Commit Graph

441 Commits

Author SHA1 Message Date
Pasi Kallinen
696af89299 Change MSGHANDLER from compile-time to sysconf 2024-10-19 10:47:53 +03:00
PatR
1f36b98b8f 'selectsaved' extension
Instead of a menu listing
 a - hero1
 b - hero2
 n - New game
 q - Quit
show
 a - hero1-role1-race1-gend1-algn1
 b - hero2-role2-race2-gend2-algn2
 n - New game
 q - Quit
or
 a - - hero1-role1-race1-gend1-algn1
 b - X hero2-role2-race2-gend2-algn2
 c - D wizard-role3-race3-gend3-algn3
 n - New game
 q - Quit
when any game in the list wasn't saved during normal play.  (Those
are sorted by character name; the playmode is just coincidence.)

The dash for 'normal' doesn't look great but -/X/D are codes used in
entries written to paniclog.  The whole playmode prefix doesn't look
particularly good but I suspect that most players relying on restore
via menu won't see it.

It should work when the character name has dashes in it but that
hasn't been properly tested.

The gender and alignment suffices reflect their value at the time of
save rather than at the start of the game.  That might be considered
a bug but it was easiest.

Increments EDITLEVEL; existing save and bones files are invalidated.
2024-10-10 23:14:25 -07:00
nhmall
fb70aadbb5 improve copy_bytes() maintenance
Remove the copy_bytes() function from files.c and util/recover.c
and place a single copy into hacklib.
2024-10-05 15:55:20 -04:00
nhmall
6f8c36df70 copy_bytes() recover function
The version of copy_bytes() in util/recover.c had fallen behind
the internal version in files.c which had received some
analyzer changes in 4bc5e26082 from
December 2022.

This synchronizes them, and addresses a couple of other static
analysis recommendations.
2024-10-05 10:54:54 -04:00
PatR
aa043f0ddf some reformatting (2 of 4) 2024-09-05 14:51:21 -07:00
nhmall
0eb7f109e0 follow-up, program_state 2024-07-13 16:31:35 -04:00
nhmall
6c0ae092c6 distinguish global variables that get written to savefile
The g? structs had a mix of variables that were written to
the savefile, and those that were not.

For better clarity and to distinguish those that end up in
the savefile, relocate some g? variables that get written
directly to the savefile into different structs.

This updates EDITLEVEL, although technically it probably
didn't need to, since savefile contents are not changing.

Details:

    gb.bases            -> svb.bases
    gb.bbubbles         -> svb.bbubbles
    gb.branches         -> svb.branches
    gc.context          -> svc.context
    gd.disco            -> svd.disco
    gd.dndest           -> svd.dndest
    gd.doors            -> svd.doors
    gd.doors_alloc      -> svd.doors_alloc
    gd.dungeon_topology -> svd.dungeon_topology
    gd.dungeons         -> svd.dungeons
    ge.exclusion_zones  -> sve.exclusion_zones
    gh.hackpid          -> svh.hackpid
    gi.inv_pos          -> svi.inv_pos
    gk.killer           -> svk.killer
    gl.lastseentyp      -> svl.lastseentyp
    gl.level            -> svl.level
    gl.level_info       -> svl.level_info
    gm.mapseenchn       -> svm.mapseenchn
    gm.moves            -> svm.moves
    gm.mvitals          -> svm.mvitals
    gn.n_dgns           -> svn.n_dgns
    gn.n_regions        -> svn.n_regions
    gn.nroom            -> svn.nroom
    go.oracle_cnt       -> svo.oracle_cnt
    gp.pl_character     -> svp.pl_character
    gp.pl_fruit         -> svp.pl_fruit
    gp.plname           -> svp.plname
    gp.program_state    -> svp.program_state
    gq.quest_status     -> svq.quest_status
    gr.rooms            -> svr.rooms
    gs.sp_levchn        -> svs.sp_levchn
    gs.spl_book         -> svs.spl_book
    gt.timer_id         -> svt.timer_id
    gt.tune             -> svt.tune
    gu.updest           -> svu.updest
    gx.xmax             -> svx.xmax
    gx.xmin             -> svx.xmin
    gy.ymax             -> svy.ymax
    gy.ymin             -> svy.ymin

