Because some Makefile.top dependencies triggered the build
of the host native lua library, the cross-compiles were
building it needlessly.
Make it a make variable so that it can be overridden by
cross-compile recipes in sys/unix/hints/include/cross-*.2020
In file included from makedefs.c:213:0:
../src/mdlib.c: In function ‘runtime_info_init’:
../src/mdlib.c:808:12: warning: variable ‘timeresult’ set but not used [-Wunused-but-set-variable]
time_t timeresult;
^~~~~~~~~~
makedefs.c: In function ‘do_date’:
makedefs.c:1140:16: warning: unused variable ‘ind’ [-Wunused-variable]
const char ind[] = " ";
^~~
makedefs.c:1139:9: warning: unused variable ‘steps’ [-Wunused-variable]
int steps = 0;
^~~~~
makedefs.c: In function ‘do_monstr’:
makedefs.c:1934:12: warning: variable ‘j’ set but not used [-Wunused-but-set-variable]
int i, j;
^
Credit: The initial Web Assembly cross compile was found in a pull request:
https://github.com/NetHack/NetHack/pull/385
by apowers313. The pull request was merged with some accompanying
NetHack source tree integration changes in early October 2020.
Cross-compiler used: emscripten
Cross-compiler url: https://emscripten.org/docs/getting_started/downloads.html
Here's a brief guide to obtaining the cross-compiler sources via git and
building it on your system.
For Ubuntu, the build prerequisite packages for building the compiler can
be easily obtained:
sudo apt-get install python3 cmake default-jre
For macOS, you will need to install Xcode, git, cmake, Python 3.5 or new
(at time of this writing).
After installing the prerequite packages above, obtain the cross-compiler
via git and build it from the directory of your choice using steps similar
to these:
git clone https://github.com/emscripten-core/emsdk.git
cd emsdk
git pull
./emsdk install latest
./emsdk activate latest
source ./emsdk_env.sh
The steps above reflect what was outlined at this url at the time
of writing:
https://emscripten.org/docs/getting_started/downloads.html
That is the definitive source and trumps anything documented here.
On your linux host, prepare to cross-compile NetHack as follows:
cd sys/unix ; sh setup.sh hints/linux.2020 ; cd ../..
make fetch-lua
On your macOS host, prepare to cross-compile NetHack as follows:
cd sys/unix ; sh setup.sh hints/macOS.2020 ; cd ../..
make fetch-lua
Then, cross-compile to targets/wasm as follows:
make CROSS_TO_WASM=1
You can build src/nethacklib.a from pull request 385 as follows:
make WANT_LIBNH=1
Do not add any additional windowport interfaces to your build
(such as WANT_WIN_TTY=1 WANT_WIN_CURSES=1 WANT_WIN_X11=1 or
WANT_WIN_QT=1) as those aren't applicable to the Web Assembly
or nethacklib builds. A "shim" pseudo-windowport is included
from pull request 385.
Result: As mentioned, the wasm cross-compile will end up in
targets/wasm and the nethacklib.a will end up
src.
The cross-compiler hints additions are enclosed inside ifdef sections
and shouldn't interfere with the non-cross-compile builds using
hints/linux.2020 or hints/macOS.2020.
options.c
options.c: In function ‘match_optname’:
options.c:5734:27: warning: declaration of ‘opt_name’ shadows a global declaration [-Wshadow]
const char *user_string, *opt_name;
^~~~~~~~
In file included from options.c:52:0:
../include/optlist.h:56:1: note: shadowed declaration is here
opt_##a,
^
../include/optlist.h:307:5: note: in expansion of macro ‘NHOPTC’
NHOPTC(name, PL_NSIZ, opt_in, set_gameview, No, Yes, No, No, NoAlias,
^~~~~~
Update the cross-compiling doc at the top.
Remove sys/msdos/Makefile1.cross, sys/msdos/Makefile2.cross, and
sys/msdos/msdos-cross-compile.sh as they are no longer required.
Remove occurrences of CROSSCOMPILE_HOST as the host-side of a
cross-compile can be determined from:
defined(CROSSCOMPILE) && !defined(CROSSCOMPILE_TARGET)
without the additional macro.
Disclaimer: This is a minimal recipe, just to get someone else
started if they have a desire to get a full cross-compile of
NetHack-3.7 going for the Amiga. Some NetHack code bitrot was
corrected, and it does seem able to compile the game itself
to a point. See caveats below.
- If you want to obtain the cross-compiler and tools/libs for Amiga
https://github.com/bebbo/amiga-gcc
To our knowledge, a pre-built copy isn't available, so you have to
obtain the source via git and build it on your system.
