Commit Graph

2136 Commits

Author SHA1 Message Date
PatR
77d478c939 fix #H7205, #H7120, #H5216 - sortloot
H7205 - full-pack identify might skip items if perm_invent is on
        because updating the inventory window might reorder 'invent'
        while the identify code is in the midst of traversing it;
H7120 - pickup that doesn't pick anything up can change the glyph
        shown on the map because the pile might be reordered such
        that a different item is on top;
H5216 - performing a sortloot operation on a pile and then switching
        back to sortloot:none doesn't restore pile's original order.

The 'revamp' that changed the contributed sortloot feature to switch
to simpler usage (object list itself was sorted rather than having a
parallel array that needed to be constructed, sorted, traversed, and
discarded) turns out to have too many problems.  This reverts to a
hybrid solution that constructs an array for traversal, leaving the
linked list in its original order, but hides most of the details of
that from sortloot() callers.  The 'revamp' benefit of being able to
use normal list traversal is lost, as is the potential to skip
sorting when the list turns out to already be in the desired order.

This could stand to have a lot more testing than it's had so far.
2018-06-11 16:31:58 -04:00
PatR
0b52288154 more sortloot - picking up cockatrice corpses
Yesterday's sortloot() overhaul didn't include some cockatrice corpse
handling for pickup.  If there's an object class filter in place and
pickup has been told to care about cockatrice corpses, have sortloot()
include them in the loot array even if food class isn't accepted by
the filter.  In the pre-sortloot days, and in 3.6.[01] which didn't
attempt to deliver a filtered subset of loot, the check for such
corpses was done before pickup checks the filter.  They need to be in
the loot array to retain the same behavior.
2018-06-10 18:02:20 -07:00
PatR
c7f357e783 fix #H7205, #H7120, #H5216 - sortloot
H7205 - full-pack identify might skip items if perm_invent is on
        because updating the inventory window might reorder 'invent'
        while the identify code is in the midst of traversing it;
H7120 - pickup that doesn't pick anything up can change the glyph
        shown on the map because the pile might be reordered such
        that a different item is on top;
H5216 - performing a sortloot operation on a pile and then switching
        back to sortloot:none doesn't restore pile's original order.

The 'revamp' that changed the contributed sortloot feature to switch
to simpler usage (object list itself was sorted rather than having a
parallel array that needed to be constructed, sorted, traversed, and
discarded) turns out to have too many problems.  This reverts to a
hybrid solution that constructs an array for traversal, leaving the
linked list in its original order, but hides most of the details of
that from sortloot() callers.  The 'revamp' benefit of being able to
use normal list traversal is lost, as is the potential to skip
sorting when the list turns out to already be in the desired order.

This could stand to have a lot more testing than it's had so far.
2018-06-09 18:03:37 -07:00
keni
0e51afc7cd update Files attributes with priorities and %s substitution 2018-05-31 21:42:06 -04:00
keni
e7b901419b Merge branch 'NetHack-3.6.2' of https://rodney.nethack.org:20040/git/NHsource into NetHack-3.6.2 2018-05-29 19:31:18 -04:00
keni
9858f69fa8 update .gitattributes files for auto-generation of Files 2018-05-29 19:28:26 -04:00
nhmall
2b52b093e7 expand on patch 2 so far in patchlevel.h 2018-05-27 21:39:20 -04:00
nhmall
9ec7961272 patchlevel.h update 2018-05-27 21:33:35 -04:00
nhmall
82afd4b17c Merge branch 'NetHack-3.6.2' 2018-05-27 21:32:11 -04:00
nhmall
6f82802364 Revert "more pre-release updates"
This reverts commit 175b0b1960.
2018-05-27 11:04:46 -04:00
nhmall
ced7ebafec Merge branch 'NetHack-3.6.2' 2018-05-26 19:02:43 -04:00
nhmall
175b0b1960 more pre-release updates 2018-05-26 18:55:28 -04:00
nhmall
3a027289ed Merge branch 'NetHack-3.6.2' 2018-05-25 18:36:30 -04:00
PatR
dc00df935b hilite_status support for <=, >=, explicit =
Add threshold relationships <= and >= so that the change to make <
and > perform their expected comparison can be resolved.  "Point
release shouldn't force players to update their config files" does
not carry sufficient weight given that they already had to do that
to turn on status highlighting when going from 3.6.0 to 3.6.1.  The
3.6.2 release notes can warn them about the need to update their
status highlight options if they're currently using '<' and/or '>'.