Related note:
There are some pointer variables that are heads of chains that were not
moved from 'g?' to 'sv?', because they are not actually written to the
savefile directly, but the objects/monst/trap/lightsource/timer in the
chains they point to are. That can be changed, if desired.
Examples: gi.invent, gm.migrating_objs, gb.billobjs, gm.migrating_mons,
          gf.ftrap, gl.light_base, gt.timer_base
2024-07-13 14:57:50 -04:00
nhmall
588b3ae92f replace some leading tabs that had crept in 2024-06-10 10:57:59 -04:00
PatR
8652262105 DEBUGFILES
Fetching a value of DEBUGFILES from the environment to enable
debugpline() messages was intended to operate in wizard mode only
but that wasn't enforced.
2024-06-04 14:53:17 -07:00
PatR
2ab477459f DEBUGFILES setup
Check getenv("DEBUGFILES") unconditionally during startup rather
than waiting until it's needed.

Might prevent the static analyzer from getting so aggravated.
Most likely not though, but should make debugpline() less fragile
if it gets called during a panic or a signal.
2024-06-03 14:16:49 -07:00
nhmall
9ae6f4e77e warning fix if SYSCF is not defined 2024-04-27 10:00:28 -04:00
PatR
ef17c7ac2b unix check_panic_save
Inspired by self-recover, sort of.  Enabled for unix by default; can
be disabled by commenting out '#define CHECK_PANIC_SAVE' in unixconf.h.

When starting the game, if there is no save file to restore and no
lock/level files to recover, check whether a panic save file exists.
If there is one, tell the player that it's there and that it might be
viable, then ask whether to start a new game.

It doesn't convert the panic save into a reconverable one (rename by
nethack, then continue trying to restore) or tell the player how to
make it viable (rename to remove ".e" by game admin), just whether it
is present.  If player opts to start a new game, the panic save is
left alone and will trigger the "there's a panic save file" situation
again once the new game finishes and player starts another.
2024-03-23 10:11:35 -07:00
nhkeni
54c3dd35ac Merge branch 'keni-staticfn' into NetHack-3.7 2024-03-16 09:38:21 -04:00
nhmall
79648c6ce2 some variables not referenced in another translation unit made static
Also adds some cross-refence comments for some variables that are
referenced in another translation unit.
2024-03-15 16:00:14 -04:00
nhkeni
9c0ed8ae63 NOSTATICFN for src/* 2024-03-14 17:41:51 -04:00
PatR
9927e264b5 hacklib.c NONNULL functions
A bunch of routines return a pointer which is never Null but weren't
telling the compiler that such was the case.  A couple (strsubst(),
stripchars()) were accepting Null output argument and then returning
Null, but callers had no reason to use them that way, so they've been
changed.  (upstart() could have been changed similarly; I've already
forgotten why I left it as-is.)
2024-02-23 20:02:01 -08:00
nhkeni
3d3ce2369c Merge branch 'keni-wincw2' into NetHack-3.7
Lots of manually resolved conflicts.
2024-02-15 16:25:12 -05:00
nhkeni
dbe5c98dca add CRASHREPORT directly to browser
add CRASHREPORT for Windows
add ^P info to report (via DUMPLOG)

new options: crash_email, crash_name, crash_urlmax
new game command: #bugreport
new config option: CRASHREPORT_EXEC_NOSTDERR
new command line option: --bidshow

deleted helper scripts:
    NetHackCrashReport.Javascript
    nhcrashreport.lua

misc:
    update CRASHREPORTURL (will need to be updated before release)
    update bitrot in winchain
    winchain for Windows
    add missing synch_wait for NetHackW --showpaths
    add PANICTRACE (and CRASHREPORT) in mdlib.c:build_opts

missing:
    packaging (Windows needs the pdb file)
    no testing with MSVC command line build

port status:
    linux: working, but glibc's backtrace doesn't show static functions
    Windows VS: working.  pdb file is large - looking into options
    MacOS: working
    msdos: not supported
    VMS: not supported
    MSVC: planned, but not attempted
    MSYS2: working, but libbacktrace not showing symbols (yet?)
2024-02-06 18:33:59 -05:00
nhmall
e201184dd3 follow-up to 70b8bc04e for internal recover 2024-02-04 00:15:33 -05:00
PatR
16f4bdb5a6 Revert "fix crash on NULL gi.invent"
This reverts commit 378648bd9c.

