A new feature, enabled by default to maximize testing, but one which can
be disabled by commenting it out in config.h
With this, some additional information is added to the glyphmap entries
in a new optional substructure called u with these fields:
ucolor RGB color for use with truecolor terminals/platforms.
A ucolor value of zero means "not set." The actual
rgb value of 0 has the 0x1000000 bit set.
u256coloridx 256 color index value for use with 256 color
terminals, the closest color match to ucolor.
utf8str Custom representation via utf-8 string (can be null).
There is a new symset included in the symbols file, called enhanced1.
Some initial code has been added to parse individual
OPTIONS=glyph:glyphid/R-G-B entries in the config file.
The glyphid can, in theory, either be an individual glyph (G_* glyphid)
for a single glyph, or it can be an existing symbol S_ value
(monster, object, or cmap symbol) to store the custom representation for
all the glyphs that match that symbol.
Examples:
OPTIONS=glyph:G_fountain/U+03A8/0-150-255
(Your platform/terminal font needs to be able to include/display the
character, of course.)
The NetHack core code does parsing and storing the customized
entries, and adding them to the glyphmap data structure.
Any window port can utilize the additional information in the glyphinfo
that is passed to them, once code is added to do so.
Also, consolidate some symbol-related code into symbols.c, and remove it from
files.c and options.c
This is enough to prevent abuse by denying access to functions and
denial of service (RAM and instruction step limits), but not enough
to allow restricted use of things that require finer control (e.g.
filesystem access).
If something goes wrong, the whole thing can be turned off, for
now, in config.h (see NHL_SANDBOX).
None of the current functionality requires changes to build systems;
some of the possible future functionality may require some #defines
- TBD. There is lots of dead code (#ifdef notyet) for bits of that
additional functionality; we can rip it out if we don't want those
additions or we can complete (parts of) it depending on our needs.
All current uses of Lua are connected to sandboxes and guarded with
nhl_pcall (sandbox and lua_pcall wrapper); options and limits can
be set at the callsites in the passed nhl_sandbox_info. Some of
the error handling may be wrong - panic() vs. impossible() vs
silence.
Memory and instruction step limits should be tuned prior to release;
there's no point tuning them now.
Log game events, such as entering a new dungeon level, breaking
a conduct, or killing a unique monster, in a new "Major events"
chronicle. The entries record the turn when the event happened.
The log can be viewed with #chronicle -command, and the entries
also show up in the end-of-game dump, if that is available.
This feature is on by default, but can be disabled by
defining NO_CHRONICLE compile-time option.
This also contains "live logging", writing the events as they
happen into a single livelog-file. This is mostly useful for
public servers. The livelog is off by default, and must be
compiled in with LIVELOG, and then turned on in sysconf.
Mostly this a version of livelogging from the Hardfought server,
with some changes.
This evolves and hopefully eases the game-build requirements by
removing game-compile dependencies on any header files generated
by the makedefs utility, including:
date.h dependency and its inclusion is removed and comparable functionality
is produced at runtime via new file src/date.c.
pm.h dependency and its inclusion is removed and comparable functionality is
produced by moving the monster definitions from monst.c into new header
file called monsters.h and altering them slightly. The former pm.h header
file #define PM_ values are now replaced with appropriate emitted enum
entries during the compiler preprocessing.
onames.h dependency and its inclusion is removed and comparable functionality
is produced by moving the object definitions from objects.c into new header
file called objects.h and altering them slightly. The former onames.h header
file #define values are now replaced with appropriate emitted enum entries
during the compiler preprocessing.
artilist.h has been slightly altered, and the former onames.h artifact-related
header file #define ART_ values are now replaced with appropriate emitted enum
entries during the compiler preprocessing.
makedefs can still produce date.h (makedefs -v), pm.h (makedefs -p), and
onames.h (makedefs -o) for reference purposes. They won't be used during
the compiler.
The other uses for makedefs remain. They are used to prepare external
file content that the game utilizes, not prerequisite code for the
compile:
makedefs -d (database)
makedefs -r (rumors)
makedefs -h (oracles)
makedefs -s (epitaphs, engravings, bogusmons)
date.c
Pull the code for date/time stamping from mdlib.c into date.c.
Set date.o to be dependent on source files, header files, and .o files
so that date.o is rebuilt from date.c when any of those changes, thus
ensuring an accurate date/time stamp. It also includes git sha
functionality formerly done by makedefs writing #define directives
into include/date.h. For unix it passes the git info on
the compile line for date.c (via sys/unix/hints/linux.2020, macOS.2020)
nethack --dumpenums (optional, but on by default)
Allow developer to obtain some internal enum values from NetHack
without having to resort to an external utility such as
makedefs.
Uncomment #define NODUMPENUMS in config.h to disable this.