The build prerequisite packages for Ubuntu are easily obtained:
sudo apt install make wget git gcc g++ lhasa libgmp-dev \
libmpfr-dev libmpc-dev flex bison gettext texinfo ncurses-dev \
autoconf rsync
The build prerequisite packages for macOS are apparently easily
obtained via homebrew, but that was not tested:
brew install bash wget make lhasa gmp mpfr libmpc flex gettext \
texinfo gcc make autoconf
After installing the prerequite packages and the cross-compiler
it was a straightforward build:
git clone https://github.com/bebbo/amiga-gcc.git
cd amiga-gcc
make update
[Note that you may have to take ownership of the files in the
bebbo repo via chown before succesfully carrying out the next
steps]
make clean
make clean-prefix
date; make all -j3 >&b.log; date
The compiler pieces are installed in /opt/amiga by default which
was satisfactory for our initial attempt, but if you want you can
alter the prefix before you build if you want. That is all
spelled out on the page at: https://github.com/bebbo/amiga-gcc
The Amiga cross-compile can then be carried out by specifying
CROSS_TO_AMIGA=1 on the make command line.
For example:
make CROSS_TO_AMIGA=1 all
make CROSS_TO_AMIGA=1 package
You can explicitly include tty and curses support if desired, otherwise
you'll end up with a tty-only cross-compile build. The SDL1 pdcurses
support has not been tested.
make WANT_WIN_TTY=1 WANT_WIN_CURSES=1 CROSS_TO_AMIGA=1 all
Also note that building the amiga targets using the make command
above, does not preclude you from building local linux or macOS
targets as well. Just drop the CROSS_TO_AMIGA=1 from the make
command line.
The cross-compiler hints additions are enclosed inside ifdef sections
and won't interfere with the non-cross-compile build in that case.
CAVEATS: The original NetHack Amiga build steps included the source for
some utilities that were built and executed on the amiga: txt2iff and
xpm2iff as part of the NetHack build procedure on amiga. Those did not
compile out-of-the-box on the linux host. They will either have to be:
- ported to build and run on the linux or macOS cross-compile host
or
- their functionality will have to be rolled into amiga NetHack
itself and executed on the target Amiga the first time the game
is run, perhaps.
Good luck amiga aficionados, perhaps you'll be able to take this
initial effort forward and get NetHack-3.7 available on the amiga or
amiga-emulator. Let us know if you do, and we can roll changes in
if you provide them.
- If you want to obtain the djgpp cross-compiler and tools/libs for MSDOS,
which is available for linux and macOS, you can use the following script
to obtain it:
sh sys/msdos/fetch-cross-compiler.sh
That script won't install anything, it is just file fetches. It will
store the cross-compiler in subfolders of lib and the hints files are
configured to find it appropriately there.
Note: Both the fetch and the msdos cross-compile package target require
unzip and zip to be available on your host build system.
Cross-compiler bits:
https://github.com/andrewwutw/build-djgpp
and the pre-built binary for your platform from:
https://github.com/andrewwutw/build-djgpp/releases/download/v3.0/
and a DOS-extender (for including in msdos packaging) from
http://sandmann.dotster.com/cwsdpmi/csdpmi7b.zip
and pdcurses from:
https://github.com/wmcbrine/PDCurses.git
The MSDOS cross-compile can then be carried out by specifying
CROSS_TO_MSDOS=1 on the make command line.
For example:
make CROSS_TO_MSDOS=1 all
make CROSS_TO_MSDOS=1 package
You can explicitly include tty and curses support if desired, otherwise
you'll end up with a tty-only cross-compile build:
make WANT_WIN_TTY=1 WANT_WIN_CURSES=1 CROSS_TO_MSDOS=1 all
Also note that building the msdos targets using the make command
above, does not preclude you from building local linux or macOS
targets as well. Just drop the CROSS_TO_MSDOS=1 from the make
command line.
The cross-compiler hints additions are enclosed inside ifdef sections
and won't interfere with the non-cross-compile build in that case.
Expand the use of the sys/unix Makefiles to be used for both normal
local builds and installs, as well as cross-compiles for other
platforms/targets.
Up until now, the primary unix Makefiles have treated util/host-side
component compiles, links and target object files just the same as
the game component compiles, links, and target object files.
Unfortunately, that meant that cross-compile effort typically had
to re-invent Makefiles specific to the cross-compile, creating a
maintenance burden and deviation from the typical local unix build
and providing a daunting obstacle to those that want to establish
build for a target environment/platform.
This change distinguishes between util/host-side component builds,
links, and component builds and targets object files destined for
the game (and other target platforms) in the Makefiles.
In theory, this will ease the effort for people that want to try to
resurrect NetHack perhaps on an old platform where it is no longer
viable to build NetHack-3.7 on the platform itself using old, outdated
compile tools, possibly with an old, outdated C dialect.