The problem was triggered by marking the 'objlist' argument in
merge_choice() prototype with __attribute__((nonnull)) when it
shouldn't have been, then a followup which relied on that.  The
'objlist' argument might be Null.  Instead of passing its address to
force it to be non-Null, remove the attribute.
2024-02-01 14:25:23 -08:00
nhmall
378648bd9c fix crash on NULL gi.invent 2024-01-31 12:51:33 -05:00
nhmall
4bc5e26082 static analyzer bit in files.c
src/files.c(4403): warning: Reading invalid data from 'buf'.
2023-12-22 21:47:48 -05:00
nhmall
978ec6a3a7 augment include/extern.h with nonnull arg info
Define some macros in include/tradstdc.h, for compilers that support
__attribute__((nonnull)), to assist in identifying which parameters
on functions are not supposed to be null pointers.

Next, for the majority of functions declared in include/extern.h, this
adds the appropriate macro that matches the actual use of each function's
parameters. The additions were done after performing some analysis.

These were the rules that were followed when determining which function
parameters should be nonnul, and which are nullable:

    1. If the first use of, or reference to, the pointer parameter in the
       function is a dereference, then the parameter will be considered
       nonnull.

    2. If there is code in the function that tests for the pointer parameter
       being null, and adjusts the code-path accordingly so that no segfault
       will occur, then the parameter will not be considered nonnull (it can
       be null).

The use of the nonnull attributes allows the compiler to detect code in
callers of the function where a null parameter could get passed to the function.

If a warning is received the developer will have to do one of the following:

     - If the null being passed to the function is now appropriate,
       and the function should be able to expect a null parameter, then the
       NONNULLxxx macro will have to be removed from the function's prototype.

    or

     - If the null being passed to the function is not appropriate,
       correct the caller so it is not passing null.

    or

     - If the warning is about comparing to null, it may indicate an
       unnecessary null check in the code involved. If it is deemed to be
       unnecessary, it can then be removed.

Some static analysis tools apparently can work with the attribute, as well.

Following this, it was discovered that some functions were using one of the
(now) nonnull parameters in the first argument to the 'is_art(obj, ART)'
macro, which is defined like so:
 =>   #define is_art(o,art) ((o) && (o)->oartifact == (art))

That macro expansion inline resulted in a diagnostic warning because of the
'(o)' portion of the expanded macro, anywhere the macro was used with one of
the nonnull parameters. A test against null for a 'nonnull parameter' causes
a diagnostic warning.

To work around that, I replaced the is_art() macro with a function in
artifact.c, that accomplishes the same thing as the macro.

 =>   boolean
      is_art(struct obj *obj, int art)
      {
          if (obj && obj->oartifact == art)
              return TRUE;
          return FALSE;
      }

Some documentation...

These are the macros that have been defined for use when specifying the nonnull
parameters in a function prototype:

   ----------------------------------------------------------------------------
   |      Macro     |              Purpose                                    |
   +----------------+---------------------------------------------------------+
   | NONULL         | The function return value is never NULL.                |
   +----------------+---------------------------------------------------------+
   | NONNULLPTRS    | Every pointer argument is declared nonnull.             |
   +----------------+---------------------------------------------------------+
   | NONNULLARG1    | The 1st argument is declared nonnull.                   |
   +----------------+---------------------------------------------------------+
   | NONNULLARG2    | The 2nd argument is declared nonnull.                   |
   +----------------+---------------------------------------------------------+
   | NONNULLARG3    | The 3rd argument is declared nonnull.                   |
   +----------------+---------------------------------------------------------+
   | NONNULLARG4    | The 4th argument is declared nonnull (not used).        |
   +----------------+---------------------------------------------------------+
   | NONNULLARG5    | The 5th argument is declared nonnull.                   |
   +----------------+---------------------------------------------------------+
   | NONNULLARG7    | The 7th argument is declared nonnull (bhit).            |
   +----------------+---------------------------------------------------------+
   | NONNULLARG12   | The 1st and 2nd arguments are declared nonnull.         |
   +----------------+---------------------------------------------------------+
   | NONNULLARG13   | The 1st and 3rd arguments are declared nonnull.         |
   +----------------+---------------------------------------------------------+
   | NONNULLARG123  | The 1st, 2nd and 3rd arguments are declared nonnull.    |
   +----------------+---------------------------------------------------------+
   | NONNULLARG14   | The 1st and 4th arguments are declared nonnull.         |
   +----------------+---------------------------------------------------------+
   | NONNULLARG134  | The 1st, 3rd and 4th arguments are declared nonnull.    |
   +----------------+---------------------------------------------------------+
   | NONNULLARG17   | The 1st and 7th arguments are declared nonnull (this    |
   |                | was a special-case added for askchain(), where the      |
   |                | arguments are spread out that way. This macro           |
   |                | could be removed if the askchain arguments in the       |
   |                | prototype and callers were changed to make the          |
   |                | nonnull arguments side-by-side).                        |
   +----------------+---------------------------------------------------------+
   | NONNULLARG145  | The 1st, 4th and 5th arguments are declared nonnull     |
   |                | (this was a special-case added for find_roll_to_hit(),  |
   |                | in uhitm.c, where the arguments are spread out that way.|
   |                | We can't just use NONNULLPTRS there because the 3rd     |
   |                | argument 'weapon' can be NULL).                         |
   +----------------+---------------------------------------------------------+
   | NONNULLARG24   | The 2nd and 4th arguments are declared nonnull (this    |
   |                | was a special-case added for query_objlist()            |
   |                | in invent.c).                                           |
   +----------------+---------------------------------------------------------+
   | NONNULLARG45   | The 4th and 5th arguments are declared nonnull (this    |
   |                | was a special-case added for do_screen_description(),   |
   |                | in pager.c, where the arguments are spread out that     |
   |                | way. We can't just use NONNULLPTRS there because the    |
   |                | 6th argument can be NULL).                              |
   +----------------+---------------------------------------------------------+
   | NO_NONNULLS    | This macro expands to nothing. It is just used to       |
   |                | mark that analysis has been done on the function,       |
   |                | and concluded that none of the arguments could be       |
   |                | marked nonnull.That distinguishes a function that has   |
   |                | not been analyzed (yet), from one that has.             |
   +----------------+---------------------------------------------------------+