The updates to sys/windows/Makefile.gcc have not been tested yet.
By default, enable the SELECTSAVED option for everyone instead
of just for Windows or Qt. And make Qt obey the 'selectsaved'
run-time option.
It can be disabled in config.h if necessary.
The gone but still referenced state of amiconf.h broke 'make depend'.
Fixing that turns it into a comment in the generated dependencies
but that ran into a problem with it being followed by fnamesiz.h
instead of being last in the list containing it. So in addition to
the depend fix, move #include "fnamesiz.h" from config.h to global.h
in order to have it come before amiconf.h.
Remove all references to the unused vision tables in the main source
and unix build. Leave makedefs able to generate the vision tables.
makdefs will be cleaned up in a different commit, once all ports
are clear of dependencies.
Binding 'repeat' (DOAGAIN, or redo) to a different key than ^A
didn't work as intended because the code that used it was
checking for DOAGAIN (a key value from config.h) instead of
g.Cmd.spkeys[NHKF_DOAGAIN] (the key currently bound to repeat).
Contrary to the github issue, re-bound prefix keys worked ok for
me if followed by a direction. However, they behaved strangely
if followed by anything else. If the keystroke was stolen from
some other command and that command hadn't been bound to another
key, following the prefix with a non-direction could end up
executing the command that used to own the key. For example,
BIND=d:nopickup
to use 'd' to move without auto-pickup would work if you used
d<direction> but if you used d<something-else> if would execute
the drop command.
The NHKF_REQMENU prefix could be bound to some key other than
'm' but it only worked as intended if the new key was a movement
prefix.
This also makes DOAGAIN be unconditional. If it is deleted or
commented out in config.h, the default binding will be '\000' so
unusable (freeing up ^A for something), but still be available
to be bound to some key (perhaps even ^A).
This also includes an unrelated change to mdlib.c. The comments
added to config.h will force a full rebuild. Changing mdlib.c
now rather than separately will avoid forcing that twice.
Fixes#426
This lets combined X11 and Qt compile cleanly (when set up with
hints/macosx10.10-qt and built with 'make WANT_WIN_X11=1 USE_XPM=1')
but linking fails at present. (It can't find X11 library routines
despite specifying the same -L/opt/X11/lib that X11 without Qt uses.
The C++ linker is being used but the code that calls those routines
is compiled as C, not C++ so name mangling shouldn't be an issue.)
In file included from ../win/Qt/qt_bind.cpp:20:
In file included from /usr/local/Cellar/qt/5.15.0/lib/QtGui.framework/Headers/QtGui:3:
In file included from /usr/local/Cellar/qt/5.15.0/lib/QtGui.framework/Headers/QtGuiDepends:3:
In file included from /usr/local/Cellar/qt/5.15.0/lib/QtCore.framework/Headers/QtCore:4:
In file included from /usr/local/Cellar/qt/5.15.0/lib/QtCore.framework/Headers/qglobal.h:1302:
/usr/local/Cellar/qt/5.15.0/lib/QtCore.framework/Headers/qflags.h:121:41: warning: declaration shadows a
variable in the global namespace [-Wshadow]
Q_DECL_CONSTEXPR inline QFlags(Enum flags) noexcept : i(Int(flags)) {}
^
[…]
../include/flag.h:390:29: note: previous declaration is here
extern NEARDATA struct flag flags;
^
In file included from ../win/Qt/qt_click.cpp:18:
In file included from /usr/local/Cellar/qt/5.15.0/lib/QtGui.framework/Headers/QtGui:3:
In file included from /usr/local/Cellar/qt/5.15.0/lib/QtGui.framework/Headers/QtGuiDepends:3:
In file included from /usr/local/Cellar/qt/5.15.0/lib/QtCore.framework/Headers/QtCore:36:
/usr/local/Cellar/qt/5.15.0/lib/QtCore.framework/Headers/qcache.h:191:15: warning: declaration shadows a
variable in the global namespace [-Wshadow]
Node *u = n;
^
../include/decl.h:219:23: note: previous declaration is here
E NEARDATA struct you u;
^
[…]
In file included from ../win/Qt/qt_click.cpp:18:
In file included from /usr/local/Cellar/qt/5.15.0/lib/QtGui.framework/Headers/QtGui:5:
In file included from /usr/local/Cellar/qt/5.15.0/lib/QtGui.framework/Headers/qabstracttextdocumentlayout.h:45:
In file included from /usr/local/Cellar/qt/5.15.0/lib/QtGui.framework/Headers/qtextlayout.h:47:
In file included from /usr/local/Cellar/qt/5.15.0/lib/QtGui.framework/Headers/qcolor.h:44:
/usr/local/Cellar/qt/5.15.0/lib/QtGui.framework/Headers/qrgb.h:66:46: warning: declaration shadows a
variable in the global namespace [-Wshadow]
inline Q_DECL_CONSTEXPR QRgb qRgb(int r, int g, int b)// set RGB value
^
../include/decl.h:1208:27: note: previous declaration is here
E struct instance_globals g;
^
[…]
In file included from ../win/Qt/qt_glyph.cpp:21:
In file included from /usr/local/Cellar/qt/5.15.0/lib/QtGui.framework/Headers/QtGui:5:
In file included from /usr/local/Cellar/qt/5.15.0/lib/QtGui.framework/Headers/qabstracttextdocumentlayout.h:48:
/usr/local/Cellar/qt/5.15.0/lib/QtGui.framework/Headers/qpalette.h:107:49: warning: declaration shadows a
variable in the global namespace [-Wshadow]
inline void setCurrentColorGroup(ColorGroup cg) { data.current_group = cg; }
^
../include/decl.h:1216:30: note: previous declaration is here
E const struct const_globals cg;
^
Also remove redundant prototype of has_color in wintty.h now that
it is in extern.h.