Entering new hilite rules via the 'O' command accepted '=' prefix
for numbers, but rules from config files did not.  Now they do.
The '=' prefix is optional in both situations.

With 'O', percent rules and absolute rules had separate menu entries
so picking one was already choosing the rule type, but entering a
numeric value without percent sign (for percent) or with one (for
absolute) would change the type on the fly.  If someone has already
picked percentage they shouldn't be required to append '%' to the
digits, so that is now optional.  If explicitly included with the
number after having picked absolute, the value is rejected.  It is
trivial to back up in those menus and choose the alternate type if
someone changes his/her mind part way through.

If a status field has both persistent (percent, absolute, always)
and temporary highlights (up, down, changed), give the temporary one
precedence when the value has changed.  To do that with 3.6.1, the
rules for temporary had to follow the ones for persistent highlights
since whichever matched last was the one used.  Now their order
relative to each other doesn't matter.  If a value increases and
there is both an 'up' rule and a 'changed' rule, the more specific
'up' takes precedence, regardless of their relative order; likewise
for decreases and 'down' vs 'changed'.

There were a couple more tweaks needed to support negative values;
I overlooked the 'O' menu handling before.  >-1% and <101% now work
for both the config file and interactive adding via 'O' methods of
defining highlight rules, although new >=0% and <=100% will be
clearer to anyone examining a rule set.

'enum relationship' was forcing LT_VALUE to be -1 but that fact was
never utilized anywhere, and the code was using magic number -2 to
mean "no relationship yet".  This adds NO_LTEQGT to replace the
latter and gives it value -1.  EQ_VALUE is still 0 so effectively
the default if a highlight hasn't been fully set up yet.  LT_VALUE
is now just another positive value along with GT_VALUE, LE_VALUE, &c.

The Guidebook hasn't caught up with the code yet.

The rule choosing code used when deciding how to highlight something
only supports 'int' fields and relies on 'long' having the same bits.
It needs to be extended to support 'long' properly.  Fixing should
be straightforward (except maybe for the initialization of min/max
best fit handling) but this doesn't address that.  Also, data type
for encumbrance/carrying-capacity should be changed from unsigned to
plain int so that no extra handling for just one field will be needed.
2018-05-21 05:58:01 -07:00
nhmall
76de68fb4f Merge branch 'NetHack-3.6.0' 2018-05-17 19:43:29 -04:00
nhmall
2b66b5ecd1 bump version ID values 2018-05-16 23:06:44 -04:00
nhmall
cc1d43fad4 integrate aklys feature introduced in 3.6.1 into display
(cherry picked from commit 3fe8325f14)
2018-05-15 06:29:40 -04:00
nhmall
e058df508e Merge branch 'NetHack-3.6.0' 2018-05-15 01:21:54 -04:00
Bart House
039687cf5f Fix for bug 324 (aka H4216). We now will use nhraykey by default if the
players keyboard layout is non-english.  nhraykey properly handles
non-english input.  We also now support changing altkeyhandler in game.
2018-05-12 18:06:23 -07:00
Bart House
1d31a49661 Some nttty.c clean-up. 2018-05-12 15:58:44 -07:00
Bart House
3467b9f087 Added ntassert() mechanism for Windows based port use. 2018-05-12 13:59:06 -07:00
nhmall
3598fcc929 more status handling updates
Suppress unneeded spaces from a couple of fields
	BL_LEVELDESC	- trailing spaces.
	BL_CAP		- it only contains a space
2018-05-12 14:10:52 -04:00
nhmall
9a87064cca some build fixes for compile issues reported 2018-05-12 06:57:34 -04:00
nhmall
dd04f5fcb5 more tty-status updates 2018-05-12 01:04:57 -04:00
nhmall
702154529f provide some debug developer controls - part 1 2018-05-10 10:05:29 -04:00
nhmall
e9483c7bba uncomment BETA for fix-test binary 2018-05-05 20:42:55 -04:00
nhmall
3fe8325f14 integrate aklys feature introduced in 3.6.1 into display 2018-04-29 10:40:11 -04:00
nhmall
f4e70044be prepare repository for new major version 2018-04-28 12:17:48 -04:00
nhmall
52dd755d27 Merge branch 'NetHack-3.6.0' 2018-04-28 12:12:32 -04:00
nhmall
331abfe530 Specify both width and height when creating font for width testing
From Bart...