The NO_NONNULLS macro is meant to place a flag on the prototype to
make people aware that an assessed function was determined to not
be eligible for nonnull parameters. It expands to nothing.

Unfortunately, that macro was added partway through this exercise, so there
aren't many instances of it in the upper parts of include/extern.h, even though
the functions there were likely assessed and categorized as not having any
eligible nonnull parameters. It just never got any macro at all, in that case.

Following the parameter usage analysis that was done, the following was
noted:

       Some NetHack functions have added a test to catch a passed null
       parameter, and exit the function early as a result, or call
       impossible(), and then exit. While that approach prevents segfaults
       from dereferencing a null parameter, the early return is silent
       (when impossible is not called anyway), and the function's true
       purpose is not fulfilled. Also, the calling function may have no
       awareness that the function did not complete its intended purpose,
       in many instances.

       Functions with such a test and early return, cannot have the parameter
       declared 'nonnull', because the code to test for 'null' will cause a
       diagnostic to be issued if the parameter is nonnull.

       It might be good to revisit some of those functions and consider,
       on a case by case basis, declaring the parameter nonnull in the
       prototype, and the test/code-path commented out.
2023-12-14 20:06:03 -05:00
nhmall
d7fef5f194 avoid another magic number
Some of the hardcoded +1 scattered about are likely
invlet_gold or invlet_overflow, but I didn't hunt those down.
2023-11-30 11:15:32 -05:00
nhmall
033c6981d8 some minor files.c cleanup 2023-11-20 14:59:03 -05:00
nhmall
d064ac2cda more cast style consistency 2023-11-13 20:31:02 -05:00
nhmall
a7242760f7 consistent cast syntax 2023-11-13 19:28:19 -05:00
nhmall
76d328d86a gi.invalid_obj -> hands_obj 2023-11-11 19:49:38 -05:00
nhmall
314a2a9489 use gi.invalid_obj instead of cg.zeroobj
cg.zeroobj was originally added (under its previous unprefixed name)
for providing a one-line way to zero out the fields of a struct obj.

    struct obj tempobj;
    tempobj = cg.zeroobj;

    initfn(struct obj *otmp)
    {
        if (otmp)
            *otmp = cg.zeroobj;
    }

More recently, the address of cg.zeroobj began to be used as a return
flag to indicate some things, but the 'const struct obj zeroobj' wasn't
an ideal fit for the purpose and required a number of casts, including
casting away const.

Provide a better fitting variable (gi.invalid_obj) and eliminate a
number of casts.
2023-11-10 11:07:49 -05:00
PatR
882b4a3436 typo fix 2023-09-24 16:06:24 -07:00
PatR
3962f3710a warning fix for !STATUS_HILITES
Avoid an unused variable complaint if compiling with STATUS_HILITES
disabled.
2023-09-24 14:36:05 -07:00
nhmall
14faa682c4 improve selectsave handling for Windows
If there were outdated savefiles encountered during
startup, each individual one was getting a wait_synch
that required a <return> even though a message window
wasn't being used at that point.