has_color() became an actual function when an array of color capabilities
got added to the windowport interface a while back (it checks that array).
fixes#361
Also, experminental introduction of vt_sounddata to enable tty to pass
a sound file index to the terminal side of things where perhaps someone
can add code to something like hterm to take the information relayed by
NetHack to trigger user_sounds locally even if playing on a server.
Compile time option TTY_SOUND_ESCCODES required to build that support in.
It should be independent of TTY_TILE_ESCCODES.
If a monster uses the 'summon insects' spell (which will resort to
snakes if all 'a' class critters are genocided or extinct) while the
hero is hallucinating, report the summoning of something unusual
rather than of insects or snakes. I bypassed "random creature"
direct to "hallucinatory creature" for the something unusual.
Fixes#351
recover had deviated somewhat from NetHack in its
file expectations:
1) A couple of 3.7 fields needed to be accommodated.
2) hard-coded file size values had deviated.
The file sizes are now in an added header file named "filesize.h",
which is included at the bottom of config.h.
There will likely be another commit to write the filename size ahead
of the file name so that the precise number of characters can be read,
but since that will break existing saves, it can go in along with another
save-breaking commit.
This commit doesn't not alter savefiles written by nethack so does not
require an editlevel bump. It does alter the read-in expectation in
recover to match the game and this get recover working again.
decl_early_init() is called when we are starting a game. On first
start, it validates that global state is in the expected state.
When called on subsequent starts, it initializes global state to
expected state.
If user can make NETHACKOPTIONS point to a file, that user could then
get the file contents via the extended config file error reporting.
Add CONFIG_ERROR_SECURE compile-time option to make that case output
only the first error, no line number or error context.
Take the 4-5 line Debian patch and turn it into six dozen lines of
new code. The submitted patch introduces use of several C library
routines that aren't presently in use, so would need testing by all
functional or nearly-functional ports to verify that it wouldn't
break anything. It also switched the formatted build date+time
from localtime to UTC. This makes the code conditional so it can
be ignored by anybody and avoid the risk of breakage. And a lot of
the increase in size is comments attempting to explain what the new
conditional is for: when REPRODUCIBLE_BUILD is defined, makedefs
will use getenv("SOURCE_DATE_EPOCH") (whose value is an integer
representing seconds since 1-Jan-1970) instead of current date+time
when generating date.h. The purpose is to be able to rebuild at a
later date and produce an identical program, which doesn't happen
when compile time gets incorporated into the binary.
I've added some sanity checking to try to make sure the getenv()
value obtained isn't bogus. And the version string put into date.h
will be slightly different, allowing someone who sees date.h or 'v'
output to tell whether SOURCE_DATE_EPOCH was involved: showing
"<port> NetHack <version> last revision <date>" instead of the
usual "... last build <date>".
To test, checkout a new branch for building, make any local edits
to unixconf.h and config.h, including enabling REPRODUCIBLE_BUILD,
git add+commit them, then use
SOURCE_DATE_EPOCH=`git log -1 --pretty=%ct` make install
Other ports will need a bit more work to set up the environment,
but can still use git to track file dates and supply the latest.
Building with alternate configurations could be accomplished by
using tags instead of 'log -1' or by using distinct build branches
where nothing is commited/merged/rebased after completed build.
Unresolved issue: BUILD_DATE, VERSION_ID, and COPYRIGHT_BANNER_C
contain formatted date+time but omit timezone. SOURCE_DATE_EPOCH
is assumed to be UTC but the formatted values don't say so, so it
might appear to be incorrect when compared with local time. We
definitely don't want to start mucking about with timezones within
nethack, so I think we just live with this. It's not an issue for
default configruation where REPRODUCIBLE_BUILD is left disabled.