When we are creating the console font for testing character widths,
we were not specifying width. Because of this, the created font's
average width might be larger then what we expect and we might
falsely detect that the font was inappropriate for playing Nethack.
Fix provides the width that we are expecting when creating the font.
2018-04-28 12:11:19 -04:00
nhmall
d8443dff37 Merge branch 'NetHack-3.6.0' 2018-04-27 06:37:54 -04:00
nhmall
7af332529a don't include fixes to post-3.6.0 code in count estimate 2018-04-25 18:59:58 -04:00
nhmall
0e2555881a Merge branch 'NetHack-3.6.0' 2018-04-25 18:15:49 -04:00
nhmall
5101b9efb8 Update some dates and comment out BETA 2018-04-25 17:11:28 -04:00
keni
0f58af6f37 add missing copyright info 2018-04-25 16:54:50 -04:00
keni
09502df9f1 force expand unexpanded substitution variables 2018-04-25 15:36:11 -04:00
keni
d8c49ec9d1 Add updated copyright lines, part 1. 2018-04-25 15:00:13 -04:00
Pasi Kallinen
f4057c2450 Allow defining file creation mask in hints file 2018-04-24 19:04:42 +03:00
nhmall
df7d10bec8 Merge branch 'NetHack-3.6.0' 2018-04-23 21:41:06 -04:00
nhmall
13fc83a6a2 VS debugger couldn't handle a naming collision appropriately 2018-04-21 01:07:20 -04:00
keni
6cf611cbc7 Merge remote-tracking branch 'origin/NetHack-3.6.0'
(required manual merge in include/config.h)
2018-04-15 13:50:59 -04:00
Pasi Kallinen
98b0c8d4f0 More and more enums 2018-03-31 12:34:41 +03:00
Pasi Kallinen
ebde14a6f9 Still more enums 2018-03-31 11:43:38 +03:00
Pasi Kallinen
9b7e146807 Use more enums 2018-03-31 08:57:22 +03:00
Pasi Kallinen
94ad7512a6 Compile-time option to allow some prompts remember the input
Define EDIT_GETLIN to make the tty, X11, and Qt4 windowports to
remember the input strings for wishing and annotation.
2018-03-26 23:04:53 +03:00
keni
6afb3ead34 Merge remote-tracking branch 'origin/NetHack-3.6.0' 2018-03-10 19:14:11 -05:00
Pasi Kallinen
4f459a9532 Fix WINCHAIN compilation 2018-03-10 21:48:22 +02:00
PatR
4328cf49ef fix prayer infinite loop
Reported internally, if a prayer resulted in 'fix all troubles' and
one of those was TROUBLE_STUCK_IN_WALL but safe_teleds() couldn't find
any place to relocate the hero to, nothing was done and STUCK_IN_WALL
would be found again as the next trouble to fix.  Since safe_teleds()
eventually resorts to trying every single spot on the map, there was
no other result possible than failing to find an available spot again,
nothing would be done, and next trouble would be STUCK_IN_WALL, ad
naseum.