Allow suppression of the individual per-file wait_synch()
calls on Windows, so that a single one can be done once
the selectsave processing is overwith.

This was a little messy because an indicator had to flow
down through validate(), uptodate(), etc.

There shouldn't be any change in how things behave on
any non-Windows platforms.
2023-09-22 15:14:53 -04:00
nhkeni
385d860bef Merge branch 'keni-crashweb3' into NetHack-3.7 2023-09-06 12:39:17 -04:00
nhkeni
8c095b009a Add CRASHREPORT, show contact form on panic/impossible
When calling panic() or impossible(), create the option
of opening a browser window with most of the fields
already populated.  Code for MacOS and linux is included;
other ports are affected by argument change to early_init
which are done but not tested.

To enable, define CRASHREPORT in config.h and set
CRASHREPORTURL in sysconf to (for the moment at least)
http[s]://www.nethack.org/common/contactcr.html

Adds --grep-defined option to makedefs for Makefiles.

Adds "bid" (binary identifier), an MD4 of the main nethack
binary.  This is ONLY for helping (in the future) contact.html
to set the "NetHack from" field automatically for our own
binaries.  This can be faked, but the user can lie so nothing
lost.  There's nothing magic about MD4; other ports can use
anything that prodcues a long apparently random string we can
match against.

- new option --bidshow for us to get the MD4 of a
  released binary so I can add it to the website.
  Only available in wizard mode and not in nethack.6.
- typo macos -> macosx in hints file

No support for packaging builds as I'm not sure what that
would look like.

Adds a javascript helper for MacOS.
Adds a lua helper for linux (and builds and installs
 nhlua).
2023-09-06 12:27:13 -04:00
nhmall
b5dcb58d52 two minor comment typos 2023-08-15 14:12:52 -04:00
nhmall
d74e84fb05 warning suppression
files.c: In function 'do_write_config_file':
files.c:2146:66: warning: format '%lu' expects argument of type 'long unsigned int', but argument 2 has type 'size_t' {aka 'unsigned int'} [-Wformat=]
 2146 |             pline("An error occurred, wrote only partial data (%lu/%lu).",
      |                                                                ~~^
      |                                                                  |
      |                                                                  long unsigned int
      |                                                                %u
 2147 |                   wrote, len);
      |                   ~~~~~
      |                   |
      |                   size_t {aka unsigned int}
files.c:2146:70: warning: format '%lu' expects argument of type 'long unsigned int', but argument 3 has type 'size_t' {aka 'unsigned int'} [-Wformat=]
 2146 |             pline("An error occurred, wrote only partial data (%lu/%lu).",
      |                                                                    ~~^
      |                                                                      |
      |                                                                      long unsigned int
      |                                                                    %u
 2147 |                   wrote, len);
      |                          ~~~
      |                          |
      |                          size_t {aka unsigned int}
2023-05-31 22:17:07 -04:00
PatR
cf8a49cae6 use to "feature" in DEBUGFILES
The code to lookup a value in DEBUGFILES usually operates on a file
name, but there are few non-file uses.  The latter wouldn't work on
VMS because of the way it was manipulating the name:  first stripping
away path, suffix, and version, then adding hardcoded ".c" suffix on.

I thought we already had a routine to get the base part of a name
from a full path, but if so, I haven't been able to find it.  This
adds new nh_basename() to do that, with the option of either keeping
or discarding the suffix or type portion.

The VMS usage that prompted this hasn't actually been tested.
2023-05-25 15:35:49 -07:00
nhmall
a687e75e9b WIN32 file name normalization 2023-05-03 12:31:15 -04:00
PatR
2f997645f3 warning fix for !DUMPLOG 2023-04-04 09:30:14 -07:00
nhmall
f1ac29d42f fix build when SYSCF is not defined 2023-04-02 17:45:04 -04:00
Pasi Kallinen
48dccdb5cb Split config file line parsing into separate functions
This should have no difference in behavior, except on Amiga;
as it is no longer supported, I removed all the amiga-specific
config-line handling. If anyone steps forward to support
that platform in the future, it shouldn't be too hard to
add those back.
2023-04-02 11:11:03 +03:00
nhmall
ecf74d5308 some pline()-like function usage 2023-03-08 19:12:52 -05:00
nhmall
76e82d1312 fix remaining contrived issues re HANGUPHANDLING 2023-03-01 12:01:43 -05:00
PatR
eb889a2cdb [un]compress wait() feedback
At some point this may need to be commented out, but for the time
being report failure by wait() during the fork()+exec()+wait()
sequence when compressing or uncompressing a save file.

