Move the core's global restoring flag (not the same as main()'s
local resuming flag) to a more logical place. Add a saving flag
in the process, but it isn't being set or cleared anywhere yet.
(Once in use it will probably fix the exception during save that
was just reported, but before that it would be useful to figure
out what specifically caused the event.)
The program_state struct really ought to be standalone rather
than part of struct g but I haven't made that change.
Removing an unused variable for wishing and some reformatting
that whent along with it got mixed in. Removes some trailing
whitespace in sfstruct.c too.
Only lightly tested...
Update the cross-compiling doc at the top.
Remove sys/msdos/Makefile1.cross, sys/msdos/Makefile2.cross, and
sys/msdos/msdos-cross-compile.sh as they are no longer required.
Remove occurrences of CROSSCOMPILE_HOST as the host-side of a
cross-compile can be determined from:
defined(CROSSCOMPILE) && !defined(CROSSCOMPILE_TARGET)
without the additional macro.
- If you want to obtain the djgpp cross-compiler and tools/libs for MSDOS,
which is available for linux and macOS, you can use the following script
to obtain it:
sh sys/msdos/fetch-cross-compiler.sh
That script won't install anything, it is just file fetches. It will
store the cross-compiler in subfolders of lib and the hints files are
configured to find it appropriately there.
Note: Both the fetch and the msdos cross-compile package target require
unzip and zip to be available on your host build system.
Cross-compiler bits:
https://github.com/andrewwutw/build-djgpp
and the pre-built binary for your platform from:
https://github.com/andrewwutw/build-djgpp/releases/download/v3.0/
and a DOS-extender (for including in msdos packaging) from
http://sandmann.dotster.com/cwsdpmi/csdpmi7b.zip
and pdcurses from:
https://github.com/wmcbrine/PDCurses.git
The MSDOS cross-compile can then be carried out by specifying
CROSS_TO_MSDOS=1 on the make command line.
For example:
make CROSS_TO_MSDOS=1 all
make CROSS_TO_MSDOS=1 package
You can explicitly include tty and curses support if desired, otherwise
you'll end up with a tty-only cross-compile build:
make WANT_WIN_TTY=1 WANT_WIN_CURSES=1 CROSS_TO_MSDOS=1 all
Also note that building the msdos targets using the make command
above, does not preclude you from building local linux or macOS
targets as well. Just drop the CROSS_TO_MSDOS=1 from the make
command line.
The cross-compiler hints additions are enclosed inside ifdef sections
and won't interfere with the non-cross-compile build in that case.
- should work on linux or MacOS to build an msdos zipfile distribution
- no longer requires env variables be set ahead of it because it will set some
defaults within
- you must have zip and unzip on your system though
- you have to "make fetch-lua" first if you haven't already done that
- script takes care of obtaining the djgpp-cross-compiler etc, then
uses it to build msdos NetHack
- to clean and rebuild from scratch:
make -f sys/msdos/Makefile1.cross clean
Also updates the travis build to Ubuntu focal because of an
ar libfl.so.2 shared library load error on xenial that was
easier to just get away from by moving to focal.
The host build portion using sys/msdos/Makefile1.cross) was failing because it
was attempting to compile the generated tile.o which is using hack.h.
gcc -o../util/tilemap host_o/tilemap.o
A new ../src/tile.c has been created
gcc -c -O -I../include -I../sys/msdos -DDLB -DUSE_TILES -DCROSSCOMPILE -DCROSSCOMPILE_HOST -ohost_o/tile.o ../src/tile.c
In file included from ../include/hack.h:201:0,
from ../src/tile.c:3:
../include/dungeon.h:70:5: error: unknown type name ‘lua_State’
lua_State *themelua; /* themerms compiled lua */
^
../sys/msdos/Makefile1.cross:286: recipe for target 'host_o/tile.o' failed
make: *** [host_o/tile.o] Error 1
I don't think think the tile.o is required on the host build build portion,
so it is probably an error in the Makefile. Try removing it.
recover had deviated somewhat from NetHack in its
file expectations:
1) A couple of 3.7 fields needed to be accommodated.
2) hard-coded file size values had deviated.
The file sizes are now in an added header file named "filesize.h",
which is included at the bottom of config.h.
There will likely be another commit to write the filename size ahead
of the file name so that the precise number of characters can be read,
but since that will break existing saves, it can go in along with another
save-breaking commit.
This commit doesn't not alter savefiles written by nethack so does not
require an editlevel bump. It does alter the read-in expectation in
recover to match the game and this get recover working again.
Some BIOSes allow calling the window function directly, bypassing the
logic that distinguishes this call from other BIOS calls. Should be
faster on some systems.
This was not previously done because the palette was not correctly set
up, and QEMU gave incorrect colors. The palette setup function now
falls back to the standard BIOS function if the VESA BIOS function
fails, which resolves the issue with QEMU. The mode selection logic now
favors 8 bit color if the tile set is compatible.
Using 8 bit mode means fewer writes to memory and fewer uses of the
BIOS window function.
Attempt to test whether Lua fetch succeeded (and pdcurses for windows
and msdos as well)
If those prerequisite fetches and untars didn't work, just exit without
marking the travis-ci build as a failure so that the development team
isn't notified about something transient that they don't need to fix
in the code.