Some details:
- Game-related targets in the Makefiles (as opposed to util/host-side
targets that will be executed on the host), which could be destined
for another platform in a cross-compile scenario are prefixed with
$(TARGETPFX) so that they are distinguished.
The default scenario where no cross-compiler is involved, is to
define TARGETPFX to nothing, and therefore meant to have no effect.
- Game-related compile and link commands in the Makefiles and their
associated command line flags are distinguished from util/host-side
compile and link commands in the Makefiles by using $(TARGET_CC),
$(TARGET_CFLAGS), $(TARGET_LINK), $(TARGET_LFLAGS), $(TARGET_CXX),
$(TARGET_CXXFLAGS), $(TARGET_LIBS).
Those are used in the Makefile in place of $(CC), $(CFLAGS), $(LINK),
$(LFLAGS), $(CXX), $(CXXFLAGS), $(LIBS).
The default scenario where no cross-compiler is involved, defines
the TARGET_ version of those Makefile variables to match their
typical non-TARGET_ ounterparts.
- The dependency lists in the Makefiles includes the $(TARGETPFX)
prefix for stuff that would potentially be produced from a
cross-compile build.
- It adds pregame targets and $(PREGAME) variable, so that hints files
can add some additional stuff if required for a cross-compile
scenario.
The default scenario where no cross-compiler is involved doesn't
do anything for $(PREGAME).
- It adds $(BUILDMORE) target and variable, so that hints files
can add some additional things to be built for a cross-compile
scenario.
- It adds a "package" target and $(PACKAGE) variable, so that hints files
can add steps for the target platform in a cross-compile
scenario.
The "install" target assumes local build and placement and
isn't really applicable to a cross-compile scenario where the results
really just need to be bundled up for transport to the target platform.
- Also, this adds a pair of include files that can be updated with some
cross-compile recipes as they evolve. They are named "cross-pre.2020"
(for stuff to be included in the PRE section) and "cross-post.2020"
for stuff to be included in the POST section via sys/unix/setup.sh.
Those are included in sys/unix/hints/linux.2020 and
sys/unix/hints/macOS.2020 hints files.
As reported in https://github.com/NetHack/NetHack/issues/391
if make was invoked with -j, makedefs instances could end up running in
parallel and could trample on each other's grep.tmp tempory files.
Default to using mkstemp(); allow a port runtime library implementation
that lacks mkstemp() to define HAS_NO_MKSTEMP to revert to the old behaviour.
Provide a work-alike mkstemp() implementation for windows Visual Studio build
in mdlib.c so there is no requirement to define HAS_NO_MKSTEMP there.
Fixes#391
../win/Qt/qt_menu.cpp: In member function ‘virtual void nethack_qt_::NetHackQtTextWindow::UseRIP(int, time_t)’:
../win/Qt/qt_menu.cpp:680:54: warning: ‘%s’ directive output may be truncated writing up to 31 bytes into a region of size 17 [-Wformat-truncation=]
680 | snprintf(rip_line[NAME_LINE], STONE_LINE_LEN+1, "%s", g.plname);
| ^~ ~~~~~~~~
In file included from /usr/include/stdio.h:867,
from ../include/global.h:9,
from ../include/config.h:608,
from ../include/hack.h:10,
from ../win/Qt/qt_menu.cpp:8:
/usr/include/x86_64-linux-gnu/bits/stdio2.h:67:35: note: ‘__builtin_snprintf’ output between 1 and 32 bytes into a destination of size 17
67 | return __builtin___snprintf_chk (__s, __n, __USE_FORTIFY_LEVEL - 1,
| ~~~~~~~~~~~~~~~~~~~~~~~~~^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
68 | __bos (__s), __fmt, __va_arg_pack ());
| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~../win/Qt/qt_menu.cpp: In member function ‘virtual void nethack_qt_::NetHackQtTextWindow::UseRIP(int, time_t)’:
../win/Qt/qt_menu.cpp:680:54: warning: ‘%s’ directive output may be truncated writing up to 31 bytes into a region of size 17 [-Wformat-truncation=]
680 | snprintf(rip_line[NAME_LINE], STONE_LINE_LEN+1, "%s", g.plname);
| ^~ ~~~~~~~~
In file included from /usr/include/stdio.h:867,
from ../include/global.h:9,
from ../include/config.h:608,
from ../include/hack.h:10,
from ../win/Qt/qt_menu.cpp:8:
/usr/include/x86_64-linux-gnu/bits/stdio2.h:67:35: note: ‘__builtin_snprintf’ output between 1 and 32 bytes into a destination of size 17
67 | return __builtin___snprintf_chk (__s, __n, __USE_FORTIFY_LEVEL - 1,
| ~~~~~~~~~~~~~~~~~~~~~~~~~^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
68 | __bos (__s), __fmt, __va_arg_pack ());
| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~