For the benefit of 'git log':  uncompressing an old save file or
compressing a new one fails when running nethack under control of
gdb (GNU Project's debugger) on OSX.  Noticed and reproducible on
OSX 10.11.6; no idea about more recent versions.  wait() returns -1
and sets errno to 4, "interrupted system call", and leaves the
variable that receives the child process's exit status as is.
NetHack has been relying on that exit status variable without
checking whether wait() returns success or failure.

This changes nethack's behavior when wait() fails.  It is now
intentionally failing compress/uncompress (by init'ing the status
to 1) after it was briefly treated as success (due to a recent
commit that set status to 0 before calling wait()), after a long
time of accidentally failing due to not setting varible 'i' (was 2
after being used for another purpose).  In addition to initializing
to failure prior to calling wait(), replace use of 'i' with a new
variable that is only used for this, possibly making the code more
comprehensible.

By the way, the issue with compress and uncompress failure when
running under control of gdb on OSX is not new.  I don't use gdb
a lot and have gotten tired of rediscovering this misbehavior.
2023-02-19 11:18:56 -08:00
PatR
80842979aa reverse main bit of 'build fix: COMPRESS_OPTIONS'
I realized that I put opts[] inside a block that would go out of
scope while it was still needed.  When I went to fix that, I
discovered that it is already present where it ought to be.  My
'experimentation' should have defined COMPRESS_OPTIONS sooner so
that the outer scope would see it.

This doesn't revert the previous commit because a couple of comments
and a bit of reformatting from it are still useful.
2023-02-18 18:03:21 -08:00
PatR
91d6a79c11 build fix: COMPRESS_OPTIONS
While experimenting I tried defining COMPRESS_OPTIONS and files.c
would no longer compile.  Evidently nobody has been using that.
2023-02-18 17:32:26 -08:00
nhmall
02a48aa8cf split g into multiple structures
The consolidation of global variables from scattered source
files into decl.c and declared in decl.h was begun in 3.7.0.
Their placement in common files was done for centralized
initialization and potential re-initialization during a
"play again" scenario.

It wasn't really necessary for all of them to be housed in a
single huge structure to meet the "play again" requirement,
and the single huge structure has been a little unwieldy when
it comes to maintenance.

Following this commit, instead of one single extremely large structure
named 'g' to house all of the relocated global variables, they
are distributed into several ga through gz.

To make things easy for the developer, each variable is placed
into the struct corresponding to the starting letter of the variable.
That way, no lookup is required in order to know which struct houses
a particular variable, it is a simple match to the starting letter
for all the centralized global variables.

A global variable named 'amulets', would be found in ga.
    ga.amulets
     ^ ^
A global varable named 'move', would be found in gm.
    gm.moves
     ^ ^
A global variable named 'val_for_n_or_more' would be found in gv.
    gv.val_for_n_or_more
     ^ ^
A global variable named 'youmonst' would be found in gy.
    gy.youmonst
     ^ ^
2022-11-29 21:53:21 -05:00
PatR
47ace5d10a symbols tweaks
Mostly formatting but a couple of minor code changes too.
2022-11-23 13:06:05 -08:00
PatR
3278d7e0c1 control of command-line usage entry in '?' menu
Instead of using a compile-time macro to suppress inclusion of the
menu entry to show UNIX command-line usage in the help menu, use a
sysconf setting instead.

Default is HIDEUSAGE=0, to include the entry for command-line usage.
Set HIDEUSAGE=1 to exclude that.  Does not affect 'nethack --usage'
if player actually has access to the command-line.
2022-11-18 17:54:17 -08:00
nhmall
99a93fe50b some C99 changes
Instead of using index() macro defined to strchr, use C99 strchr.
Instead of using rindex() macro defined to strrchr, use C99 strrchr.

If you want to try building on a platform that doesn't offer those
two functions, these are available:
    define NOT_C99       /* to make some non-C99 code available */
    define NEED_INDEX    /* to define a macro for index()  */
    define NEED_RINDX    /* to define a macro for rindex() */
2022-10-29 10:54:25 -04:00