I started out with a fix that looked for secret corridors to expose
and doors to open, to make more space available, then try to move a
monster off the level, then try digging out rock and/or walls and
smashing boulders.  None of those guarantee success and I got bogged
down by the digging case.  This was going to be a last resort if all
of those still failed to make somewhere to move the hero, but for now,
at least, I'm skipping all that other stuff and going directly to the
last resort:  give the hero Passes_walls ability for a short time, and
let him or her find own way out of trouble.  The next trouble to fix
won't be STUCK_IN_WALL because Passes_walls makes that a non-issue.

I'm not thrilled with the new messages involved but want to get this
behind me.
2018-03-03 16:46:39 -08:00
nhmall
27a7538e38 enable USE_WIN_IOCTL code unless explicitly avoided
Changes to be committed:
	modified:   doc/fixes36.1
	modified:   include/unixconf.h
	modified:   sys/share/ioctl.c

github pull request #19 made reference to resulting code behaviour
being better when windows were resized when USE_WIN_IOCTL was defined.

The logic for including the necessary enabling code in the build in
sys/share/ioctl.c was an explicit "opt-in" strategy, so anything not
deliberately and explicitly listed was not able to take advantae
of the potentially useful code. The need to add #defines to that
list would have been perpetual as new platforms came online, and
unnecessarily restrictive for everything else.

This switches the logic to include the code by default now,
and thus
unless there is an explicit "opt-out" by uncommenting
AVOID_WIN_IOCTL in include/unixconf.h

Some platforms, and we have no way of knowing which ones, may have
to ensure that AVOID_WIN_IOCTL is #define'd.
2018-03-03 12:58:53 -05:00
nhmall
65655d2cee Incorporate some git information into NetHack
Incorporate some git information into NetHack so that it
is potentially visible to a player. That's useful when
collecting details about the version that they are
running and, if the gitinfo is present, it can tie the
code to a specific git commit in the repository.

This modifies 'makedefs -v' to check for the presence of a data file
called dat/gitinfo.txt and if it is there, parse out its
contents, then write additional lines to include/date.h beyond
what 'makedefs -v' was previously putting in there, similar to
this sample:

      #define NETHACK_GIT_SHA "0c84e564c78e2024e562d39539376ce2e21eec8e"
      #define NETHACK_GIT_BRANCH "NetHack-3.6.0"

The contents of an appropriate dat/gitinfo.txt are as follows,
and trailing/leading whitespace is not significant:

      githash = 0c84e564c78e2024e562d39539376ce2e21eec8e
      gitbranch = NetHack-3.6.0

It also adjusts the contents of the 'v' version information to
include the additional git info when available.

Also adds some hooks DEVEL/hooksdir and a perl file to DEVEL
for simplifying and automating the deposit of dat/gitinfo.txt
so that it generally reflects the most current git commit.

DEVEL/gitinfo.pl can be used to build dat/gitinfo.txt at any
time without doing a commit, merge, or checkout.
    	perl DEVEL/gitinfo.pl

command line --version and -version support

To complement the extra information being provided in the
version by the 'v' command, this also adds support for the
following new command line arguments:
    --version
     -version            Output the NetHack version string then exit.

    --version:paste      Output the NetHack version string and also copy it to
     -version:paste      the platform's paste buffer for insertion somewhere,
                         then exit.

If the paste variation of -version is requested on a platform that
hasn't incorporated any support for the capability, it will deliver
the version info then an error message, prior to exiting.

To support the extended -version:paste variation, a port needs to:
    - provide a port-specific routine to perform
      the paste buffer copy in a port code file.
    - #define RUNTIME_PASTEBUF_SUPPORT in the include/portconf.h header file.

    --skeleton--
    void port_insert_pastebuf(buf)
    char *buf;
    {
    	/* insert code to copy the version info from buf into
    	   platform's paste buffer in a supported way */
    }

macosx and Windows have both added support for RUNTIME_PASTEBUF_SUPPORT
2018-02-23 19:34:44 -05:00