show static functions
    Windows VS: working.  pdb file is large - looking into options
    MacOS: working
    msdos: not supported
    VMS: not supported
    MSVC: planned, but not attempted
    MSYS2: working, but libbacktrace not showing symbols (yet?)
2024-02-06 18:33:59 -05:00
nhmall
5c8b36e95a Revert "don't build in support for obsolete makedefs options"
This reverts commit 13f49bdd92.
2023-11-19 17:36:25 -05:00
nhmall
13f49bdd92 don't build in support for obsolete makedefs options
unless OLD_MAKEDEFS_OPTIONS is defined during the compile of makedefs.c
2023-11-19 10:05:01 -05:00
nhmall
4aa0bf4a09 MSYS post-compiler fix 2023-10-17 19:54:15 -04:00
nhmall
81dedbe298 stick with submodule commit defined in repository
Use the submodule commit already defined in the repository
on submodule update, rather than pulling the most recent commit
in Makefiles.
2023-07-03 11:27:40 -04:00
nhmall
102c0e3270 fix directory in Makefile.mingw32 2023-05-29 23:07:51 -04:00
Ray Chason
9037592ea1 parent 97edec62b5
author Ray Chason <ray.chason@protonmail.com> 1684372172 -0400
committer nhmall <nhmall@nethack.org> 1685414340 -0400

Add configuration to support Curses on WinGUI

and enable support for Unicode on Curses.

Allow NetHackW to select the Curses interface

Reorder drawing of extended command prompt

Curses on WinGUI needs this change. This may be a bug in PDCursesMod,
but it seems to be harmless to the other ports.

Avoid calling Curses after the windows are closed

Provide erase_char and kill_char for WinGUI Curses

Set Lua version to 5.4.6
2023-05-29 22:39:43 -04:00
nhmall
b35d8a34ed update Lua version supported 2023-05-28 22:58:47 -04:00
Pasi Kallinen
d3e48dfad1 Tutorial: going down and up stairs
Adds the second tutorial level, tut-2.lua
2023-04-16 10:46:03 +03:00
Pasi Kallinen
fc7a32b86e Tutorial level
Add a tutorial level to teach commands to new players.
Very much a WIP.

Breaks save and bones compat.
2023-03-01 14:00:29 +02:00
nhmall
52c2ce0caf Makefile.mingw32 placement 2023-02-24 17:45:02 -05:00
nhmall
db60679665 Windows: add lua files dependency 2023-02-24 17:40:35 -05:00
nhmall
36ca64acdb start to add some SOUND_TRIGGER_ACHIEVEMENTS code
Start to add supporting code to windsound and macsound. The latter
remains commented out because I haven't had a chance to try
it on macOS yet.

In order to test it out, I added two more stock sounds:
sa2_xplevelup and sa2_xpleveldown.
2023-02-04 14:28:59 -05:00
nhmall
ce0a4f60ca more windows Makefile tinkering
It looks like the Windows API call for PlaySound using SND_RESOURCE, from a
mingw32 built program, cannot find the resources that are
embeded into the .exe by the mingw32 resource compiler. That works fine
from visual studio.

For now, fall back to not using the SND_RESOURCE flag, use an ordinary
wav file name in the filesystem. Makefile.mingw32 has been modified
to copy the wav files to the binary directory along with the exe.

This probably won't be the final approach, but it will get things
working for now.
2023-01-31 00:45:27 -05:00
nhmall
6ce2994646 Windows Makefiles easier soundlib opt-in or opt-out 2023-01-29 22:07:31 -05:00
nhmall
a48e32a1f9 add missing Magic_Flute files 2023-01-25 01:16:08 -05:00
nhmall
114e627868 Makefile.mingw32 had not been tested
Try to resolve CI build failure
2023-01-22 17:26:03 -05:00
nhmall
e9e62d7ad2 follow-up for today's sound interface changes 2023-01-22 16:44:48 -05:00
nhmall
3c7aad898f follow-up for windows build based on CI results 2023-01-19 19:26:23 -05:00
nhmall
ea4a81901d add an interface for sound libraries
Groundwork for a more versatile interface for using
sound libraries. A lot of sound libraries work across
multiple platforms.

The current NetHack sound stuff is quite limited.

Binaries can have a variety of window ports linked into
them, and it makes sense to have something similar for
sound.

This tries to set things up in a more soundlib-centric way,
rather than inserting things in a platform-centric way.

It establishes a new top-level directory sound (akin to win
for the window interface routines, or "window-port") where
sound-related additions and sndprocs and support files can be
added and used across platforms.

The default interface is nosound and the 'nosound' interface
is in src/sounds.c

The interface for 'windsound', which contains the same minimal
USER_SOUNDS support using built-in routines that has been in the
windows port for a long time is added to
sound/windsound/windsound.c.

For now, the sound interface support for 'qtsound' has been added
to the existing Qt files win/Qt/qt_bind.h and win/Qt/qt_bind.cpp,
and a note has been placed in sound/qtsound/README.md to avoid
confusion.

New header file added: include/sndprocs.h.
2023-01-19 18:51:42 -05:00
nhmall
f61a862a47 paste error in Makefile.mingw32 2022-12-06 11:00:29 -05:00
nhmall
215808abd1 clear up a few gcc warnings 2022-12-05 23:19:38 -05:00
nhmall
693e708228 yet another follow-up after CI report 2022-12-05 14:12:36 -05:00
nhmall
6d19d8ff1c another mingw follow-up after CI report 2022-12-05 14:07:33 -05:00
nhmall
883e4cbadd another mingw Makefile follow-up 2022-12-05 14:00:22 -05:00
nhmall
64f060bfa9 mingw Makefile updates 2022-12-05 13:54:09 -05:00
nhmall
e157224edc MinGW build update 2022-10-12 12:24:59 -04:00
nhmall
cb0c21e91d ENHANCED_SYMBOLS
A new feature, enabled by default to maximize testing, but one which can
be disabled by commenting it out in config.h

With this, some additional information is added to the glyphmap entries
in a new optional substructure called u with these fields:
    ucolor          RGB color for use with truecolor terminals/platforms.
                    A ucolor value of zero means "not set." The actual
                    rgb value of 0 has the 0x1000000 bit set.
    u256coloridx    256 color index value for use with 256 color
                    terminals, the closest color match to ucolor.
    utf8str         Custom representation via utf-8 string (can be null).

There is a new symset included in the symbols file, called enhanced1.

Some initial code has been added to parse individual
OPTIONS=glyph:glyphid/R-G-B entries in the config file.

The glyphid can, in theory, either be an individual glyph (G_* glyphid)
for a single glyph, or it can be an existing symbol S_ value
(monster, object, or cmap symbol) to store the custom representation for
all the glyphs that match that symbol.

Examples:
   OPTIONS=glyph:G_fountain/U+03A8/0-150-255

(Your platform/terminal font needs to be able to include/display the
character, of course.)

The NetHack core code does parsing and storing the customized
entries, and adding them to the glyphmap data structure.

Any window port can utilize the additional information in the glyphinfo
that is passed to them, once code is added to do so.

Also, consolidate some symbol-related code into symbols.c, and remove it from
files.c and options.c
2022-05-07 10:25:13 -04:00